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-rw-r--r--src/game-server/skillmanager.h103
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diff --git a/src/game-server/skillmanager.h b/src/game-server/skillmanager.h
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--- a/src/game-server/skillmanager.h
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-/*
- * The Mana Server
- * Copyright (C) 2004-2010 The Mana World Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#ifndef SKILLMANAGER_H
-#define SKILLMANAGER_H
-
-#include "utils/string.h"
-#include "utils/xml.h"
-
-class SkillManager
-{
- public:
- SkillManager():
- mDefaultSkillId(0)
- {}
-
- ~SkillManager()
- { clear(); }
-
- /**
- * Loads skill reference file.
- */
- void initialize();
-
- /**
- * Reloads skill reference file.
- */
- void reload();
-
- /**
- * Gets the skill Id from a set and a skill string.
- */
- unsigned getId(const std::string &set, const std::string &name) const;
-
- /**
- * Gets the skill Id from a string formatted in this way:
- * "setname_skillname"
- */
- unsigned getId(const std::string &skillName) const;
-
- const std::string getSkillName(unsigned id) const;
- const std::string getSetName(unsigned id) const;
-
- bool exists(unsigned id) const;
-
- unsigned getDefaultSkillId() const
- { return mDefaultSkillId; }
-
- void readSkillSetNode(xmlNodePtr node, const std::string &filename);
-
- void checkStatus();
-
- private:
- struct SkillInfo {
- SkillInfo():
- id(0)
- {}
-
- unsigned id;
- std::string setName;
- std::string skillName;
- };
-
- /*
- * Clears up the skill maps.
- */
- void clear();
-
- void printDebugSkillTable();
-
- void readSkillNode(xmlNodePtr skillNode, const std::string& setName);
-
- // The skill map
- typedef std::map<unsigned, SkillInfo*> SkillsInfo;
- SkillsInfo mSkillsInfo;
- // A map used to get skills per name.
- utils::NameMap<SkillInfo*> mNamedSkillsInfo;
-
- // The default skill id
- unsigned mDefaultSkillId;
-};
-
-extern SkillManager *skillManager;
-
-#endif // SKILLMANAGER_H