From 5ff34fd2458dff28d664c90fb93f455231f8633c Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 11 Mar 2012 18:16:16 +0100 Subject: Register Lua script API functions into the global namespace Scripts mostly execute the Mana script API, and it seems like just unnecessary verbosity to refer to the 'mana' table all the time. This table no longer exists now. Reviewed-by: Erik Schilling --- example/scripts/crafting.lua | 18 ++++---- example/scripts/global_events.lua | 24 +++++----- example/scripts/items/candy.lua | 4 +- example/scripts/maps/desert.lua | 80 ++++++++++++++++----------------- example/scripts/monster/testmonster.lua | 12 ++--- example/scripts/npcs/banker.lua | 60 ++++++++++++------------- example/scripts/npcs/barber.lua | 20 ++++----- example/scripts/npcs/debugger.lua | 68 ++++++++++++++-------------- example/scripts/npcs/emotemaker.lua | 6 +-- example/scripts/npcs/healer.lua | 8 ++-- example/scripts/npcs/merchant.lua | 20 ++++----- example/scripts/npcs/postman.lua | 18 ++++---- example/scripts/npcs/shaker.lua | 14 +++--- example/scripts/special_actions.lua | 10 ++--- example/scripts/status/jump.lua | 18 ++++---- example/scripts/status/plague.lua | 12 ++--- 16 files changed, 196 insertions(+), 196 deletions(-) (limited to 'example') diff --git a/example/scripts/crafting.lua b/example/scripts/crafting.lua index db8c76dd..afe1e1b5 100644 --- a/example/scripts/crafting.lua +++ b/example/scripts/crafting.lua @@ -9,14 +9,14 @@ local function craft_strict(ch, recipe) if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood then - mana.chr_inv_change(ch, + chr_inv_change(ch, 8, -2, --take away the iron 9, -1, --take away the wood 5, 1 ) -- give a sword - mana.chat_message(ch, "You've crafted a sword") + chat_message(ch, "You've crafted a sword") return end - mana.chat_message(ch, "This wouldn't create anything useful") + chat_message(ch, "This wouldn't create anything useful") end -- this turns multiple occurences of the same item into one by adding up @@ -56,19 +56,19 @@ local function craft_lax(ch, recipe) if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood then - mana.chr_inv_change(ch, + chr_inv_change(ch, 8, -2, -- take away the iron 9, -1, -- take away the wood 5, 1 ) -- give a sword - mana.chat_message(ch, "You've crafted a sword") + chat_message(ch, "You've crafted a sword") return end - mana.chat_message(ch, "This wouldn't create anything useful") + chat_message(ch, "This wouldn't create anything useful") end -- This function is registered with the game engine to use when a character -- tries to craft something from items in its inventory. -local function on_craft(ch, recipe) +local function craft(ch, recipe) -- ch is the crafting character -- -- recipe is a table with the ingredients. @@ -80,9 +80,9 @@ local function on_craft(ch, recipe) -- uncomment one (but not both!) of the following three lines to enable the -- example crafting systems - mana.chat_message(ch, "There is no crafting in this game world.") + chat_message(ch, "There is no crafting in this game world.") --craft_strict(ch, recipe) --craft_lax(ch, recipe) end -mana.on_craft(on_craft) +on_craft(craft) diff --git a/example/scripts/global_events.lua b/example/scripts/global_events.lua index 42a25f00..1268ef91 100644 --- a/example/scripts/global_events.lua +++ b/example/scripts/global_events.lua @@ -12,21 +12,21 @@ -- Register the callback that is called when the hit points of a character -- reach zero. -mana.on_character_death(function(ch) - mana.being_say(ch, "Noooooo!!!") +on_character_death(function(ch) + being_say(ch, "Noooooo!!!") end) -- This function is called when the player clicks on the OK button after the -- death message appeared. It should be used to implement the respawn -- mechanic (for example: warp the character to the respawn location and -- bring HP above zero in some way) -mana.on_character_death_accept(function(ch) +on_character_death_accept(function(ch) -- restores to full hp - mana.being_heal(ch) + being_heal(ch) -- restores 1 hp (in case you want to be less nice) - -- mana.being_heal(ch, 1) + -- being_heal(ch, 1) -- warp the character to the respawn location - mana.chr_warp(ch, 1, 815, 100) + chr_warp(ch, 1, 815, 100) end) @@ -51,14 +51,14 @@ end -- to the character and/or initialize a tutorial quest. local function on_chr_birth(ch) -- this message is shown on first login. - mana.chat_message(0, ch, "And so your adventure begins...") + chat_message(0, ch, "And