=== ChangeLog discontinued === With the move to git, The Mana World has switched from a ChangeLog file to relying on commit messages to provide change history. 2008-10-30 Philipp Sehmisch * src/gui/skil.cpp: fixed two broken include paths. 2008-11-08 Bjørn Lindeijer * src/utils/strprintf.cpp: Fixed compile error with GCC 4.4 reported by Martin Michlmayr. 2008-11-06 Dennis Friis * src/game.cpp: Do not activate shortcuts if tradewindow is visible. * src/equipment.cpp: Remove an extra include and arrange headers like the trunk client for easier merging. * src/localplayer.cpp, src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, src/equipment.h, src/net/equipmenthandler.cpp, src/equipment.cpp: Have equipment tied into player inventory instead of keeping its own list of pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers. 2008-11-04 Bjørn Lindeijer * src/gui/gui.cpp, data/graphics/gui/sansserif8.png: Applied more changes by vargavind, adding the complete ISO-8859-15 character set to the sans-serif font. 2008-11-01 Fate * src/gui/skill.cpp (class SkillGuiTableModel): Report unmapped skill names as `Mystery Skill' (rather than random garbage) * src/being.cpp (initializeHair): Read hair colours from external `hair.xml' file (clientdata) (initializeHair): Auto-detect number of hair colours * src/gui/skill.cpp (SkillDialog): Display skills using a table and using an external `skills.xml' file (SkillDialog::update): No longer segfault when skills beyond 199 are reported * src/gui/table_model.cpp: Several fixes to tables and table models to better handle `NULL' widgets and `NULL' models during initialisation. * src/main.cpp (charLogin): Send client protocol version to character server (this is ignored in vanilla eAthena). * src/net/network.h (TMW_CLIENT_PROTOCOL_VERSION): Record client protocol version * src/net/beinghandler.cpp (BeingHandler::handleMessage): Properly decode whether character is dead (BeingHandler::handleMessage): for SMSG_PLAYER_MOVE et al., ignore shoe and glove updates-- they are incorrect and not needed (we get them correctly when the PC is spawned for the client and they are updated as needed by other packages.) 2008-10-31 Bjørn Lindeijer * src/gui/gui.cpp: Applied patch by vargavind which adds more special characters to the font. Somehow they were already part of the font image, but not used. 2008-10-30 Philipp Sehmisch * src/net/beinghandler.cpp: Added particle effect on critical hits. 2008-10-30 Dennis Friis * src/net/beinghandler.cpp: Do not set shoe sprite on player move packet unless supported by eAthena. 2008-10-28 Dennis Friis * src/net/npchandler.cpp: Handle NPC script close. Fixes client input freeze on no-dialog NPCs. 2008-10-28 Bjørn Lindeijer * src/game.cpp: Fixed trade window being visible on client startup when it was visible on shutdown. 2008-10-26 Bjørn Lindeijer * src/net/beinghandler.cpp: Since we somehow did end up depending on a hacked eAthena instead of supporting existing features decently, assign the shoes and gloves IDs. 2008-10-26 Philipp Sehmisch * src/particle.cpp, src/particleemitter.cpp, src/particleemitter.h, src/particleemitterprop.h, src/utils/minmax.h: Implemented particle emitters with properties which change over time according to wave functions. * src/Makefile.am, src/CMakeLists.txt, tmw.cbp: Updated project files. 2008-10-23 Dennis Friis * src/net/tradehandler.cpp: Add support for new athena trade-add failure condition; no free slot. 2008-10-22 David Athay * src/gui/ok_dialog.cpp, src/net/loginhandler.cpp: Now shows ban time. 2008-10-07 Bjørn Lindeijer * src/gui/updatewindow.cpp, src/particleemitter.cpp, src/simpleanimation.cpp, src/resources/spritedef.cpp: Fixed some compiler warnings. This probably also fixed the logging of several error messages. 2008-10-05 Bjørn Lindeijer * src/resources/mapreader.cpp: Added support for object groups that have an offset. 2008-10-02 Philipp Sehmisch * src/engine.cpp: The "name" property of the map is now used as caption of minimap window when it exists. 2008-09-11 Bjørn Lindeijer * src/gui/setup_video.cpp: Only require a restart to switch to full screen with OpenGL on Windows, since it works fine in Linux without having to reinitialize the OpenGL state. Adapted change by kraant from Aethyra. * src/net/network.cpp: Fixed the name of a variable (fix by Scraggy). 2008-08-29 David Athay * src/monster.cpp, src/resources/monsterinfo.h, src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp: Mantis #406 by jaxad0127 to implement layered sprites. 2008-08-28 Douglas Boffey * src/localplayer.cpp, src/text.h, src/gui/viewport.cpp, src/npc.cpp, src/textmanager.h, src/player.cpp, src/monster.h, src/textmanager.cpp, src/being.cpp, src/npc.h, src/monster.cpp, src/player.h, src/localplayer.h, src/player_relations.cpp, src/text.cpp, src/Makefile.am, src/being.h: Move any chat, character names, NPC names or targetted mob names so that no text will obscure any other text. If there is no decent place for the text, it will default to overlapping. 