From 10c33df8e5a13e7e7b4a3ea203516536582b2f4b Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Mon, 22 Apr 2013 09:21:01 +0200 Subject: [Abilities] Added a autoconsume option You do not need to reset the mana in the scripts if you do not want to. We will need this for attacks later since those do not nessecary have a script. --- example/scripts/abilities.lua | 1 - src/game-server/abilitycomponent.cpp | 10 ++++++++++ src/game-server/abilitymanager.cpp | 2 ++ src/game-server/abilitymanager.h | 2 ++ 4 files changed, 14 insertions(+), 1 deletion(-) diff --git a/example/scripts/abilities.lua b/example/scripts/abilities.lua index d7449b0e..263c20ce 100644 --- a/example/scripts/abilities.lua +++ b/example/scripts/abilities.lua @@ -12,6 +12,5 @@ local spell1 = get_ability_info("Magic_Test Spell 1") spell1:on_use(function(user, x, y, abilityId) target = target or user target:say("Kaaame...Haaame... HAAAAAA! " .. x .. " " .. y) - user:set_ability_mana(abilityId, 0) end) spell1:on_recharged(function(ch) ch:say("Hoooooooo...") end) diff --git a/src/game-server/abilitycomponent.cpp b/src/game-server/abilitycomponent.cpp index c8610b5a..eac5f1c5 100644 --- a/src/game-server/abilitycomponent.cpp +++ b/src/game-server/abilitycomponent.cpp @@ -120,6 +120,11 @@ void AbilityComponent::useAbilityOnBeing(Entity &user, int id, Entity *b) if (ability.abilityInfo->target != AbilityManager::TARGET_BEING) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); @@ -143,6 +148,11 @@ void AbilityComponent::useAbilityOnPoint(Entity &user, int id, int x, int y) if (ability.abilityInfo->target != AbilityManager::TARGET_POINT) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); diff --git a/src/game-server/abilitymanager.cpp b/src/game-server/abilitymanager.cpp index b492f65a..eb828e8e 100644 --- a/src/game-server/abilitymanager.cpp +++ b/src/game-server/abilitymanager.cpp @@ -100,6 +100,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, int neededMana = XML::getProperty(abilityNode, "needed", 0); int rechargeAttribute = XML::getProperty(abilityNode, "rechargeattribute", 0); + bool autoconsume = XML::getBoolProperty(abilityNode, "autoconsume", true); if (rechargeable && neededMana <= 0) { @@ -117,6 +118,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, newInfo->rechargeable = rechargeable; newInfo->neededPoints = neededMana; newInfo->rechargeAttribute = rechargeAttribute; + newInfo->autoconsume = autoconsume; newInfo->target = getTargetByString(XML::getProperty(abilityNode, "target", std::string())); diff --git a/src/game-server/abilitymanager.h b/src/game-server/abilitymanager.h index b363d1f8..2d23c481 100644 --- a/src/game-server/abilitymanager.h +++ b/src/game-server/abilitymanager.h @@ -45,6 +45,7 @@ public: rechargeable(false), rechargeAttribute(0), neededPoints(0), + autoconsume(true), target(TARGET_BEING) {} @@ -54,6 +55,7 @@ public: bool rechargeable; unsigned rechargeAttribute; unsigned neededPoints; + bool autoconsume; TargetMode target; Script::Ref rechargedCallback; Script::Ref useCallback; -- cgit v1.2.3-60-g2f50