From bfc0c10184442fba0b53e0aaafcf2532610e5cd7 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 10 Sep 2008 14:30:47 +0000 Subject: Restored the format of the ChangeLog file --- ChangeLog | 3988 +++++++++++++++++++++++++++++++------------------------------ 1 file changed, 1995 insertions(+), 1993 deletions(-) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 49fa3a29..0bc6c3ce 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,1494 +1,1496 @@ 2008-09-10 Andreas Habel - * src/account-server/dalstorage.cpp, src/account-server/account.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp, src/account-server/dalstoragesql.hpp: - Extended tmw_accounts table with columns for lastlogin and registration - date. Modified account-server to fill the new columns on registration and - login. Recreation of database needed! - * src/account-server/dalstorage.cpp, src/account-server/dalstoragesql.hpp: - Added createIndex function to create indexes on tables. + * src/account-server/dalstorage.cpp, src/account-server/account.cpp, + src/account-server/account.hpp, src/account-server/accounthandler.cpp, + src/account-server/dalstorage.hpp, + src/account-server/dalstoragesql.hpp: Extended tmw_accounts table with + columns for lastlogin and registration date. Modified account-server + to fill the new columns on registration and login. Recreation of + database needed! + * src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp: Added createIndex function to + create indexes on tables. 2008-08-28 David Athay - * src/account-server/dalstorage.cpp: Set banned user's level to - AL_BANNED. - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Added checking for expired bans. - * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - ExceptionFault corrected my poor sql skills. + * src/account-server/dalstorage.cpp: Set banned user's level to + AL_BANNED. + * src/account-server/main-account.cpp, + src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: + Added checking for expired bans. + * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: + ExceptionFault corrected my poor sql skills. 2008-08-18 Roderic Morris - * src/game-server/mapreader.cpp: fix compilation on gcc 4.3. + * src/game-server/mapreader.cpp: fix compilation on gcc 4.3. 2008-08-18 David Athay - * src/account-server/dalstorage.cpp, src/chat-server/guild.hpp, - src/chat-server/chathandler.cpp: Misc fixes of guild. - * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, src/chat-server/guildmanager.cpp, - src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, - src/chat-server/guildmanager.hpp, src/chat-server/guild.hpp, - src/chat-server/chathandler.cpp: Changed guilds to use character id. + * src/account-server/dalstorage.cpp, src/chat-server/guild.hpp, + src/chat-server/chathandler.cpp: Misc fixes of guild. + * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp, + src/account-server/dalstoragesql.hpp, src/chat-server/guildmanager.cpp, + src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, + src/chat-server/guildmanager.hpp, src/chat-server/guild.hpp, + src/chat-server/chathandler.cpp: Changed guilds to use character id. 2008-08-13 Yohann Ferreira - * src/game-server/gamehandler.cpp, src/game-server/map.hpp: - Corrected the distance needed to speak to NPC and trade with others - characters. + * src/game-server/gamehandler.cpp, src/game-server/map.hpp: + Corrected the distance needed to speak to NPC and trade with others + characters. 2008-08-13 Bjørn Lindeijer - * src/game-server/monstermanager.cpp: Don't ignore monster with ID 0, - since our maggot uses that. + * src/game-server/monstermanager.cpp: Don't ignore monster with ID 0, + since our maggot uses that. 2008-08-13 David Athay - * src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, - src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, - src/chat-server/guildmanager.hpp, src/chat-server/chatchannel.cpp, - src/chat-server/guild.hpp, src/chat-server/chatchannel.hpp, - src/chat-server/chathandler.cpp, src/defines.h: Added permission - levels to guilds and operator permissions to channels. + * src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, + src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, + src/chat-server/guildmanager.hpp, src/chat-server/chatchannel.cpp, + src/chat-server/guild.hpp, src/chat-server/chatchannel.hpp, + src/chat-server/chathandler.cpp, src/defines.h: Added permission + levels to guilds and operator permissions to channels. 2008-08-10 Philipp Sehmisch - * src/game-server/character.cpp: Corrected the way weapon skills is - taken into account in damage calculation. + * src/game-server/character.cpp: Corrected the way weapon skills is + taken into account in damage calculation. 2008-08-04 Bjørn Lindeijer - * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: Fixed - another crash when reading inlined object properties. + * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: Fixed + another crash when reading inlined object properties. 2008-07-28 Roderic Morris - * src/game-server/character.cpp: Avoid a crash caused by the last - commit. - * src/game-server/being.cpp: Calculate magic damage according to wiki - spec. - * src/account-server/dalstorage.cpp: Read guild permissions from the - db. - * src/chat-server/guild.hpp, src/chat-server/guild.cpp: Use const - strings. + * src/game-server/character.cpp: Avoid a crash caused by the last + commit. + * src/game-server/being.cpp: Calculate magic damage according to wiki + spec. + * src/account-server/dalstorage.cpp: Read guild permissions from the + db. + * src/chat-server/guild.hpp, src/chat-server/guild.cpp: Use const + strings. 2008-07-27 Roderic Morris - * src/game-server/character.cpp: Take into account weapon skills in - damage calculation. + * src/game-server/character.cpp: Take into account weapon skills in + damage calculation. 2008-07-24 David Athay - * src/defines.h, src/game-server/movingobject.cpp, - src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - gameserver.cbp: Added error message when NPC is too far away. + * src/defines.h, src/game-server/movingobject.cpp, + src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, + gameserver.cbp: Added error message when NPC is too far away. 2008-07-22 David Athay - * src/chat-server/guild.cpp, src/chat-server/guild.hpp, - src/chat-server/chathandler.cpp, src/defines.h: Add permissions to - guild members. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/guildmanager.cpp, src/chat-server/guild.cpp, - src/chat-server/guild.hpp: Save guild member permissions. + * src/chat-server/guild.cpp, src/chat-server/guild.hpp, + src/chat-server/chathandler.cpp, src/defines.h: Add permissions to + guild members. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp, + src/account-server/dalstoragesql.hpp, + src/chat-server/guildmanager.cpp, src/chat-server/guild.cpp, + src/chat-server/guild.hpp: Save guild member permissions. 2008-07-07 Philipp Sehmisch - * src/scripting/script.cpp, src/scripting/script.hpp, - src/scripting/lua.cpp, data/scripts/libtmw.lua: Implemented death - listener for scripting engine. - * data/test.lua: Made the spider tamer a scorpion tamer (because - spiders aren't implemeted and thus make bad test subjects in this - case) and used the death listeners to make him complain when the - scorpions are killed. + * src/scripting/script.cpp, src/scripting/script.hpp, + src/scripting/lua.cpp, data/scripts/libtmw.lua: Implemented death + listener for scripting engine. + * data/test.lua: Made the spider tamer a scorpion tamer (because + spiders aren't implemeted and thus make bad test subjects in this + case) and used the death listeners to make him complain when the + scorpions are killed. 2008-07-07 Roderic Morris - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/chat-server/chatchannelmanager.hpp, src/defines.h, - src/chat-server/chatchannelmanager.cpp: Got rid of channel - registering. Channels are automatically created with /join,and removed - when the last person /quits. + * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, + src/chat-server/chatchannelmanager.hpp, src/defines.h, + src/chat-server/chatchannelmanager.cpp: Got rid of channel + registering. Channels are automatically created with /join,and removed + when the last person /quits. 2008-07-07 David Athay - * src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, src/chat-server/party.cpp, - src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added - party support between account and game servers. + * src/account-server/serverhandler.cpp, + src/account-server/serverhandler.hpp, src/chat-server/party.cpp, + src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added + party support between account and game servers. 2008-07-03 Roderic Morris - * src/game-server/character.cpp, src/game-server/gamehandler.cpp: - Fix errors in the last commit. + * src/game-server/character.cpp, src/game-server/gamehandler.cpp: + Fix errors in the last commit. 2008-07-03 David Athay - * src/defines.h, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.hpp: Removed guild stuff from game - server. Added some party stuff to game server. + * src/defines.h, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.hpp, + src/game-server/accountconnection.hpp: Removed guild stuff from game + server. Added some party stuff to game server. 2008-07-03 Roderic Morris - * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: - Avoid a crash when there's no content in tags. - * src/game-server/map.cpp, src/game-server/map.hpp: Enable arbitrary - tile sizes. This hasn't been tested yet. - * data/maps.xml: Enable the new maps, though their warps and spawns - haven't been set up yet. + * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: + Avoid a crash when there's no content in tags. + * src/game-server/map.cpp, src/game-server/map.hpp: Enable arbitrary + tile sizes. This hasn't been tested yet. + * data/maps.xml: Enable the new maps, though their warps and spawns + haven't been set up yet. 2008-06-26 Roderic Morris - * src/scripting/lua.cpp: Fix compile error. - * src/chat-server/guild.hpp, src/chat-server/guild.cpp, - src/account-server/serverhandler.cpp: Get rid of random access - method on list. - * src/chat-server/guildmanager.hpp, src/chat-server/guildmanager.cpp, - src/chat-server/chathandler.cpp: Use a clearer method name. + * src/scripting/lua.cpp: Fix compile error. + * src/chat-server/guild.hpp, src/chat-server/guild.cpp, + src/account-server/serverhandler.cpp: Get rid of random access + method on list. + * src/chat-server/guildmanager.hpp, src/chat-server/guildmanager.cpp, + src/chat-server/chathandler.cpp: Use a clearer method name. 2008-06-25 Roderic Morris - * src/chat-server/guildmanager.cpp, src/chat-server/guildmanager.hpp, - src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, src/chat-server/guild.hpp: - Handle topic changes, and inform guild members about players going - offline / online and leaving / joining the guild. - * src/defines.h: Update protocol definitions. + * src/chat-server/guildmanager.cpp, src/chat-server/guildmanager.hpp, + src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannelmanager.hpp, src/chat-server/guild.hpp: + Handle topic changes, and inform guild members about players going + offline / online and leaving / joining the guild. + * src/defines.h: Update protocol definitions. 2008-06-14 Roderic Morris - * src/account-server/dalstorage.cpp: Work around for members not being - added to their guilds. + * src/account-server/dalstorage.cpp: Work around for members not being + added to their guilds. 2008-06-10 Roderic Morris - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Update chat packet definitions, get rid of old unused - functions. + * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, + src/defines.h: Update chat packet definitions, get rid of old unused + functions. 2008-06-09 Roderic Morris - * src/chat-server/chatchannelmanager.cpp: List channels that can - be joined, not ones that can't, and tell players that a person has - left their channels when they've disconnected from the chat server. + * src/chat-server/chatchannelmanager.cpp: List channels that can + be joined, not ones that can't, and tell players that a person has + left their channels when they've disconnected from the chat server. 2008-06-03 Roderic Morris - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/chat-server/chatchannelmanager.cpp, - src/account-server/dalstoragesql.hpp: Stop storing chat channels in - the db. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: - Have joinGuildChannel return a ChatChannel in case we need it - constructing a packet. Send channel announcements. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp, + src/chat-server/chatchannelmanager.cpp, + src/account-server/dalstoragesql.hpp: Stop storing chat channels in + the db. + * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: + Have joinGuildChannel return a ChatChannel in case we need it + constructing a packet. Send channel announcements. 2008-06-02 Philipp Sehmisch - * data/test.lua: Used an example for schedule_in which is more in step - with actual practice. Used an example for schedule_every which is less - annoying for the server admin. - * data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers - with variables for better code readability. - * data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc" - argument from the get_quest_var function. + * data/test.lua: Used an example for schedule_in which is more in step + with actual practice. Used an example for schedule_every which is less + annoying for the server admin. + * data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers + with variables for better code readability. + * data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc" + argument from the get_quest_var function. 2008-05-31 Philipp Sehmisch - * data/script/libtmw.lua: Scripted a scheduler which can execute - script functions at regular intervals or in a given number of seconds. - This will be very useful for any quest or effect script where timing - is important. - * data/test.lua: Used the script scheduler to schedule 3 demo tasks: a - 5 second cronjob and two fixed point tasks where the second is - scheduled by the first (I'll make them do something more useful soon). + * data/script/libtmw.lua: Scripted a scheduler which can execute + script functions at regular intervals or in a given number of seconds. + This will be very useful for any quest or effect script where timing + is important. + * data/test.lua: Used the script scheduler to schedule 3 demo tasks: a + 5 second cronjob and two fixed point tasks where the second is + scheduled by the first (I'll make them do something more useful soon). 2008-05-30 Roderic Morris - * src/account-server/accounthandler.cpp: Register chat clients with - their account level, don't assume normal user. + * src/account-server/accounthandler.cpp: Register chat clients with + their account level, don't assume normal user. 2008-05-29 Roderic Morris - * src/game-server/command.cpp: Fixed execution of commands even if the - user has insufficient rights. + * src/game-server/command.cpp: Fixed execution of commands even if the + user has insufficient rights. 2008-05-23 David Athay - * src/chat-server/guildmanager.cpp, - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: - Use guildmanager to add users to guilds so its stored in the db. + * src/chat-server/guildmanager.cpp, + src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: + Use guildmanager to add users to guilds so its stored in the db. 2008-05-22 Philipp Sehmisch - * src/game-server/being.hpp, src/game-server/collisiondetection.cpp, - src/game-server/collisiondetection.hpp, src/scripting/lua:cpp, - data/scripts/libtmw.lua: Implemented script bindings for getting - beings in a circular map area and damaging beings. - * data/test.lua: Scripted an NPC which damages all monsters and - characters which come close to it. + * src/game-server/being.hpp, src/game-server/collisiondetection.cpp, + src/game-server/collisiondetection.hpp, src/scripting/lua:cpp, + data/scripts/libtmw.lua: Implemented script bindings for getting + beings in a circular map area and damaging beings. + * data/test.lua: Scripted an NPC which damages all monsters and + characters which come close to it. 2008-05-22 Roderic Morris - * src/utils/sha256.cpp, src/utils/encryption.cpp, - src/chat-server/chathandler.cpp, src/game-server/character.cpp: Fixed - compilation with GCC 4.3. + * src/utils/sha256.cpp, src/utils/encryption.cpp, + src/chat-server/chathandler.cpp, src/game-server/character.cpp: Fixed + compilation with GCC 4.3. 2008-05-19 Philipp Sehmisch - * src/game-server/being.cpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/mapreader.cpp, - src/game-server/npc.hpp, src/game-server/npc.cpp, - src/game-server/state.cpp, src/scripting/script.cpp, - src/scripting/script.hpp, src/scripting/lua.cpp, - data/scripts/libtmw.lua, data/test.lua: Implemented NPC names. - Implemented the theoretical possibility to have named monsters along - the way. Note that the syntax of the LUA functions for creating NPCs - has changed. + * src/game-server/being.cpp, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/mapreader.cpp, + src/game-server/npc.hpp, src/game-server/npc.cpp, + src/game-server/state.cpp, src/scripting/script.cpp, + src/scripting/script.hpp, src/scripting/lua.cpp, + data/scripts/libtmw.lua, data/test.lua: Implemented NPC names. + Implemented the theoretical possibility to have named monsters along + the way. Note that the syntax of the LUA functions for creating NPCs + has changed. 2008-05-18 Roderic Morris - * src/game-server/command.cpp: Provide feedback when admin commands - fail. + * src/game-server/command.cpp: Provide feedback when admin commands + fail. 2008-05-14 David Athay - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp: Added check to ensure channel name - not already in use. + * src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chathandler.cpp: Added check to ensure channel name + not already in use. 2008-05-08 Philipp Sehmisch - * src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/game-server/mapreader.cpp, src/game-server/scripting.cpp: - Implemented possibility to have trigger areas which only trigger when - a being enters them and not every game tick the being is inside. - * src/scripting/lua.cpp, src/game-server/state.cpp, - src/game-server/state.hpp: Implemented script bindings for making - beings say something and sending private chat messages from scripts to - clients. - * data/test.lua: The trigger areas now make every being which steps on - them say something and send a private chat message to the being which - steps on them. Made the guard at the gate say something in random - intervals to demonstrate tmw.being_say with NPCs. + * src/game-server/trigger.cpp, src/game-server/trigger.hpp, + src/game-server/mapreader.cpp, src/game-server/scripting.cpp: + Implemented possibility to have trigger areas which only trigger when + a being enters them and not every game tick the being is inside. + * src/scripting/lua.cpp, src/game-server/state.cpp, + src/game-server/state.hpp: Implemented script bindings for making + beings say something and sending private chat messages from scripts to + clients. + * data/test.lua: The trigger areas now make every being which steps on + them say something and send a private chat message to the being which + steps on them. Made the guard at the gate say something in random + intervals to demonstrate tmw.being_say with NPCs. 2008-05-06 Philipp Sehmisch - * src/game-server/trigger.cpp, src/game-server/trigger.h, - src/scripting/lua.cpp: Implemented script trigger areas which call a - script function when an object steps into them. - * data/test.lua: Used script trigger areas to send all objects which - step into one of the areas onto a patrol path. + * src/game-server/trigger.cpp, src/game-server/trigger.h, + src/scripting/lua.cpp: Implemented script trigger areas which call a + script function when an object steps into them. + * data/test.lua: Used script trigger areas to send all objects which + step into one of the areas onto a patrol path. 2008-05-03 Philipp Sehmisch - * data/test.lua, data/scripts/libtmw.lua, data/scripts/npclib.lua: - Added headers to LUA files mentioning the purpose of the files and - their license. + * data/test.lua, data/scripts/libtmw.lua, data/scripts/npclib.lua: + Added headers to LUA files mentioning the purpose of the files and + their license. 2008-04-28 David Athay - * src/chat-server/chathandler.cpp, src/defines.h, accountserver.cbp: - Added sending who accepted invite on invite response to client. + * src/chat-server/chathandler.cpp, src/defines.h, accountserver.cbp: + Added sending who accepted invite on invite response to client. 2008-04-23 Yohann Ferreira - * src/account-server/accounthandler.cpp, src/defines.h: Realigned - email already exists error return value and removed getEmailAddress. + * src/account-server/accounthandler.cpp, src/defines.h: Realigned + email already exists error return value and removed getEmailAddress. 2008-04-23 Bjørn Lindeijer - * src/utils/sha2.h, src/utils/sha256.h, src/utils/sha2.cpp, - src/utils/encryption.h, src/utils/sha256.cpp, - src/utils/encryption.cpp, src/account-server/accounthandler.cpp, - src/Makefile.am: Switched to alternative SHA-256 implementation from - InspIRCd. - * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp: - Accepted fix by rodge, getting rid of assertion failure when an admin - tries to warp to a non-existing map. - * src/account-server/account.hpp: Fixed docs not to mention - encryption, since all we do is hashing. - * configure.ac: Since we decided not to use libcrypto, remove its - configure check. - * README: Updated documentation a bit. + * src/utils/sha2.h, src/utils/sha256.h, src/utils/sha2.cpp, + src/utils/encryption.h, src/utils/sha256.cpp, + src/utils/encryption.cpp, src/account-server/accounthandler.cpp, + src/Makefile.am: Switched to alternative SHA-256 implementation from + InspIRCd. + * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp: + Accepted fix by rodge, getting rid of assertion failure when an admin + tries to warp to a non-existing map. + * src/account-server/account.hpp: Fixed docs not to mention + encryption, since all we do is hashing. + * configure.ac: Since we decided not to use libcrypto, remove its + configure check. + * README: Updated documentation a bit. 2008-04-22 Bjørn Lindeijer - * src/account-server/accounthandler.cpp, src/utils/sha2.h, - src/game-server/mapreader.cpp: Fixed some small issues. + * src/account-server/accounthandler.cpp, src/utils/sha2.h, + src/game-server/mapreader.cpp: Fixed some small issues. 2008-04-22 David Athay - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Added more support for parties. + * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, + src/defines.h: Added more support for parties. 2008-04-21 Yohann Ferreira - * src/Makefile.am, src/utils/sha2.h, src/utils/sha2.cpp, - src/utils/encryption.h, src/utils/encryption.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.cpp: - Added password and email encryption server-side using SHA256. + * src/Makefile.am, src/utils/sha2.h, src/utils/sha2.cpp, + src/utils/encryption.h, src/utils/encryption.cpp, + src/account-server/account.hpp, src/account-server/accounthandler.cpp: + Added password and email encryption server-side using SHA256. 2008-04-20 Bjørn Lindeijer - * src/account-server/dalstorage.cpp, src/scripting/lua.cpp, - src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h, - src/net/connectionhandler.cpp, src/game-server/map.cpp, - src/game-server/character.cpp, src/game-server/character.hpp: Fixed - some compiler errors/warnings. - * data/test.lua: Added 100 to NPC IDs to keep 0.0 compatibility for - now. + * src/account-server/dalstorage.cpp, src/scripting/lua.cpp, + src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h, + src/net/connectionhandler.cpp, src/game-server/map.cpp, + src/game-server/character.cpp, src/game-server/character.hpp: Fixed + some compiler errors/warnings. + * data/test.lua: Added 100 to NPC IDs to keep 0.0 compatibility for + now. 2008-04-20 Dennis Friis - * src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the - stream fails to uncompress cleanly. + * src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the + stream fails to uncompress cleanly. 2008-04-19 Yohann Ferreira - * src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp: Fixed 'Password changes' and - 'Unregistering', server-side this time. + * src/account-server/accounthandler.cpp, + src/account-server/dalstorage.hpp: Fixed 'Password changes' and + 'Unregistering', server-side this time. 2008-04-18 David Athay - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp: - Fixed guilds not being removed when leader quits. - * src/chat-server/chathandler.cpp: Remove channel when leader quits - guild. + * src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp: + Fixed guilds not being removed when leader quits. + * src/chat-server/chathandler.cpp: Remove channel when leader quits + guild. 2008-04-17 David Athay - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: - Added basic party support. + * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: + Added basic party support. 2008-04-17 Yohann Ferreira - * src/Makefile.am: Fixed compilation using automake. + * src/Makefile.am: Fixed compilation using automake. 2008-04-16 David Athay - * accountserver.cbp, src/chat-server/party.cpp, - src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, - src/chat-server/party.hpp, src/chat-server/guild.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/defines.h, src/game-server/gamehandler.cpp, - src/game-server/main-game.cpp: Added handling creating and leaving - parties. Fixed up some of the private channel stuff that remained. + * accountserver.cbp, src/chat-server/party.cpp, + src/chat-server/chathandler.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, + src/chat-server/party.hpp, src/chat-server/guild.hpp, + src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, + src/defines.h, src/game-server/gamehandler.cpp, + src/game-server/main-game.cpp: Added handling creating and leaving + parties. Fixed up some of the private channel stuff that remained. 2008-04-15 David Athay - * src/chat-server/chathandler.cpp: Fixed getting channel userlist. + * src/chat-server/chathandler.cpp: Fixed getting channel userlist. 2008-04-03 David Athay - * src/chat-server/chathandler.cpp: Restricted who can be invited to - guilds. - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Fixed accepting guild invite and added updating the - guild member list. + * src/chat-server/chathandler.cpp: Restricted who can be invited to + guilds. + * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, + src/defines.h: Fixed accepting guild invite and added updating the + guild member list. 2008-04-02 David Athay - * src/chat-server/chathandler.cpp: Fix accepting guild invites. + * src/chat-server/chathandler.cpp: Fix accepting guild invites. 2008-04-01 David Athay - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - gameserver.cbp: Consolidated public and private channels into one, - which also includes guild channels. Channels now have a joinable - field, which is true for channels that are created by users, and - false for guild channels. Chatting in guild channels now works, and - non-guild members can no longer join guild channels. + * src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannel.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, + gameserver.cbp: Consolidated public and private channels into one, + which also includes guild channels. Channels now have a joinable + field, which is true for channels that are created by users, and + false for guild channels. Chatting in guild channels now works, and + non-guild members can no longer join guild channels. 