2008-08-28 Fate * src/engine.h, src/gui/ministatus.cpp, src/engine.cpp, src/particle.h, src/being.cpp, src/player.h, src/net/beinghandler.cpp, src/net/protocol.h, src/net/playerhandler.cpp, src/being.h: Added support for being effects through the eAthena levelup message, and check whether the being exists before referencing it. Re-enabled proper MP bar display. Improved handling of a warp to the same map. 2008-08-28 Bjørn Lindeijer * src/game.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/net/protocol.h, src/net/beinghandler.h, src/net/playerhandler.cpp, src/being.h: Applied patch put together by Jaxad0127 with changes from the Aethyra project. Improves compatibility with the newer version of eAthena and works around an initialization bug. * data/help/index.txt, data/help/windows.txt: Included some documentation for the shortcut window by Vq. * src/resources/mapreader.cpp: Fixed crash when map layer has too many tiles. * AUTHORS, src/winver.h, README, configure.ac, data/help/changes.txt, data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to 0.0.26 and updated the AUTHORS file. If you have contributed and I forgot you, please contact me as soon as possible! 2008-08-28 Philipp Sehmisch * src/net/loginhandler.cpp: Removed the usually incorrect "for 5 minutes" clause from the message displayed to banned users. * src/particleemitter.cpp: Added output-pause to copy constructor. 2008-08-27 Bjørn Lindeijer * src/particleemitter.h, src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed "randomnes" to "randomness", so that it won't show up as part of Fate's patch. 2008-08-24 Philipp Sehmisch * src/particleemitter.cpp, src/particleemitter.h: Added new particle emitter property "output-pause" which allows to define a fixed (or random) interval between two outputs. 2008-08-06 Bjørn Lindeijer * src/gui/window.cpp: Make sure only to save the window state when a window name is set, and fail when loadWindowState() is called without setting a window name. 2008-08-05 David Athay * src/gui/setup_video.cpp, src/net/charserverhandler.cpp: Fixed alignment issue with fps limit field (patch by Scraggy #384. Also fixed small spelling error. 2008-08-04 Dennis Friis * src/main.cpp: Fix typo in updatehost reported by Jaxad. 2008-07-27 Bjørn Lindeijer * src/game.cpp: Target the nearest monster on joystick button 3. 2008-07-25 Bjørn Lindeijer * src/winver.h, README, configure.ac, data/help/changes.txt, data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to 0.0.25, release planned this Sunday. * README, data/help/commands.txt: Added documentation for F8 to toggle shortcut window. 2008-07-24 Eugenio Favalli * src/game.cpp: Fixed visibility of buy and sell dialogs. * src/gui/buy.cpp: Properly update price after buying. 2008-07-23 Eugenio Favalli * src/game.cpp, src/gui/buy.cpp, src/gui/itemshortcutwindow.cpp, src/gui/sell.cpp, src/gui/window.cpp: Remember windows visibility. 2008-07-22 David Athay * src/game.cpp: Revert the Alt-Gr fix as it did not work. * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can now configure which modifier key is used for smilies. 2008-07-21 David Athay * src/game.cpp: Initial attempt at fixing Alt-Gr issue for Rotonen, this commit is just for him! 2008-07-18 Bjørn Lindeijer * src/main.cpp: Remove possible trailing slash at the end of the update host, since otherwise there'll be two of them. 2008-07-16 Lloyd Bryant * src/logindata.h, src/gui/char_server.cpp, src/gui/char_server.h, src/serverinfo.h, src/main.cpp, src/net/loginhandler.cpp, src/net/loginhandler.h, src/net/network.cpp: Added support for handling the custom eAthena packet that sends the update host. 2008-07-10 Eugenio Favalli * tmw.cbp: Restored executable icon. 2008-07-08 David Athay * src/gui/chat.cpp, src/gui/chat.h: Mantis #359 patch by Scraggy. 2008-06-30 Bjørn Lindeijer * src/CMakeLists.txt: Updated CMake file to fix compilation. Patch by darkKnight. 2008-06-24 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Added particle property "follow-parent" which makes the particle move when its parent particle is moved. 2008-06-23 Philipp Sehmisch * src/imageparticle.cpp, src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h, src/textparticle.cpp: Implemented "alpha" particle property. 2008-06-22 Bjørn Lindeijer * src/player_relations.h: Fixed warning about missing virtual destructor. 2008-06-17 Fate * src/net/tradehandler.cpp: bug #333: Suppress `trade with X cancelled' messages for ignored players. 2008-06-16 Fate * player_relations.h: Allow whispers by default. 2008-06-14 David Athay * src/gui/shop.cpp, src/gui/browserbox.cpp, src/net/tradehandler.cpp: Fixed compilation errors. Fixed trade bug (although a little hacky right now). * src/net/tradehandler.cpp: Changed bug fix as requested by Bjørn. 