so your adventure begins...") end -- This function is called when a character logs into the game. This can, -- for example, be utilized for a message-of-the-day or for various -- handlings of offline processing mechanics. local function on_chr_login(ch) - mana.chat_message(0, ch, "Welcome to Manasource") + chat_message(0, ch, "Welcome to Manasource") end @@ -66,11 +66,11 @@ end -- be useful for various handling of offline processing mechanics. local function on_chr_logout(ch) -- notifies nearby players of logout - local around = mana.get_beings_in_circle(posX(ch), posY(ch), 1000) - local msg = mana.being_get_name(ch).." left the game." + local around = get_beings_in_circle(posX(ch), posY(ch), 1000) + local msg = being_get_name(ch).." left the game." for b in pairs(around) do - if mana.being_type(b) == TYPE_CHARACTER then - mana.chat_message(0, b, msg) + if being_type(b) == TYPE_CHARACTER then + chat_message(0, b, msg) end end end diff --git a/example/scripts/items/candy.lua b/example/scripts/items/candy.lua index f60e687d..617e1d5f 100644 --- a/example/scripts/items/candy.lua +++ b/example/scripts/items/candy.lua @@ -8,8 +8,8 @@ --]] -local candy = mana.get_item_class("candy") +local candy = get_item_class("candy") candy:on("use", function(user) - mana.being_say(user, "*munch*munch*munch*") + being_say(user, "*munch*munch*munch*") end) diff --git a/example/scripts/maps/desert.lua b/example/scripts/maps/desert.lua index 5f61bd53..96518ac9 100644 --- a/example/scripts/maps/desert.lua +++ b/example/scripts/maps/desert.lua @@ -14,32 +14,32 @@ require "scripts/npcs/shaker" atinit(function() -- Barber examples - mana.npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber) - mana.npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {})) + npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber) + npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {})) -- A simple banker - mana.npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker) + npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker) -- A simple merchant. merchant_buy_table = { {"Candy", 10, 20}, {"Regenerative trinket", 10, 30}, {"Minor health potion", 10, 50}, {11, 10, 60}, {12, 10, 40} } merchant_sell_table = { {"Candy", 10, 19}, {"Sword", 10, 30}, {"Bow", 10, 200}, {"Leather shirt", 10, 300} } - mana.npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table)) + npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table)) -- Another Merchant, selling some equipment, and buying everything... smith_buy_table = { {"Sword", 10, 50}, {7, 10, 70}, {10, 10, 20} } - mana.npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table)) + npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table)) -- The most simple NPC - Welcoming new ones around. - mana.npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update) + npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update) -- Creates a Monster an let it talk for testing purpose. - mana.npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer) + npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer) end) function Smith(npc, ch, list) - local sword_count = mana.chr_inv_count(ch, true, true, "Sword") + local sword_count = chr_inv_count(ch, true, true, "Sword") if sword_count > 0 then - mana.npc_message(npc, ch, "Ah! I can see you already have a sword.") + npc_message(npc, ch, "Ah! I can see you already have a sword.") end Merchant(npc, ch, list) end @@ -48,23 +48,23 @@ function possessions_table(npc, ch) local item_message = "Inventory:".. "\nSlot id, item id, item name, amount:".. "\n----------------------" - local inventory_table = mana.chr_get_inventory(ch) + local inventory_table = chr_get_inventory(ch) for i = 1, #inventory_table do item_message = item_message.."\n"..inventory_table[i].slot..", " ..inventory_table[i].id..", "..inventory_table[i].name..", " ..inventory_table[i].amount end - mana.npc_message(npc, ch, item_message) + npc_message(npc, ch, item_message) item_message = "Equipment:".. "\nSlot id, item id, item name:".. "\n----------------------" - local equipment_table = mana.chr_get_equipment(ch) + local equipment_table = chr_get_equipment(ch) for i = 1, #equipment_table do item_message = item_message.."