From c2f00b2f3ba920cb25333d19a1d37d251342caf8 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Tue, 23 Apr 2013 23:36:09 +0200 Subject: [Abilities] Added support for a global cooldown Each ability can now define a cooldown that prevents the player from using other abilities for a while. The time of this cooldown can be set to any attribute. The modified value of the attribute is the value of the cooldown in game ticks. The cooldown will be automatically started if the ability has `autoconsume` set to true. Otherwise a script has to call entity:cooldown_ability(ability). --- example/scripts/attributes.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'example/scripts/attributes.lua') diff --git a/example/scripts/attributes.lua b/example/scripts/attributes.lua index 2096da92..37d642d9 100644 --- a/example/scripts/attributes.lua +++ b/example/scripts/attributes.lua @@ -46,6 +46,9 @@ local function recalculate_base_attribute(being, attribute) elseif attribute == ATTR_INV_CAPACITY then -- Provisional new_base = 2000 + being:modified_attribute(ATTR_STR) * 180 + elseif attribute == ATTR_ABILITY_COOLDOWN then + -- Provisional + new_base = 100 - being:modified_attribute(ATTR_WIL) end if new_base ~= old_base then @@ -66,7 +69,7 @@ local function update_derived_attributes(being, attribute) elseif attribute == ATTR_INT then -- unimplemented elseif attribute == ATTR_WIL then - -- unimplemented + recalculate_base_attribute(being, ATTR_ABILITY_COOLDOWN) end end -- cgit v1.2.3-60-g2f50