2008-06-08 Fate * src/gui/table.cpp: Invalidate mTopWidget whenever the model is regenerated to reflect that we have no current valid selection. * src/player_relations.cpp: Proper handling of case where player, to apply ignore strategy to, is NULL. 2008-06-05 Philipp Sehmisch * src/particle.cpp, src/gui/setup_video.cpp: Lowered default particle detail level. 2008-06-05 Bjørn Lindeijer * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, src/resources/buddylist.cpp, src/resources/spritedef.cpp, src/resources/resourcemanager.cpp: Added command line argument to specify the update host (-H). Also, to avoid problems when files with the same name are served by different update hosts, the updates are now stored in an update host specific directory. Based on a patch by Sanga. 2008-06-04 Lloyd Bryant * src/net/charserverhandler.cpp: Display shield sprite also in character select window. 2008-05-30 Lloyd Bryant * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp, src/net/protocol.h, src/being.h: Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support for displaying a shield sprite. 2008-05-28 Philipp Sehmisch * src/particle.cpp: Changed the way particle emitter skip is handled to make linear and circular emitters work with particleEmitterSkip enabled. * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: Added slider for controlling particleEmitterSkip (overall quality of particle effects) to video setup menu. 2008-05-28 Dennis Friis * src/being.cpp: Change order of direction to up/down/right/left in Being::getSpriteDirection to fix inconsistancy of facing direction when walking diagonally. 2008-05-27 David Athay * src/main.cpp, src/player_relations.cpp: Changed OSX tmw directory to a more suitable location, and fixed compile error. 2008-05-22 Bjørn Lindeijer * src/Makefile.am, src/CMakeLists.txt: Fixed linker error caused by missing module. 2008-05-19 Bjørn Lindeijer * src/gui/setup_players.cpp, src/gui/popup_box.h, src/gui/viewport.h, src/gui/popup_box.cpp, src/gui/setup_players.h, src/Makefile.am: Removed the PopupBox class and used gcn::DropDown instead. It has clipping issues, but it would be better to fix those instead of using this complicated workaround. 2008-05-19 Philipp Sehmisch * src/net/beinghandler.cpp: Implemented interpretation of names for NPCs and monsters. * src/npc.cpp, src/resources/npcdb.cpp, src/resources/npcdb.hpp: Added the possibility to add particle effects to NPCs in npcs.xml. 2008-05-16 David Athay * src/gui/popupmenu.cpp: Applied QOAL's patch to fix popup bug. 2008-05-14 Fate * src/configuration.cpp, src/game.cpp, src/player_relations.h, src/beingmanager.h, src/gui/setup_players.cpp, src/gui/setup.cpp, src/gui/table_model.h, src/gui/table_model.cpp, src/gui/popup_box.h, src/gui/popup_box.cpp, src/gui/table.h, src/gui/setup.h, src/gui/table.cpp, src/gui/setup_players.h, src/gui/popupmenu.cpp, src/beingmanager.cpp, src/player.cpp, src/main.cpp, src/being.cpp, src/player.h, src/net/tradehandler.h, src/net/beinghandler.cpp, src/net/tradehandler.cpp, src/net/chathandler.cpp, src/configuration.h, src/player_relations.cpp, src/Makefile.am, src/being.h, data/graphics/gui/emotions.png, data/graphics/gui/Makefile.am, data/help/commands.txt: Added ability to define friends, players you want to ignore or disregard and configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. 2008-05-08 Dennis Friis * src/game.cpp: Make F8 toggle shortcut window as suggested by And1 and fate. * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Allow page up and page down to scroll the chat window, based on patch by fate. 2008-05-06 Dennis Friis * src/gui/itemshortcutcontainer.cpp: Don't allow dragging of empty placeholders. 2008-04-29 Bjørn Lindeijer * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with determining whether chat input is focused (method no longer virtual). * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with the wrong font. * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding virtual method, Window now always deletes its children (the option not to do so was never used anyway). * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused option from GCContainer to not delete a child, fixing warnings about hiding virtual method gcn::Container::add. * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use the printf format attribute for the log method so that the compiler checks the type of its parameters. 2008-04-28 Bjørn Lindeijer * src/gui/inventorywindow.h, src/gui/itemcontainer.h, src/gui/inventorywindow.cpp, src/gui/scrollarea.h, src/gui/itemcontainer.cpp, src/gui/scrollarea.cpp: Properly fix problems with ItemContainer in InventoryWindow not resizing properly since upgrade to Guichan 0.8.0. 2008-04-28 Dennis Friis * src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get width and height adjusted for any visible scrollbars. * src/gui/itemcontainer.cpp: Fix buildup of whitespace by using correct gridHeight and adding just 4px space to bottom. * src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to use our extended ScrollArea and use adjusted width to proper calculate the grid for itemcontainer. * src/game.cpp: Tweak keyboard input handling a bit. This fixes using emoticons triggering shortcut items to be used. * src/game.cpp: Remove check for KMOD_NONE since this is not working uniformly across systems. 