2008-03-31 Philipp Sehmisch - * data/test.lua: Removed the +100 offset of NPC IDs (relict from - eAthena) + * data/test.lua: Removed the +100 offset of NPC IDs (relict from + eAthena) 2008-03-25 Philipp Sehmisch - * data/test.lua, data/scripts/npclib.lua: Added a Lua library with - walk around functions for NPCs. + * data/test.lua, data/scripts/npclib.lua: Added a Lua library with + walk around functions for NPCs. 2008-03-17 Philipp Sehmisch - * src/scripting/lua.cpp: Error messages in script callback functions - are now handed to the lua interpreter. + * src/scripting/lua.cpp: Error messages in script callback functions + are now handed to the lua interpreter. 2008-03-15 Philipp Sehmisch - * src/game-server/map.cpp, src/game-server/movingobject.hpp, - src/game-server/object.hpp: Fixed a crash caused by the new blocking - system (thanks to peavey for reporting). - * src/scripting/lua.cpp: Implemented script bindings for querying - positions and controllig movement of beings. - * data/scripts/libtmw.lua, data/test.lua: Implemented script - infrastructure for regularily called NPC function. - * data/test.lua: Implemented NPCs which move around. One automatically - and one when talked to. - * src/game-server/npc.hpp: Added pathblocking rules to NPCs (blocked - by walls, mosters, other NPCs and player characters but do not block - player characters. + * src/game-server/map.cpp, src/game-server/movingobject.hpp, + src/game-server/object.hpp: Fixed a crash caused by the new blocking + system (thanks to peavey for reporting). + * src/scripting/lua.cpp: Implemented script bindings for querying + positions and controllig movement of beings. + * data/scripts/libtmw.lua, data/test.lua: Implemented script + infrastructure for regularily called NPC function. + * data/test.lua: Implemented NPCs which move around. One automatically + and one when talked to. + * src/game-server/npc.hpp: Added pathblocking rules to NPCs (blocked + by walls, mosters, other NPCs and player characters but do not block + player characters. 2008-03-13 Philipp Sehmisch - * src/game-server/being.cpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/map.cpp, - src/game-server/map.hpp, src/game-server/mapreader.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/movingobject.cpp, src/game-server/movingobject.hpp, - src/game-server/object.hpp, src/game-server/spawnarea.cpp, - src/game-server/thing.hpp: Implemented dynamic and selective - pathblocking. Monsters are blocked by player characters and - other monsters, player characters only by monsters. - * src/game-server/being.cpp: Omitted some superficial hit point - updates. - * src/game-server/state.cpp: Sending destination of beings when the - client comes on-screen to fix a bug which showed moving monsters as - standing in this situation. + * src/game-server/being.cpp, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/map.cpp, + src/game-server/map.hpp, src/game-server/mapreader.cpp, + src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/movingobject.cpp, src/game-server/movingobject.hpp, + src/game-server/object.hpp, src/game-server/spawnarea.cpp, + src/game-server/thing.hpp: Implemented dynamic and selective + pathblocking. Monsters are blocked by player characters and + other monsters, player characters only by monsters. + * src/game-server/being.cpp: Omitted some superficial hit point + updates. + * src/game-server/state.cpp: Sending destination of beings when the + client comes on-screen to fix a bug which showed moving monsters as + standing in this situation. 2008-03-09 Philipp Sehmisch - * src/defines.h, src/game-server/being.hpp, - src/game-server/monster.hpp, src/game-server/state.cpp: - Sending the attack type with attack messages so that the client can - visualize the different attacks monsters are using. + * src/defines.h, src/game-server/being.hpp, + src/game-server/monster.hpp, src/game-server/state.cpp: + Sending the attack type with attack messages so that the client can + visualize the different attacks monsters are using. 2008-03-06 David Athay - * src/account-server/dalstorage.cpp, - src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp, - src/chat-server/guild.hpp: Fixed rejoining guilds after client - reconnects to the server. + * src/account-server/dalstorage.cpp, + src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, + src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp, + src/chat-server/guild.hpp: Fixed rejoining guilds after client + reconnects to the server. 2008-03-05 David Athay - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/chat-server/guildmanager.cpp - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: - Fixed guild creation. + * src/account-server/main-account.cpp, + src/account-server/dalstorage.cpp, src/chat-server/guildmanager.cpp + src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: + Fixed guild creation. 2008-03-04 David Athay - * src/Makefile.am: Changed guild from account to chat server. - * src/account-server/main-account.cpp: Initialise guild manager - after the chat manager. + * src/Makefile.am: Changed guild from account to chat server. + * src/account-server/main-account.cpp: Initialise guild manager + after the chat manager. 2008-03-03 Philipp Sehmisch - * src/defines.h, src/game-server/being.cpp, - src/game-server/being.hpp, src/game-server/character.cpp: Added - natural HP regeneration, capped HP at maximum and set HP to 1 after - respawn. - * src/game-server/character.hpp: Reverted variables of exp per level - formula to reasonable values. + * src/defines.h, src/game-server/being.cpp, + src/game-server/being.hpp, src/game-server/character.cpp: Added + natural HP regeneration, capped HP at maximum and set HP to 1 after + respawn. + * src/game-server/character.hpp: Reverted variables of exp per level + formula to reasonable values. 2008-03-02 Philipp Sehmisch - * src/game-server/being.cpp, src/game-server/monster.cpp: Moved death - check from Being::damage to Being::update for more reliable death - detection and to fix the bug that the last hit on a monster does not - count for exp calculation. + * src/game-server/being.cpp, src/game-server/monster.cpp: Moved death + check from Being::damage to Being::update for more reliable death + detection and to fix the bug that the last hit on a monster does not + count for exp calculation. 2008-03-01 Philipp Sehmisch - * src/game-server/monster.cpp: Implemented priority of different - monster attacks. + * src/game-server/monster.cpp: Implemented priority of different + monster attacks. 2008-02-27 Philipp Sehmisch - * src/defines.h, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp: - Implemented provisorical player respawn. + * src/defines.h, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp: + Implemented provisorical player respawn. 2008-02-23 Philipp Sehmisch - * src/game-server/monster.cpp: Improved monster AI by making monster - only use attacks which have a chance to hit the target and also use - them when the optimal combat distance hasn't been reached yet. + * src/game-server/monster.cpp: Improved monster AI by making monster + only use attacks which have a chance to hit the target and also use + them when the optimal combat distance hasn't been reached yet. 2008-02-21 Philipp Sehmisch - * src/util/xml.cpp, src/util/xml.hpp, src/game-server/itemmanager.cpp, - src/game-server/monstermanager.cpp, src/game-server/item.hpp: - Moved the functions which translate strings in XML files into - enumerations from the parsers to the XML utilities. - * src/game-server/itemmanager.cpp, src/game-server/item.hpp: Added - "item types" hairsprite and racesprite and made the server ignore - items of these types so it stops complaining about these entries - (which only concern the client) being incomplete. - * src/defines.h, src/game-server/monstermanager.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp: Implemented - getting attack distance and attack properties from monsters.xml. - * src/util/xml.cpp, src/util/xml.hpp, src/game-server/item.hpp, - src/game-server/item.cpp, src/game-server/monstermanager.cpp, - src/game-server/itemmanager.cpp: Moved the functions which translate - strings into enumerations from the XML library into the item and - monstermanager modules and reimplemented them using std::maps. + * src/util/xml.cpp, src/util/xml.hpp, src/game-server/itemmanager.cpp, + src/game-server/monstermanager.cpp, src/game-server/item.hpp: + Moved the functions which translate strings in XML files into + enumerations from the parsers to the XML utilities. + * src/game-server/itemmanager.cpp, src/game-server/item.hpp: Added + "item types" hairsprite and racesprite and made the server ignore + items of these types so it stops complaining about these entries + (which only concern the client) being incomplete. + * src/defines.h, src/game-server/monstermanager.cpp, + src/game-server/monster.cpp, src/game-server/monster.hpp: Implemented + getting attack distance and attack properties from monsters.xml. + * src/util/xml.cpp, src/util/xml.hpp, src/game-server/item.hpp, + src/game-server/item.cpp, src/game-server/monstermanager.cpp, + src/game-server/itemmanager.cpp: Moved the functions which translate + strings into enumerations from the XML library into the item and + monstermanager modules and reimplemented them using std::maps. 2008-02-20 Philipp Sehmisch - * src/game-server/monster.cpp: Fixed a bug which made wandering - monsters prefer walking northwest. + * src/game-server/monster.cpp: Fixed a bug which made wandering + monsters prefer walking northwest. 2008-02-13 Philipp Sehmisch - * src/game-server/monstermanager.cpp: Movement speed in monsters.xml - is now interpreted as pixels per second instead of tiles per second. - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Implemented monster mutation. + * src/game-server/monstermanager.cpp: Movement speed in monsters.xml + is now interpreted as pixels per second instead of tiles per second. + * src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/monstermanager.cpp: Implemented monster mutation. 2008-02-12 Philipp Sehmisch - * src/gameserver/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Monster speed and size is now read - from monsters.xml. + * src/gameserver/monster.cpp, src/game-server/monster.hpp, + src/game-server/monstermanager.cpp: Monster speed and size is now read + from monsters.xml. 2008-02-07 Philipp Sehmisch - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Parts of monster behavior are now - read from monsters.xml. Warnings during monster parsing now include - the name of the monster. + * src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/monstermanager.cpp: Parts of monster behavior are now + read from monsters.xml. Warnings during monster parsing now include + the name of the monster. 2008-02-07 Bjørn Lindeijer - * src/scripting/lua.cpp: Fail gracefully on invalid monster IDs, don't - leak monsters when called without a map and handle insertion failures. + * src/scripting/lua.cpp: Fail gracefully on invalid monster IDs, don't + leak monsters when called without a map and handle insertion failures. 2008-02-06 Philipp Sehmisch - * src/scripting/lua.cpp: Implemented LUA callback function for - creating monsters. - * data/test.lua: Added NPC for testing scripted monster creation. + * src/scripting/lua.cpp: Implemented LUA callback function for + creating monsters. + * data/test.lua: Added NPC for testing scripted monster creation. 2008-02-05 Philipp Sehmisch - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Monster base attributes and - experience reward are now read from monsters.xml. + * src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/monstermanager.cpp: Monster base attributes and + experience reward are now read from monsters.xml. 2008-01-28 Philipp Sehmisch - * src/account-server/accounthandler.cpp, - src/account-server/character.cpp, src/account-server/character.hpp, - src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp, - src/defines.h, src/game-server/accountconnection.cpp, - src/game-server/being.hpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp, - src/game-server/item.cpp, src/game-server/itemmanager.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp, - src/serialize/characterdata.hpp: Implemented skill system, level gain - and attribute raising. Using 16 bit instead of 8 bit for representing - the character level. Updated weapon skill selection to latest design - decisions. - * src/game-server/monster.cpp: Monster attack animation is now - started in the moment the monster decides to attack and not the - moment damage is calculated. This makes it easier for the player - to react on the monsters attacks and makes the combat behavior of - monsters look more natural. + * src/account-server/accounthandler.cpp, + src/account-server/character.cpp, src/account-server/character.hpp, + src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp, + src/defines.h, src/game-server/accountconnection.cpp, + src/game-server/being.hpp, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp, + src/game-server/item.cpp, src/game-server/itemmanager.cpp, + src/game-server/monster.cpp, src/game-server/monster.hpp, + src/serialize/characterdata.hpp: Implemented skill system, level gain + and attribute raising. Using 16 bit instead of 8 bit for representing + the character level. Updated weapon skill selection to latest design + decisions. + * src/game-server/monster.cpp: Monster attack animation is now + started in the moment the monster decides to attack and not the + moment damage is calculated. This makes it easier for the player + to react on the monsters attacks and makes the combat behavior of + monsters look more natural. 2008-01-24 Philipp Sehmisch - * src/game-server/state.cpp: The direction of attacking beings is - now transmitted together with attack messages (has already been - implemented on the client-side but the server-sided part has been - forgotten somehow). - + * src/game-server/state.cpp: The direction of attacking beings is + now transmitted together with attack messages (has already been + implemented on the client-side but the server-sided part has been + forgotten somehow). + 2008-01-23 Philipp Sehmisch - * src/game-server/being.cpp: Fixed "immortal monster" bug. - * src/game-server/main-game.cpp: Made the gameserver work more and - complain less about not having enough time. + * src/game-server/being.cpp: Fixed "immortal monster" bug. + * src/game-server/main-game.cpp: Made the gameserver work more and + complain less about not having enough time. 2008-01-10 Philipp Sehmisch - * src/game-server/inventory.cpp, src/game-server/item.hpp, - src/game-server/itemmanager.cpp: Item types and weapon types - are now identified by name instead of numbers in the items.xml. - Cleaned out some nonsensical weapon types. - * src/serialize/characterdata.hpp, src/game-server/character.cpp: - Fixed account server compiling. + * src/game-server/inventory.cpp, src/game-server/item.hpp, + src/game-server/itemmanager.cpp: Item types and weapon types + are now identified by name instead of numbers in the items.xml. + Cleaned out some nonsensical weapon types. + * src/serialize/characterdata.hpp, src/game-server/character.cpp: + Fixed account server compiling. 2008-01-07 Philipp Sehmisch - * src/defines.h, src/game-server/being.cpp, - src/game-server/being.hpp, src/game-server/character.cpp, - src/game-server/inventory.cpp, src/game-server/itemmanager.cpp, - src/game-server/monster.cpp, src/serialize/characterdata.hpp: - Implemented some of the game mechanics we decided to use. - * src/game-server/character.cpp: - The clients now only receive attribute change messages - when the attribute actually changed. - * src/game-server/being.cpp, src/beinggame-server/.hpp, - src/game-server/character.cpp, src/game-server/monster.cpp, - src/game-server/monster.hpp: - Player characters and monsters now attack with different ranges - and angles (preparation for getting attack zone from weapon - properties or monster database). + * src/defines.h, src/game-server/being.cpp, + src/game-server/being.hpp, src/game-server/character.cpp, + src/game-server/inventory.cpp, src/game-server/itemmanager.cpp, + src/game-server/monster.cpp, src/serialize/characterdata.hpp: + Implemented some of the game mechanics we decided to use. + * src/game-server/character.cpp: + The clients now only receive attribute change messages + when the attribute actually changed. + * src/game-server/being.cpp, src/beinggame-server/.hpp, + src/game-server/character.cpp, src/game-server/monster.cpp, + src/game-server/monster.hpp: + Player characters and monsters now attack with different ranges + and angles (preparation for getting attack zone from weapon + properties or monster database). 2007-12-18 Philipp Sehmisch - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/defines.h, src/game-server/itemmanager.cpp: Updated - attribute system to the latest design decisions (removed - charisma, kept agility in) + * src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, + src/defines.h, src/game-server/itemmanager.cpp: Updated + attribute system to the latest design decisions (removed + charisma, kept agility in) 2007-11-19 Eugenio Favalli - * accountserver.cbp, gameserver.cbp, src/utils/timer.cpp, - src/utils/wingettimeofday.cpp, src/utils/wingettimeofday.h: Removed - useless win32 implementation of gettimeofday. + * accountserver.cbp, gameserver.cbp, src/utils/timer.cpp, + src/utils/wingettimeofday.cpp, src/utils/wingettimeofday.h: Removed + useless win32 implementation of gettimeofday. 2007-11-15 Guillaume Melquiond - * data/scripts/libtmw.lua: Added do_wait helper function. + * data/scripts/libtmw.lua: Added do_wait helper function. 2007-11-13 Guillaume Melquiond - * src/utils/trim.hpp, src/Makefile.am: Added trim function. - * src/game-server/mapreader.cpp: Trimed script filenames from spaces. - * src/game-server/spawnarea.cpp: Improved warning message on spawning. + * src/utils/trim.hpp, src/Makefile.am: Added trim function. + * src/game-server/mapreader.cpp: Trimed script filenames from spaces. + * src/game-server/spawnarea.cpp: Improved warning message on spawning. 2007-10-27 Guillaume Melquiond - * src/dal/recordset.cpp, src/utils/zlib.cpp, src/scripting/script.cpp, - src/utils/stringfilter.cpp, src/chat-server/chatchannel.cpp, - src/net/messagein.cpp, src/net/messageout.cpp, - src/game-server/map.cpp, src/net/connectionhandler.cpp, - src/game-server/mapreader.cpp, src/game-server/command.cpp, - src/game-server/resourcemanager.cpp, src/game-server/quest.cpp: Fixed - missing dependencies and changed some storage qualifiers, so that it - compiles with GCC 4.3. + * src/dal/recordset.cpp, src/utils/zlib.cpp, src/scripting/script.cpp, + src/utils/stringfilter.cpp, src/chat-server/chatchannel.cpp, + src/net/messagein.cpp, src/net/messageout.cpp, + src/game-server/map.cpp, src/net/connectionhandler.cpp, + src/game-server/mapreader.cpp, src/game-server/command.cpp, + src/game-server/resourcemanager.cpp, src/game-server/quest.cpp: Fixed + missing dependencies and changed some storage qualifiers, so that it + compiles with GCC 4.3. 2007-10-18 Guillaume Melquiond - * data/items.xml, data/monsters.xml: Superseded by client files. - * src/game-server/itemmanager.cpp: Removed compatibility hack. + * data/items.xml, data/monsters.xml: Superseded by client files. + * src/game-server/itemmanager.cpp: Removed compatibility hack. 2007-09-27 Eugenio Favalli - * accountserver.cbp, data/monsters.xml, gameserver.cbp, - src/game-server/monstermanager.cpp: Ported monster database. + * accountserver.cbp, data/monsters.xml, gameserver.cbp, + src/game-server/monstermanager.cpp: Ported monster database. 2007-09-23 Guillaume Melquiond - * src/game-server/state.hpp, src/game-server/state.cpp: Changed - delayed events to an explicit interface. - * src/scripting/lua.cpp, src/game-server/command.cpp, - src/game-server/state.cpp, src/game-server/spawnarea.cpp, - src/game-server/state.hpp, src/game-server/monster.cpp, - src/game-server/trigger.cpp: Updated to new interface. - * src/account-server/accounthandler.cpp, src/defines.h, - src/chat-server/chathandler.cpp: Merged time-out messages with - response to connection messages. - * src/game-server/state.cpp, src/game-server/state.hpp: Modified - interface to deal with failure to insert objects. - * src/scripting/lua.cpp, src/game-server/testing.cpp, - src/game-server/command.cpp, src/game-server/gamehandler.cpp: Taken - insertion failures into account. - * src/account-server/accounthandler.hpp, - src/account-server/accounthandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp: Simplified interface of - connection handlers. Moved all the implementation details outside the - header file. - * src/account-server/main-account.cpp: Updated to new interface of - connection handlers. + * src/game-server/state.hpp, src/game-server/state.cpp: Changed + delayed events to an explicit interface. + * src/scripting/lua.cpp, src/game-server/command.cpp, + src/game-server/state.cpp, src/game-server/spawnarea.cpp, + src/game-server/state.hpp, src/game-server/monster.cpp, + src/game-server/trigger.cpp: Updated to new interface. + * src/account-server/accounthandler.cpp, src/defines.h, + src/chat-server/chathandler.cpp: Merged time-out messages with + response to connection messages. + * src/game-server/state.cpp, src/game-server/state.hpp: Modified + interface to deal with failure to insert objects. + * src/scripting/lua.cpp, src/game-server/testing.cpp, + src/game-server/command.cpp, src/game-server/gamehandler.cpp: Taken + insertion failures into account. + * src/account-server/accounthandler.hpp, + src/account-server/accounthandler.cpp, + src/account-server/serverhandler.cpp, + src/account-server/serverhandler.hpp: Simplified interface of + connection handlers. Moved all the implementation details outside the + header file. + * src/account-server/main-account.cpp: Updated to new interface of + connection handlers. 2007-09-22 Guillaume Melquiond - * src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.hpp: Fixed header dependencies. - * src/configuration.cpp, src/configuration.h: Changed to namespace. - Removed listeners. Simplified property handling. Moved to common/. - * src/resourcemanager.cpp, src/resourcemanager.h: Changed to - namespace. Removed dead code. Moved to game-server/. - * src/account-server/dalstorage.cpp, src/utils/stringfilter.cpp, - src/account-server/accounthandler.cpp, src/utils/stringfilter.h, - src/game-server/accountconnection.cpp: Updated to new configuration. - * src/scripting/script.cpp, src/game-server/mapreader.cpp, - src/game-server/mapmanager.cpp, src/game-server/monstermanager.cpp, - src/game-server/itemmanager.cpp: Updated to new resource manager. - * src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp: Updated. + * src/chat-server/chatchannelmanager.hpp, + src/chat-server/chathandler.hpp: Fixed header dependencies. + * src/configuration.cpp, src/configuration.h: Changed to namespace. + Removed listeners. Simplified property handling. Moved to common/. + * src/resourcemanager.cpp, src/resourcemanager.h: Changed to + namespace. Removed dead code. Moved to game-server/. + * src/account-server/dalstorage.cpp, src/utils/stringfilter.cpp, + src/account-server/accounthandler.cpp, src/utils/stringfilter.h, + src/game-server/accountconnection.cpp: Updated to new configuration. + * src/scripting/script.cpp, src/game-server/mapreader.cpp, + src/game-server/mapmanager.cpp, src/game-server/monstermanager.cpp, + src/game-server/itemmanager.cpp: Updated to new resource manager. + * src/Makefile.am, src/account-server/main-account.cpp, + src/game-server/main-game.cpp: Updated. 2007-09-16 Guillaume Melquiond - * src/game-server/command.cpp: Removed unused argument name. - * src/defines.h: Added packet from for sending server statistics. - * src/account-server/serverhandler.hpp, - src/account-server/accounthandler.cpp: Cleaned function prototypes. - * src/chat-server/chathandler.hpp: Fixed missing header. - * src/account-server/serverhandler.cpp: Moved map/server data into - connection local storage. - * src/game-server/accountconnection.cpp, - src/game-server/main-game.cpp, src/game-server/accountconnection.hpp: - Added statistic sender to game server. - * src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, src/Makefile.am, - src/account-server/main-account.cpp: Added statistic receiver and - dumper to account server. + * src/game-server/command.cpp: Removed unused argument name. + * src/defines.h: Added packet from for sending server statistics. + * src/account-server/serverhandler.hpp, + src/account-server/accounthandler.cpp: Cleaned function prototypes. + * src/chat-server/chathandler.hpp: Fixed missing header. + * src/account-server/serverhandler.cpp: Moved map/server data into + connection local storage. + * src/game-server/accountconnection.cpp, + src/game-server/main-game.cpp, src/game-server/accountconnection.hpp: + Added statistic sender to game server. + * src/account-server/serverhandler.cpp, + src/account-server/serverhandler.hpp, src/Makefile.am, + src/account-server/main-account.cpp: Added statistic receiver and + dumper to account server. 2007-09-10 Eugenio Favalli - * accountserver.cbp, gameserver.cbp, src/game-server/spawnarea.cpp: - Dimensionless spawn points now spawn over the whole map. - * src/game-server/mapreader.cpp, src/game-server/spawnarea.cpp, - src/game-server/spawnarea.hpp: Spawn rate and limit are now read from - map files and really fixed size of spawn area. - * docs/commands.txt: Added first draft of admin/gm commands reference. + * accountserver.cbp, gameserver.cbp, src/game-server/spawnarea.cpp: + Dimensionless spawn points now spawn over the whole map. + * src/game-server/mapreader.cpp, src/game-server/spawnarea.cpp, + src/game-server/spawnarea.hpp: Spawn rate and limit are now read from + map files and really fixed size of spawn area. + * docs/commands.txt: Added first draft of admin/gm commands reference. 2007-08-31 Guillaume Melquiond - * configure.ac: Fixed detection of generic lua.pc file. - * src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, - src/game-server/monstermanager.cpp, - src/game-server/monstermanager.hpp: Modified loading of reference - files, so that it is possible to reload them. - * src/game-server/command.cpp: Implemented "reload" remote command. - * src/account-server/account.hpp, src/account-server/account.cpp: - Simplified character removal. - * src/account-server/accountclient.hpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp: Removed selected character from - client data. Cleaned account handler. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Added helper for querying existence - of usernames. - * src/account-server/accounthandler.cpp: Plugged several account leaks - on error. - * src/defines.h, src/account-server/accounthandler.cpp: Prevented - banned users from logging in. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Handled banned database field. - * src/game-server/accountconnection.hpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/account-server/serverhandler.cpp: Added protocol for banning - players. - * src/game-server/command.cpp: Implemented "ban" remote command. + * configure.ac: Fixed detection of generic lua.pc file. + * src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, + src/game-server/monstermanager.cpp, + src/game-server/monstermanager.hpp: Modified loading of reference + files, so that it is possible to reload them. + * src/game-server/command.cpp: Implemented "reload" remote command. + * src/account-server/account.hpp, src/account-server/account.cpp: + Simplified character removal. + * src/account-server/accountclient.hpp, + src/account-server/accounthandler.cpp, + src/account-server/accountclient.cpp: Removed selected character from + client data. Cleaned account handler. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Added helper for querying existence + of usernames. + * src/account-server/accounthandler.cpp: Plugged several account leaks + on error. + * src/defines.h, src/account-server/accounthandler.cpp: Prevented + banned users from logging in. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Handled banned database field. + * src/game-server/accountconnection.hpp, src/defines.h, + src/game-server/accountconnection.cpp, + src/account-server/serverhandler.cpp: Added protocol for banning + players. + * src/game-server/command.cpp: Implemented "ban" remote command. 2007-08-30 Guillaume Melquiond - * src/account-server/storage.hpp, src/account-server/storage.cpp, - src/account-server/main-account.cpp: Removed abstract Storage. Relied - on SQL-based implementation only. - * src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp: Renamed class and files to just - Character. - * src/utils/countedptr.h: Got rid of reference-counted pointers. - * src/account-server/dalstorage.hpp, - src/account-server/dalstorage.cpp: Fixed permanent memory usage for - accounts and characters loaded once. - * src/account-server/serverhandler.cpp: Improved robustness to game - server messages. - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/chat-server/chatchannelmanager.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.hpp, - src/account-server/guild.cpp, src/account-server/accountclient.hpp, - src/account-server/guild.hpp, src/account-server/guildmanager.hpp, - src/account-server/account.cpp, src/account-server/serverhandler.hpp, - src/Makefile.am, src/account-server/dalstoragesql.hpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp: Fixed fallout from previous - patches. + * src/account-server/storage.hpp, src/account-server/storage.cpp, + src/account-server/main-account.cpp: Removed abstract Storage. Relied + on SQL-based implementation only. + * src/account-server/characterdata.hpp, + src/account-server/characterdata.cpp: Renamed class and files to just + Character. + * src/utils/countedptr.h: Got rid of reference-counted pointers. + * src/account-server/dalstorage.hpp, + src/account-server/dalstorage.cpp: Fixed permanent memory usage for + accounts and characters loaded once. + * src/account-server/serverhandler.cpp: Improved robustness to game + server messages. + * src/chat-server/chathandler.cpp, + src/account-server/guildmanager.cpp, + src/chat-server/chatchannelmanager.cpp, + src/account-server/account.hpp, src/account-server/accounthandler.hpp, + src/account-server/guild.cpp, src/account-server/accountclient.hpp, + src/account-server/guild.hpp, src/account-server/guildmanager.hpp, + src/account-server/account.cpp, src/account-server/serverhandler.hpp, + src/Makefile.am, src/account-server/dalstoragesql.hpp, + src/account-server/accounthandler.cpp, + src/account-server/accountclient.cpp: Fixed fallout from previous + patches. 2007-08-29 Guillaume Melquiond - * data/scripts/libtmw.lua: Fixed race condition between quest_reply - and npc_next. - * src/game-server/command.cpp, src/game-server/gamehandler.cpp, - src/game-server/gamehandler.hpp: Completed handler for admin commands, - so that they can also touch local players. - * src/game-server/comand.cpp: Implemented "goto" and "recall" remote - commands. - * src/Makefile.am, src/game-server/deathlistener.hpp, - src/game-server/eventlistener.hpp: Replaced event system. - * src/games-server/thing.hpp, src/game-server/thing.cpp: Placed - listener handling at the lowest level. Added "inserted" and "removed" - event. - * src/game-server/being.hpp, src/game-server/being.cpp, - src/game-server/character.hpp, src/game-server/character.cpp: Added - "died" and "disconnected" event. - * src/game-server/state.cpp, src/game-server/gamehandler.cpp: Added - event notification. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/monster.cpp, src/game-server/monster.hpp: Modified to - use the new event system. - * src/game-server/quest.cpp: Fixed event listener on character removal - and/or disconnection. - * src/account-server/account.hpp, src/account-server/dalstorage.cpp, - src/account-server/accounthandler.cpp, src/account-server/account.cpp: - Fixed account levels not being loaded from the database. - * src/game-server/command.cpp: Fixed level checking. + * data/scripts/libtmw.lua: Fixed race condition between quest_reply + and npc_next. + * src/game-server/command.cpp, src/game-server/gamehandler.cpp, + src/game-server/gamehandler.hpp: Completed handler for admin commands, + so that they can also touch local players. + * src/game-server/comand.cpp: Implemented "goto" and "recall" remote + commands. + * src/Makefile.am, src/game-server/deathlistener.hpp, + src/game-server/eventlistener.hpp: Replaced event system. + * src/games-server/thing.hpp, src/game-server/thing.cpp: Placed + listener handling at the lowest level. Added "inserted" and "removed" + event. + * src/game-server/being.hpp, src/game-server/being.cpp, + src/game-server/character.hpp, src/game-server/character.cpp: Added + "died" and "disconnected" event. + * src/game-server/state.cpp, src/game-server/gamehandler.cpp: Added + event notification. + * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, + src/game-server/monster.cpp, src/game-server/monster.hpp: Modified to + use the new event system. + * src/game-server/quest.cpp: Fixed event listener on character removal + and/or disconnection. + * src/account-server/account.hpp, src/account-server/dalstorage.cpp, + src/account-server/accounthandler.cpp, src/account-server/account.cpp: + Fixed account levels not being loaded from the database. + * src/game-server/command.cpp: Fixed level checking. 2007-08-28 Guillaume Melquiond - * src/account-server/storage.hpp, - src/account-server/dalstoragesql.hpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Implemented storing and recovering quest variables from database. - * src/account-server/serverhandler.cpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added protocol for sending - quest variables between servers. - * src/game-server/quest.cpp, src/game-server/quest.hpp, - src/game-server/character.hpp, src/Makefile.am: Added async handling - of quest variables. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Added helper - functions for querying quest variables from Lua scripts. Reworked - state machine of the NPC support library. - * data/test.lua: Modified for testing quest variables. + * src/account-server/storage.hpp, + src/account-server/dalstoragesql.hpp, + src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: + Implemented storing and recovering quest variables from database. + * src/account-server/serverhandler.cpp, src/defines.h, + src/game-server/accountconnection.cpp, + src/game-server/accountconnection.hpp: Added protocol for sending + quest variables between servers. + * src/game-server/quest.cpp, src/game-server/quest.hpp, + src/game-server/character.hpp, src/Makefile.am: Added async handling + of quest variables. + * src/scripting/lua.cpp, data/scripts/libtmw.lua: Added helper + functions for querying quest variables from Lua scripts. Reworked + state machine of the NPC support library. + * data/test.lua: Modified for testing quest variables. 2007-08-27 Eugenio Favalli - * accountserver.cbp, gameserver.cbp, src/game-server/mapreader.cpp, - src/game-server/testing.cpp: Enabled loading of npcs and scripts from - map files. + * accountserver.cbp, gameserver.cbp, src/game-server/mapreader.cpp, + src/game-server/testing.cpp: Enabled loading of npcs and scripts from + map files. 2007-08-27 Guillaume Melquiond - * src/chat-server/chathandler.hpp, src/chat-server/chatclient.hpp, - src/chat-server/chatclient.cpp, src/account-server/account.hpp, - src/account-server/account.cpp, src/defines.hpp: Used discontiguous - values for account level. - * src/account-server/characterdata.cpp, src/game-server/character.hpp, - src/serialize/characterdata.hpp, src/account-server/characterdata.hpp: - Added serialization of account level. - * src/game-server/gamehandler.cpp, src/game-server/command.cpp, - src/Makefile.am: Added support for remote commands. - * src/game-server/command.cpp: Implemented "warp", "item", "money", - "drop", and "spawn" remote commands. - * src/game-server/mapreader.cpp: Added support for uncompressed map - files and compressed layers. - * src/resourcemanager.cpp, src/resourcemanager.h: Added "exists" - function to resource manager. - * src/game-server/mapmanager.cpp: Used runtime selection of map - filename extensions. - * data/maps.xml: Removed extensions from map names. + * src/chat-server/chathandler.hpp, src/chat-server/chatclient.hpp, + src/chat-server/chatclient.cpp, src/account-server/account.hpp, + src/account-server/account.cpp, src/defines.hpp: Used discontiguous + values for account level. + * src/account-server/characterdata.cpp, src/game-server/character.hpp, + src/serialize/characterdata.hpp, src/account-server/characterdata.hpp: + Added serialization of account level. + * src/game-server/gamehandler.cpp, src/game-server/command.cpp, + src/Makefile.am: Added support for remote commands. + * src/game-server/command.cpp: Implemented "warp", "item", "money", + "drop", and "spawn" remote commands. + * src/game-server/mapreader.cpp: Added support for uncompressed map + files and compressed layers. + * src/resourcemanager.cpp, src/resourcemanager.h: Added "exists" + function to resource manager. + * src/game-server/mapmanager.cpp: Used runtime selection of map + filename extensions. + * data/maps.xml: Removed extensions from map names. 2007-08-20 Bjørn Lindeijer - * data/test.lua, data/scripts/libtmw.lua: Defined two helper functions - to abstract away money being available under inventory index 0. + * data/test.lua, data/scripts/libtmw.lua: Defined two helper functions + to abstract away money being available under inventory index 0. 2007-08-20 Guillaume Melquiond - * src/scripting/script.cpp: Prevented access to uninitialized engines. - * configure.ac: Enabled Lua scripting by default. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Removed useless - function prefixes. Commented Lua internal variables. + * src/scripting/script.cpp: Prevented access to uninitialized engines. + * configure.ac: Enabled Lua scripting by default. + * src/scripting/lua.cpp, data/scripts/libtmw.lua: Removed useless + function prefixes. Commented Lua internal variables. 2007-08-19 Guillaume Melquiond - * src/account-server/accounthandler.cpp, src/defines.h: Fixed typos. - * src/game-server/itemmanager.cpp: Worked around inconsistent - spelling. - * src/game-server/item.cpp, src/game-server/item.hpp: Added support - for equipment modifiers. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: Added - sanity checks at initialization. Applied equipment modifiers to - character. - * src/game-server/being.hpp, src/game-server/being.cpp: Set base - element resistance to 100. Added support for temporary modifiers. - * src/game-server/character.cpp: Removed redundant updates of - attributes. - * src/game-server/monster.cpp, src/game-server/character.hpp: Cleaned - fallout due to above patches. - * src/scripting/lua.cpp, data/test.lua: Allowed Lua scripts to query - and change money. - * src/game-server/being.cpp, src/game-server/being.hpp: Simplified - handling of permanent modifiers. - * src/game-server/item.cpp, src/game-server/item.hpp, - src/game-server/gamehandler.cpp: Implemented use of items. - * src/game-server/itemmanager.cpp: Fixed lifetime value. + * src/account-server/accounthandler.cpp, src/defines.h: Fixed typos. + * src/game-server/itemmanager.cpp: Worked around inconsistent + spelling. + * src/game-server/item.cpp, src/game-server/item.hpp: Added support + for equipment modifiers. + * src/game-server/inventory.hpp, src/game-server/inventory.cpp: Added + sanity checks at initialization. Applied equipment modifiers to + character. + * src/game-server/being.hpp, src/game-server/being.cpp: Set base + element resistance to 100. Added support for temporary modifiers. + * src/game-server/character.cpp: Removed redundant updates of + attributes. + * src/game-server/monster.cpp, src/game-server/character.hpp: Cleaned + fallout due to above patches. + * src/scripting/lua.cpp, data/test.lua: Allowed Lua scripts to query + and change money. + * src/game-server/being.cpp, src/game-server/being.hpp: Simplified + handling of permanent modifiers. + * src/game-server/item.cpp, src/game-server/item.hpp, + src/game-server/gamehandler.cpp: Implemented use of items. + * src/game-server/itemmanager.cpp: Fixed lifetime value. 2007-08-18 Guillaume Melquiond - * src/serialize/characterdata.hpp, src/account-server/dalstorage.cpp, - src/account-server/characterdata.cpp, src/game-server/spawnarea.cpp, - src/account-server/accounthandler.cpp, src/defines.h, - src/account-server/characterdata.hpp, src/game-server/state.cpp, - src/game-server/being.cpp, src/game-server/monster.cpp, - src/game-server/being.hpp, src/game-server/movingobject.hpp, - src/game-server/monster.hpp, src/game-server/character.cpp, - src/game-server/item.cpp, src/game-server/character.hpp, - src/game-server/item.hpp, src/game-server/gamehandler.cpp, - src/game-server/object.hpp, src/game-server/accountconnection.cpp, - src/game-server/itemmanager.cpp: Removed character statistics from - Being. Kept only attributes useful for fighting. Improved combat - handling (evade and elements). Added support for weapon - characteristics and weapon skills. Added support for attribute - modifiers. Cleaned game state handling. + * src/serialize/characterdata.hpp, src/account-server/dalstorage.cpp, + src/account-server/characterdata.cpp, src/game-server/spawnarea.cpp, + src/account-server/accounthandler.cpp, src/defines.h, + src/account-server/characterdata.hpp, src/game-server/state.cpp, + src/game-server/being.cpp, src/game-server/monster.cpp, + src/game-server/being.hpp, src/game-server/movingobject.hpp, + src/game-server/monster.hpp, src/game-server/character.cpp, + src/game-server/item.cpp, src/game-server/character.hpp, + src/game-server/item.hpp, src/game-server/gamehandler.cpp, + src/game-server/object.hpp, src/game-server/accountconnection.cpp, + src/game-server/itemmanager.cpp: Removed character statistics from + Being. Kept only attributes useful for fighting. Improved combat + handling (evade and elements). Added support for weapon + characteristics and weapon skills. Added support for attribute + modifiers. Cleaned game state handling. 2007-08-17 Guillaume Melquiond - * src/scripting/lua.cpp, data/test.lua: Added Lua function for trading - between players and NPCs. - * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/accountconnection.cpp: Handled multiple connections by - allowing clients to take over characters. - * src/utils/tokencollector.cpp, src/utils/tokencollector.hpp, - src/Makefile.am: Simplified TokenCollector and fixed a few bugs. Moved - its implementation outside the header file. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/defines.h: Used TokenCollector to manage cookies in ChatHandler. + * src/scripting/lua.cpp, data/test.lua: Added Lua function for trading + between players and NPCs. + * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, + src/game-server/accountconnection.cpp: Handled multiple connections by + allowing clients to take over characters. + * src/utils/tokencollector.cpp, src/utils/tokencollector.hpp, + src/Makefile.am: Simplified TokenCollector and fixed a few bugs. Moved + its implementation outside the header file. + * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, + src/defines.h: Used TokenCollector to manage cookies in ChatHandler. 2007-08-16 Guillaume Melquiond - * data/scripts/libtmw.lua: Improved NPC state machine, so that the - engine avoids waiting, once the last message has been sent. + * data/scripts/libtmw.lua: Improved NPC state machine, so that the + engine avoids waiting, once the last message has been sent. 2007-08-15 Guillaume Melquiond - * src/scripting/script.cpp, src/scripting/script.hpp: Added helper - functions for loading files and NPCs as scripts. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Put the Lua helpers - into a separate library automatically loaded into new contexts. - * src/game-server/testing.cpp, data/test.lua: Updated testing files. + * src/scripting/script.cpp, src/scripting/script.hpp: Added helper + functions for loading files and NPCs as scripts. + * src/scripting/lua.cpp, data/scripts/libtmw.lua: Put the Lua helpers + into a separate library automatically loaded into new contexts. + * src/game-server/testing.cpp, data/test.lua: Updated testing files. 2007-08-14 Guillaume Melquiond - * src/serialize/characterdata.hpp, src/common/inventorydata.hpp, - src/account-server/accounthandler.hpp, src/game-server/character.cpp, - src/account-server/dalstorage.cpp, src/game-server/character.hpp, - src/account-server/characterdata.cpp, - src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp: Handled money as part of the - inventory. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp, - src/game-server/buysell.cpp: Added money accessor to the inventory - manager. - * src/game-server/inventory.cpp: Fixed incorrect update message when - merging item stacks and removing one of them. - * src/game-server/character.cpp, src/game-server/buysell.cpp: Ensured - cancelations do not enter an infinite loop of death. - * src/defines.h, src/game-server/trade.cpp, src/game-server/trade.hpp, - src/game-server/gamehandler.cpp: Involved money in trade handler. - * src/scripting/lua.cpp, src/scripting/script.cpp, - src/scripting/script.hpp, src/game-server/testing.cpp: Made it - possible to load scripts from strings instead of files. + * src/serialize/characterdata.hpp, src/common/inventorydata.hpp, + src/account-server/accounthandler.hpp, src/game-server/character.cpp, + src/account-server/dalstorage.cpp, src/game-server/character.hpp, + src/account-server/characterdata.cpp, + src/account-server/accounthandler.cpp, + src/account-server/characterdata.hpp: Handled money as part of the + inventory. + * src/game-server/inventory.hpp, src/game-server/inventory.cpp, + src/game-server/buysell.cpp: Added money accessor to the inventory + manager. + * src/game-server/inventory.cpp: Fixed incorrect update message when + merging item stacks and removing one of them. + * src/game-server/character.cpp, src/game-server/buysell.cpp: Ensured + cancelations do not enter an infinite loop of death. + * src/defines.h, src/game-server/trade.cpp, src/game-server/trade.hpp, + src/game-server/gamehandler.cpp: Involved money in trade handler. + * src/scripting/lua.cpp, src/scripting/script.cpp, + src/scripting/script.hpp, src/game-server/testing.cpp: Made it + possible to load scripts from strings instead of files. 2007-08-13 Eugenio Favalli - * accountserver.cbp, gameserver.cbp: Updated project files and added - scripting engine. + * accountserver.cbp, gameserver.cbp: Updated project files and added + scripting engine. 2007-08-13 Guillaume Melquiond - * src/bindings.i, src/script-squirrel.cpp, src/script-squirrel.h, - src/skill.cpp, src/skill.h, scripts/init.rb: Deleted obsolete files. - * configure.ac, src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp, src/dal/sqlitedataprovider.cpp, - src/dal/mysqldataprovider.cpp, src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, src/dal/dataproviderfactory.cpp, - src/account-server/accounthandler.cpp: Cleaned configuration. Removed - obsolete SQL tables. - * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, - src/game-server/trade.hpp, src/game-server/state.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/gamehandler.cpp, src/game-server/buysell.cpp, - src/game-server/buysell.hpp: Implemented buy/sell handler. - * src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell - testing code. + * src/bindings.i, src/script-squirrel.cpp, src/script-squirrel.h, + src/skill.cpp, src/skill.h, scripts/init.rb: Deleted obsolete files. + * configure.ac, src/Makefile.am, src/account-server/main-account.cpp, + src/game-server/main-game.cpp, src/dal/sqlitedataprovider.cpp, + src/dal/mysqldataprovider.cpp, src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, src/dal/dataproviderfactory.cpp, + src/account-server/accounthandler.cpp: Cleaned configuration. Removed + obsolete SQL tables. + * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, + src/game-server/trade.hpp, src/game-server/state.cpp, + src/game-server/character.cpp, src/game-server/character.hpp, + src/game-server/gamehandler.cpp, src/game-server/buysell.cpp, + src/game-server/buysell.hpp: Implemented buy/sell handler. + * src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell + testing code. 2007-08-11 Guillaume Melquiond - * src/scripting/lua.cpp: Added Lua functions for handling inventories. - * data/test.lua: Tested them. + * src/scripting/lua.cpp: Added Lua functions for handling inventories. + * data/test.lua: Tested them. 2007-08-10 Guillaume Melquiond - * data/test.lua: Added Lua helper functions to simplify scripts. - * src/game-server/testing.cpp, src/game-server/state.cpp, - src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: - Associated scripts to maps. - * src/scripting/lua.cpp, data/test.lua: Added Lua function for warping - people around. Removed colon in NPC choice messages. + * data/test.lua: Added Lua helper functions to simplify scripts. + * src/game-server/testing.cpp, src/game-server/state.cpp, + src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: + Associated scripts to maps. + * src/scripting/lua.cpp, data/test.lua: Added Lua function for warping + people around. Removed colon in NPC choice messages. 2007-08-09 Guillaume Melquiond - * src/game-server/inventory.cpp: Fixed item move toward a not yet - existing slot. - * src/skill.h, src/net/connectionhandler.cpp: Removed useless - references to script header. - * src/script.cpp, src/script.h: Removed old scripting interface. - * src/resourcemanager.cpp: Allowed binary files to be used as strings. - * src/scripting/script.cpp, src/scripting/script.hpp: Added new - scripting interface. - * src/configure.ac, src/Makefile.am, src/scripting/lua.cpp: Added Lua - scripting engine. - * src/game-server/npc.cpp, src/game-server/npc.hpp, - src/game-server/testing.cpp: Converted NPC class to scripting engine. - * data/test.lua: Converted testing NPC to Lua. + * src/game-server/inventory.cpp: Fixed item move toward a not yet + existing slot. + * src/skill.h, src/net/connectionhandler.cpp: Removed useless + references to script header. + * src/script.cpp, src/script.h: Removed old scripting interface. + * src/resourcemanager.cpp: Allowed binary files to be used as strings. + * src/scripting/script.cpp, src/scripting/script.hpp: Added new + scripting interface. + * src/configure.ac, src/Makefile.am, src/scripting/lua.cpp: Added Lua + scripting engine. + * src/game-server/npc.cpp, src/game-server/npc.hpp, + src/game-server/testing.cpp: Converted NPC class to scripting engine. + * data/test.lua: Converted testing NPC to Lua. 2007-08-08 Guillaume Melquiond - * src/net/messageout.hpp, src/net/messageout.cpp: Changed argument - types to generic int. - * src/game-server/inventory.cpp, src/game-server/inventory.hpp, - src/defines.h, src/game-server/gamehandler.cpp: Added protocol for - moving objects between slots of inventory. - * src/game-server/state.cpp: Fixed position of the cleaning bit for - looks, so that it actually fits into network data. + * src/net/messageout.hpp, src/net/messageout.cpp: Changed argument + types to generic int. + * src/game-server/inventory.cpp, src/game-server/inventory.hpp, + src/defines.h, src/game-server/gamehandler.cpp: Added protocol for + moving objects between slots of inventory. + * src/game-server/state.cpp: Fixed position of the cleaning bit for + looks, so that it actually fits into network data. 2007-08-01 Guillaume Melquiond - * src/game-server/itemmanager.cpp: Ensured equipment items cannot - stack. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: - Improved equipment change so that no empty slot is used, unless really - needed. Ensured equip and unequip do not modify inventory when they - fail in non-delayed mode. Simplified and robustified code. Added - notification on changes of looks. + * src/game-server/itemmanager.cpp: Ensured equipment items cannot + stack. + * src/game-server/inventory.hpp, src/game-server/inventory.cpp: + Improved equipment change so that no empty slot is used, unless really + needed. Ensured equip and unequip do not modify inventory when they + fail in non-delayed mode. Simplified and robustified code. Added + notification on changes of looks. 2007-07-31 Guillaume Melquiond - * src/defines.h, src/game-server/inventory.hpp, - src/game-server/gamehandler.cpp, src/game-server/inventory.cpp: Added - protocol for removing equipment. Compressed inventory message a bit. + * src/defines.h, src/game-server/inventory.hpp, + src/game-server/gamehandler.cpp, src/game-server/inventory.cpp: Added + protocol for removing equipment. Compressed inventory message a bit. 2007-07-29 Guillaume Melquiond - * src/game-server/mapreader.cpp, src/game-server/map.cpp, - src/game-server/map.hpp, src/game-server/mapcomposite.cpp: Revert to - the old pathfinding system without collision with beings, as the new - one is too cpu intensive. - * src/net/messageout.hpp, src/net/messageout.cpp: Allowed cancellation - of outgoing messages. - * src/game-server/inventory.hpp, src/game-server/inventory.hpp: - Allowed delayed changes of inventories. - * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, - src/game-server/trade.hpp, src/game-server/state.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/gamehandler.cpp: Added support for trading. + * src/game-server/mapreader.cpp, src/game-server/map.cpp, + src/game-server/map.hpp, src/game-server/mapcomposite.cpp: Revert to + the old pathfinding system without collision with beings, as the new + one is too cpu intensive. + * src/net/messageout.hpp, src/net/messageout.cpp: Allowed cancellation + of outgoing messages. + * src/game-server/inventory.hpp, src/game-server/inventory.hpp: + Allowed delayed changes of inventories. + * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, + src/game-server/trade.hpp, src/game-server/state.cpp, + src/game-server/character.cpp, src/game-server/character.hpp, + src/game-server/gamehandler.cpp: Added support for trading. 2007-07-28 Guillaume Melquiond - * src/account-server/storage.hpp, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Stored channel IDs as unsigned - data. - * src/src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannel.hpp: Assumed channels with password are - private. - * src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp: - Added to client the channels it is connected to. - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chathandler.cpp, src/account-server/serverhandler.cpp, - src/chat-server/chatchannelmanager.hpp: Replaced user names by client - pointers when handling channels, in order to reduce lookups in - ChatHandler::sendInChannel. + * src/account-server/storage.hpp, src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Stored channel IDs as unsigned + data. + * src/src/account-server/dalstoragesql.hpp, + src/chat-server/chatchannel.hpp: Assumed channels with password are + private. + * src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp: + Added to client the channels it is connected to. + * src/chat-server/chatchannelmanager.cpp, + src/chat-server/chathandler.cpp, src/account-server/serverhandler.cpp, + src/chat-server/chatchannelmanager.hpp: Replaced user names by client + pointers when handling channels, in order to reduce lookups in + ChatHandler::sendInChannel. 