\n"..equipment_table[i].slot..", " ..equipment_table[i].id..", "..equipment_table[i].name end - mana.npc_message(npc, ch, item_message) + npc_message(npc, ch, item_message) end @@ -73,30 +73,30 @@ harmony_have_talked_to_someone = false function Harmony(npc, ch, list) -- Say all the messages in the messages list. for i = 1, #list do - mana.npc_message(npc, ch, list[i]) + npc_message(npc, ch, list[i]) end --- Give the player 100 units of money the first time. if harmony_have_talked_to_someone == false then - mana.npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!") - mana.chr_money_change(ch, 100) - mana.npc_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch))) + npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!") + chr_money_change(ch, 100) + npc_message(npc, ch, string.format("You now have %d shiny coins!", chr_money(ch))) harmony_have_talked_to_someone = true - mana.npc_message(npc, ch, string.format("Try to come back with a better level than %i.", mana.chr_get_level(ch))) + npc_message(npc, ch, string.format("Try to come back with a better level than %i.", chr_get_level(ch))) else - mana.npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!") - mana.effect_create(EMOTE_WINK, npc) + npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!") + effect_create(EMOTE_WINK, npc) possessions_table(npc, ch) end - mana.npc_message(npc, ch, "Have fun!") - mana.effect_create(EMOTE_HAPPY, npc) + npc_message(npc, ch, "Have fun!") + effect_create(EMOTE_HAPPY, npc) -- Make Harmony disappear for a while... with a small earthquake effect! - local shakeX = mana.posX(npc) - local shakeY = mana.posY(npc) - mana.npc_disable(npc) + local shakeX = posX(npc) + local shakeY = posY(npc) + npc_disable(npc) tremor(shakeX, shakeY, 300) -- 20 seconds later, Harmony comes back - schedule_in(20, function() mana.npc_enable(npc) end) + schedule_in(20, function() npc_enable(npc) end) schedule_in(20, function() tremor(shakeX, shakeY, 300) end) end @@ -108,35 +108,35 @@ function Harmony_update(npc) harmony_tick_count = harmony_tick_count + 1 if harmony_tick_count > 100 then harmony_tick_count = 0 - mana.being_say(npc, "Hey! You're new! Come here...") + being_say(npc, "Hey! You're new! Come here...") end end end function Tamer(npc, ch, list) - mana.being_say(npc, string.format("You have %s Sword(s).", - mana.chr_inv_count(ch, true, true, "Sword"))) - mana.being_say(npc, string.format("You are %s pixel away.", - mana.get_distance(npc, ch))) - mana.being_say(npc, "I will now spawn a monster for your training session.") + being_say(npc, string.format("You have %s Sword(s).", + chr_inv_count(ch, true, true, "Sword"))) + being_say(npc, string.format("You are %s pixel away.", + get_distance(npc, ch))) + being_say(npc, "I will now spawn a monster for your training session.") -- Remove monsters in the area - for i, b in ipairs(mana.get_beings_in_rectangle(mana.posX(npc) - 3 * TILESIZE, - mana.posY(npc) - 3 * TILESIZE, + for i, b in ipairs(get_beings_in_rectangle(posX(npc) - 3 * TILESIZE, + posY(npc) - 3 * TILESIZE, 6 * TILESIZE, 6 * TILESIZE)) do - if mana.being_type(b) == TYPE_MONSTER then - mana.monster_remove(b) + if being_type(b) == TYPE_MONSTER then + monster_remove(b) end end - local m1 = mana.monster_create("Maggot", mana.posX(ch), mana.posY(ch)) - mana.monster_change_anger(m1, ch, 100) + local m1 = monster_create("Maggot", posX(ch), posY(ch)) + monster_change_anger(m1, ch, 100) -- (The following is not safe, since the being might have been removed by -- the time this function gets executed (especially with the above code)) -- --schedule_in(0.5, function() - -- mana.being_say(m1, "Roaaarrrr!!!") - -- mana.monster_change_anger(m1, ch, 100) + -- being_say(m1, "Roaaarrrr!!!") + -- monster_change_anger(m1, ch, 100) -- end) end diff --git a/example/scripts/monster/testmonster.lua b/example/scripts/monster/testmonster.lua index 63b29179..6ef11faa 100644 --- a/example/scripts/monster/testmonster.lua +++ b/example/scripts/monster/testmonster.lua @@ -10,20 +10,20 @@ local function update(mob) local r = math.random(0, 200); if r == 0 then - mana.being_say(mob, "Roar! I am a boss") + being_say(mob, "Roar! I am a boss") end end local function strike(mob, victim, hit) if hit > 0 then - mana.being_say(mob, "Take this! "..hit.." damage!") - mana.being_say(victim, "Oh Noez!") + being_say(mob, "Take this! "..hit.." damage!") + being_say(victim, "Oh Noez!") else - mana.being_say(mob, "Oh no, my attack missed!") - mana.being_say(victim, "Whew...") + being_say(mob, "Oh no, my attack missed!") + being_say(victim, "Whew...") end end -local maggot = mana.get_monster_class("maggot") +local maggot = get_monster_class("maggot") maggot:on_update(update) maggot:on("strike", strike) diff --git a/example/scripts/npcs/banker.lua b/example/scripts/npcs/banker.lua index 762e0bbe..e6e1e284 100644 --- a/example/scripts/npcs/banker.lua +++ b/example/scripts/npcs/banker.lua @@ -11,22 +11,22 @@ ---------------------------------------------------------------------------------- function Banker(npc, ch) - if mana.being_get_gender(ch) == GENDER_MALE then - mana.npc_message(npc, ch, "Welcome to the bank, sir!") - elseif mana.being_get_gender(ch) == GENDER_FEMALE then - mana.npc_message(npc, ch, "Welcome to the bank, madam!") + if being_get_gender(ch) == GENDER_MALE then + npc_message(npc, ch, "Welcome to the bank, sir!") + elseif being_get_gender(ch) == GENDER_FEMALE then + npc_message(npc, ch, "Welcome to the bank, madam!") else - mana.npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!") + npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!") end - local account = tonumber(mana.chr_get_quest(ch, "BankAccount")) + local account = tonumber(chr_get_quest(ch, "BankAccount")) local result = -1 if (account == nil) then --Initial account creation, if needed - mana.npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!") - result = mana.npc_choice(npc, ch, "Yes", "No") + npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!") + result = npc_choice(npc, ch, "Yes", "No") if (result == 1) then - mana.chr_set_quest(ch, "BankAccount", 5) - mana.npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.") + chr_set_quest(ch, "BankAccount", 5) + npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.") account = 5 end end @@ -36,42 +36,42 @@ function Banker(npc, ch) local input = 0 result = 1 while (result < 3) do --While they've choosen a valid option that isn't "Never mind" - account = tonumber(mana.chr_get_quest(ch, "BankAccount")) --Why do I need to convert this? - mana.npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".") - result = mana.npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind") + account = tonumber(chr_get_quest(ch, "BankAccount")) --Why do I need to convert this? + npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. chr_money(ch) .. ".") + result = npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind") if (result == 1) then --Deposit - money = mana.chr_money(ch); + money = chr_money(ch); if (money > 0) then --Make sure they have money to deposit - mana.npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)") - input = mana.npc_ask_integer(npc, ch, 0, money, 1) - money = mana.chr_money(ch) + npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)") + input = npc_ask_integer(npc, ch, 0, money, 1) + money = chr_money(ch) if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have - mana.chr_money_change(ch, -input) - mana.chr_set_quest(ch, "BankAccount", account + input) - mana.npc_message(npc, ch, input .. " GP deposited.") + chr_money_change(ch, -input) + chr_set_quest(ch, "BankAccount", account + input) + npc_message(npc, ch, input .. " GP deposited.") elseif (input > money) then --Chosen more than they have - mana.npc_message(npc, ch, "You don't have that much money. But you just did....") + npc_message(npc, ch, "You don't have that much money. But you just did....") end else - mana.npc_message(npc, ch, "You don't have any money to deposit!") + npc_message(npc, ch, "You don't have any money to deposit!") end elseif (result == 2) then --Withdraw if (account > 0) then --Make sure they have money to withdraw - mana.npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)") - input = mana.npc_ask_integer(npc, ch, 0, account, 1) + npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)") + input = npc_ask_integer(npc, ch, 0, account, 1) if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have - mana.chr_money_change(ch, input) - mana.chr_set_quest(ch, "BankAccount", account - input) - mana.npc_message(npc, ch, input .. " GP withdrawn.") + chr_money_change(ch, input) + chr_set_quest(ch, "BankAccount", account - input) + npc_message(npc, ch, input .. " GP withdrawn.") elseif (input > account) then --Chosen more than they have - mana.npc_message(npc, ch, "You don't have that much in your account. But you just did....") + npc_message(npc, ch, "You don't have that much in your account. But you just did....") end else - mana.npc_message(npc, ch, "Your account is empty!") + npc_message(npc, ch, "Your account is empty!") end