2008-04-27 Dennis Friis * src/gui/inventorywindow.cpp: Fix ItemContainer not being resized properly when resizing inventory window. 2008-04-26 Dennis Friis * src/inventory.cpp: Avoid stacking equipment other than arrows. Based on similar fix in inventoryhandler. * src/gui/trade.cpp: Text fix, z => GP. * src/net/playerhandler.cpp: When picking up GP from trade or quest, tell the user in the chat window like with items. 2008-04-24 Dennis Friis * src/itemshortcut.h, src/gui/itemshortcutcontainer.cpp, src/gui/itemcontainer.cpp, src/net/inventoryhandler.cpp, src/itemshortcut.cpp: Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost. * data/help/commands.txt: Document anti-trade function. 2008-04-22 Bjørn Lindeijer * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3! 2008-04-20 Bjørn Lindeijer * src/main.cpp: Added --data parameter to be used to specify where to get the data from when using --skipupdate. 2008-04-18 David Athay * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for emoticons, so alt can be used for alternate characters. Disable vsync on mac. 2008-04-17 Dennis Friis * src/gui/sell.cpp: Fix shop list not to scroll to top when selling. Redo of revision 3801 due to changes in guichan 0.8.0. * src/gui/minimap.cpp: Draw NPCs in yellow on minimap and skip drawing of warps. Based on idea by leeor_net. 2008-04-16 Dennis Friis * src/gui/browserbox.cpp: Fix a basic_string::at sometimes being out of range in BrowserBox::draw when checking for line separators and color codes. * src/localplayer.cpp: Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed). 2008-04-16 Bjørn Lindeijer * src/gui/npc_text.h, src/gui/textbox.cpp, src/gui/npc_text.cpp, src/gui/scrollarea.h, src/gui/textbox.h: Restored the text wrapping in TextBox, since it was based on overriding a method that is no longer virtual in Guichan 0.8.0. * src/gui/viewport.cpp: Fixed compilation warning. 2008-04-15 David Athay * src/gui/viewport.cpp, src/beingmanager.cpp, tmw.cbp: Fixed clicking near player. 2008-04-14 Dennis Friis * src/gui/chat.cpp: Tweaked /whisper command to allow quoting of nicks with spaces in them. 2008-04-14 Philipp Sehmisch * src/resources/dye.cpp: Fixed multi-channel dyeing (patch by fate) * src/gui/chat.h: Changed prefix of received whisper messages from "says:" to "whispers:" 2008-04-12 Bjørn Lindeijer * src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp, src/gui/scrollarea.h, src/gui/scrollarea.cpp, src/gui/itemshortcutwindow.h: Fixed display of item shortcut container. gcn::Widget::setWidth is no longer virtual. 2008-04-11 David Athay * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp, src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to click on the monster sprites rather than the tile. Players will now move to the target before attacking it. 2008-04-10 Dennis Friis * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h, src/net/chathandler.cpp: Implemented support for whispering to other players. 2008-04-10 Philipp Sehmisch * src/net/beinghandler.cpp: Critical hits are now displayed. 2008-04-09 Bjørn Lindeijer * src/gui/shoplistbox.cpp, src/gui/shoplistbox.h: Fixed problem with row height in shop list box. * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, src/Makefile.am: Re-enabled non-functional item shortcut window, planned to be fixed for 0.0.25. 2008-04-12 Bjørn Lindeijer * src/gui/widgets/layout.h, src/gui/skill.cpp, src/gui/trade.h, src/log.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp: Fixed some compiler warnings and don't try to load particle effects when no file is set. 2008-04-08 Bjørn Lindeijer * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h, src/resources/imageset.cpp, src/resources/mapreader.cpp, src/resources/imageset.h, src/resources/mapreader.h, data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for an arbitrary number of map layers. The only layer requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision". 2008-04-07 Bjørn Lindeijer * src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp, src/resources/npcdb.h, src/resources/monsterdb.cpp, src/resources/itemdb.cpp, src/resources/npcdb.cpp, src/resources/spritedef.h: Added XML::Document class which simplifies parsing an XML document and automatically cleans it up again. * src/resources/spritedef.cpp, src/resources/spritedef.h, data/graphics/sprites/item008.xml: Added support for basing one sprite definition on another by including it. * src/being.cpp: Fixed crash on trying to show out of range emoticon. * src/winver.h, README, configure.ac, data/help/changes.txt, data/help/header.txt, NEWS, CMakeLists.txt: Updated version, release date and changes. 