2007-07-25 Guillaume Melquiond - * src/game-server/movingobject.hpp: Added missing accessor, compacted - object, and used generic integer in signatures. - * src/defines.h, src/game-server/state.cpp: Added being speed to - protocol. - * src/game-server/spawnarea.cpp, - src/game-server/accountconnection.cpp: Halved speed of maggots. - Reduced speed of characters, so that they donot travel much more than - one tile per data round-trip. + * src/game-server/movingobject.hpp: Added missing accessor, compacted + object, and used generic integer in signatures. + * src/defines.h, src/game-server/state.cpp: Added being speed to + protocol. + * src/game-server/spawnarea.cpp, + src/game-server/accountconnection.cpp: Halved speed of maggots. + Reduced speed of characters, so that they donot travel much more than + one tile per data round-trip. 2007-07-25 Bjørn Lindeijer - * src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp: Removed a host of unnecessary - methods from ChatChannelManager. - * AUTHORS: Added David Athay. + * src/chat-server/chathandler.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannel.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, + src/account-server/serverhandler.cpp, + src/account-server/dalstorage.cpp: Removed a host of unnecessary + methods from ChatChannelManager. + * AUTHORS: Added David Athay. 2007-07-23 Guillaume Melquiond - * src/game-server/monster.hpp, src/game-server/state.cpp: Sent proper - monster identifiers. - * src/resourcemanager.cpp: Enabled symlinks to data directory. - * src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.hpp, - src/account-server/serverhandler.cpp: Commented out unused guild code. - It should not have been handled by the game server anyway. - * src/game-server/mapcomposite.hpp: Removed slow member, if it were to - be implemented. - * src/game-server/gamehandler.cpp, src/game-server/npc.hpp, - src/game-server/state.cpp, src/Makefile.am, src/defines.h: Added NPC - support. - * src/game-server/testing.cpp: Added a test NPC. + * src/game-server/monster.hpp, src/game-server/state.cpp: Sent proper + monster identifiers. + * src/resourcemanager.cpp: Enabled symlinks to data directory. + * src/game-server/accountconnection.cpp, + src/game-server/gamehandler.hpp, + src/game-server/accountconnection.hpp, + src/account-server/serverhandler.cpp: Commented out unused guild code. + It should not have been handled by the game server anyway. + * src/game-server/mapcomposite.hpp: Removed slow member, if it were to + be implemented. + * src/game-server/gamehandler.cpp, src/game-server/npc.hpp, + src/game-server/state.cpp, src/Makefile.am, src/defines.h: Added NPC + support. + * src/game-server/testing.cpp: Added a test NPC. 2007-07-20 Bjørn Lindeijer - * src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp, - src/Makefile.am: Separated ChatClient class from chathandler.cpp. - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp: - Cleaned up handling of messages, defining a method for each handled - message. - * src/account-server/guildmanager.cpp, src/account-server/guild.cpp, - src/account-server/guildmanager.hpp, src/account-server/guild.hpp: - Some code formatting cleanup and corrected headers. + * src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp, + src/Makefile.am: Separated ChatClient class from chathandler.cpp. + * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp: + Cleaned up handling of messages, defining a method for each handled + message. + * src/account-server/guildmanager.cpp, src/account-server/guild.cpp, + src/account-server/guildmanager.hpp, src/account-server/guild.hpp: + Some code formatting cleanup and corrected headers. 2007-07-17 Bjørn Lindeijer - * src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, - src/game-server/accountconnection.hpp: Some more cleanup of chat - handler related code. + * src/chat-server/chathandler.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannel.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, + src/account-server/serverhandler.cpp, + src/account-server/dalstorage.cpp, + src/game-server/accountconnection.hpp: Some more cleanup of chat + handler related code. 2007-07-17 Eugenio Favalli - * gameserver.cbp, src/game-server/mapmanager.cpp, - src/game-server/mapreader.cpp, src/game-server/mapreader.hpp, - src/game-server/testing.cpp, src/utils/xml.hpp: Implemented loading of - warp and spawn areas from map files. + * gameserver.cbp, src/game-server/mapmanager.cpp, + src/game-server/mapreader.cpp, src/game-server/mapreader.hpp, + src/game-server/testing.cpp, src/utils/xml.hpp: Implemented loading of + warp and spawn areas from map files. 2007-07-15 Bjørn Lindeijer - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp: Some cleaning up of the chat channel - manager code. + * src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chathandler.cpp: Some cleaning up of the chat channel + manager code. 2007-07-14 Guillaume Melquiond - * src/defines.h, src/game-server/state.cpp: Reduced size of equipment - packets. Fixed packet sending on object distance change. + * src/defines.h, src/game-server/state.cpp: Reduced size of equipment + packets. Fixed packet sending on object distance change. 2007-07-12 Guillaume Melquiond - * src/game-server/item.hpp, src/game-server/inventory.cpp, - src/game-server/inventory.hpp: Fixed naming of equipment slot. - * src/game-server/object.hpp: Added update flag for looks. - * src/game-server/itemmanager.cpp: Added field loaded for sprite_id. - * src/defines.h, src/game-server/state.cpp: Added support for visible - equipment. + * src/game-server/item.hpp, src/game-server/inventory.cpp, + src/game-server/inventory.hpp: Fixed naming of equipment slot. + * src/game-server/object.hpp: Added update flag for looks. + * src/game-server/itemmanager.cpp: Added field loaded for sprite_id. + * src/defines.h, src/game-server/state.cpp: Added support for visible + equipment. 2007-07-08 Guillaume Melquiond - * src/game-server/being.cpp: Lowered messages to debug level. - * src/game-server/deathlistener.hpp: Made members non-abstract, so - that inheritors do not have to define them when they do not use them. - * data/monsters.xml: Added sample monster database. - * src/game-server/monstermanager.cpp, src/game-server/main-game.cpp, - src/game-server/monstermanager.hpp: Added manager for monster species. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/testing.cpp: Specified the monster specy being - spawned. - * src/game-server/monster.cpp, src/game-server/monster.hpp: Added - monster drops. - * src/game-server/gamehandler.cpp: Update account database on - unexpected client disconnection. + * src/game-server/being.cpp: Lowered messages to debug level. + * src/game-server/deathlistener.hpp: Made members non-abstract, so + that inheritors do not have to define them when they do not use them. + * data/monsters.xml: Added sample monster database. + * src/game-server/monstermanager.cpp, src/game-server/main-game.cpp, + src/game-server/monstermanager.hpp: Added manager for monster species. + * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, + src/game-server/testing.cpp: Specified the monster specy being + spawned. + * src/game-server/monster.cpp, src/game-server/monster.hpp: Added + monster drops. + * src/game-server/gamehandler.cpp: Update account database on + unexpected client disconnection. 2007-07-07 Guillaume Melquiond - * src/common/inventorydata.hpp: Fixed missing include. - * src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: - Moved implementation details out of the header. - * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, - src/game-server/state.cpp, src/game-server/state.hpp: Merged LoadedMap - and MapComposite classes. Delegated handling of composite maps to the - map manager. - * src/game-server/testing.cpp, src/game-server/thing.hpp, - src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/movingobject.cpp, src/game-server/monster.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/gamehandler.cpp: Simplified code by using map pointers only, - instead of using both map IDs and map pointers. - * src/game-server/main-game.cpp, src/game-server/inventory.cpp, - src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, - src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, - src/game-server/state.cpp, src/game-server/state.hpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp: Changed singleton managers from - classes to namespace interfaces. Removed global pointers. Moved - private members to implementation files. - * src/game-server/state.cpp, src/game-server/being.cpp, - src/game-server/movingobject.cpp, src/game-server/movingobject.hpp: - Fixed teleportation hack caused by caching of pathfinder results. + * src/common/inventorydata.hpp: Fixed missing include. + * src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: + Moved implementation details out of the header. + * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, + src/game-server/state.cpp, src/game-server/state.hpp: Merged LoadedMap + and MapComposite classes. Delegated handling of composite maps to the + map manager. + * src/game-server/testing.cpp, src/game-server/thing.hpp, + src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, + src/game-server/movingobject.cpp, src/game-server/monster.cpp, + src/game-server/character.cpp, src/game-server/character.hpp, + src/game-server/trigger.cpp, src/game-server/trigger.hpp, + src/gamehandler.cpp: Simplified code by using map pointers only, + instead of using both map IDs and map pointers. + * src/game-server/main-game.cpp, src/game-server/inventory.cpp, + src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, + src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, + src/game-server/state.cpp, src/game-server/state.hpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.cpp: Changed singleton managers from + classes to namespace interfaces. Removed global pointers. Moved + private members to implementation files. + * src/game-server/state.cpp, src/game-server/being.cpp, + src/game-server/movingobject.cpp, src/game-server/movingobject.hpp: + Fixed teleportation hack caused by caching of pathfinder results. 2007-07-03 Guillaume Melquiond - * src/account-server/dalstorage.cpp: Added error messages for failed - SQL requests when retrieving character. Added check for failed - character when retrieving account. Added check for corrupted - inventory. + * src/account-server/dalstorage.cpp: Added error messages for failed + SQL requests when retrieving character. Added check for failed + character when retrieving account. Added check for corrupted + inventory. 2007-07-02 Guillaume Melquiond - * src/account-server/storage.cpp, src/account-server/storage.hpp: - Moved trivial accessors to header file. Removed C-like prototypes and - harmful exception specifications. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Factored duplicate query code. - Removed C-like prototypes and harmful exception specifications. - * src/account-server/dalstorage.cpp: Added support for loading - inventory from database. Fixed mysqlism for multi-insertion. + * src/account-server/storage.cpp, src/account-server/storage.hpp: + Moved trivial accessors to header file. Removed C-like prototypes and + harmful exception specifications. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Factored duplicate query code. + Removed C-like prototypes and harmful exception specifications. + * src/account-server/dalstorage.cpp: Added support for loading + inventory from database. Fixed mysqlism for multi-insertion. 2007-07-02 Eugenio Favalli - * accountserver.cbp, gameserver.cbp: Updated project files. + * accountserver.cbp, gameserver.cbp: Updated project files. 2007-07-01 Guillaume Melquiond - * src/abstractcharacterdata.cpp, src/abstractcharacterdata.hpp, - src/serialize/characterdata.hpp, src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp: Removed multiple inheritance - mechanism for serialization. Replaced it by a less cumbersome template - interface. - * src/common/inventorydata.hpp: Set inventory structures in a - directory common to both servers. - * src/account-server/dalstorage.cpp: Commented out unused code. - * src/Makefile.am: Taken new files into account. - * src/account-server/characterdata.cpp, src/game-server/character.cpp, - src/account-server/characterdata.hpp, src/game-server/character.hpp: - Removed new inventory code, as it was not doing anything. - * src/inventory.cpp: Reverted to the old code, as it was working just - fine. - * src/game-server/state.cpp: Added assertions to detect insertion and - removal of objects at updating time. - * src/game-server/accountconnection.cpp, - src/game-server/character.cpp, src/defines.h, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, src/serialize/characterdata.hpp: - Removed automatic (de)serialization of ID, so that it can be properly - used, and of name, so that it does not waste bandwidth. - * src/account-server/serverhandler.cpp: Reverted to the scheme based - on character ID, so that runtime character data are persistent again. - * src/account-server/dalstoragesql.hpp, - src/account-server/dalstorage.cpp: Added support for storing inventory - in database. + * src/abstractcharacterdata.cpp, src/abstractcharacterdata.hpp, + src/serialize/characterdata.hpp, src/account-server/serverhandler.cpp, + src/game-server/accountconnection.cpp: Removed multiple inheritance + mechanism for serialization. Replaced it by a less cumbersome template + interface. + * src/common/inventorydata.hpp: Set inventory structures in a + directory common to both servers. + * src/account-server/dalstorage.cpp: Commented out unused code. + * src/Makefile.am: Taken new files into account. + * src/account-server/characterdata.cpp, src/game-server/character.cpp, + src/account-server/characterdata.hpp, src/game-server/character.hpp: + Removed new inventory code, as it was not doing anything. + * src/inventory.cpp: Reverted to the old code, as it was working just + fine. + * src/game-server/state.cpp: Added assertions to detect insertion and + removal of objects at updating time. + * src/game-server/accountconnection.cpp, + src/game-server/character.cpp, src/defines.h, + src/account-server/characterdata.hpp, + src/account-server/characterdata.cpp, src/serialize/characterdata.hpp: + Removed automatic (de)serialization of ID, so that it can be properly + used, and of name, so that it does not waste bandwidth. + * src/account-server/serverhandler.cpp: Reverted to the scheme based + on character ID, so that runtime character data are persistent again. + * src/account-server/dalstoragesql.hpp, + src/account-server/dalstorage.cpp: Added support for storing inventory + in database. 2007-06-28 Philipp Sehmisch - * src/defines.h, src/game-server/state.cpp: Attack direction is now - included in being attack messages. - * src/game-server/accountconnection.cpp: Player characters are now - spawned with full hit points (todo: save current hit points in - database when a character logs out so that players can't heal by - logging in and out). - * src/game-server/being.cpp, src/game-server/deathlistener.hpp, - src/game-server/spawnarea.hpp: Death listeners are now informed when - a being object is deleted. - * src/game-server/being.hpp: Being::damage() now returns the resulting - loss of hit points. - * src/game-server/character.cpp: Characters hit circle size is now - initialized properly. - * src/game-server/map.cpp, src/game-server/map.hpp, - src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp, - src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes - the tiles that are occupied by beings into account. Map::find_path() - now has an optional argument that sets the maximum path cost. - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented - monster attacking and provisoric monster AI. Monster now chase and - attack players that hurt them. - * src/game-server/spawnarea.cpp: Monsters are no longer spawned on - unwalkable tiles. + * src/defines.h, src/game-server/state.cpp: Attack direction is now + included in being attack messages. + * src/game-server/accountconnection.cpp: Player characters are now + spawned with full hit points (todo: save current hit points in + database when a character logs out so that players can't heal by + logging in and out). + * src/game-server/being.cpp, src/game-server/deathlistener.hpp, + src/game-server/spawnarea.hpp: Death listeners are now informed when + a being object is deleted. + * src/game-server/being.hpp: Being::damage() now returns the resulting + loss of hit points. + * src/game-server/character.cpp: Characters hit circle size is now + initialized properly. + * src/game-server/map.cpp, src/game-server/map.hpp, + src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp, + src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes + the tiles that are occupied by beings into account. Map::find_path() + now has an optional argument that sets the maximum path cost. + * src/game-server/monster.cpp, src/game-server/monster.hpp, + src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented + monster attacking and provisoric monster AI. Monster now chase and + attack players that hurt them. + * src/game-server/spawnarea.cpp: Monsters are no longer spawned on + unwalkable tiles. 2007-06-28 Guillaume Melquiond - * src/game-server/spawnarea.cpp: Delegated creature insertion to the - State class so that it does not disturb object updating. + * src/game-server/spawnarea.cpp: Delegated creature insertion to the + State class so that it does not disturb object updating. 2007-06-26 Eugenio Favalli - * accountserver.cbp: Updated project file. + * accountserver.cbp: Updated project file. 2007-06-25 Eugenio Favalli - * accountserver.cbp, gameserver.cbp: Fixed include directories and - updated project files. + * accountserver.cbp, gameserver.cbp: Fixed include directories and + updated project files. 2007-06-16 Guillaume Melquiond - * src/utils/mathutils.cpp: Fixed miscompilation of rsqrt due to type - aliasing and sped up sqrt. - * src/game-server/character.cpp: Fixed initial attribute status. + * src/utils/mathutils.cpp: Fixed miscompilation of rsqrt due to type + aliasing and sped up sqrt. + * src/game-server/character.cpp: Fixed initial attribute status. 2007-04-28 David Athay - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp: Fixed bug where - the guild creator was never added to the guild. + * src/chat-server/chathandler.cpp, + src/account-server/guildmanager.cpp: Fixed bug where + the guild creator was never added to the guild. 2007-04-22 David Athay - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, - src/account-server/serverhandler.cpp, - src/account-server/storage.hpp, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, src/defines.h, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added quitting guilds. + * src/chat-server/chathandler.cpp, + src/account-server/guildmanager.cpp, + src/account-server/guildmanager.hpp, + src/account-server/serverhandler.cpp, + src/account-server/storage.hpp, src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp, src/defines.h, + src/game-server/gamehandler.cpp, + src/game-server/accountconnection.cpp, + src/game-server/accountconnection.hpp: Added quitting guilds. 2007-04-11 Philipp Sehmisch - * src/game-server/being.cpp: Using effective attributes instead of - base attributes for damage calculation. + * src/game-server/being.cpp: Using effective attributes instead of + base attributes for damage calculation. 2007-04-05 David Athay - * src/chat-server/chathandler.hpp, - src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, src/defines.h: - Added user joining and leaving, plus stopped non guild members - joining guild channels. + * src/chat-server/chathandler.hpp, + src/chat-server/chathandler.cpp, + src/account-server/guildmanager.cpp, + src/account-server/guildmanager.hpp, src/defines.h: + Added user joining and leaving, plus stopped non guild members + joining guild channels. 2007-03-31 Bjørn Lindeijer - * src/Makefile.am, src/game-server/testing.cpp, - src/game-server/spawnarea.cpp, src/game-server/state.hpp, - src/game-server/spawnarea.hpp, src/game-server/monster.cpp, - src/game-server/monster.hpp, src/game-server/trigger.hpp: Made a start - with having monsters spawn using a SpawnArea. - * src/net/messagein.hpp, src/net/messagein.cpp, - src/net/messageout.hpp, src/net/messageout.cpp, - src/net/connectionhandler.cpp, src/net/netcomputer.cpp: Moved writing - of messages into MessageIn and MessageOut and tweaked the printing of - the message ID. - * src/Makefile.am, src/game-server/spawnarea.cpp, - src/game-server/being.cpp, src/game-server/spawnarea.hpp, - src/game-server/monster.cpp, src/game-server/being.hpp, - src/game-server/movingobject.hpp, src/game-server/monster.hpp, - src/game-server/deathlistener.hpp: Added a DeathListener interface, - which the SpawnArea now uses to get notified about dying beings, so - that it knows when to spawn more. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp: Took - into account spawn rate. + * src/Makefile.am, src/game-server/testing.cpp, + src/game-server/spawnarea.cpp, src/game-server/state.hpp, + src/game-server/spawnarea.hpp, src/game-server/monster.cpp, + src/game-server/monster.hpp, src/game-server/trigger.hpp: Made a start + with having monsters spawn using a SpawnArea. + * src/net/messagein.hpp, src/net/messagein.cpp, + src/net/messageout.hpp, src/net/messageout.cpp, + src/net/connectionhandler.cpp, src/net/netcomputer.cpp: Moved writing + of messages into MessageIn and MessageOut and tweaked the printing of + the message ID. + * src/Makefile.am, src/game-server/spawnarea.cpp, + src/game-server/being.cpp, src/game-server/spawnarea.hpp, + src/game-server/monster.cpp, src/game-server/being.hpp, + src/game-server/movingobject.hpp, src/game-server/monster.hpp, + src/game-server/deathlistener.hpp: Added a DeathListener interface, + which the SpawnArea now uses to get notified about dying beings, so + that it knows when to spawn more. + * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp: Took + into account spawn rate. 2007-03-30 Bjørn Lindeijer - * src/Makefile.am, src/game-server/thing.hpp, - src/game-server/movingobject.cpp, src/game-server/being.hpp, - src/game-server/movingobject.hpp, src/game-server/trigger.cpp, - src/game-server/object.cpp, src/game-server/trigger.hpp, - src/game-server/object.hpp: Separated the Thing and MovingObject - classes from the Object module. + * src/Makefile.am, src/game-server/thing.hpp, + src/game-server/movingobject.cpp, src/game-server/being.hpp, + src/game-server/movingobject.hpp, src/game-server/trigger.cpp, + src/game-server/object.cpp, src/game-server/trigger.hpp, + src/game-server/object.hpp: Separated the Thing and MovingObject + classes from the Object module. 2007-03-30 Philipp Sehmisch - * src/controller.cpp, src/controller.h, src/game-server/monster.cpp, - src/game-server/monster.hpp, src/game-server/testing.cpp, - src/Makefile.am: Renamed "Controlled" to "Monster" and moved it into - the game-server directory. + * src/controller.cpp, src/controller.h, src/game-server/monster.cpp, + src/game-server/monster.hpp, src/game-server/testing.cpp, + src/Makefile.am: Renamed "Controlled" to "Monster" and moved it into + the game-server directory. 2007-03-30 David Athay - * src/chat-server/chathandler.cpp, - src/chat-server/chathandler.hpp, - src/account-server/accounthandler.hpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, - src/account-server/guild.cpp, src/account-server/guild.hpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/storage.hpp, src/account-server/storage.cpp, - src/account-server/characterdata.hpp, - src/game-server/accountconnection.cpp, - src/defines: Added rejoining guilds the player belongs to. - * src/account-server/serverhandler.hpp, - src/chat-server/chathandler.cpp: Player now joins guild channels - upon connecting to the chat server. - * src/acccount-server/dalstorage.cpp: Fixed bug with creating - guilds. + * src/chat-server/chathandler.cpp, + src/chat-server/chathandler.hpp, + src/account-server/accounthandler.hpp, + src/account-server/guildmanager.cpp, + src/account-server/guildmanager.hpp, + src/account-server/guild.cpp, src/account-server/guild.hpp, + src/account-server/serverhandler.cpp, + src/account-server/serverhandler.hpp, + src/account-server/storage.hpp, src/account-server/storage.cpp, + src/account-server/characterdata.hpp, + src/game-server/accountconnection.cpp, + src/defines: Added rejoining guilds the player belongs to. + * src/account-server/serverhandler.hpp, + src/chat-server/chathandler.cpp: Player now joins guild channels + upon connecting to the chat server. + * src/acccount-server/dalstorage.cpp: Fixed bug with creating + guilds. 2007-03-25 David Athay - * src/chat-server/chathandler.cpp, - src/chat-server/chathandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/defines.h, src/game-server/gamehandler.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.cpp: Implemented inviting - users to guilds. + * src/chat-server/chathandler.cpp, + src/chat-server/chathandler.hpp, + src/account-server/serverhandler.cpp, + src/account-server/serverhandler.hpp, + src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp, + src/defines.h, src/game-server/gamehandler.cpp, + src/game-server/gamehandler.hpp, + src/game-server/accountconnection.cpp: Implemented inviting + users to guilds. 2007-03-23 Eugenio Favalli - * tmw.cbp: Updated and fixed Code::Blocks project files. + * tmw.cbp: Updated and fixed Code::Blocks project files. 2007-03-23 Bjørn Lindeijer - * src/point.h, src/configuration.cpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp, src/utils/stringfilter.cpp, - src/abstractcharacterdata.hpp, src/game-server/being.cpp, - src/game-server/character.cpp, src/game-server/character.hpp: Mostly - fixed some compilation issues. + * src/point.h, src/configuration.cpp, + src/account-server/accounthandler.cpp, + src/account-server/accountclient.cpp, src/utils/stringfilter.cpp, + src/abstractcharacterdata.hpp, src/game-server/being.cpp, + src/game-server/character.cpp, src/game-server/character.hpp: Mostly + fixed some compilation issues. 2007-03-23 Philipp Sehmisch - * src/account-server/accounthandler.cpp, src/defines.h, - src/game-server/character.cpp, src/game-server/character.hpp - src/game-server/state.cpp: Implemented communication of attribute - changes from server to client. - * src/game-server/itemmanager.cpp: Another case of inconsistent order - of attributes. + * src/account-server/accounthandler.cpp, src/defines.h, + src/game-server/character.cpp, src/game-server/character.hpp + src/game-server/state.cpp: Implemented communication of attribute + changes from server to client. + * src/game-server/itemmanager.cpp: Another case of inconsistent order + of attributes. 2007-03-22 Philipp Sehmisch - * src/account-server/dalstorage.cpp: Fixed a bug that caused the - character attributes to become mixed up. + * src/account-server/dalstorage.cpp: Fixed a bug that caused the + character attributes to become mixed up. 2007-03-20 Philipp Sehmisch - * src/account-server/accounthandler.cpp, src/defines.h: Removed check - for difference between lowest and highest attribute at char creation. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Unified order of basic attributes. + * src/account-server/accounthandler.cpp, src/defines.h: Removed check + for difference between lowest and highest attribute at char creation. + * src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Unified order of basic attributes. 2007-03-20 Rogier Polak - * src/account-server/accounthandler.cpp, src/utils/tokencollector.hpp, - src/game-server/gamehandler.cpp: Corrected a bug, that occurred when - connecting to the game-server. Made member functions of TokenCollector - less fragile. + * src/account-server/accounthandler.cpp, src/utils/tokencollector.hpp, + src/game-server/gamehandler.cpp: Corrected a bug, that occurred when + connecting to the game-server. Made member functions of TokenCollector + less fragile. 