From b9a9f9e02191dc26ca574b15f1c7b5d0a27bfa95 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Wed, 16 Feb 2011 00:05:50 +0100 Subject: Fixed doc about stroll range, which is coded in pixels. Not in tiles, as suggested by the header. Trivial fix. --- src/game-server/monster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game-server/monster.h b/src/game-server/monster.h index 38271828..2d826e48 100644 --- a/src/game-server/monster.h +++ b/src/game-server/monster.h @@ -145,11 +145,11 @@ class MonsterClass */ unsigned getTrackRange() const { return mTrackRange; } - /** Sets range in tiles in which the monster moves around when idle. */ + /** Sets range in pixels in which the monster moves around when idle. */ void setStrollRange(unsigned range) { mStrollRange = range; } /** - * Returns range in tiles in which the monster moves around when idle. + * Returns range in pixels in which the monster moves around when idle. */ unsigned getStrollRange() const { return mStrollRange; } -- cgit v1.2.3-70-g09d2