2008-04-03 David Athay * src/game.cpp: Tweaked disconnect dialog, hoping to fix a crash bug. 2008-03-31 Philipp Sehmisch * src/main.cpp, src/npc.cpp, src/npc.h, src/resources/npcdb.h, src/resources/npcdb.cpp, data/npcs.xml, src/Makefile.am, tmc.cbp: Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs. 2008-03-30 Dennis Friis * configure.ac: Updated for tmwdata split. 2008-03-27 Dennis Friis * src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Revert progress bar changes and initialize mWalkTime. 2008-03-26 Dennis Friis * src/gui/progressbar.cpp, src/localplayer.cpp: Initialized some uninitialized variables. 2008-03-23 Bjørn Lindeijer * src/engine.h, src/gui/viewport.h, src/engine.cpp, src/net/playerhandler.cpp: Removed unnecessary forwarding method. 2008-03-16 Dennis Friis * The Mana World.dev: Updated Dev-C++ project file. 2008-03-11 Bjørn Lindeijer * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: Removed unused image here too. 2008-03-11 Eugenio Favalli * data/graphics/gui/attack_target.png: Removed unused image. 2008-03-09 Dennis Friis * src/game.cpp: Pressing escape in the quit dialog closes the dialog. * src/gui/chat.cpp, src/gui/chat.h: Fixed a bug with chat messages without a sender which include semicolons. * src/chat.cpp: Added "/clear" command to clear chat window. 2008-03-08 Philipp Sehmisch * tools/tmxcopy/main.cpp, tools/tmxcopy/main.map.cpp, tools/tmxcopy/zlibutils.cpp: Fixed some width/height mixups in TMXCopy. 2008-03-07 Bjørn Lindeijer * data/*: Moved dynamically released data to its own module (tmwdata). 2008-03-07 Eugenio Favalli * data/equipment.xml, data/graphics/items/armor-legs-chaps.png, data/graphics/items/armour-head-cowboyblack.png, data/graphics/items/armour-head-cowboywhite.png, data/graphics/items/generic-snakeskin.png, data/graphics/sprites/head-cowboyblack.png, data/graphics/sprites/head-cowboyblack.xml, data/graphics/sprites/head-cowboywhite.png, data/graphics/sprites/head-cowboywhite.xml, data/graphics/sprites/leg-chaps-female.png, data/graphics/sprites/leg-chaps-female.xml, data/graphics/sprites/leg-chaps-male.png, data/graphics/sprites/leg-chaps-male.xml, data/graphics/sprites/monster-snake.png, data/graphics/sprites/monster-snake.xml, data/graphics/sprites/npcs.png, data/items.xml, data/monsters.xml: Added new items by Black Don, new xml definitions by Peavey. 2008-03-02 Eugenio Favalli * tmw.cbp: Upgraded project file to latest C::B release. 2008-03-02 Philipp Sehmisch * data/graphics/sprites/leg-jeans-female.png: fixed transparency issue. 2008-02-26 Eugenio Favalli * src/gui/minimap.cpp: Keep minimap status. Based on a patch by Knivey. * data/graphics/tiles/tulimshar1.png, data/maps/new_3-1.tmx: Added Modanung's mud tileset and applyed to some houses in Tulimshar. 2008-02-26 Philipp Sehmisch * data/graphics/maps/new_14-1.tmx: Fixed some monster traps on southwest woodland. 2008-02-23 Philipp Sehmisch * data/graphics/items/generic-ironore.png, data/items.xml: Implemented iron ore item. * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx, data/maps/new_12-1.tmx, data/maps/new_21-1.tmx: Map fixes by QOAL. * data/graphics/sprites/head-mask.xml, data/graphics/sprites/head-warlordhelm.xml: Animaton fixes by QOAL. 2008-02-19 Philipp Sehmisch * data/maps/new_22-1.tmx: Map fixes at snake dungeon by QOAL. 2008-02-18 Eugenio Favalli * data/graphics/sprites/hairstyle7-female.xml, src/sound.cpp, src/utils/strprintf.cpp, tmw.cbp: Fixed image name. 2008-02-13 Philipp Sehmisch * data/equipment.xml, data/items.xml, data/graphics/items/armor-head-crusaderhelm.png, data/graphics/items/armor-head-infantryhelm.png, data/graphics/items/armor-head-knighthelm.png, data/graphics/items/armor-head-warlordhelm.png, data/graphics/sprites/head-crusaderhelm.png, data/graphics/sprites/head-infantryhelm.png, data/graphics/sprites/head-knighthelm.png, data/graphics/sprites/head-warlordhelm.png, data/graphics/sprites/head-crusaderhelm.xml, data/graphics/sprites/head-infantryhelm.xml, data/graphics/sprites/head-knighthelm.xml, data/graphics/sprites/head-warlordhelm.xml: Added new headgears by Black Don (thanks to QOAL for testing and implementation) 2008-02-12 Dennis Friis * src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp src/map.h: Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls. 2008-02-11 Philipp Sehmisch * data/maps/new_22-1.tmx: Added music and overlay to snake dungeon. 2008-02-10 Philipp Sehmisch * data/maps/new_23-1.tmx: Added Dimonds Cove outdoor map by MerlinX420. 2008-02-08 Philipp Sehmisch * data/maps/new_14-1.tmx, data/maps/new_22-1.tmx: Added Dimonds Cove outdoor map by MerlinX420. Fixed some map bugs in snake dungeon. * data/items.xml: Added chicken leg meta information. 2008-01-28 Bjørn Lindeijer * src/gui/sell.cpp, src/gui/window.cpp, src/gui/inventorywindow.h, src/gui/buy.h, src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/sell.h, src/gui/window.h, src/gui/windowlistener.h, src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: Used the gcn::WidgetListener instead of our WindowListener. 