2007-03-19 Philipp Sehmisch - * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/utils/tokendispenser.hpp, src/account-server/accountclient.cpp, - src/account-server/accounthandler.cpp: Fixed two compiler warnings - and corrected a spelling error. + * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, + src/utils/tokendispenser.hpp, src/account-server/accountclient.cpp, + src/account-server/accounthandler.cpp: Fixed two compiler warnings + and corrected a spelling error. 2007-03-19 David Athay - * src/Makefile.am, src/account-server/accounthandler.cpp, + * src/Makefile.am, src/account-server/accounthandler.cpp, src/account-server/characterdata.hpp, src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp, @@ -1508,1366 +1510,1366 @@ 2007-03-18 Rogier Polak - * src/net/netcomputer.cpp: Corrected the debug message for big-endian - architectures. - * src/defines.h, src/Makefile.am, - src/account-server/accountclient.hpp, - src/account-server/accountclient.cpp, - src/account-server/accounthandler.hpp, - src/account-server/accounthandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, src/game-server/gamehandler.cpp, - src/utils/tokencollector.hpp: Added a TokenCollector class, which - matches tokens used for moving clients between servers. Improved the - handling of connecting clients for the account-server. + * src/net/netcomputer.cpp: Corrected the debug message for big-endian + architectures. + * src/defines.h, src/Makefile.am, + src/account-server/accountclient.hpp, + src/account-server/accountclient.cpp, + src/account-server/accounthandler.hpp, + src/account-server/accounthandler.cpp, + src/account-server/serverhandler.hpp, + src/account-server/serverhandler.cpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.hpp, src/game-server/gamehandler.cpp, + src/utils/tokencollector.hpp: Added a TokenCollector class, which + matches tokens used for moving clients between servers. Improved the + handling of connecting clients for the account-server. 2007-03-15 Philipp Sehmisch - * src/account-server/accounthandler.cpp: Set the default map - position of new characters to a value that makes more sense. - * src/defines.h, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Implemented new basic attribute - system. - * src/controller.cpp, src/controller.hpp, src/defines.h, - src/game-server/being.cpp, src/game-server/being.hpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/gameserver/item.hpp, src/gameserver/itemmanager.hpp, - src/gameserver/testing.cpp: - Removed attribute modifiers, unified basic and derived attributes, - storing attributes in a vector, renamed some attribute identifiers, - removed identifiers for derived attributes that aren't needed yet. + * src/account-server/accounthandler.cpp: Set the default map + position of new characters to a value that makes more sense. + * src/defines.h, src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp: Implemented new basic attribute + system. + * src/controller.cpp, src/controller.hpp, src/defines.h, + src/game-server/being.cpp, src/game-server/being.hpp, + src/game-server/character.cpp, src/game-server/character.hpp, + src/gameserver/item.hpp, src/gameserver/itemmanager.hpp, + src/gameserver/testing.cpp: + Removed attribute modifiers, unified basic and derived attributes, + storing attributes in a vector, renamed some attribute identifiers, + removed identifiers for derived attributes that aren't needed yet. 2007-03-14 Rogier Polak - * src/abstractcharacterdata.hpp, src/abstractcharacterdata.cpp, - src/defines.h, src/Makefile.am, src/playerdata.hpp, - src/playerdata.cpp, src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, - src/account-server/dalstorage.cpp, - src/account-server/serverhandler.cpp, - src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp, src/game-server/being.hpp, - src/game-server/being.cpp, src/game-server/character.hpp, - src/game-server/character.cpp, src/game-server/gamehandler.hpp, - src/game-server/gamehandler.cpp, src/game-server/inventory.hpp, - src/game-server/inventory.cpp, src/game-server/item.hpp, - src/game-server/item.cpp, src/game-server/itemmanager.cpp, - src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/game-server/object.hpp, src/game-server/player.hpp, - src/game-server/player.cpp, src/game-server/state.hpp, - src/game-server/state.cpp, src/game-server/trigger.cpp: Renamed the - Player class to Character, which now inherits from Being and - AbstractCharacterData. (Changed as little as possible of basic damage - calculation code) + * src/abstractcharacterdata.hpp, src/abstractcharacterdata.cpp, + src/defines.h, src/Makefile.am, src/playerdata.hpp, + src/playerdata.cpp, src/account-server/accounthandler.cpp, + src/account-server/characterdata.hpp, + src/account-server/characterdata.cpp, + src/account-server/dalstorage.cpp, + src/account-server/serverhandler.cpp, + src/game-server/accountconnection.hpp, + src/game-server/accountconnection.cpp, src/game-server/being.hpp, + src/game-server/being.cpp, src/game-server/character.hpp, + src/game-server/character.cpp, src/game-server/gamehandler.hpp, + src/game-server/gamehandler.cpp, src/game-server/inventory.hpp, + src/game-server/inventory.cpp, src/game-server/item.hpp, + src/game-server/item.cpp, src/game-server/itemmanager.cpp, + src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, + src/game-server/object.hpp, src/game-server/player.hpp, + src/game-server/player.cpp, src/game-server/state.hpp, + src/game-server/state.cpp, src/game-server/trigger.cpp: Renamed the + Player class to Character, which now inherits from Being and + AbstractCharacterData. (Changed as little as possible of basic damage + calculation code) 2007-03-11 Philipp Sehmisch - * src/controller.cpp, src/controller.h, src/gameserver/being.cpp, - src/gameserver/being.hpp, src/gameserver/item.hpp, - src/gameserver/itemmanager.cpp, src/gameserver/player.cpp, - src/gameserver/player.hpp, src/gameserver/testing.cpp: Implemented - stat handling infrastructure and basic damage calculation. - src/gameserver/being.cpp: Increased attack zone (Sorry, I couldn't - hit nothing and that annoyed me during testing) + * src/controller.cpp, src/controller.h, src/gameserver/being.cpp, + src/gameserver/being.hpp, src/gameserver/item.hpp, + src/gameserver/itemmanager.cpp, src/gameserver/player.cpp, + src/gameserver/player.hpp, src/gameserver/testing.cpp: Implemented + stat handling infrastructure and basic damage calculation. + src/gameserver/being.cpp: Increased attack zone (Sorry, I couldn't + hit nothing and that annoyed me during testing) 2007-03-10 Rogier Polak - * src/Makefile.am, src/account-server/accounthandler.cpp, - src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/chat-server/chathandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp, src/game-server/main-game.cpp, - src/utils/tokendispenser.hpp, src/utils/tokendispenser.cpp: Added a - utility function for creating magic_tokens. - * src/utils/processorutils.hpp, src/utils/processorutils.cpp, - src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp: Added a utils::processor namespace and - a function to determine if, the processor the program is running on, - is little-endian or big-endian. - * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, - src/net/netcomputer.cpp: Corrected the output of the overloaded - operator << of the NetComputer class. + * src/Makefile.am, src/account-server/accounthandler.cpp, + src/account-server/main-account.cpp, + src/account-server/serverhandler.cpp, src/chat-server/chathandler.cpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.cpp, src/game-server/main-game.cpp, + src/utils/tokendispenser.hpp, src/utils/tokendispenser.cpp: Added a + utility function for creating magic_tokens. + * src/utils/processorutils.hpp, src/utils/processorutils.cpp, + src/Makefile.am, src/account-server/main-account.cpp, + src/game-server/main-game.cpp: Added a utils::processor namespace and + a function to determine if, the processor the program is running on, + is little-endian or big-endian. + * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, + src/net/netcomputer.cpp: Corrected the output of the overloaded + operator << of the NetComputer class. 2007-03-05 Rogier Polak - * src/defines.h, src/Makefile.am, src/abstractcharacterdata.hpp, - src/abstractcharacterdata.cpp, src/account-server/account.hpp, - src/account-server/account.cpp, src/account-server/accountclient.hpp - src/account-server/accountclient.cpp, - src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, - src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp - src/account-server/dalstoragesql.hpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, src/account-server/storage.hpp - src/game-server/accountconnection.cpp: Added an abstract base class - for characterdata, in order to use the same serialize and deserialize - functions on both the accountserver and the gameserver. Added the - CharacterData class to the accountserver, a specialisation of - characterdata for the accountserver. Renamed (raw)stats to attributes. - * src/point.h, src/controller.cpp, src/game-server/testing.cpp, - src/game-server/state.cpp: Added two constructors to the Point class. - * src/utils/wingettimeofday.h, src/utils/timer.h: Set svn properties. - * src/game-server/mapcomposite.cpp: Cleaned up a double deletion. - * src/game-server/item.hpp: Added the member spriteId. - * src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Modified the default log files (primarily for development purposes). + * src/defines.h, src/Makefile.am, src/abstractcharacterdata.hpp, + src/abstractcharacterdata.cpp, src/account-server/account.hpp, + src/account-server/account.cpp, src/account-server/accountclient.hpp + src/account-server/accountclient.cpp, + src/account-server/accounthandler.cpp, + src/account-server/characterdata.hpp, + src/account-server/characterdata.cpp, + src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp + src/account-server/dalstoragesql.hpp, + src/account-server/serverhandler.hpp, + src/account-server/serverhandler.cpp, src/account-server/storage.hpp + src/game-server/accountconnection.cpp: Added an abstract base class + for characterdata, in order to use the same serialize and deserialize + functions on both the accountserver and the gameserver. Added the + CharacterData class to the accountserver, a specialisation of + characterdata for the accountserver. Renamed (raw)stats to attributes. + * src/point.h, src/controller.cpp, src/game-server/testing.cpp, + src/game-server/state.cpp: Added two constructors to the Point class. + * src/utils/wingettimeofday.h, src/utils/timer.h: Set svn properties. + * src/game-server/mapcomposite.cpp: Cleaned up a double deletion. + * src/game-server/item.hpp: Added the member spriteId. + * src/account-server/main-account.cpp, src/game-server/main-game.cpp: + Modified the default log files (primarily for development purposes). 2007-03-03 Bjørn Lindeijer - * src/utils/mathutils.cpp, src/utils/mathutils.h, - src/game-server/collisiondetection.hpp, - src/game-server/collisiondetection.cpp: Use M_PI_2 instead of - acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded the maximum - float value). Some cosmetics (whitespace and declaring variables where - they are used). + * src/utils/mathutils.cpp, src/utils/mathutils.h, + src/game-server/collisiondetection.hpp, + src/game-server/collisiondetection.cpp: Use M_PI_2 instead of + acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded the maximum + float value). Some cosmetics (whitespace and declaring variables where + they are used). 2007-03-03 Rogier Polak - * src/utils/mathutils.h, src/utils/mathutils.cpp, - src/utils/fastsqrt.h, src/Makefile.am, src/game-server/main-game.cpp: - Moved math utility functions to the namespace utils::math, added - cached trigonomic functions. - * src/game-server/collisiondetection.hpp, src/game-server/being.cpp, - src/game-server/collisiondetection.cpp: Implemented an alternate - collision-detection function, for disks and circle-sectors. + * src/utils/mathutils.h, src/utils/mathutils.cpp, + src/utils/fastsqrt.h, src/Makefile.am, src/game-server/main-game.cpp: + Moved math utility functions to the namespace utils::math, added + cached trigonomic functions. + * src/game-server/collisiondetection.hpp, src/game-server/being.cpp, + src/game-server/collisiondetection.cpp: Implemented an alternate + collision-detection function, for disks and circle-sectors. 2007-03-03 Philipp Sehmisch - * src/controller.cpp, src/controller.h, src/defines.h, - src/gameserver/being.cpp, src/gameserver/being.hpp, - src/gameserver/gamehandler.cpp, src/gameserver/object.hpp, - src/gameserver/player.cpp, src/gameserver/player.hpp, - src/gameserver/state.cpp, src/gameserver/testing.cpp, - src/point.h: Implemented being death, removal of dead mobs and - sitting. + * src/controller.cpp, src/controller.h, src/defines.h, + src/gameserver/being.cpp, src/gameserver/being.hpp, + src/gameserver/gamehandler.cpp, src/gameserver/object.hpp, + src/gameserver/player.cpp, src/gameserver/player.hpp, + src/gameserver/state.cpp, src/gameserver/testing.cpp, + src/point.h: Implemented being death, removal of dead mobs and + sitting. 2007-03-01 Bjørn Lindeijer - * src/Makefile.am: Updated with new collision related module. + * src/Makefile.am: Updated with new collision related module. 2007-02-27 Philipp Sehmisch - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannel.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp, - src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.cpp - src/dal/qulitedataprovider.cpp, - src/defines.h: Implementation of chat channels by Trapdoor. + * src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, + src/chat-server/chatchannel.cpp, + src/chat-server/chatchannel.hpp, + src/chat-server/chatchannelmanager.cpp, + src/chat-server/chatchannelmanager.hpp, + src/chat-server/chathandler.cpp, + src/dal/mysqldataprovider.cpp, + src/dal/pqdataprovider.cpp + src/dal/qulitedataprovider.cpp, + src/defines.h: Implementation of chat channels by Trapdoor. 2007-02-25 Philipp Sehmisch - * src/game-server/collisiondetection.cpp, - src/game-server/collisiondetection.hpp, - src/utils/fastsqrt.h: Added a function to calculate collisions between - circles and circle sectors. - * src/being.cpp, src/object.hpp, src/testing.cpp: Improved hit - detection by using said function. + * src/game-server/collisiondetection.cpp, + src/game-server/collisiondetection.hpp, + src/utils/fastsqrt.h: Added a function to calculate collisions between + circles and circle sectors. + * src/being.cpp, src/object.hpp, src/testing.cpp: Improved hit + detection by using said function. 2007-02-23 Rogier Polak - * src/chat-server/chathandler.cpp: Added disconnect. - * src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp: Bugfixes related to - switch_character. - * src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Small modification to accomodate MS-Windows. + * src/chat-server/chathandler.cpp: Added disconnect. + * src/game-server/gamehandler.cpp, + src/game-server/accountconnection.cpp: Bugfixes related to + switch_character. + * src/account-server/main-account.cpp, src/game-server/main-game.cpp: + Small modification to accomodate MS-Windows. 2007-02-04 Rogier Polak - * src/chat-server/chathandler.cpp, - src/account-server/accounthandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/account-server/storage.hpp, - src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp, src/defines.h, src/playerdata.cpp, - src/playerdata.hpp, src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added support for switching - character by reconnecting to the account server and fixed the issue - where a client is not logged in after registering (patch applied by - Bjørn Lindeijer). + * src/chat-server/chathandler.cpp, + src/account-server/accounthandler.hpp, + src/account-server/serverhandler.cpp, + src/account-server/dalstorage.cpp, src/account-server/storage.hpp, + src/account-server/accounthandler.cpp, + src/account-server/dalstorage.hpp, src/defines.h, src/playerdata.cpp, + src/playerdata.hpp, src/game-server/gamehandler.cpp, + src/game-server/accountconnection.cpp, + src/game-server/accountconnection.hpp: Added support for switching + character by reconnecting to the account server and fixed the issue + where a client is not logged in after registering (patch applied by + Bjørn Lindeijer). 2007-02-01 Rogier Polak - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/account-server/account.cpp, - src/game-server/mapmanager.cpp, src/game-server/main-game.cpp: - Added graceful server shutdown, chose some more sane variables names - for SQL queries and fixed a possible character collision error (patch - applied by Bjørn Lindeijer). - * src/game-server/object.cpp, src/game-server/object.hpp: Added - caching of paths (patch applied by Bjørn Lindeijer). + * src/account-server/main-account.cpp, + src/account-server/dalstorage.cpp, src/account-server/account.cpp, + src/game-server/mapmanager.cpp, src/game-server/main-game.cpp: + Added graceful server shutdown, chose some more sane variables names + for SQL queries and fixed a possible character collision error (patch + applied by Bjørn Lindeijer). + * src/game-server/object.cpp, src/game-server/object.hpp: Added + caching of paths (patch applied by Bjørn Lindeijer). 2007-01-14 Björn Steinbrink - * src/utils/logger.h: Unified logging macros. + * src/utils/logger.h: Unified logging macros. 2007-01-12 Bjørn Lindeijer - * src/account-server/serverhandler.cpp: Report problems with finding a - certain character instead of crashing. + * src/account-server/serverhandler.cpp: Report problems with finding a + certain character instead of crashing. 2007-01-06 Bjørn Lindeijer - * src/game-server/mapcomposite.cpp: Fixed a compiler warning. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, - src/account-server/main-account.cpp, src/game-server/mapcomposite.hpp, - src/Makefile.am: Allowed usage of timeout in - ConnectionHandler::process in order to reduce CPU usage. Now account - and chat servers no longer need to keep track of game time, but simply - listen for incoming messages to act on. - * src/utils/timer.cpp, src/utils/timer.h: Gracefully handle cases - where the computer time is set back. + * src/game-server/mapcomposite.cpp: Fixed a compiler warning. + * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, + src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, + src/account-server/main-account.cpp, src/game-server/mapcomposite.hpp, + src/Makefile.am: Allowed usage of timeout in + ConnectionHandler::process in order to reduce CPU usage. Now account + and chat servers no longer need to keep track of game time, but simply + listen for incoming messages to act on. + * src/utils/timer.cpp, src/utils/timer.h: Gracefully handle cases + where the computer time is set back. 2007-01-05 Bjørn Lindeijer - * AUTHORS: Updated to include all current authors. - * src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/utils/logger.h, - src/game-server/main-game.cpp: Removed log level argument from - LOG_FATAL helper macro, with the assumption that fatal messages should - always have highest log level. - * docs/tmwserv.xml: Added some documentation to example config file. + * AUTHORS: Updated to include all current authors. + * src/account-server/main-account.cpp, + src/account-server/serverhandler.cpp, src/utils/logger.h, + src/game-server/main-game.cpp: Removed log level argument from + LOG_FATAL helper macro, with the assumption that fatal messages should + always have highest log level. + * docs/tmwserv.xml: Added some documentation to example config file. 2007-01-05 Guillaume Melquiond - * src/game-server/player.cpp, src/game-server/state.cpp: Delayed - update of persistent position and put it into state handling, so that - the update happens before map change. - * src/game-server/item.hpp: Added an amount property to items lying on - the ground. - * src/game-server/testing.cpp: Added a piece of equipment. - * src/game-server/defines.h, src/game-server/gamehandler.cpp: - Implemented item dropping. - * src/game-server/player.hpp: Removed useless dependency on Inventory. - * src/game-server/inventory.cpp: Fixed reported amounts of inventory - items. Embeded handling of client message directly into the class. - * src/defines.h, src/game-server/gamehandler.cpp: Added full update of - Inventory on Player connection. - * src/game-server/gamehandler.cpp, src/game-server/player.hpp, - src/game-server/player.cpp: Generalized player state. - * src/utils/logger.h, src/utils/logger.cpp: Simplified handling of - verbosity levels: fatal, error, warn, info, debug are now the levels. - Optimized code by generating only needed messages. - * src/chat-server/chathandler.cpp, src/net/connection.cpp, - src/net/netcomputer.cpp, src/net/connectionhandler.cpp, src/skill.cpp, - src/configuration.cpp, src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/utils/stringfilter.cpp, - src/account-server/dalstorage.cpp, src/utils/zlib.cpp, - src/account-server/accounthandler.cpp, src/resourcemanager.cpp, - src/controller.cpp, src/game-server/mapreader.cpp, - src/game-server/gamehandler.cpp, src/game-server/mapmanager.cpp, - src/game-server/accountconnection.cpp, src/game-server/being.cpp, - src/game-server/itemmanager.cpp, src/game-server/main-game.cpp: - Updated accordingly. Removed some unworthy debug messages. - * src/Makefile.am: Removed useless dependencies. + * src/game-server/player.cpp, src/game-server/state.cpp: Delayed + update of persistent position and put it into state handling, so that + the update happens before map change. + * src/game-server/item.hpp: Added an amount property to items lying on + the ground. + * src/game-server/testing.cpp: Added a piece of equipment. + * src/game-server/defines.h, src/game-server/gamehandler.cpp: + Implemented item dropping. + * src/game-server/player.hpp: Removed useless dependency on Inventory. + * src/game-server/inventory.cpp: Fixed reported amounts of inventory + items. Embeded handling of client message directly into the class. + * src/defines.h, src/game-server/gamehandler.cpp: Added full update of + Inventory on Player connection. + * src/game-server/gamehandler.cpp, src/game-server/player.hpp, + src/game-server/player.cpp: Generalized player state. + * src/utils/logger.h, src/utils/logger.cpp: Simplified handling of + verbosity levels: fatal, error, warn, info, debug are now the levels. + Optimized code by generating only needed messages. + * src/chat-server/chathandler.cpp, src/net/connection.cpp, + src/net/netcomputer.cpp, src/net/connectionhandler.cpp, src/skill.cpp, + src/configuration.cpp, src/account-server/main-account.cpp, + src/account-server/serverhandler.cpp, src/utils/stringfilter.cpp, + src/account-server/dalstorage.cpp, src/utils/zlib.cpp, + src/account-server/accounthandler.cpp, src/resourcemanager.cpp, + src/controller.cpp, src/game-server/mapreader.cpp, + src/game-server/gamehandler.cpp, src/game-server/mapmanager.cpp, + src/game-server/accountconnection.cpp, src/game-server/being.cpp, + src/game-server/itemmanager.cpp, src/game-server/main-game.cpp: + Updated accordingly. Removed some unworthy debug messages. + * src/Makefile.am: Removed useless dependencies. 2007-01-04 Guillaume Melquiond - * src/playerdata.hpp, src/playerdata.cpp, src/defines.h, - src/Makefile.am: Factored serialization of PlayerData into a new file. - Added inventory to PlayerData. Removed counted pointers. - * src/account-server/serverhandler.hpp, src/account-server/account.hpp: - Moved counted pointers here. - * src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp: Simplified by relying on the - serialization functionality of PlayerData. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: - Transformed Inventory into a strict helper class, as data are now - stored inside PlayerData. Reduced memory footprint of inventory by - avoiding storing empty slots. - * src/game-server/player.hpp, src/game-server/player.cpp, - src/game-server/gamehandler.cpp: Updated accordingly. - * src/net/messagein.hpp, src/net/messagein.cpp: Removed signedness - interpretation of received data. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Added iterator around a point. - * src/defines.h, src/game-server/gamehandler.cpp: Implemented pick-up. + * src/playerdata.hpp, src/playerdata.cpp, src/defines.h, + src/Makefile.am: Factored serialization of PlayerData into a new file. + Added inventory to PlayerData. Removed counted pointers. + * src/account-server/serverhandler.hpp, src/account-server/account.hpp: + Moved counted pointers here. + * src/account-server/serverhandler.cpp, + src/game-server/accountconnection.cpp: Simplified by relying on the + serialization functionality of PlayerData. + * src/game-server/inventory.hpp, src/game-server/inventory.cpp: + Transformed Inventory into a strict helper class, as data are now + stored inside PlayerData. Reduced memory footprint of inventory by + avoiding storing empty slots. + * src/game-server/player.hpp, src/game-server/player.cpp, + src/game-server/gamehandler.cpp: Updated accordingly. + * src/net/messagein.hpp, src/net/messagein.cpp: Removed signedness + interpretation of received data. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: + Added iterator around a point. + * src/defines.h, src/game-server/gamehandler.cpp: Implemented pick-up. 2007-01-04 Eugenio Favalli - * accountserver.cbp, gameserver.cbp, - src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Cleaned and updated project files, fixed Win32 PACKAGE_VERSION - definition. - * gameserver.cbp, src/game-server/state.cpp: Moved NOGDI definition to - Code::Blocks project file. + * accountserver.cbp, gameserver.cbp, + src/account-server/main-account.cpp, src/game-server/main-game.cpp: + Cleaned and updated project files, fixed Win32 PACKAGE_VERSION + definition. + * gameserver.cbp, src/game-server/state.cpp: Moved NOGDI definition to + Code::Blocks project file. 2007-01-03 Eugenio Favalli - * accountserver.cbp, gameserver.cbp: Updated project files. - * src/game-server/state.cpp: Fix to Windows Rectangle redefinition. + * accountserver.cbp, gameserver.cbp: Updated project files. + * src/game-server/state.cpp: Fix to Windows Rectangle redefinition. 2007-01-03 Björn Steinbrink - * src/utils/timer.cpp: Removed extra semicolons that break builds with - --pedantic. + * src/utils/timer.cpp: Removed extra semicolons that break builds with + --pedantic. 2007-01-03 Guillaume Melquiond - * src/debug.h, src/debug.cpp, src/Makefile.am: Removed obsolete debug - helpers. - * src/playerdata.hpp: Taken persistent data out of Player. - * src/being.h, src/being.cpp, src/object.h, src/object.cpp, src/map.h, - src/player.h, src/player.cpp, src/inventory.h, src/inventory.cpp, - src/map.cpp: Moved to src/game-server directory and changed header - extension to hpp. - * src/controller.h, src/item.h, src/game-server/mapcomposite.cpp, - src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp, - src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, src/game-server/state.cpp, - src/game-server/accountconnection.hpp, - src/game-server/itemmanager.cpp: Updated accordingly. - * src/account-server/account.hpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp, - src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp, - src/account-server/accounthandler.cpp: Relied on PlayerData to remove - dependencies on Thing, Object, MovingObject, etc. - * src/defines.h: Fixed enumerations. - * src/games-server/gamehandler.cpp, src/game-server/player.cpp: - Commented in inventory code back. - * src/item.h, src/item.cpp: Moved to src/game-server directory and - changed header extension to hpp. - * src/game-server/itemmanager.hpp, src/game-server/itemmanager.cpp, - src/game-server/inventory.hpp, src/game-server/inventory.cpp, - src/game-server/player.hpp, src/game-server/gamehandler.cpp, - src/game-server/player.cpp: Simplified Inventory interface a bit. - Renamed Item to ItemClass to reflect its role. Added a Item class for - Objects lying on the world map. - * src/game-server/being.hpp: Removed counted pointers. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/game-server/being.cpp: Fixed end of lines. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Fixed pessimistic bounds on region iterators. Added an iterator for - non-moving objects. - * src/defines.h, src/game-server/state.cpp: Added code to send data on - floor items to clients. - * src/game-server/testing.cpp: Added a Xmas cake for testing purpose. + * src/debug.h, src/debug.cpp, src/Makefile.am: Removed obsolete debug + helpers. + * src/playerdata.hpp: Taken persistent data out of Player. + * src/being.h, src/being.cpp, src/object.h, src/object.cpp, src/map.h, + src/player.h, src/player.cpp, src/inventory.h, src/inventory.cpp, + src/map.cpp: Moved to src/game-server directory and changed header + extension to hpp. + * src/controller.h, src/item.h, src/game-server/mapcomposite.cpp, + src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp, + src/game-server/trigger.cpp, src/game-server/trigger.hpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.hpp, src/game-server/state.cpp, + src/game-server/accountconnection.hpp, + src/game-server/itemmanager.cpp: Updated accordingly. + * src/account-server/account.hpp, + src/account-server/serverhandler.cpp, + src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp, + src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp, + src/account-server/accounthandler.cpp: Relied on PlayerData to remove + dependencies on Thing, Object, MovingObject, etc. + * src/defines.h: Fixed enumerations. + * src/games-server/gamehandler.cpp, src/game-server/player.cpp: + Commented in inventory code back. + * src/item.h, src/item.cpp: Moved to src/game-server directory and + changed header extension to hpp. + * src/game-server/itemmanager.hpp, src/game-server/itemmanager.cpp, + src/game-server/inventory.hpp, src/game-server/inventory.cpp, + src/game-server/player.hpp, src/game-server/gamehandler.cpp, + src/game-server/player.cpp: Simplified Inventory interface a bit. + Renamed Item to ItemClass to reflect its role. Added a Item class for + Objects lying on the world map. + * src/game-server/being.hpp: Removed counted pointers. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, + src/game-server/being.cpp: Fixed end of lines. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: + Fixed pessimistic bounds on region iterators. Added an iterator for + non-moving objects. + * src/defines.h, src/game-server/state.cpp: Added code to send data on + floor items to clients. + * src/game-server/testing.cpp: Added a Xmas cake for testing purpose. 2007-01-02 Guillaume Melquiond - * tmwserv.cbp, tmwserv.dev, runserv.sh: Removed obsolete project files - and shell script. - * configure.ac, src/Makefile.am, src/tests, src/client.cpp: Removed - obsolete tests and text client. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/point.h: Removed implicit radius for checking range of Point. - Added a Rectangle class. Added support for rectangles in MapComposite. - * src/object.h, src/defines.h, src/game-server/mapcomposite.hpp, - src/game-server/mapcomposite.cpp, src/game-server/state.hpp, - src/game-server/state.cpp: Put an ancestor for Object that are not - visible to clients. Added simple accessors for object types. - * src/game-server/mapmanager.cpp: Prevented loading unactive maps. - * src/game-server/trigger.hpp, src/game-server/trigger.cpp: Added a - trigger mechanism and a warp action. - * src/game-server/testing.cpp: Added some hardcoded game objects for - testing purpose. - * src/sqlitestorage.h, src/sqlitestorage.cpp: Removed obsolete SQLite - support. - * src/utils/zlib.hpp, src/utils/zlib.cpp: Added support for inflating - compressed data. - * src/mapreader.h, src/mapreader.cpp: Moved to src/game-server - directory and changed header extension to hpp. Removed useless - declarations. Relied on utils/xml and utils/zlib. Simplified code. - Fixed memory leaks on XML document and on Tilesets. - * src/properties.h, src/Makefile.am: Removed now useless class - Properties. + * tmwserv.cbp, tmwserv.dev, runserv.sh: Removed obsolete project files + and shell script. + * configure.ac, src/Makefile.am, src/tests, src/client.cpp: Removed + obsolete tests and text client. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, + src/point.h: Removed implicit radius for checking range of Point. + Added a Rectangle class. Added support for rectangles in MapComposite. + * src/object.h, src/defines.h, src/game-server/mapcomposite.hpp, + src/game-server/mapcomposite.cpp, src/game-server/state.hpp, + src/game-server/state.cpp: Put an ancestor for Object that are not + visible to clients. Added simple accessors for object types. + * src/game-server/mapmanager.cpp: Prevented loading unactive maps. + * src/game-server/trigger.hpp, src/game-server/trigger.cpp: Added a + trigger mechanism and a warp action. + * src/game-server/testing.cpp: Added some hardcoded game objects for + testing purpose. + * src/sqlitestorage.h, src/sqlitestorage.cpp: Removed obsolete SQLite + support. + * src/utils/zlib.hpp, src/utils/zlib.cpp: Added support for inflating + compressed data. + * src/mapreader.h, src/mapreader.cpp: Moved to src/game-server + directory and changed header extension to hpp. Removed useless + declarations. Relied on utils/xml and utils/zlib. Simplified code. + Fixed memory leaks on XML document and on Tilesets. + * src/properties.h, src/Makefile.am: Removed now useless class + Properties. 2006-12-31 Philipp Sehmisch - * accountserver.cbp, gameserver.cbp, runsrv.bat: Added Code::Blocks - project files and windows start script. + * accountserver.cbp, gameserver.cbp, runsrv.bat: Added Code::Blocks + project files and windows start script. 2006-12-31 Guillaume Melquiond - * src/account-server/dalstorage.hpp, - src/account-server/dalstorage.cpp, src/account-server/storage.hpp: - Added function to query a character in the database. - * src/account-server/serverhandler.cpp: Finished implementation for - warping players around servers. + * src/account-server/dalstorage.hpp, + src/account-server/dalstorage.cpp, src/account-server/storage.hpp: + Added function to query a character in the database. + * src/account-server/serverhandler.cpp: Finished implementation for + warping players around servers. 2006-12-30 Guillaume Melquiond - * src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server - directory and changed header extension to hpp. - * src/Makefile.am: Updated accordingly. - * src/object.h, src/being.h: Changed definition of directions. - * src/being.cpp: Relied on MapComposite iterators to scan only beings - in the vincinity one time instead of all objects of the map four - times. Used a pixel-based zone instead of tile-based zone for - damaging. - * src/player.cpp: Removed useless dependency. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Added a radius parameter to iterator creators. Removed unused and - inefficient getObjectsOnTile. - * src/game-server/state.hpp, src/game-server/state.cpp: Split update - function into updateMap and informPlayer. Simplified code a bit. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/object.h, src/game-server/state.hpp, src/game-server/state.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp: Removed reference-counted pointers on - Object. - * src/game-server/gameclient.hpp, src/game-server/gameclient.cpp, - src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am: - Embedded a simplified version of GameClient into GameHandler. Removed - the original files. - * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: - Added on-the-fly map loading. - * src/defines.h, src/game-server/accountconnection.cpp, - src/account-server/serverhandler.cpp: Controlled map activation from - the account server, so that clients are not kept on the wrong server - when warped. - * src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp, - src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp: Added a queue for delaying - intrusive events until update is finished. Partially implemented - server communications to update player data and to warp players - around. + * src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server + directory and changed header extension to hpp. + * src/Makefile.am: Updated accordingly. + * src/object.h, src/being.h: Changed definition of directions. + * src/being.cpp: Relied on MapComposite iterators to scan only beings + in the vincinity one time instead of all objects of the map four + times. Used a pixel-based zone instead of tile-based zone for + damaging. + * src/player.cpp: Removed useless dependency. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: + Added a radius parameter to iterator creators. Removed unused and + inefficient getObjectsOnTile. + * src/game-server/state.hpp, src/game-server/state.cpp: Split update + function into updateMap and informPlayer. Simplified code a bit. + * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, + src/object.h, src/game-server/state.hpp, src/game-server/state.cpp, + src/game-server/accountconnection.cpp, + src/game-server/gamehandler.cpp: Removed reference-counted pointers on + Object. + * src/game-server/gameclient.hpp, src/game-server/gameclient.cpp, + src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am: + Embedded a simplified version of GameClient into GameHandler. Removed + the original files. + * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: + Added on-the-fly map loading. + * src/defines.h, src/game-server/accountconnection.cpp, + src/account-server/serverhandler.cpp: Controlled map activation from + the account server, so that clients are not kept on the wrong server + when warped. + * src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp, + src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp, + src/game-server/gamehandler.cpp, + src/game-server/accountconnection.hpp, + src/game-server/accountconnection.cpp: Added a queue for delaying + intrusive events until update is finished. Partially implemented + server communications to update player data and to warp players + around. 2006-12-29 Guillaume Melquiond - * src/account.h, src/account.cpp, src/accountclient.h, - src/accountclient.cpp, src/storage.h, src/storage.cpp, - src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, - src/accounthandler.h, src/accounthandler.cpp: Moved to - src/account-server directory and changed header extension to hpp. - * src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h, - src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp: - Moved to src/chat-server directory and changed header extension to - hpp. - * src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp, - src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h, - src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to - src/game-server directory and changed header extension to hpp. - * src/messagein.h, src/messagein.cpp, src/messageout.h, - src/messageout.cpp, src/connectionhandler.h, - src/connectionhandler.cpp, src/netcomputer.h, src/netcomputer.cpp: - Moved to src/net directory and changed header extension to hpp. - * src/controller.h, src/controller.cpp, src/game-server/state.cpp, - src/being.cpp, src/being.h: Removed knowledge of Controller in Being - by deriving a Controlled Being. - * src/game-server/state.cpp, src/game-server/mapmanager.cpp, - src/game-server/mapmanager.hpp, src/object.cpp: Simplified by removing - Singleton pattern. - * src/object.cpp: Moved code around: the idle case is now a fast path. - * src/net/connection.hpp, src/net/connection.cpp: Added a Connection - class to handle inter-server communications. - * src/game-server/itemmanager.cpp, src/utils/xml.hpp, - src/utils/xml.cpp: Copied an XML helper from tmw client. Used it to - simplify ItemManager. - * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp, - data/maps.xml, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, src/account-server/storage.hpp, - src/account-server/storage.cpp, src/account-server/dalstoragesql.hpp: - Added a XML file linking map names to map identifiers. Removed the - database as these links are not supposed to dynamically change. - Modified code to load the (relevant) maps beforehand. - * src/game-server/gamehandler.cpp, src/chat-server/chathandler.cpp, - src/item.h, src/object.h, src/player.h: Fixed compile warnings and - missing returns. - * src/player.cpp, src/game-server/gamehandler.cpp: Commented out the - currently unused inventory interface. - * src/net/messagein.hpp: Updated from tmwclient to add - getUnreadLength. - * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp: - Removed unused ClientData class. - * src/inventory.h: Removed "at" accessors, as nobody is ready to catch - exceptions. Removed unneeded dependency and unused pointer. - * src/net/netcomputer.hpp: Fixed typos. - * src/configuration.h: Factored DEFAULT_SERVER_PORT macro here. - * src/defines.h, src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/accounthandler.cpp: - Added communication between account server and game server. - * src/main.cpp, src/Makefile.am: Created main files in both - src/account-server and src/game-server. Modified makefiles to produce - two server binaries. - * src/itemhandler.h, src/itemhandler.cpp: Removed: useless and unused. - * src/Makefile.am, src/account-server/dalstorage.cpp: Removed useless - dependency on Cipher + OpenSSL. - * README: Added a few words on how to run the split servers. + * src/account.h, src/account.cpp, src/accountclient.h, + src/accountclient.cpp, src/storage.h, src/storage.cpp, + src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, + src/accounthandler.h, src/accounthandler.cpp: Moved to + src/account-server directory and changed header extension to hpp. + * src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h, + src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp: + Moved to src/chat-server directory and changed header extension to + hpp. + * src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp, + src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h, + src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to + src/game-server directory and changed header extension to hpp. + * src/messagein.h, src/messagein.cpp, src/messageout.h, + src/messageout.cpp, src/connectionhandler.h, + src/connectionhandler.cpp, src/netcomputer.h, src/netcomputer.cpp: + Moved to src/net directory and changed header extension to hpp. + * src/controller.h, src/controller.cpp, src/game-server/state.cpp, + src/being.cpp, src/being.h: Removed knowledge of Controller in Being + by deriving a Controlled Being. + * src/game-server/state.cpp, src/game-server/mapmanager.cpp, + src/game-server/mapmanager.hpp, src/object.cpp: Simplified by removing + Singleton pattern. + * src/object.cpp: Moved code around: the idle case is now a fast path. + * src/net/connection.hpp, src/net/connection.cpp: Added a Connection + class to handle inter-server communications. + * src/game-server/itemmanager.cpp, src/utils/xml.hpp, + src/utils/xml.cpp: Copied an XML helper from tmw client. Used it to + simplify ItemManager. + * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp, + data/maps.xml, src/account-server/dalstorage.cpp, + src/account-server/dalstorage.hpp, src/account-server/storage.hpp, + src/account-server/storage.cpp, src/account-server/dalstoragesql.hpp: + Added a XML file linking map names to map identifiers. Removed the + database as these links are not supposed to dynamically change. + Modified code to load the (relevant) maps beforehand. + * src/game-server/gamehandler.cpp, src/chat-server/chathandler.cpp, + src/item.h, src/object.h, src/player.h: Fixed compile warnings and + missing returns. + * src/player.cpp, src/game-server/gamehandler.cpp: Commented out the + currently unused inventory interface. + * src/net/messagein.hpp: Updated from tmwclient to add + getUnreadLength. + * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp: + Removed unused ClientData class. + * src/inventory.h: Removed "at" accessors, as nobody is ready to catch + exceptions. Removed unneeded dependency and unused pointer. + * src/net/netcomputer.hpp: Fixed typos. + * src/configuration.h: Factored DEFAULT_SERVER_PORT macro here. + * src/defines.h, src/game-server/accountconnection.hpp, + src/game-server/accountconnection.cpp, + src/account-server/serverhandler.hpp, + src/account-server/serverhandler.cpp, + src/account-server/accounthandler.cpp: + Added communication between account server and game server. + * src/main.cpp, src/Makefile.am: Created main files in both + src/account-server and src/game-server. Modified makefiles to produce + two server binaries. + * src/itemhandler.h, src/itemhandler.cpp: Removed: useless and unused. + * src/Makefile.am, src/account-server/dalstorage.cpp: Removed useless + dependency on Cipher + OpenSSL. + * README: Added a few words on how to run the split servers. 2006-12-29 Philipp Sehmisch - * src/being.cpp, src/being.h, src/defines.h, src/gamehandler.cpp, - src/mapcomposite.cpp, src/mapcomposite.h, src/object.h, - src/player.cpp, src/player.h, src/state.cpp: Implemented basic attack - hit detection and damage notification. + * src/being.cpp, src/being.h, src/defines.h, src/gamehandler.cpp, + src/mapcomposite.cpp, src/mapcomposite.h, src/object.h, + src/player.cpp, src/player.h, src/state.cpp: Implemented basic attack + hit detection and damage notification. 2006-12-27 Philipp Sehmisch - * src/defines.h, src/gamehandler.cpp, src/object.h, src/player.cpp, - src/player.h, src/state.cpp: Clients are now notified when other - clients near them perform attacks. + * src/defines.h, src/gamehandler.cpp, src/object.h, src/player.cpp, + src/player.h, src/state.cpp: Clients are now notified when other + clients near them perform attacks. 2006-10-20 Yohann Ferreira - * src/item.h, src/player.cpp, src/inventory.h, src/inventory.cpp: - Adding inventory handling basics Part 2. + * src/item.h, src/player.cpp, src/inventory.h, src/inventory.cpp: + Adding inventory handling basics Part 2. 2006-10-20 Yohann Ferreira - * data/items.xsd, data/items.xml, src/item.h, src/itemmanager.cpp, - src/main.cpp: Simplified item reference a bit and filled the reference - items.xml file. - * data/items.xml, data/items.xsd, src/item.h, src/itemmanager.cpp: - Added the missing Weapon Type and Max Per Slot item properties. - * src/inventory.h, src/inventory.cpp, src/itemmanager.h, - src/itemmanager.cpp, src/player.h, src/player.cpp, - src/gamehandler.cpp: Adding inventory handling (basics) Part 1. + * data/items.xsd, data/items.xml, src/item.h, src/itemmanager.cpp, + src/main.cpp: Simplified item reference a bit and filled the reference + items.xml file. + * data/items.xml, data/items.xsd, src/item.h, src/itemmanager.cpp: + Added the missing Weapon Type and Max Per Slot item properties. + * src/inventory.h, src/inventory.cpp, src/itemmanager.h, + src/itemmanager.cpp, src/player.h, src/player.cpp, + src/gamehandler.cpp: Adding inventory handling (basics) Part 1. 2006-10-19 Yohann Ferreira - * data/items.xsd, src/main.cpp, src/Makefile.am, src/item.h, - src/item.cpp, itemmanager.cpp, itemmanager.h, being.h, player.cpp, - dalstorage.cpp: Added a backend to get item reference information. - The xml file isn't ready yet. + * data/items.xsd, src/main.cpp, src/Makefile.am, src/item.h, + src/item.cpp, itemmanager.cpp, itemmanager.h, being.h, player.cpp, + dalstorage.cpp: Added a backend to get item reference information. + The xml file isn't ready yet. 2006-10-03 Eugenio Favalli - * src/itemhandler.h, tmwserv.cbp, tmwserv.dev: Updated project files - and fixed a compilation issue. + * src/itemhandler.h, tmwserv.cbp, tmwserv.dev: Updated project files + and fixed a compilation issue. 2006-10-03 Yohann Ferreira - * src/item.cpp, src/item.h, src/inventory.h, src.inventory.cpp, - src/itemhandler.h, src/itemhandler.cpp, src/dalstoragesql.h, - src/Makefile.am: Committed itemhandler structure part rc1. - src/accounthandler.cpp, src/accounthandler.h, src/chathandler.h, - src/chathandler.cpp, src/gamehandler.h, src/gamehandler.cpp: Made the - server tells which server is listening on a port. + * src/item.cpp, src/item.h, src/inventory.h, src.inventory.cpp, + src/itemhandler.h, src/itemhandler.cpp, src/dalstoragesql.h, + src/Makefile.am: Committed itemhandler structure part rc1. + src/accounthandler.cpp, src/accounthandler.h, src/chathandler.h, + src/chathandler.cpp, src/gamehandler.h, src/gamehandler.cpp: Made the + server tells which server is listening on a port. 2006-09-09 Guillaume Melquiond - * src/map.cpp: Merged client pathfinder changes. + * src/map.cpp: Merged client pathfinder changes. 2006-09-04 Guillaume Melquiond - * src/mapcomposite.cpp, src/mapcomposite.h, src/state.cpp: Fixed wrong - ID allocation. Improved failure propagation. Simplified code. + * src/mapcomposite.cpp, src/mapcomposite.h, src/state.cpp: Fixed wrong + ID allocation. Improved failure propagation. Simplified code. 2006-09-03 Guillaume Melquiond - * src/player.cpp, src/object.h, src/gamehandler.h, src/state.cpp, - src/gamehandler.cpp, src/state.h: Removed mNeedUpdate and mNew from - Object class; added update flags instead. Reduced size of Object - fields. Moved sayAround from GameHandler to State class. Improved - handling of flags for move messages. - * src/mapcomposite.h, src/state.cpp, src/mapcomposite.cpp: Added map - partitioning to reduce quadratic behavior when checking object ranges. - * src/object.cpp: Fixed cost of diagonal moves. + * src/player.cpp, src/object.h, src/gamehandler.h, src/state.cpp, + src/gamehandler.cpp, src/state.h: Removed mNeedUpdate and mNew from + Object class; added update flags instead. Reduced size of Object + fields. Moved sayAround from GameHandler to State class. Improved + handling of flags for move messages. + * src/mapcomposite.h, src/state.cpp, src/mapcomposite.cpp: Added map + partitioning to reduce quadratic behavior when checking object ranges. + * src/object.cpp: Fixed cost of diagonal moves. 2006-09-02 Bjørn Lindeijer - * src/defines.h: Corrected hair and hair color constants to match - those available on the client. + * src/defines.h: Corrected hair and hair color constants to match + those available on the client. 2006-09-02 Guillaume Melquiond - * src/object.cpp, src/controller.cpp, src/dalstorage.cpp, src/items.h, - src/player.cpp, src/object.h, src/state.cpp, src/state.cpp, - src/defines.h, src/player.h, src/gamehandler.cpp: Decorrelated moving - object IDs from character database IDs. Switched to short IDs instead. - * src/messageout.cpp, src/messageout.h, src/state.cpp, src/defines.h: - Removed pixel-based synchronisation. Added variable length move - messages. Changed default buffer size of outgoing packets. - * src/src/accounthandler.cpp, src/point.h, src/object.cpp, - src/controller.cpp, src/dalstorage.cpp, src/object.h, src/state.cpp, - src/gamehandler.cpp: Made Point a POD type. Simplified server - algorithm for moving objects; it now matches the one in the client. - * src/gameclient.cpp, src/player.h, src/gamehandler.cpp: Added - GameClient pointer to Player class for O(1) message sending. - * src/mapcomposite.h, src/mapcomposite.cpp, src/Makefile.am: Moved - MapComposite class to its own files. - * src/gameclient.cpp, src/gamehandler.h, src/state.cpp, src/state.h, - src/gamehandler.cpp: Reduced amount of counted pointers. Implemented - unique public IDs. + * src/object.cpp, src/controller.cpp, src/dalstorage.cpp, src/items.h, + src/player.cpp, src/object.h, src/state.cpp, src/state.cpp, + src/defines.h, src/player.h, src/gamehandler.cpp: Decorrelated moving + object IDs from character database IDs. Switched to short IDs instead. + * src/messageout.cpp, src/messageout.h, src/state.cpp, src/defines.h: + Removed pixel-based synchronisation. Added variable length move + messages. Changed default buffer size of outgoing packets. + * src/src/accounthandler.cpp, src/point.h, src/object.cpp, + src/controller.cpp, src/dalstorage.cpp, src/object.h, src/state.cpp, + src/gamehandler.cpp: Made Point a POD type. Simplified server + algorithm for moving objects; it now matches the one in the client. + * src/gameclient.cpp, src/player.h, src/gamehandler.cpp: Added + GameClient pointer to Player class for O(1) message sending. + * src/mapcomposite.h, src/mapcomposite.cpp, src/Makefile.am: Moved + MapComposite class to its own files. + * src/gameclient.cpp, src/gamehandler.h, src/state.cpp, src/state.h, + src/gamehandler.cpp: Reduced amount of counted pointers. Implemented + unique public IDs. 2006-08-28 Eugenio Favalli - * tmwserv.cbp, tmwserv.dev: Updated project files. + * tmwserv.cbp, tmwserv.dev: Updated project files. 2006-08-28 Bjørn Lindeijer - * src/controller.h, src/object.cpp, src/controller.cpp, src/object.h, - src/state.cpp, src/being.cpp, src/Makefile.am, src/being.h: Added a - Controller class meant to implement behaviour loosely coupled to the - actual being. Used it to control 10 testing maggots that are now - randomly walking around. + * src/controller.h, src/object.cpp, src/controller.cpp, src/object.h, + src/state.cpp, src/being.cpp, src/Makefile.am, src/being.h: Added a + Controller class meant to implement behaviour loosely coupled to the + actual being. Used it to control 10 testing maggots that are now + randomly walking around. 2006-08-27 Bjørn Lindeijer - * src/map.cpp, src/accounthandler.cpp, src/point.h, - src/dalstorage.cpp, src/object.h, src/state.cpp, src/gamehandler.cpp, - src/map.h, src/Makefile.am: Introduced Point class to replace the - confusing and clumsy usage of std::pair. - * src/point.h, src/player.cpp, src/account.h, src/being.cpp, - src/player.h, src/gameclient.h, src/state.h, src/Makefile.am, - src/being.h: Put Player class in its own module instead of defining it - together with Being. + * src/map.cpp, src/accounthandler.cpp, src/point.h, + src/dalstorage.cpp, src/object.h, src/state.cpp, src/gamehandler.cpp, + src/map.h, src/Makefile.am: Introduced Point class to replace the + confusing and clumsy usage of std::pair. + * src/point.h, src/player.cpp, src/account.h, src/being.cpp, + src/player.h, src/gameclient.h, src/state.h, src/Makefile.am, + src/being.h: Put Player class in its own module instead of defining it + together with Being. 2006-08-27 Guillaume Melquiond - * src/object.cpp: Fixed assertion failure on being movements. - * src/accounthandler.cpp: Matched server-side speed with client-side - speed. Removed position hack. - * src/state.cpp: Changed state handler so that entering and leaving - beings are only reported when they are in range. + * src/object.cpp: Fixed assertion failure on being movements. + * src/accounthandler.cpp: Matched server-side speed with client-side + speed. Removed position hack. + * src/state.cpp: Changed state handler so that entering and leaving + beings are only reported when they are in range. 2006-08-26 Rogier Polak - * src/netcomputer.h, src/netcomputer.cpp, src/connectionhandler.cpp: - Added the stream operator << to NetComputer, for logging of the - peers ip-address (patch applied by Bjørn Lindeijer). + * src/netcomputer.h, src/netcomputer.cpp, src/connectionhandler.cpp: + Added the stream operator << to NetComputer, for logging of the + peers ip-address (patch applied by Bjørn Lindeijer). 2006-08-26 Guillaume Melquiond - * src/accounthandler.cpp: Set an arbitrary start position outside any - wall for testing purpose. - * src/gamehandler.cpp, src/defines.h: Send being identifier instead of - being name when saying around. - * src/object.h: Added a field indicating if an object just appeared. - * src/state.cpp: Improved update logic by taking into account beings - that just appeared. Moved "change map" message from AddObject to - InformPlayer. + * src/accounthandler.cpp: Set an arbitrary start position outside any + wall for testing purpose. + * src/gamehandler.cpp, src/defines.h: Send being identifier instead of + being name when saying around. + * src/object.h: Added a field indicating if an object just appeared. + * src/state.cpp: Improved update logic by taking into account beings + that just appeared. Moved "change map" message from AddObject to + InformPlayer. 