end end --This ends the while loop end - mana.npc_message(npc, ch, "Thank you. Come again!") + npc_message(npc, ch, "Thank you. Come again!") end diff --git a/example/scripts/npcs/barber.lua b/example/scripts/npcs/barber.lua index 79f92526..70efb435 100644 --- a/example/scripts/npcs/barber.lua +++ b/example/scripts/npcs/barber.lua @@ -79,11 +79,11 @@ function Barber(npc, ch, data) -- Choose an appropriate message if result == 1 then - mana.npc_message(npc, ch, "Hello! What style would you like today?") + npc_message(npc, ch, "Hello! What style would you like today?") elseif result == 2 then - mana.npc_message(npc, ch, "Hello! What color would you like today?") + npc_message(npc, ch, "Hello! What color would you like today?") else - mana.npc_message(npc, ch, "Hello! What can I do for you today?") + npc_message(npc, ch, "Hello! What can I do for you today?") end print("#styles ==", #styles) @@ -91,7 +91,7 @@ function Barber(npc, ch, data) -- Repeat until the user selects nothing repeat if (result == 1) then -- Do styles - result = mana.npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind") + result = npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind") result = result -1 @@ -104,16 +104,16 @@ function Barber(npc, ch, data) print("Style ==", result) if (result == 0) then - mana.chr_set_hair_style(ch, 0) + chr_set_hair_style(ch, 0) result = 1 elseif (result <= #styles) then - mana.chr_set_hair_style(ch, style_ids[result]) + chr_set_hair_style(ch, style_ids[result]) result = 1 else --"Never mind" result = 3 end elseif (result == 2) then -- Do colors - result = mana.npc_choice(npc, ch, colors, "Surprise me", "Never mind") + result = npc_choice(npc, ch, colors, "Surprise me", "Never mind") --Random if (result == #colors + 1) then @@ -121,7 +121,7 @@ function Barber(npc, ch, data) end if (result <= #colors) then - mana.chr_set_hair_color(ch, color_ids[result - 1]) + chr_set_hair_color(ch, color_ids[result - 1]) result = 2 else --"Never mind" result = 3 @@ -130,10 +130,10 @@ function Barber(npc, ch, data) -- If we have both styles and colors, show the main menu if #styles > 0 and #colors > 0 then - result = mana.npc_choice(npc, ch, "Change my style", "Change my color", "Never mind") + result = npc_choice(npc, ch, "Change my style", "Change my color", "Never mind") end until result >= 3 --While they've choosen a valid option that isn't "Never mind" -- Let's close up - mana.npc_message(npc, ch, "Thank you. Come again!") + npc_message(npc, ch, "Thank you. Come again!") end diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua index 80f765c9..621ba0f6 100644 --- a/example/scripts/npcs/debugger.lua +++ b/example/scripts/npcs/debugger.lua @@ -12,67 +12,67 @@ function npc1_talk(npc, ch) on_remove(ch, function() print "Player has left the map." end); - mana.npc_message(npc, ch, "Hello! I am the testing NPC.") - local rights = mana.chr_get_rights(ch); + npc_message(npc, ch, "Hello! I am the testing NPC.") + local rights = chr_get_rights(ch); if (rights >= 128) then - mana.npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?") + npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?") elseif (rights >= 8) then - mana.npc_message(npc, ch, "How can I be of assistance, sir gamemaster?") + npc_message(npc, ch, "How can I be of assistance, sir gamemaster?") elseif (rights >= 4) then - mana.npc_message(npc, ch, "What feature would you like to debug, developer?") + npc_message(npc, ch, "What feature would you like to debug, developer?") elseif (rights >= 2) then - mana.npc_message(npc, ch, "How can I assist you in your testing duties?") + npc_message(npc, ch, "How can I assist you in your testing duties?") elseif (rights >= 1) then - mana.npc_message(npc, ch, "What do you want, lowly player?") + npc_message(npc, ch, "What do you want, lowly player?") else - mana.npc_message(npc, ch, "...aren't you supposed to be banned??") + npc_message(npc, ch, "...aren't you supposed to be banned??") end - local v = mana.npc_choice(npc, ch, "Guns! Lots of guns!", + local v = npc_choice(npc, ch, "Guns! Lots of guns!", "A Christmas party!", "To make a donation.", "Slowly count from one to ten.", "Tablepush Test") if v == 1 then - mana.npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") + npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") elseif v == 2 then - local n1, n2 = mana.chr_inv_count(ch, 524, 511) + local n1, n2 = chr_inv_count(ch, 524, 511) if n1 == 0 