2008-01-26 Bjørn Lindeijer * src/gui/trade.h, src/game.h, src/being.h: Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since that's the way in which we are using them. 2008-01-23 Bjørn Lindeijer * src/gui/char_server.cpp, src/gui/window.cpp, src/gui/checkbox.h, src/gui/playerbox.h, src/gui/button.cpp, src/gui/chat.cpp, src/gui/slider.cpp, src/gui/tabbedcontainer.cpp, src/gui/textfield.h, src/gui/shoplistbox.cpp, src/gui/register.cpp, src/gui/radiobutton.cpp, src/gui/textbox.cpp, src/gui/login.cpp, src/gui/setup_audio.cpp, src/gui/setup_video.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, src/gui/setup_joystick.cpp, src/gui/scrollarea.h, src/gui/windowlistener.h, src/gui/checkbox.cpp, src/gui/scrollarea.cpp: Compile against Guichan 0.8.0. Some issues with ShopListBox left and not trying to use their new TabbedArea, SelectionListener and WidgetListener yet. Also needs more testing. * src/gui/trade.cpp, src/gui/sell.cpp, src/gui/inventorywindow.h, src/gui/selectionlistener.h, src/gui/itemcontainer.h, src/gui/shoplistbox.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, src/gui/buy.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/sell.h, src/gui/trade.h, src/gui/listbox.cpp, src/CMakeLists.txt, src/Makefile.am: Used the gcn::SelectionListener instead of our own. 2008-01-19 Philipp Sehmisch * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Map fixes by 5t3v3 at the new snow maps. Added hot spring particle effect to pond south of snow village. * data/graphics/particles/bubbles_32px, data/graphics/particles/bubbles_12px, data/graphics/particles/bubbles_8px, data/graphics/particles/whirlpool.particle.xml: Added bubble particle effect. 2008-01-14 Philipp Sehmisch * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Added new versions of snow maps by 5t3v3. * src/sound.cpp: Fixed an error in Davids last commit (couldn't compile that way). 2008-01-13 David Athay * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp, src/main.cpp, src/sound.cpp, src/engine.cpp: Fixed music loading from non-default location. 2008-01-03 Philipp Sehmisch * data/maps/new_1-1.tmx, data/maps/new_3-1.tmx: Some map bugs reported by Strump, fixed by Zipon. 2007-12-30 Philipp Sehmisch * src/gui/viewport.cpp: Added config options to set the scroll center. * src/engine.cpp, src/engine.h, src/gui/viewport.h, src/net/playerhandler.cpp: Retained scroll offset during map change for smoother map transitions. 2007-12-30 Philipp Sehmisch * data/maps/new_22-1.tmx: Some mapping fixes at snake dungeon map. * src/game.cpp, src/beingmanager.cpp, src/beingmanager.h, src/keyboardconfig.cpp, src/keyboardconfig.h: Added a key for targeting the nearest player character based on patches by Trinexx. 2007-12-28 Philipp Sehmisch * data/maps/new_7-1.tmx, data/maps/new_22-1.tmx: Added new map by 5t3v3 (east desert cave) and enhanced version of eastern desert by Len. 2007-12-28 Philipp Sehmisch * data/maps/new_3-1.tmx: Some mapping errors fixed by Zipon. * src/being.cpp, src/monster.cpp, src/resources/monsterinfo.cpp, src/resources/monsterinfo.h: Added the possibility to assign particle effects to monsters in the monster database. * data/monsters.xml: Added flame particle effect to fire goblin as a proof of concept. 2007-12-26 Bjørn Lindeijer * README: Fixed year here too... 2007-12-25 Bjørn Lindeijer * data/help/header.txt: Fixed year. :) * debian/rules: Fixed missing backslash. * src/CMakeLists.txt: Updated CMake file. 2007-12-24 David Athay * src/game.cpp: Fixed dialog for disconnections, so it says Ok, not yes/no. * src/openglgraphics.cpp: Changed type so it would compile on Leopard. 2007-12-24 Bjørn Lindeijer * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated release date. * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, src/Makefile.am: Disabled non-functional item shortcut window. * src/particleemitter.cpp: Fix compile warning. 2007-12-23 Philipp Sehmisch * src/particleemitter.cpp, src/particleemitter.h: Particle images are now reference-counted properly. * src/resources/spritedef.cpp: Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. * src/monster.cpp, src/player.cpp: Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. * data/graphics/particles/cookingfire.particle.xml: Removed some particle properties that did nothing because they were misspelled. 2007-12-22 Bjørn Lindeijer * src/winver.h, README, configure.ac, INSTALL, data/help/header.txt, NEWS, CMakeLists.txt: Updated version to 0.0.24. * src/net/chathandler.cpp, NEWS: Make sure chat messages are also trimmed for the local player. 2007-12-21 David Athay * src/game.cpp, src/gui/updatewindow.cpp: Attempted to fix client freeze when unable to connect to update host, and added exit dialog when client loses connection. 