2006-08-26 Bjørn Lindeijer - * src/accounthandler.cpp: Read game and chat server addresses to send - to the client from the configuration file. - * docs/tmwserv.xml: Added example configuration file. + * src/accounthandler.cpp: Read game and chat server addresses to send + to the client from the configuration file. + * docs/tmwserv.xml: Added example configuration file. 2006-08-25 Rogier Polak - * src/accountclient.h, src/messageout.cpp, src/accounthandler.cpp, - src/accountclient.cpp, src/netcomputer.h, src/client.cpp, - src/messageout.h, src/netcomputer.cpp, src/gameclient.cpp, - src/state.cpp, src/defines.h, src/gamehandler.cpp, - src/chathandler.cpp, src/gameclient.h: MessageOut is now more - efficient by preallocating buffer capacity, NetComputer no longer - holds a reference to the ConnectionHandler that spawned it and support - was added for unreliable packets and channels (patch applied by Bjørn - Lindeijer with some modifications). + * src/accountclient.h, src/messageout.cpp, src/accounthandler.cpp, + src/accountclient.cpp, src/netcomputer.h, src/client.cpp, + src/messageout.h, src/netcomputer.cpp, src/gameclient.cpp, + src/state.cpp, src/defines.h, src/gamehandler.cpp, + src/chathandler.cpp, src/gameclient.h: MessageOut is now more + efficient by preallocating buffer capacity, NetComputer no longer + holds a reference to the ConnectionHandler that spawned it and support + was added for unreliable packets and channels (patch applied by Bjørn + Lindeijer with some modifications). 2006-08-21 Eugenio Favalli - * tmwserv.cbp, tmwserv.dev: Updated project files. + * tmwserv.cbp, tmwserv.dev: Updated project files. 2006-08-21 Bjørn Lindeijer - * src/accounthandler.cpp, src/accounthandler.h: Handle character - create message in separate funcion. + * src/accounthandler.cpp, src/accounthandler.h: Handle character + create message in separate funcion. 2006-08-20 Bjørn Lindeijer - * src/accounthandler.cpp: Do not send map name and send token before - game and chat server information, as per current specification. - * src/connectionhandler.h, src/connectionhandler.cpp, - src/dalstorage.cpp, src/netcomputer.cpp, src/mapmanager.cpp, - src/state.cpp: Some code format changes, logging improvals and - commenting. - * src/state.cpp, src/defines.h, src/gamehandler.cpp, src/state.h, - src/being.h: Added sending of initial GPMSG_PLAYER_MAP_CHANGE message - for joining players. + * src/accounthandler.cpp: Do not send map name and send token before + game and chat server information, as per current specification. + * src/connectionhandler.h, src/connectionhandler.cpp, + src/dalstorage.cpp, src/netcomputer.cpp, src/mapmanager.cpp, + src/state.cpp: Some code format changes, logging improvals and + commenting. + * src/state.cpp, src/defines.h, src/gamehandler.cpp, src/state.h, + src/being.h: Added sending of initial GPMSG_PLAYER_MAP_CHANGE message + for joining players. 2006-08-19 Bjørn Lindeijer - * src/accounthandler.cpp, src/account.cpp, src/dalstorage.cpp, - src/account.h, src/defines.h, src/chathandler.cpp, src/being.h: - Renamed Genders to Gender and AccountLevels to AccountLevel. + * src/accounthandler.cpp, src/account.cpp, src/dalstorage.cpp, + src/account.h, src/defines.h, src/chathandler.cpp, src/being.h: + Renamed Genders to Gender and AccountLevels to AccountLevel. 2006-08-15 Bjørn Lindeijer - * src/connectionhandler.h, src/messageout.cpp, src/messagein.h, - src/accounthandler.cpp, src/connectionhandler.cpp, src/netcomputer.h, - src/messagein.cpp, src/client.cpp, src/messageout.h, - src/netcomputer.cpp, src/packet.h, src/packet.cpp, - src/gamehandler.cpp, src/chathandler.cpp, src/Makefile.am: Removed - Packet class since MessageIn and MessageOut suffice. MessageIn and - MessageOut now no longer copy the message data unnecessarily (used to - happen in Packet). On the client side this class was already removed. - * src/defines.h: Removed UNKNOWN gender as this should currently not - be used. + * src/connectionhandler.h, src/messageout.cpp, src/messagein.h, + src/accounthandler.cpp, src/connectionhandler.cpp, src/netcomputer.h, + src/messagein.cpp, src/client.cpp, src/messageout.h, + src/netcomputer.cpp, src/packet.h, src/packet.cpp, + src/gamehandler.cpp, src/chathandler.cpp, src/Makefile.am: Removed + Packet class since MessageIn and MessageOut suffice. MessageIn and + MessageOut now no longer copy the message data unnecessarily (used to + happen in Packet). On the client side this class was already removed. + * src/defines.h: Removed UNKNOWN gender as this should currently not + be used. 2006-08-15 Guillaume Melquiond - * src/accounthandler.cpp, src/defines.h: Modified protocol so that - server information are sent on character selection. - * src/client.cpp: Adapted to new connection protocol and new character - information. + * src/accounthandler.cpp, src/defines.h: Modified protocol so that + server information are sent on character selection. + * src/client.cpp: Adapted to new connection protocol and new character + information. 2006-08-13 Bjørn Lindeijer - * src/items.h: Fixed missing constructor since there is no default - constructor in its superclass Object. - * src/netcomputer.cpp: Log sending of messages. - * runserv.sh: Include more verbose messages. + * src/items.h: Fixed missing constructor since there is no default + constructor in its superclass Object. + * src/netcomputer.cpp: Log sending of messages. + * runserv.sh: Include more verbose messages. 2006-08-13 Eugenio Favalli - * tmwserv.cbp, tmwserv.dev: Updated project files. - * src/accounthandler.cpp, src/connectionhandler.cpp, - src/dalstorage.cpp, src/defines.h: Changed character list to a - sequence of packets and fixed a db issue. + * tmwserv.cbp, tmwserv.dev: Updated project files. + * src/accounthandler.cpp, src/connectionhandler.cpp, + src/dalstorage.cpp, src/defines.h: Changed character list to a + sequence of packets and fixed a db issue. 2006-08-11 Bjørn Lindeijer - * src/connectionhandler.h, src/connectionhandler.cpp, - src/netcomputer.h, src/netcomputer.cpp: Removed - ConnectionHandler::forceDisconnect method and implemented part of the - NetComputer::disconnect method instead. Makes NetComputer::getPeer - unnecessary. + * src/connectionhandler.h, src/connectionhandler.cpp, + src/netcomputer.h, src/netcomputer.cpp: Removed + ConnectionHandler::forceDisconnect method and implemented part of the + NetComputer::disconnect method instead. Makes NetComputer::getPeer + unnecessary. 2006-08-06 Guillaume Melquiond - * src/map.cpp, src/map.h, src/being.h, src/being.cpp: Changed member - constness. Added a proximity tester. Moved path node structure. - * src/accounthandler.cpp: Modified logging. Prevented empty packets - from being sent and killing ENet. Set destination to current position. - * src/defines.h, src/gamehandler.cpp, src/client.cpp: Added support - for move messages. Changed sayAround to pixel distance. - * src/object.cpp, src.object.h, src/state.cpp: Implemented being - movements. + * src/map.cpp, src/map.h, src/being.h, src/being.cpp: Changed member + constness. Added a proximity tester. Moved path node structure. + * src/accounthandler.cpp: Modified logging. Prevented empty packets + from being sent and killing ENet. Set destination to current position. + * src/defines.h, src/gamehandler.cpp, src/client.cpp: Added support + for move messages. Changed sayAround to pixel distance. + * src/object.cpp, src.object.h, src/state.cpp: Implemented being + movements. 2006-08-04 Bjørn Lindeijer - * src/properties.h, src/map.cpp, src/map.h, src/Makefile.am: - Generalized the properties functionality as was done in the client - before. - * src/main.cpp, src/items.cpp, src/items.h, src/utils/timer.cpp, - src/utils/timer.h, src/utils/logger.h: Removed some more remaining - usages of tmwserv namespace. - * src/gamehandler.cpp, src/chatchannel.h: Added some documentation and - de-complicized the code a bit. - * configure.ac: Removed checks for SDL and SDL_net. - * INSTALL: Somehow got updated to a newer version. + * src/properties.h, src/map.cpp, src/map.h, src/Makefile.am: + Generalized the properties functionality as was done in the client + before. + * src/main.cpp, src/items.cpp, src/items.h, src/utils/timer.cpp, + src/utils/timer.h, src/utils/logger.h: Removed some more remaining + usages of tmwserv namespace. + * src/gamehandler.cpp, src/chatchannel.h: Added some documentation and + de-complicized the code a bit. + * configure.ac: Removed checks for SDL and SDL_net. + * INSTALL: Somehow got updated to a newer version. 2006-08-04 Guillaume Melquiond - * src/object.h, src/object.cpp, src/being.h, src/dalstorage.cpp: Added - the database primary key to Player. - * src/state.cpp: Used Player ID. - * src/dal/recordset.cpp: Removed redundant checks. - * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Prevented - database failure from allowing already existing character name or - email address. - * src/accounthandler.cpp: Fixed control for changing email address. + * src/object.h, src/object.cpp, src/being.h, src/dalstorage.cpp: Added + the database primary key to Player. + * src/state.cpp: Used Player ID. + * src/dal/recordset.cpp: Removed redundant checks. + * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Prevented + database failure from allowing already existing character name or + email address. + * src/accounthandler.cpp: Fixed control for changing email address. 2006-08-03 Guillaume Melquiond - * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Removed - AccountInfo. Restricted addAccount to accounts without characters, - removed wrong SQL code. Fixed casting in updAccount, promoted member - as flush. Added implicit flush to addAccount and delAccount. Fixed - user_id for every SQL backend. Added flushAll and unloadAccount - members. - * src/accounthandler.cpp: Restricted flush to only modified accounts. - * src/account.h, src/account.cpp: Added the database primary key to - Account. + * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Removed + AccountInfo. Restricted addAccount to accounts without characters, + removed wrong SQL code. Fixed casting in updAccount, promoted member + as flush. Added implicit flush to addAccount and delAccount. Fixed + user_id for every SQL backend. Added flushAll and unloadAccount + members. + * src/accounthandler.cpp: Restricted flush to only modified accounts. + * src/account.h, src/account.cpp: Added the database primary key to + Account. 2006-08-03 Bjørn Lindeijer - * src/gameclient.cpp, src/gameclient.h, src/gamehandler.cpp, - src/Makefile.am: Defined the GameClient class in its own module. + * src/gameclient.cpp, src/gameclient.h, src/gamehandler.cpp, + src/Makefile.am: Defined the GameClient class in its own module. 2006-08-02 Bjørn Lindeijer - * src/accounthandler.cpp, src/accounthandler.h: Put handling of - logout, unregister and password change messages into separate methods. + * src/accounthandler.cpp, src/accounthandler.h: Put handling of + logout, unregister and password change messages into separate methods. 2006-08-02 Guillaume Melquiond - * src/Makefile.am: Put object files in subdirectories. Removed - compilation flags. + * src/Makefile.am: Put object files in subdirectories. Removed + compilation flags. 2006-08-02 Eugenio Favalli - * tmwserv.cbp, tmwserv.dev: Updated project files. + * tmwserv.cbp, tmwserv.dev: Updated project files. 2006-08-01 Bjørn Lindeijer - * src/accountclient.h, src/accountclient.cpp, src/Makefile.am: Defined - this class in its own module (extracted from accounthandler.cpp). - * src/messageout.h, src/messageout.cpp: Added constructor that takes - the message ID for convenience. - * src/accounthandler.cpp, src/accounthandler.h: Put handling of logins - in a separate method. I think it would be better if this was done for - all messages. - * src/client.cpp: Removed requesting character listing, as this comes - with the succesful register/login responses. - * src/accounthandler.cpp, src/accounthandler.h: Put handling of - registrations in a separate method and cleaned it up a bit. + * src/accountclient.h, src/accountclient.cpp, src/Makefile.am: Defined + this class in its own module (extracted from accounthandler.cpp). + * src/messageout.h, src/messageout.cpp: Added constructor that takes + the message ID for convenience. + * src/accounthandler.cpp, src/accounthandler.h: Put handling of logins + in a separate method. I think it would be better if this was done for + all messages. + * src/client.cpp: Removed requesting character listing, as this comes + with the succesful register/login responses. + * src/accounthandler.cpp, src/accounthandler.h: Put handling of + registrations in a separate method and cleaned it up a bit. 2006-07-31 Bjørn Lindeijer - * src/client.cpp, src/netcomputer.cpp: Fixed registering (send version - as integer) and corrected the off by one packed size. + * src/client.cpp, src/netcomputer.cpp: Fixed registering (send version + as integer) and corrected the off by one packed size. 2006-07-27 Eugenio Favalli - * tmwserv.cbp, tmwserv.dev: Updated project files. - * src/accounthandler.cpp, src/client.cpp: Modified client version to - be an int. - * src/accounthandler.cpp, src/defines.h: Client version is being sent - also during registration. + * tmwserv.cbp, tmwserv.dev: Updated project files. + * src/accounthandler.cpp, src/client.cpp: Modified client version to + be an int. + * src/accounthandler.cpp, src/defines.h: Client version is being sent + also during registration. 2006-07-27 Guillaume Melquiond - * src/storage.cpp, src/map.cpp, src/dalstorage.h, src/mapmanager.h, - src/chatchannelmanager.cpp, src/mapreader.cpp, src/mapmanager.cpp, - src/dal/dalexcept.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, - src/dal/dataproviderfactory.h, src/dal/dataprovider.cpp, - src/dal/sqlitedataprovider.cpp, src/dal/dataprovider.h, - src/dal/mysqldataprovider.cpp, src/dal/pqdataprovider.h, - src/dal/recordset.cpp, src/dal/sqlitedataprovider.h, src/map.h, - src/dal/dataproviderfactory.cpp, src/main.cpp, src/mapreader.h, - src/utils/singleton.h, src/utils/cipher.cpp, src/utils/logger.cpp, - src/utils/cipher.h, src/utils/stringfilter.h, src/utils/logger.h: - Removed tmwserv namespace. - * src/utils/countedptr.h: Removed tmwserv namespace. Added conversion - constructor. - * src/accounthandler.cpp, src/account.cpp, src/object.cpp, - src/storage.h, src/dalstorage.cpp, src/account.h, src/object.h, - src/gamehandler.h, src/state.cpp, src/being.cpp, src/gamehandler.cpp, - src/state.h, src/being.h: Removed tmwserv namespace. Added - MovingObject and Player classes. Removed exhaustive statistic - accessors. + * src/storage.cpp, src/map.cpp, src/dalstorage.h, src/mapmanager.h, + src/chatchannelmanager.cpp, src/mapreader.cpp, src/mapmanager.cpp, + src/dal/dalexcept.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, + src/dal/dataproviderfactory.h, src/dal/dataprovider.cpp, + src/dal/sqlitedataprovider.cpp, src/dal/dataprovider.h, + src/dal/mysqldataprovider.cpp, src/dal/pqdataprovider.h, + src/dal/recordset.cpp, src/dal/sqlitedataprovider.h, src/map.h, + src/dal/dataproviderfactory.cpp, src/main.cpp, src/mapreader.h, + src/utils/singleton.h, src/utils/cipher.cpp, src/utils/logger.cpp, + src/utils/cipher.h, src/utils/stringfilter.h, src/utils/logger.h: + Removed tmwserv namespace. + * src/utils/countedptr.h: Removed tmwserv namespace. Added conversion + constructor. + * src/accounthandler.cpp, src/account.cpp, src/object.cpp, + src/storage.h, src/dalstorage.cpp, src/account.h, src/object.h, + src/gamehandler.h, src/state.cpp, src/being.cpp, src/gamehandler.cpp, + src/state.h, src/being.h: Removed tmwserv namespace. Added + MovingObject and Player classes. Removed exhaustive statistic + accessors. 2006-07-26 Eugenio Favalli - * src/accounthandler.cpp, src/client.cpp, tmwserv.cbp: Send some - character's infos after a successful login, removed a useless byte, - added Code::Blocks project file. + * src/accounthandler.cpp, src/client.cpp, tmwserv.cbp: Send some + character's infos after a successful login, removed a useless byte, + added Code::Blocks project file. 2006-07-13 Eugenio Favalli - * tmwserv.dev: Updated Dev-C++ project file. + * tmwserv.dev: Updated Dev-C++ project file. 2006-06-17 Guillaume Melquiond - * src/state.cpp, src/state.h, src/defines.h, src/client.cpp, - src/main.cpp, src/gamehandler.cpp: Started handling beings on maps. + * src/state.cpp, src/state.h, src/defines.h, src/client.cpp, + src/main.cpp, src/gamehandler.cpp: Started handling beings on maps. 2006-06-11 Guillaume Melquiond - * src/chatchannelmanager.cpp: Fixed public/private ranges. - * src/chathandler.h: Removed useless prototype. - * src/defines.h, src/accounthandler.cpp, src/chathandler.cpp, - src/gamehandler.cpp, src/client.cpp: Sanitized message packets and - errors. + * src/chatchannelmanager.cpp: Fixed public/private ranges. + * src/chathandler.h: Removed useless prototype. + * src/defines.h, src/accounthandler.cpp, src/chathandler.cpp, + src/gamehandler.cpp, src/client.cpp: Sanitized message packets and + errors. 2006-05-23 Guillaume Melquiond - * src/chatchannelmanager.cpp, src/chatchannelmanager.h: Removed - unwarranted constness. Used binary searches instead of loops. - * src/chatchannel.cpp, src/chatchannel.h: Replaced usage of whole - Being by character name. - * src/client.cpp: Implemented client-side server split. - * src/messagehandler.cpp, src/messagehandler.h, src/Makefile.am: - Removed unused MessageHandler class. - * src/accounthandler.cpp, src/accounthandler.h, src/chathandler.cpp, - src/chathandler.h, src/gamehandler.cpp, src/gamehandler.h: - Respectively changed into an account server, a chat server, and a game - server. - * src/main.cpp, src/state.cpp, src/state.h, src/defines.h: Small fixes - to cope with server split. - * src/connectionhandler.cpp, src/connectionhandler.h, - src/netcomputer.cpp, src/netcomputer.h: Removed temporary classes. + * src/chatchannelmanager.cpp, src/chatchannelmanager.h: Removed + unwarranted constness. Used binary searches instead of loops. + * src/chatchannel.cpp, src/chatchannel.h: Replaced usage of whole + Being by character name. + * src/client.cpp: Implemented client-side server split. + * src/messagehandler.cpp, src/messagehandler.h, src/Makefile.am: + Removed unused MessageHandler class. + * src/accounthandler.cpp, src/accounthandler.h, src/chathandler.cpp, + src/chathandler.h, src/gamehandler.cpp, src/gamehandler.h: + Respectively changed into an account server, a chat server, and a game + server. + * src/main.cpp, src/state.cpp, src/state.h, src/defines.h: Small fixes + to cope with server split. + * src/connectionhandler.cpp, src/connectionhandler.h, + src/netcomputer.cpp, src/netcomputer.h: Removed temporary classes. 2006-05-22 Eugenio Favalli - * tmwserv.dev: Updated Dev-C++ project file. + * tmwserv.dev: Updated Dev-C++ project file. 2006-05-20 Guillaume Melquiond - * src/connectionhandler.cpp, src/connectionhandler.h, - src/netcomputer.cpp, src/netcomputer.h, src/accounthandler.h, - src/state.cpp, src/state.h, src/chathandler.h, src/gamehandler.cpp: - Split low-level and high-level functionality in network access: - NetComputer and ConnectionHandler access the medium while - Clientcomputer and ClientConnectionHandler have data on the connected - clients. Fixed loops in ClientConnectionHandler; sendToEveryone was - sending to only one client. Removed unused stringSplit. - * src/configuration.cpp, src/accounthandler.cpp, src/dalstorage.cpp, - src/main.cpp, src/chathandler.cpp, src/messagehandler.cpp, - src/utils/stringfilter.cpp, src/utils/logger.h, src/skill.cpp: Changed - LOG macros to have statement syntax. + * src/connectionhandler.cpp, src/connectionhandler.h, + src/netcomputer.cpp, src/netcomputer.h, src/accounthandler.h, + src/state.cpp, src/state.h, src/chathandler.h, src/gamehandler.cpp: + Split low-level and high-level functionality in network access: + NetComputer and ConnectionHandler access the medium while + Clientcomputer and ClientConnectionHandler have data on the connected + clients. Fixed loops in ClientConnectionHandler; sendToEveryone was + sending to only one client. Removed unused stringSplit. + * src/configuration.cpp, src/accounthandler.cpp, src/dalstorage.cpp, + src/main.cpp, src/chathandler.cpp, src/messagehandler.cpp, + src/utils/stringfilter.cpp, src/utils/logger.h, src/skill.cpp: Changed + LOG macros to have statement syntax. 2006-05-19 Guillaume Melquiond - * src/connectionhandler.cpp, src/connectionhander.h, src/main.cpp: - Copied connection logic from netsession. Removed multithreaded socket - access as Enet is non-blocking. Fixed memory corruption on client - disconnect. - * src/Makefile.am, src/netsession.cpp, src/netsession.h: Removed - unused NetSession class. + * src/connectionhandler.cpp, src/connectionhander.h, src/main.cpp: + Copied connection logic from netsession. Removed multithreaded socket + access as Enet is non-blocking. Fixed memory corruption on client + disconnect. + * src/Makefile.am, src/netsession.cpp, src/netsession.h: Removed + unused NetSession class. 2006-05-14 Guillaume Melquiond - * src/accounthandler.cpp: Prevented accounts from being incorrectly - created when errors were detected. - * src/client.cpp: Prevented input from looping on error, allowed - client to read spaces as part of chat messages, added output of chat - messages received from server. + * src/accounthandler.cpp: Prevented accounts from being incorrectly + created when errors were detected. + * src/client.cpp: Prevented input from looping on error, allowed + client to read spaces as part of chat messages, added output of chat + messages received from server. 2006-05-14 Eugenio Favalli - * src/utils/timer.cpp, tmwserv.dev: Replaced nanosleep with Sleep in - Windows and updated Dev-C++ project file. + * src/utils/timer.cpp, tmwserv.dev: Replaced nanosleep with Sleep in + Windows and updated Dev-C++ project file. 2006-05-14 Guillaume Melquiond - * src/messagein.cpp: Replaced strnlen by memchr to avoid GNU - extensions. + * src/messagein.cpp: Replaced strnlen by memchr to avoid GNU + extensions. 2006-05-14 Bjørn Lindeijer - * src/messageout.cpp, src/messagein.h, src/messagein.cpp: Applied - another patch by Guillaume Melquiond which fixed a number of issues - with the message implementation (client side should also be checked). - * src/main.cpp, src/utils/timer.cpp, src/utils/timer.h: Applied a - patch by Guillaume that makes the server sleep between ticks instead - of polling for the next one. - * src/connectionhandler.cpp, src/object.cpp, src/object.h: Applied a - patch by Guillaume that fixes and optimizes - ConnectionHandler::sendAround. + * src/messageout.cpp, src/messagein.h, src/messagein.cpp: Applied + another patch by Guillaume Melquiond which fixed a number of issues + with the message implementation (client side should also be checked). + * src/main.cpp, src/utils/timer.cpp, src/utils/timer.h: Applied a + patch by Guillaume that makes the server sleep between ticks instead + of polling for the next one. + * src/connectionhandler.cpp, src/object.cpp, src/object.h: Applied a + patch by Guillaume that fixes and optimizes + ConnectionHandler::sendAround. 2006-05-13 Bjørn Lindeijer - * src/Makefile.am, configure.ac: Applied patch by Guillaume Melquiond - which adds ENet check and adds timer.cpp/h to the Makefile.am. - * src/connectionhandler.cpp, src/client.cpp, src/defines.h: Fixed some - compilation warnings. + * src/Makefile.am, configure.ac: Applied patch by Guillaume Melquiond + which adds ENet check and adds timer.cpp/h to the Makefile.am. + * src/connectionhandler.cpp, src/client.cpp, src/defines.h: Fixed some + compilation warnings. 2006-05-03 Philipp Sehmisch - * src/main.cpp: only yield main thread when there isn't anything to - do. + * src/main.cpp: only yield main thread when there isn't anything to + do. 2006-04-30 Philipp Sehmisch - * src/util/timer.h, src/util/timer.cpp: Added a timer class. - * src/main.cpp: Replaced SDL timing with the new timer class. - * src/util/timer.h, src/util/timer.cpp: Replaced clock with - gettimeofday. - * src/util/wingettimeofday.h, src/util/wingettimeofday.h: Windows - implementation of the UNIX gettimeofday function. - * src/main.cpp: World time doesn't get async anymore when world ticks - are skipped. Added a warning when tick skip occurs. - * src/util/timer.h, src/util/timer.cpp: Made sure every compiler uses - a 64 bit unsigned integer for getTimeInMillisec. - * src/main.cpp, src/connectionhandler.cpp, src/netsession.cpp, - src/SDL-win32_main.c: Removed the last remains of SDL. + * src/util/timer.h, src/util/timer.cpp: Added a timer class. + * src/main.cpp: Replaced SDL timing with the new timer class. + * src/util/timer.h, src/util/timer.cpp: Replaced clock with + gettimeofday. + * src/util/wingettimeofday.h, src/util/wingettimeofday.h: Windows + implementation of the UNIX gettimeofday function. + * src/main.cpp: World time doesn't get async anymore when world ticks + are skipped. Added a warning when tick skip occurs. + * src/util/timer.h, src/util/timer.cpp: Made sure every compiler uses + a 64 bit unsigned integer for getTimeInMillisec. + * src/main.cpp, src/connectionhandler.cpp, src/netsession.cpp, + src/SDL-win32_main.c: Removed the last remains of SDL. 2006-04-28 Eugenio Favalli - * src/netsession.cpp, src/netsession.h, tmwserv.dev: Got rid of SDL - threads, now using pthreads. + * src/netsession.cpp, src/netsession.h, tmwserv.dev: Got rid of SDL + threads, now using pthreads. 2006-04-11 Eugenio Favalli - * src/client.cpp, src/connectionhandler.cpp, tmwserv.dev: Updated some - code to latest enet version, and fixed a linking issue in windows. + * src/client.cpp, src/connectionhandler.cpp, tmwserv.dev: Updated some + code to latest enet version, and fixed a linking issue in windows. 2006-03-26 Eugenio Favalli - * src/messagein.cpp, src/messageout.cpp: Got rid of SDL_net endianess - code. - * src/messagein.cpp: Fixed a mistake. + * src/messagein.cpp, src/messageout.cpp: Got rid of SDL_net endianess + code. + * src/messagein.cpp: Fixed a mistake. 2006-03-20 Eugenio Favalli - * src/client.cpp, src/connectionhandler.cpp, src/connectionhandler.h, - src/main.cpp, src/messagein.cpp, src/messageout.cpp, - src/netcomputer.cpp, src/netcomputer.h, src/netsession.cpp, - src/netsession.h, src/utils/logger.cpp, tmwserv.dev: Got rid of - SDL_net, now both server and test client use enet. + * src/client.cpp, src/connectionhandler.cpp, src/connectionhandler.h, + src/main.cpp, src/messagein.cpp, src/messageout.cpp, + src/netcomputer.cpp, src/netcomputer.h, src/netsession.cpp, + src/netsession.h, src/utils/logger.cpp, tmwserv.dev: Got rid of + SDL_net, now both server and test client use enet. 2006-03-18 Eugenio Favalli - * src/client.cpp, src/messageout.cpp, src/messageout.h: Converted the - test client to use enet. + * src/client.cpp, src/messageout.cpp, src/messageout.h: Converted the + test client to use enet. 2006-03-14 Eugenio Favalli - * tmwserv.dev: Updated project file. + * tmwserv.dev: Updated project file. 2006-03-07 Björn Steinbrink - * src/utils/stringfilter.h, src/utils/stringfilter.cpp: A bunch of - cleanups. + * src/utils/stringfilter.h, src/utils/stringfilter.cpp: A bunch of + cleanups. 2006-03-06 Björn Steinbrink - * src/connectionhandler.h, src/storage.cpp, src/configuration.cpp, - src/script.h, src/messageout.cpp, src/map.cpp, src/messagein.h, - src/skill.h, src/messagehandler.h, src/resourcemanager.h, - src/netsession.cpp, src/accounthandler.cpp, src/dalstorage.h, - src/sqlitestorage.h, src/account.cpp, src/connectionhandler.cpp, - src/chatchannelmanager.cpp, src/netcomputer.h, src/messagein.cpp, - src/client.cpp, src/messageout.h, src/dalstorage.cpp, - src/netsession.h, src/accounthandler.h, src/mapreader.cpp, - src/account.h, src/netcomputer.cpp, src/mapmanager.cpp, src/object.h, - src/gamehandler.