or n2 ~= 0 then - mana.npc_message(npc, ch, "Yeah right...") + npc_message(npc, ch, "Yeah right...") else - mana.npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") - v = mana.npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") + npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") + v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") if v == 1 then - mana.chr_inv_change(ch, 524, -1, 511, 1) + chr_inv_change(ch, 524, -1, 511, 1) end end elseif v == 3 then - if mana.chr_money_change(ch, -100) then - mana.npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch))) - local g = tonumber(mana.chr_get_quest(ch, "001_donation")) + if chr_money_change(ch, -100) then + npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch))) + local g = tonumber(chr_get_quest(ch, "001_donation")) if not g then g = 0 end g = g + 100 - mana.chr_set_quest(ch, "001_donation", g) - mana.npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g)) + chr_set_quest(ch, "001_donation", g) + npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g)) else - mana.npc_message(npc, ch, "I would feel bad taking money from someone that poor.") + npc_message(npc, ch, "I would feel bad taking money from someone that poor.") end elseif v == 4 then - mana.being_say(npc, "As you wish...") - schedule_in(2, function() mana.being_say(npc, "One") end) - schedule_in(4, function() mana.being_say(npc, "Two") end) - schedule_in(6, function() mana.being_say(npc, "Three") end) - schedule_in(8, function() mana.being_say(npc, "Four") end) - schedule_in(10, function() mana.being_say(npc, "Five") end) - schedule_in(12, function() mana.being_say(npc, "Six") end) - schedule_in(14, function() mana.being_say(npc, "Seven") end) - schedule_in(16, function() mana.being_say(npc, "Eight") end) - schedule_in(18, function() mana.being_say(npc, "Nine") end) - schedule_in(20, function() mana.being_say(npc, "Ten") end) + being_say(npc, "As you wish...") + schedule_in(2, function() being_say(npc, "One") end) + schedule_in(4, function() being_say(npc, "Two") end) + schedule_in(6, function() being_say(npc, "Three") end) + schedule_in(8, function() being_say(npc, "Four") end) + schedule_in(10, function() being_say(npc, "Five") end) + schedule_in(12, function() being_say(npc, "Six") end) + schedule_in(14, function() being_say(npc, "Seven") end) + schedule_in(16, function() being_say(npc, "Eight") end) + schedule_in(18, function() being_say(npc, "Nine") end) + schedule_in(20, function() being_say(npc, "Ten") end) elseif v == 5 then function printTable (t) @@ -80,7 +80,7 @@ function npc1_talk(npc, ch) print (k, ":", v) end end - local t1, t2, t3, t4, t5 = mana.test_tableget(); + local t1, t2, t3, t4, t5 = test_tableget(); print("---------------"); print ("Table 1:"); printTable (t1) @@ -95,6 +95,6 @@ function npc1_talk(npc, ch) print("---------------"); end - mana.npc_message(npc, ch, "See you later!") + npc_message(npc, ch, "See you later!") end diff --git a/example/scripts/npcs/emotemaker.lua b/example/scripts/npcs/emotemaker.lua index 4aa39e80..0f546634 100644 --- a/example/scripts/npcs/emotemaker.lua +++ b/example/scripts/npcs/emotemaker.lua @@ -21,8 +21,8 @@ function emote_talk(npc, ch) elseif emo_state == EMOTE_HAPPY then state = "happy" end - mana.npc_message(npc, ch, string.format("The emotional palm seems %s.", state)) - v = mana.npc_choice(npc, ch, + npc_message(npc, ch, string.format("The emotional palm seems %s.", state)) + v = npc_choice(npc, ch, "Stupid palm, you are ugly and everyone hates you!", "You are such a nice palm, let me give you a hug.", "Are you a cocos nucifera or a syagrus romanzoffiana?") @@ -40,6 +40,6 @@ function emote_update(npc) emo_count = emo_count + 1 if emo_count > 50 then emo_count = 0 - mana.effect_create(emo_state, npc) + effect_create(emo_state, npc) end end diff --git a/example/scripts/npcs/healer.lua b/example/scripts/npcs/healer.lua index 478047bf..35696736 100644 --- a/example/scripts/npcs/healer.lua +++ b/example/scripts/npcs/healer.lua @@ -5,11 +5,11 @@ --]] function Healer(npc, ch) - mana.npc_message(npc, ch, "Do you need healing?") - local c = mana.npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me") + npc_message(npc, ch, "Do you need healing?") + local c = npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me") if c == 1 then - mana.being_heal(ch) + being_heal(ch) elseif c == 2 then - mana.being_heal(ch, 100) + being_heal(ch, 100) end end diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua index 71d05441..2ef0a6b7 100644 --- a/example/scripts/npcs/merchant.lua +++ b/example/scripts/npcs/merchant.lua @@ -13,7 +13,7 @@ function Merchant(npc, ch, buy_sell_table) local function say(message) - mana.npc_message(npc, ch, message) + npc_message(npc, ch, message) end -- Important note: You can add two tables made of trinoms here when calling the @@ -22,11 +22,11 @@ function Merchant(npc, ch, buy_sell_table) -- buy_sell_table[1] will corresponds to the first table (used to list -- boughtable items, and buy_sell_table[2] listing sellable items. - local rights = mana.chr_get_rights(ch); + local rights = chr_get_rights(ch); if (rights >= 128) then - mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!", - mana.being_get_name(npc)) + announce(being_get_name(ch) .. " the big administrator was at my shop!", + being_get_name(npc)) say "Oh mighty server administrator, how can I avoid your wrath?" elseif (rights >= 8) then say "How can I be of assistance, sir gamemaster?" @@ -35,7 +35,7 @@ function Merchant(npc, ch, buy_sell_table) elseif (rights >= 2) then say "How can I assist you in your testing duties?" elseif (rights >= 1) then - if mana.being_get_gender(ch) == GENDER_FEMALE then + if being_get_gender(ch) == GENDER_FEMALE then say "What do you want, Madam?" else say "What do you want, Sir?" @@ -56,7 +56,7 @@ function Merchant(npc, ch, buy_sell_table) table.insert (choice_table, "Tell me about the objects on this map") table.insert (choice_table, "Nevermind...") - local v = mana.npc_choice(npc, ch, choice_table) + local v = npc_choice(npc, ch, choice_table) --Debug and learning purpose --for i,k in ipairs(choice_table) do print(i,k) end @@ -67,7 +67,7 @@ function Merchant(npc, ch, buy_sell_table) if v == 1 then -- "To buy." - local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1]) + local buycase = npc_trade(npc, ch, false, buy_sell_table[1]) if buycase == 0 then say "What do you want to buy?" elseif buycase == 1 then @@ -80,7 +80,7 @@ function Merchant(npc, ch, buy_sell_table) if buy_sell_table[2] == nil then -- "To sell stuff..." - local sellcase = mana.npc_trade(npc, ch, true) + local sellcase = npc_trade(npc, ch, true) if sellcase == 0 then say "Ok, what do you want to sell?" elseif sellcase == 1 then @@ -90,7 +90,7 @@ function Merchant(npc, ch, buy_sell_table) end else -- "Can you make me a price for what I have?" - local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2]) + local sellcase = npc_trade(npc, ch, true, buy_sell_table[2]) if sellcase == 0 then say "Here we go:" elseif sellcase == 1 then @@ -102,7 +102,7 @@ function Merchant(npc, ch, buy_sell_table) elseif v == 3 then - local objects = mana.map_get_objects() + local objects = map_get_objects() say("There are " .. #objects .. " objects on this map, their names are:") for i=1,#objects do say(tostring(i) .. ": " .. objects[i]:name()) diff --git a/example/scripts/npcs/postman.lua b/example/scripts/npcs/postman.lua index ef64b169..95e6844e 100644 --- a/example/scripts/npcs/postman.lua +++ b/example/scripts/npcs/postman.lua @@ -11,20 +11,20 @@ ---------------------------------------------------------------------------------- function post_talk(npc, ch) - mana.npc_message(npc, ch, "Hello " .. mana.being_get_name(ch)) - local strength = mana.being_get_attribute(ch, ATTR_STRENGTH) - mana.npc_message(npc, ch, "You have " .. tostring(strength) .. " strength") - mana.npc_message(npc, ch, "What would you like to do?") - local answer = mana.npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing") + npc_message(npc, ch, "Hello " .. being_get_name(ch)) + local strength = being_get_attribute(ch, ATTR_STRENGTH) + npc_message(npc, ch, "You have " .. tostring(strength) .. " strength") + npc_message(npc, ch, "What would you like to do?") + local answer = npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing") if answer == 1 then - local sender, post = mana.chr_get_post(ch) + local sender, post = chr_get_post(ch) if sender == "" then - mana.npc_message(npc, ch, "No Post right now, sorry") + npc_message(npc, ch, "No Post right now, sorry") else - mana.npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post)) + npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post)) end end if answer == 2 then - mana.npc_post(npc, ch) + npc_post(npc, ch) end end diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua index ac6b152a..768fc126 100644 --- a/example/scripts/npcs/shaker.lua +++ b/example/scripts/npcs/shaker.lua @@ -15,8 +15,8 @@ function shaker_update(npc) if shake_count > 20 then shake_count = 0 - center_x = mana.posX(npc) - center_y = mana.posY(npc) + center_x = posX(npc) + center_y = posY(npc) tremor(center_x, center_y, 300) end end @@ -28,17 +28,17 @@ function square(x) end function tremor (center_x, center_y, intensity) - for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do - if mana.being_type(object) == TYPE_CHARACTER then - object_x = mana.posX(object) - object_y = mana.posY(object) + for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do + if being_type(object) == TYPE_CHARACTER then + object_x = posX(object) + object_y = posY(object) dist_x = object_x - center_x dist_y = object_y - center_y dist = math.sqrt(square(dist_x) + square(dist_y)) intensity_local = intensity - dist intensity_x = (intensity - dist) * (dist_x / dist) / 5 intensity_y = (intensity - dist) * (dist_y / dist) / 5 - mana.chr_shake_screen(object, intensity_x, intensity_y) + chr_shake_screen(object, intensity_x, intensity_y) end end end diff --git a/example/scripts/special_actions.lua b/example/scripts/special_actions.lua index 7e42ad43..25619f41 100644 --- a/example/scripts/special_actions.lua +++ b/example/scripts/special_actions.lua @@ -16,13 +16,13 @@ specialCost[3] = 1000 local function use_special(ch, id) -- perform whatever the special with the ID does if id == 1 then - mana.being_say(ch, "Kaaame...Haaame... HAAAAAA!") + being_say(ch, "Kaaame...Haaame... HAAAAAA!") end if id == 2 then - mana.being_say(ch, "HAA-DOKEN!") + being_say(ch, "HAA-DOKEN!") end if id == 3 then - mana.being_say(ch, "Sonic BOOM") + being_say(ch, "Sonic BOOM") end end @@ -31,5 +31,5 @@ local function get_special_recharge_cost(id) return specialCost[id] end -mana.on_use_special(use_special) -mana.on_get_special_recharge_cost(get_special_recharge_cost) +on_use_special(use_special) +on_get_special_recharge_cost(get_special_recharge_cost) diff --git a/example/scripts/status/jump.lua b/example/scripts/status/jump.lua index 166c90d1..9dc01951 100644 --- a/example/scripts/status/jump.lua +++ b/example/scripts/status/jump.lua @@ -14,16 +14,16 @@ local function tick(target, ticknumber) if (ticknumber % 10 == 0) then - mana.being_say(target, "I have the jumping bug!") + being_say(target, "I have the jumping bug!") end - if (mana.being_get_status_time(target, 2) < 2000) then - mana.being_set_status_time(target, 2, 6000) + if (being_get_status_time(target, 2) < 2000) then + being_set_status_time(target, 2, 6000) end if (ticknumber % 50 ~= 0) then return end - local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64) + local victims = get_beings_in_circle(posX(target), posY(target), 64) local count = #victims if i == 0 then return end @@ -40,16 +40,16 @@ local function tick(target, ticknumber) victim = nil i = -1 else - i = mana.being_type(victim) + i = being_type(victim) end until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0) if (victim == nil) then return end - mana.being_remove_status(target, 2) + being_remove_status(target, 2) - mana.being_apply_status(victim, 2, 6000) - mana.being_say(victim, "Now I have the jumping bug") + being_apply_status(victim, 2, 6000) + being_say(victim, "Now I have the jumping bug") end -mana.get_status_effect("jumping status"):on_tick(tick) +get_status_effect("jumping status"):on_tick(tick) diff --git a/example/scripts/status/plague.lua b/example/scripts/status/plague.lua index a43b9d40..2f6a5f6c 100644 --- a/example/scripts/status/plague.lua +++ b/example/scripts/status/plague.lua @@ -14,17 +14,17 @@ local function tick(target, ticknumber) if (ticknumber % 10 == 0) then - mana.being_say(target, "I have the plague! :( = " .. ticknumber) + being_say(target, "I have the plague! :( = " .. ticknumber) end - local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64) + local victims = get_beings_in_circle(posX(target), posY(target), 64) local i = 1 while (victims[i]) do - if (mana.being_has_status(victims[i], 1) == false) then - mana.being_apply_status(victims[i], 1, 6000) - mana.being_say(victims[i], "I don't feel so good") + if (being_has_status(victims[i], 1) == false) then + being_apply_status(victims[i], 1, 6000) + being_say(victims[i], "I don't feel so good") end i = i + 1 end end -mana.get_status_effect("plague"):on_tick(tick) +get_status_effect("plague"):on_tick(tick) -- cgit v1.2.3-70-g09d2