2007-12-21 Bjørn Lindeijer * src/gui/shoplistbox.cpp: Fixed shop list box not to scroll up when the selection is removed. * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: Added logging of error on PHYSFS_addToSearchPath. * src/localplayer.cpp, src/inventory.h, src/gui/inventorywindow.cpp, src/inventory.cpp, src/localplayer.h: Fixed inventory size not matching the size assumed by eAthena, and related memory corruption. * src/main.cpp: Increased default chat log length. 2007-12-19 Philipp Sehmisch * data/maps/new_18-1.tmx: Fixed a map bug (monster trap) on map 18 (woodland village surrounding) 2007-12-19 Bjørn Lindeijer * tools/upalyzer/analyse.php: Fixed association of entries to update, added no-cache headers, added a bit of error reporting in case of invalid zip files, kept original ordering of the update list and sorted the list of entries on their filename. * tools/upalyzer/analyse.php: Added list of files in each update with indication on whether they are still used. 2007-12-18 Bjørn Lindeijer * src/main.cpp: Remember to delete the progressbar and label also when the game was not started. * tools/upalyzer/analyse.php: Added initial version of the update analysis tool upalyzer. * tools/upalyzer/analyse.php: Optimized with single loop approach and nicer printing calls, inspired by doener's version. Also added list of update entries and their respective update. 2007-12-14 Philipp Sehmisch * data/graphics/sprites/head-mask.png, data/graphics/sprites/head-mask.xml, data/graphics/sprites/head-mushroom.xml, data/graphics/sprites/head-shroom.xml, data/items.xml, data/equipment.xml: Fixed some problems with the new items. 2007-12-12 Philipp Sehmisch * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png: Fixed the blurred outlines of the new tiles. 2007-12-12 Bjørn Lindeijer * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png, data/maps/new_4-1.tmx: Added two new cave tiles by yosuhara. 2007-12-12 Philipp Sehmisch * tools/tmxcopy/base64.cpp, tools/tmxcopy/base64.h, tools/tmxcopy/main.cpp, tools/tmxcopy/map.cpp, tools/tmxcopy/map.hpp, tools/tmxcopy/readme.txt, tools/tmxcopy/tmxcopy.cbp, tools/tmxcopy/tostring.h, tools/tmxcopy/xmlutils.cpp, tools/tmxcopy/xmlutils.h, tools/tmxcopy/zlibutils.cpp, tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying parts of maps to other maps. 2007-12-10 Bjørn Lindeijer * src/being.cpp: Include cassert header. 2007-12-10 Philipp Sehmisch * src/being.cpp, src/being.h, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp, src/player.cpp, src/player.h, data/items.xml: Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. This also enables gender-specific hairstyles. * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp, src/log.h: Added an option to show log messages in the chat console. * data/items.xml, data/graphics/sprites/hairstyle1.png, data/graphics/sprites/hairstyle1.xml, data/graphics/sprites/hairstyle1-male.png, data/graphics/sprites/hairstyle1-male.xml, data/graphics/sprites/hairstyle1-female.png, data/graphics/sprites/hairstyle1-female.xml, data/graphics/sprites/hairstyle2.png, data/graphics/sprites/hairstyle2.xml, data/graphics/sprites/hairstyle2-male.png, data/graphics/sprites/hairstyle2-male.xml, data/graphics/sprites/hairstyle2-female.png, data/graphics/sprites/hairstyle2-female.xml, data/graphics/sprites/hairstyle3.png, data/graphics/sprites/hairstyle3.xml, data/graphics/sprites/hairstyle3-male.png, data/graphics/sprites/hairstyle3-male.xml, data/graphics/sprites/hairstyle3-female.png, data/graphics/sprites/hairstyle3-female.xml, data/graphics/sprites/hairstyle4.png, data/graphics/sprites/hairstyle4.xml, data/graphics/sprites/hairstyle4-male.png, data/graphics/sprites/hairstyle4-male.xml, data/graphics/sprites/hairstyle4-female.png, data/graphics/sprites/hairstyle4-female.xml, data/graphics/sprites/hairstyle5.png, data/graphics/sprites/hairstyle5.xml, data/graphics/sprites/hairstyle5-male.png, data/graphics/sprites/hairstyle5-male.xml, data/graphics/sprites/hairstyle5-female.png, data/graphics/sprites/hairstyle5-female.xml, data/graphics/sprites/hairstyle6.png, data/graphics/sprites/hairstyle6.xml, data/graphics/sprites/hairstyle6-male.png, data/graphics/sprites/hairstyle6-male.xml, data/graphics/sprites/hairstyle6-female.png, data/graphics/sprites/hairstyle6-female.xml, data/graphics/sprites/hairstyle7.png, data/graphics/sprites/hairstyle7.xml, data/graphics/sprites/hairstyle7-male.png, data/graphics/sprites/hairstyle7-male.xml, data/graphics/sprites/hairstyle7-female.png, data/graphics/sprites/hairstyle7-female.xml: Implemented female hairstyles. 2007-12-09 Philipp Sehmisch * data/graphics/sprites/head-funkywinter.png, data/graphics/sprites/head-funkywinter.xml, data/graphics/sprites/head-xmaself.png, data/graphics/sprites/head-xmaself.xml: New versions of funky hat and elf hat by QOAL. 2007-12-04 Philipp Sehmisch * data/graphics/items/generic-santacookie.png, data/items.xml: Added a new drop item for the christmas event. 