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-rw-r--r--example/monsters.xml5
1 files changed, 0 insertions, 5 deletions
diff --git a/example/monsters.xml b/example/monsters.xml
index 890a3b2b..53fd3382 100644
--- a/example/monsters.xml
+++ b/example/monsters.xml
@@ -25,7 +25,6 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite
For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are.
element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.)
factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%).
-exp<TAG>: Tells how much experience point a monster is giving upon victory.
-->
<monsters>
@@ -44,7 +43,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
size="4"
mutation="50"
/>
- <exp>10</exp>
<attribute id="HP" value="200" />
<attribute id="Max HP" value="200" />
<attribute id="Movement speed" value="2" />
@@ -62,7 +60,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
<drop item="2" percent="1"/>
<drop item="5" percent="0.5"/>
<drop item="9" percent="7"/>
- <exp>20</exp>
<attributes
size="8"
/>
@@ -91,7 +88,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
<drop item="4" percent="5"/>
<drop item="6" percent="0.1"/>
<drop item="9" percent="5.4"/>
- <exp>50</exp>
<attributes
size="8"
gender="female"
@@ -113,7 +109,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
<drop item="7" percent="1.9"/>
<drop item="8" percent="0.1"/>
<drop item="9" percent="7.5"/>
- <exp>60</exp>
<attributes
size="4"
/>