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, - src/dal/dataproviderfactory.h, src/dal/sqlitedataprovider.cpp, - src/dal/dataprovider.h, src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.h, src/dal/recordset.cpp, - src/dal/sqlitedataprovider.h, src/state.cpp, src/chathandler.h, - src/items.h, src/mapreader.h, src/packet.cpp, src/gamehandler.cpp, - src/mapmanager.h, src/chathandler.cpp, src/skill.cpp, - src/utils/cipher.h, src/utils/logger.cpp, src/utils/stringfilter.h, - src/utils/base64.cpp, src/utils/logger.h, src/utils/cipher.cpp, - src/utils/stringfilter.cpp, src/resourcemanager.cpp, - src/messagehandler.cpp, src/map.h, src/state.h, src/sqlitestorage.cpp: - Cleaned up unnecessary header dependencies and fixed some - indentations. + * src/connectionhandler.h, src/storage.cpp, src/configuration.cpp, + src/script.h, src/messageout.cpp, src/map.cpp, src/messagein.h, + src/skill.h, src/messagehandler.h, src/resourcemanager.h, + src/netsession.cpp, src/accounthandler.cpp, src/dalstorage.h, + src/sqlitestorage.h, src/account.cpp, src/connectionhandler.cpp, + src/chatchannelmanager.cpp, src/netcomputer.h, src/messagein.cpp, + src/client.cpp, src/messageout.h, src/dalstorage.cpp, + src/netsession.h, src/accounthandler.h, src/mapreader.cpp, + src/account.h, src/netcomputer.cpp, src/mapmanager.cpp, src/object.h, + src/gamehandler.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, + src/dal/dataproviderfactory.h, src/dal/sqlitedataprovider.cpp, + src/dal/dataprovider.h, src/dal/mysqldataprovider.cpp, + src/dal/pqdataprovider.h, src/dal/recordset.cpp, + src/dal/sqlitedataprovider.h, src/state.cpp, src/chathandler.h, + src/items.h, src/mapreader.h, src/packet.cpp, src/gamehandler.cpp, + src/mapmanager.h, src/chathandler.cpp, src/skill.cpp, + src/utils/cipher.h, src/utils/logger.cpp, src/utils/stringfilter.h, + src/utils/base64.cpp, src/utils/logger.h, src/utils/cipher.cpp, + src/utils/stringfilter.cpp, src/resourcemanager.cpp, + src/messagehandler.cpp, src/map.h, src/state.h, src/sqlitestorage.cpp: + Cleaned up unnecessary header dependencies and fixed some + indentations. 2006-03-05 Yohann Ferreira - * src/state.cpp, src/defines.h, src/chathandler.cpp, - src/connectionhandler.cpp, src/connectionhandler.h, TODO: Added the - server code to enter and leave a channel. Some minor fix to the state - code, and completed the TODO a little for later coding. + * src/state.cpp, src/defines.h, src/chathandler.cpp, + src/connectionhandler.cpp, src/connectionhandler.h, TODO: Added the + server code to enter and leave a channel. Some minor fix to the state + code, and completed the TODO a little for later coding. 2006-02-19 Yohann Ferreira - * src/state.h, src/state.cpp, src/object.h: Made use of counted - pointers for objects, just the way it is for beings. - * src/chathandler.cpp, src/accounthandler.cpp, src/client.cpp, - docs/packets: Updated tmwserv packets documentation. Some minor other - updates. + * src/state.h, src/state.cpp, src/object.h: Made use of counted + pointers for objects, just the way it is for beings. + * src/chathandler.cpp, src/accounthandler.cpp, src/client.cpp, + docs/packets: Updated tmwserv packets documentation. Some minor other + updates. 2006-01-24 Yohann Ferreira - * src/chathandler.cpp, src/chathandler.h, src/accounthandler.cpp, - src/dalstoragesql.h, src/defines.h, src/client.cpp, src/Makefile.am, - src/utils/slangsfilter.cpp, src/utils/slangsfilter.h, - src/utils/stringfilter.h, src/utils/stringfilter.cpp, src/main.cpp, - src/accounthandler.h, src/chatchannelmanager.cpp, - src/chatchannelmanager.h, src/chatchannel.h, src/chatchannel.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Chat Channeling - Commit part 4. Renamed the slang filter into StringFilter and moved - some code to it. Added the missing protocol values, and implemented - registering/registering of channels; More to come about it. + * src/chathandler.cpp, src/chathandler.h, src/accounthandler.cpp, + src/dalstoragesql.h, src/defines.h, src/client.cpp, src/Makefile.am, + src/utils/slangsfilter.cpp, src/utils/slangsfilter.h, + src/utils/stringfilter.h, src/utils/stringfilter.cpp, src/main.cpp, + src/accounthandler.h, src/chatchannelmanager.cpp, + src/chatchannelmanager.h, src/chatchannel.h, src/chatchannel.cpp, + src/connectionhandler.h, src/connectionhandler.cpp: Chat Channeling + Commit part 4. Renamed the slang filter into StringFilter and moved + some code to it. Added the missing protocol values, and implemented + registering/registering of channels; More to come about it. 2006-01-21 Yohann Ferreira - * src/accounthandler.cpp, src/client.cpp, src/defines.h, - src/dalstorage.cpp: Very little corrections. Corrected a little - mistake in the channels loading. Made a simple function to test - for double quotes. We could see how to improve that. - * src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/chatchannel.h, src/chatchannel.cpp, src/dalstorage.cpp, - src/dalstorage.h, src/storage.h, src/chathandler.cpp, - src/netcomputer.h, src/netcomputer.cpp, src/main.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Chat channeling - commit part 3. Is now linked with the connection handler to chat in a - specific channel. Also made some fixes on the chat channeling and in - the channels load/save functions. + * src/accounthandler.cpp, src/client.cpp, src/defines.h, + src/dalstorage.cpp: Very little corrections. Corrected a little + mistake in the channels loading. Made a simple function to test + for double quotes. We could see how to improve that. + * src/chatchannelmanager.h, src/chatchannelmanager.cpp, + src/chatchannel.h, src/chatchannel.cpp, src/dalstorage.cpp, + src/dalstorage.h, src/storage.h, src/chathandler.cpp, + src/netcomputer.h, src/netcomputer.cpp, src/main.cpp, + src/connectionhandler.h, src/connectionhandler.cpp: Chat channeling + commit part 3. Is now linked with the connection handler to chat in a + specific channel. Also made some fixes on the chat channeling and in + the channels load/save functions. 2006-01-18 Bjørn Lindeijer - * src/mapmanager.cpp, src/mapmanager.h: Some insignificant changes to - usage of the const keyword. Also simplified isLoaded method. + * src/mapmanager.cpp, src/mapmanager.h: Some insignificant changes to + usage of the const keyword. Also simplified isLoaded method. 2006-01-18 Yohann Ferreira - * src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/chatchannel.h, src/chatchannel.cpp, src/storage.h, - src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, - src/defines.h: Chat Channeling Commit Part 2. + * src/chatchannelmanager.h, src/chatchannelmanager.cpp, + src/chatchannel.h, src/chatchannel.cpp, src/storage.h, + src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, + src/defines.h: Chat Channeling Commit Part 2. 2006-01-16 Yohann Ferreira - * src/state.cpp, src/chathandler.h, src/chathandler.cpp, - src/Makefile.am, src/chatchannel.h, src/chatchannel.cpp, - src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/dalstoragesql.h, src/dalstorage.cpp, src/storage.h, - src/dalstorage.h: Chat channeling commit part 1. Useful to get - feedback before committing what's next. + * src/state.cpp, src/chathandler.h, src/chathandler.cpp, + src/Makefile.am, src/chatchannel.h, src/chatchannel.cpp, + src/chatchannelmanager.h, src/chatchannelmanager.cpp, + src/dalstoragesql.h, src/dalstorage.cpp, src/storage.h, + src/dalstorage.h: Chat channeling commit part 1. Useful to get + feedback before committing what's next. 2006-01-14 Eugenio Favalli - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/messageout.cpp, src/defines.h: Server returns infos about position - of the selected character (map name, coordinates). + * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, + src/messageout.cpp, src/defines.h: Server returns infos about position + of the selected character (map name, coordinates). 2006-01-13 Eugenio Favalli - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/defines.h, src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, - src/netcomputer.cpp, src/object.cpp, src/object.h, tmwserv.dev: Made - minimum client version and default map id configurable, set/getMapId - are now preferred. + * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, + src/defines.h, src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, + src/netcomputer.cpp, src/object.cpp, src/object.h, tmwserv.dev: Made + minimum client version and default map id configurable, set/getMapId + are now preferred. 2006-01-12 Eugenio Favalli - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, - src/netcomputer.cpp, src/object.cpp, src/object.h, src/state.cpp, - tmwserv.dev: Fixed default map definition for a new created character, - enabled loading of map when a character is on it, fixed inconsistency - in getter/setter for map id. + * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, + src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, + src/netcomputer.cpp, src/object.cpp, src/object.h, src/state.cpp, + tmwserv.dev: Fixed default map definition for a new created character, + enabled loading of map when a character is on it, fixed inconsistency + in getter/setter for map id. 2006-01-09 Eugenio Favalli - * src/dalstorage.cpp: Fixed some sql query issues. + * src/dalstorage.cpp: Fixed some sql query issues. 2005-01-08 Yohann Ferreira - * src/defines.h, src/client.cpp, src/accounthandler.cpp, - src/dalstorage.cpp, src/storage.h, src/dalstorage.h, - src/dalstoragesql.h, src/being.h, src/object.h, src/netcomputer.cpp, - src/object.cpp, src/being.cpp, src/state.h, src/state.cpp, - src/mapmanager.h, src/main.cpp, src/mapmanager.cpp: Added - customization of created character. (That makes previously created db - invalid.) Made list of map indexed by map id, instead of map name. - This will prevent unsyncing of player's current map when changing a - map name. Remember you have now to add a map filename into db before - being able to load it. (Default map id is 1, not ZERO, as zero is the - not found return value. + * src/defines.h, src/client.cpp, src/accounthandler.cpp, + src/dalstorage.cpp, src/storage.h, src/dalstorage.h, + src/dalstoragesql.h, src/being.h, src/object.h, src/netcomputer.cpp, + src/object.cpp, src/being.cpp, src/state.h, src/state.cpp, + src/mapmanager.h, src/main.cpp, src/mapmanager.cpp: Added + customization of created character. (That makes previously created db + invalid.) Made list of map indexed by map id, instead of map name. + This will prevent unsyncing of player's current map when changing a + map name. Remember you have now to add a map filename into db before + being able to load it. (Default map id is 1, not ZERO, as zero is the + not found return value. 2005-01-04 Yohann Ferreira - * src/defines.h, src/accounthandler.cpp, src/main.cpp, src/client.cpp: - Added a standard version check. + * src/defines.h, src/accounthandler.cpp, src/main.cpp, src/client.cpp: + Added a standard version check. 2005-01-04 Yohann Ferreira - * src/connectionhandler.h, src.connectionhandler.cpp, src/client.cpp, - src/accounthandler.cpp, src/defines.h: Added a check if the maximum - number of client is already logged in at login attempt. Added a - default behaviour in protocol. Some cleanups. - * src/client.cpp, src/storage.h, src/dalstorage.cpp, src/dalstorage.h, - src/main.cpp, src/defines.h, src/accounthandler.cpp, src/Makefile.am: - Implemented server response handling to the test client. Fixed a bug - that made the Email change not possible. Changed some protocol value - to have a litte neater client code. Added FreeBSD fix idea from icy to - server code. + * src/connectionhandler.h, src.connectionhandler.cpp, src/client.cpp, + src/accounthandler.cpp, src/defines.h: Added a check if the maximum + number of client is already logged in at login attempt. Added a + default behaviour in protocol. Some cleanups. + * src/client.cpp, src/storage.h, src/dalstorage.cpp, src/dalstorage.h, + src/main.cpp, src/defines.h, src/accounthandler.cpp, src/Makefile.am: + Implemented server response handling to the test client. Fixed a bug + that made the Email change not possible. Changed some protocol value + to have a litte neater client code. Added FreeBSD fix idea from icy to + server code. 2005-12-31 Yohann Ferreira - * src/main.cpp, src/defines.h, src/utils/slangsfilter.h, - src/utils/slangsfilter.cpp, src/accounthandler.h, - src/accounthandler.cpp, src/chathandler.cpp: Adding the possibility to - change Email, and password. Turned Slangs Filter into a class. Use - some ifdefs for future configure options handling. Still has to update - the client. + * src/main.cpp, src/defines.h, src/utils/slangsfilter.h, + src/utils/slangsfilter.cpp, src/accounthandler.h, + src/accounthandler.cpp, src/chathandler.cpp: Adding the possibility to + change Email, and password. Turned Slangs Filter into a class. Use + some ifdefs for future configure options handling. Still has to update + the client. 2005-12-29 Yohann Ferreira - * src/main.cpp, src/connectionhandler.cpp, src/defines.h, - src/chathandler.cpp: Adding changes thought by Elven and an option for - setting the port to listen on at startup. - * src/accounthandler.cpp, src/dalstorage.cpp, src/dalstorage.h, - src/storage.h: Fixing a bug in the Storage::getAccount() function that - made the server crash when the first login had a bad password. + * src/main.cpp, src/connectionhandler.cpp, src/defines.h, + src/chathandler.cpp: Adding changes thought by Elven and an option for + setting the port to listen on at startup. + * src/accounthandler.cpp, src/dalstorage.cpp, src/dalstorage.h, + src/storage.h: Fixing a bug in the Storage::getAccount() function that + made the server crash when the first login had a bad password. 2005-12-29 Bjørn Lindeijer - * configure.ac: Added errors when SDL_net or libcrypto are not found. - * src/main.cpp: Reset SEGV signal handling after SDL initialisation to - allow cores to be dumped. - * runserv.sh: Added script that perpetually runs the server and - automatically saves a backtrace and restarts when it crashes. + * configure.ac: Added errors when SDL_net or libcrypto are not found. + * src/main.cpp: Reset SEGV signal handling after SDL initialisation to + allow cores to be dumped. + * runserv.sh: Added script that perpetually runs the server and + automatically saves a backtrace and restarts when it crashes. 2005-12-29 Eugenio Favalli - * src/mapmanager.cpp, src/mapmanager.h, tmwserv.dev: Forgot a way to - access maps. - * tmwserv.dev: Fixed merge conflict as pointed out by Bjørn. + * src/mapmanager.cpp, src/mapmanager.h, tmwserv.dev: Forgot a way to + access maps. + * tmwserv.dev: Fixed merge conflict as pointed out by Bjørn. 2005-12-28 Bjørn Lindeijer - * makeclient.sh, src/Makefile.am: Integrated the building of tmwclient - with the default make command, as contributed by r0nny. - * src/main.cpp: Applied patch by r0nny that makes main.cpp a bit - nicer. + * makeclient.sh, src/Makefile.am: Integrated the building of tmwclient + with the default make command, as contributed by r0nny. + * src/main.cpp: Applied patch by r0nny that makes main.cpp a bit + nicer. 2005-12-27 Yohann Ferreira - * src/chathandler.h, src/chathandler.cpp, src/defines.h, - src/utils/slangsfilter.h, src/utils/slangsfilter.cpp, - src/Makefile.am, src/main.cpp, src/accounthandler.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Implemented common - chat handling, except for chatting in channels. Also the Channel - registering/unregistering isn't there yet and the commands needs to be - implemented. Added a small slangs filter to reduce bad words in - account names and in conversations a little. + * src/chathandler.h, src/chathandler.cpp, src/defines.h, + src/utils/slangsfilter.h, src/utils/slangsfilter.cpp, + src/Makefile.am, src/main.cpp, src/accounthandler.cpp, + src/connectionhandler.h, src/connectionhandler.cpp: Implemented common + chat handling, except for chatting in channels. Also the Channel + registering/unregistering isn't there yet and the commands needs to be + implemented. Added a small slangs filter to reduce bad words in + account names and in conversations a little. 2005-12-26 Bjørn Lindeijer - * src/storage.cpp: Removed manual throwing of std::bad_alloc, which - should happen by default unless new(nothrow) is used. Suggested by - r0nny. + * src/storage.cpp: Removed manual throwing of std::bad_alloc, which + should happen by default unless new(nothrow) is used. Suggested by + r0nny. 2005-12-20 Yohann Ferreira - * src/Makefile.am: Adding the MapManager to files list. - * src/utils/logger.cpp, src/utils/logger.h, src/main.cpp, - src/configuration.cpp, src/connectionhandler.cpp, - src/mapmanager.cpp, src/mapreader.cpp, src/messagehandler.cpp, - src/skill.cpp, src/resourcemanager.cpp, src/dalstorage.cpp, - src/accounthandler.cpp: Adding command line argument parsing and - log verbosity level handling. + * src/Makefile.am: Adding the MapManager to files list. + * src/utils/logger.cpp, src/utils/logger.h, src/main.cpp, + src/configuration.cpp, src/connectionhandler.cpp, + src/mapmanager.cpp, src/mapreader.cpp, src/messagehandler.cpp, + src/skill.cpp, src/resourcemanager.cpp, src/dalstorage.cpp, + src/accounthandler.cpp: Adding command line argument parsing and + log verbosity level handling. 2005-12-18 Eugenio Favalli - * src/main.cpp, src/mapreader.cpp, tmwserv.dev, - src/mapmanager.cpp, src/mapmanager.h: Added a map manager to - load/unload/reload maps. + * src/main.cpp, src/mapreader.cpp, tmwserv.dev, + src/mapmanager.cpp, src/mapmanager.h: Added a map manager to + load/unload/reload maps. 2005-12-18 Yohann Ferreira - * src/accounthandler.cpp, src/netcomputer.h, src/netcomputer.cpp, - src/chathandler.cpp, src/connectionhandler.cpp, - src/gamehandler.cpp, src/connectionhandler.h, src/state.h, - src/state.cpp: Made the handlers use the countedPtr for Beings as they - should. Fixed a segfault when removing a being from the world. Also - made use of AccountPtr instead of Account* to fix a not seen but yet - present account reselection segfault bug. + * src/accounthandler.cpp, src/netcomputer.h, src/netcomputer.cpp, + src/chathandler.cpp, src/connectionhandler.cpp, + src/gamehandler.cpp, src/connectionhandler.h, src/state.h, + src/state.cpp: Made the handlers use the countedPtr for Beings as they + should. Fixed a segfault when removing a being from the world. Also + made use of AccountPtr instead of Account* to fix a not seen but yet + present account reselection segfault bug. 2005-12-17 Bjorn Steinbrink - * src/messageout.h: Fixed some 64bit issue. + * src/messageout.h: Fixed some 64bit issue. 2005-12-12 Yohann Ferreira - * src/accounthandler.cpp, src/netcomputer.h, - src/netcomputer.cpp, src/defines.h, src/dalstorage.cpp, - src/dalstorage.h, src/storage.h, src/client.cpp, src/main.cpp: - Now beings are handled in netcomputer when added and removed from the - world. addBeing() and removeBeing() are still crashy. Added check if - the character's name already exists. Forgot about that. Added - CMSG_CHAR_LIST packet support. + * src/accounthandler.cpp, src/netcomputer.h, + src/netcomputer.cpp, src/defines.h, src/dalstorage.cpp, + src/dalstorage.h, src/storage.h, src/client.cpp, src/main.cpp: + Now beings are handled in netcomputer when added and removed from the + world. addBeing() and removeBeing() are still crashy. Added check if + the character's name already exists. Forgot about that. Added + CMSG_CHAR_LIST packet support. 2005-12-11 Yohann Ferreira - * src/accounthandler.cpp, src/main.cpp, src/account.h, - src/account.cpp, src/dalstorage.cpp, src/client.cpp, - src/defines.h: Added Logout, and character deletion support. Also - changed the response code when trying to login when already logged. - * src/accounthandler.cpp, src/main.cpp, src/dalstorage.cpp, - src/client.cpp, src/connectionhandler.cpp, src/defines.h: - Added unregistering, checking on character's name and email length - support. Also made some little tweaks. + * src/accounthandler.cpp, src/main.cpp, src/account.h, + src/account.cpp, src/dalstorage.cpp, src/client.cpp, + src/defines.h: Added Logout, and character deletion support. Also + changed the response code when trying to login when already logged. + * src/accounthandler.cpp, src/main.cpp, src/dalstorage.cpp, + src/client.cpp, src/connectionhandler.cpp, src/defines.h: + Added unregistering, checking on character's name and email length + support. Also made some little tweaks. 2005-12-10 Yohann Ferreira - * src/dalstorage.cpp: Fixed the buggy part of getAccount() where the - mapInfo() recordSet erased the value of charInfo. Now, characters can - be created and selected, with the map they were in, set. + * src/dalstorage.cpp: Fixed the buggy part of getAccount() where the + mapInfo() recordSet erased the value of charInfo. Now, characters can + be created and selected, with the map they were in, set. 2005-12-09 Yohann Ferreira - * src/dalstorage.cpp, src/accounthandler.cpp: Temporary made a - workaround the character misloading at login. Work is to be made to - see why the mapInfo recordset is buggy. Also made the server more - verbose about characters. + * src/dalstorage.cpp, src/accounthandler.cpp: Temporary made a + workaround the character misloading at login. Work is to be made to + see why the mapInfo recordset is buggy. Also made the server more + verbose about characters. 2005-12-08 Yohann Ferreira - * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Radically - improve the getEmailList() again based on MrLindeijer's good idea. - * src/accounthandler.cpp: Simplify the code of Email check based on - the previous improvement. + * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Radically + improve the getEmailList() again based on MrLindeijer's good idea. + * src/accounthandler.cpp: Simplify the code of Email check based on + the previous improvement. 2005-12-06 Yohann Ferreira - * src/dalstorage.cpp: Improved the getEmailList() function. Now the - file used as db or the db name is shown in log. - * src/defines.h: Added some missing messages and values for them. - Login, pass min, max length can be changed there now. - * src/accounthandler.cpp: Added check and appropriate response when - selecting, creating a character. + * src/dalstorage.cpp: Improved the getEmailList() function. Now the + file used as db or the db name is shown in log. + * src/defines.h: Added some missing messages and values for them. + Login, pass min, max length can be changed there now. + * src/accounthandler.cpp: Added check and appropriate response when + selecting, creating a character. 2005-12-05 Yohann Ferreira - * src/dalstorage.cpp: Added a working getEmailList() function. - * src/accounthandler: Now tests if email already exists. - * src/accounthandler.cpp, src/defines.h: Strengthens the way email - addresses checked. Added good response for selecting a char when not - logged. - * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Added the - getEmailList function, doesn't seem to work, but committed to see why. + * src/dalstorage.cpp: Added a working getEmailList() function. + * src/accounthandler: Now tests if email already exists. + * src/accounthandler.cpp, src/defines.h: Strengthens the way email + addresses checked. Added good response for selecting a char when not + logged. + * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Added the + getEmailList function, doesn't seem to work, but committed to see why. 2005-12-03 Yohann Ferreira - * src/accounthandler.cpp: Handling good conditions to register. - Still lacks checking if the Email already exists. - * src/dalstorage.cpp: Fixed a bug that throwed an exception when - logging with an account that had no mapInfo yet. Still has to set - these to defaults in such case. + * src/accounthandler.cpp: Handling good conditions to register. + Still lacks checking if the Email already exists. + * src/dalstorage.cpp: Fixed a bug that throwed an exception when + logging with an account that had no mapInfo yet. Still has to set + these to defaults in such case. 2005-12-02 Yohann Ferreira - * src/main.cpp, src/accounthandler.h, src/accounthandler.cpp, - src/configuration.h: Made the accounthandler reopen the db for SQLite - to enable registering! Now working. + * src/main.cpp, src/accounthandler.h, src/accounthandler.cpp, + src/configuration.h: Made the accounthandler reopen the db for SQLite + to enable registering! Now working. 2005-11-21 Aaron Marks - * src/state.cpp: Re-ordered a few statements to work better. - * src/dalstorage.cpp: Now sets being's current map when getting a - player's account. + * src/state.cpp: Re-ordered a few statements to work better. + * src/dalstorage.cpp: Now sets being's current map when getting a + player's account. 2005-11-16 Aaron Marks - * src/state.h, src/state.cpp: Updated world related functions. - * src/accounthandler.cpp: Now adds players who have selected a - character to the game world. - * src/object.h: Updated to include member variable for current map the - object is located. + * src/state.h, src/state.cpp: Updated world related functions. + * src/accounthandler.cpp: Now adds players who have selected a + character to the game world. + * src/object.h: Updated to include member variable for current map the + object is located. 2005-11-15 Aaron Marks - * src/state.h, src/state.cpp: Updated world representation, added - various methods which provide easy access to the game world. - * src/defines.h: Added "private message" message. - * src/client.cpp, scripts/init.rb: Added experimental remote access - to Ruby's functionality. + * src/state.h, src/state.cpp: Updated world representation, added + various methods which provide easy access to the game world. + * src/defines.h: Added "private message" message. + * src/client.cpp, scripts/init.rb: Added experimental remote access + to Ruby's functionality. 2005-11-14 Aaron Marks - * src/bindings.i: Enabled "directors", allowing scripting language - to override virtual functions. + * src/bindings.i: Enabled "directors", allowing scripting language + to override virtual functions. 2005-11-12 Aaron Marks - * src/main.cpp: Added scripting with Ruby support - * src/bindings.i: Created basic SWIG bindings. - * src/Makefile.am: Updated to support Ruby & generate SWIG bindings. - * configure.ac: Updated to detect SWIG & Ruby, using them - appropriately. - * scripts/init.rb: Server initialization test script. + * src/main.cpp: Added scripting with Ruby support + * src/bindings.i: Created basic SWIG bindings. + * src/Makefile.am: Updated to support Ruby & generate SWIG bindings. + * configure.ac: Updated to detect SWIG & Ruby, using them + appropriately. + * scripts/init.rb: Server initialization test script. 2005-11-10 Aaron Marks - * src/client.cpp: Updated client to support moving and equipping. - * src/being.h, src/being.cpp: Added "hasItem" - * src/state.cpp: Added beings updating. + * src/client.cpp: Updated client to support moving and equipping. + * src/being.h, src/being.cpp: Added "hasItem" + * src/state.cpp: Added beings updating. 2005-10-24 Yohann Ferreira - * src/main.cpp: Added more useful infos at startup. - * src/dal/dataprovider.h, src/dal/dataprovider.cpp, - src/dal/sqlitedataprovider.cpp, src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.cpp, src/main.cpp, src/client.cpp: - Grammar corrections, and a little bit of work on getting the name of - the Db. + * src/main.cpp: Added more useful infos at startup. + * src/dal/dataprovider.h, src/dal/dataprovider.cpp, + src/dal/sqlitedataprovider.cpp, src/dal/mysqldataprovider.cpp, + src/dal/pqdataprovider.cpp, src/main.cpp, src/client.cpp: + Grammar corrections, and a little bit of work on getting the name of + the Db. -- cgit v1.2.3-60-g2f50