2007-12-05 Bjørn Lindeijer * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by keeping track of the maximum tile height. * src/itemshortcut.h, src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups. 2007-12-04 Philipp Sehmisch * data/graphics/sprites/head-funkywinter.png, data/graphics/sprites/head-funkywinter.xml, data/graphics/sprites/head-mask.png, data/graphics/sprites/head-mask.xml, data/graphics/sprites/head-mushroom.png, data/graphics/sprites/head-mushroom.xml, data/graphics/sprites/head-shroom.png, data/graphics/sprites/head-shroom.xml, data/graphics/sprites/head-tophat.png, data/graphics/sprites/head-tophat.xml, data/graphics/sprites/head-xmaself.png, data/graphics/sprites/head-xmaself.xml, data/graphics/items/armor-head-xmaself.png, data/graphics/items/armor-head-mask.png, data/items.xml: Added/renamed some headgears for the christmas event. 2007-11-20 Philipp Sehmisch * data/graphics/maps/new_1-1.tmx, data/graphics/maps/new_3-1.tmx, data/graphics/maps/new_15-1.tmx: Updated desert maps with new tiles by Len. 2007-11-16 Bjørn Lindeijer * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp, src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp, src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h, src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h, src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt, src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp, src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h, src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h: Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. 2007-11-16 Guillaume Melquiond * src/resources/resourcemanager.h, src/resources/resource.h, src/resources/resourcemanager.cpp, src/resources/resource.cpp: Delayed resource deletion by 30 seconds. * src/resources/image.cpp: Sped up recoloring of transparent pixels. 2007-11-16 Eugenio Favalli * src/log.cpp, src/utils/wingettimeofday.h: Removed useless win32 implementation of gettimeofday. * src/log.cpp, tmw.cbp: Fixed minor issues. 2007-11-11 Bjørn Lindeijer * src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/inventorywindow.cpp: Moved check on dropping 1 item to the inventory dialog. 2007-11-09 Philipp Sehmisch * data/graphics/sprites/chest-chainmail-male, data/graphics/sprites/chest-chainmail-female, data/graphics/sprites/chest-cotton-male, data/graphics/sprites/chest-cotton-female, data/graphics/sprites/chest-leather-male, data/graphics/sprites/chest-leather-female, data/graphics/sprites/chest-tnecksweater-male, data/graphics/sprites/chest-tnecksweater-female, data/graphics/sprites/chest-vnecksweater-male, data/graphics/sprites/chest-vnecksweater-female: Modifications at the back shading of shirt sprites by Pauan. 2007-11-04 Guillaume Melquiond * src/resources/dye.cpp, src/resources/resourcemanager.cpp: Moved palette qualifiers to the right as the code appends things on the left. * src/resources/spritedef.cpp, src/resources/spritedef.h, src/resources/resourcemanager.h: Added propagation of palettes through sprite resource names. * data/monsters.xml, data/graphics/sprites/monster-scorpion.xml: Used palettes on sprite names. * data/graphics/sprites/monster-scorpion-black.xml, data/graphics/sprites/monster-scorpion-red.xml: Removed obsolete files. * src/player.cpp: Added hair colors. * data/graphics/sprites/hairstyle*.xml: Removed sprite variants. Set replaceable color. * data/graphics/sprites/hairstyle*.png: Reduced image sizes. * data/monsters.xml, data/graphics/sprites/monster-slime.xml, data/graphics/sprites/monster-slime.png: Added generic slime. * data/graphics/sprites/monster-slime-{green,red,yellow}.png, data/graphics/sprites/monster-slime-{green,red,yellow}.xml: Removed obsolete files. 2007-11-03 Guillaume Melquiond * src/player.cpp, src/player.h, src/gui/char_select.cpp: Factored code. * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Fixed double load of hair graphics. * src/Makefile.am, src/resources/dye.cpp, src/resources/dye.h: Added palette holder and linear interpolator of colors. * src/resources/image.h, src/resources/image.cpp: Added palette-based recoloring of images. * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: Added automatic recoloring of images depending on their names. * data/graphics/sprites/monster-scorpion.png: Flattened colors. * data/graphics/sprites/monster-scorpion-black.png, data/graphics/sprites/monster-scorpion-red.png: Removed obsolete files. * data/graphics/sprites/monster-scorpion.xml, data/graphics/sprites/monster-scorpion-black.xml, data/graphics/sprites/monster-scorpion-red.xml: Added automatic recoloring of scorpions. 2007-11-01 Philipp Sehmisch * data/graphics/particles/aniblaze.png, data/graphics/particles/cookingfire.particle.xml, data/graphics/particles/fireplace.particle.xml, data/graphics/particles/flame.particle.xml: Improved fire particle effects by using animated particles. 2007-10-31 Philipp Sehmisch * data/items.xml, data/graphics/sprites/leg-skirt.png, data/graphics/sprites/leg-skirt.xml, data/graphics/items/armor-leg-skirt.png: Added skirt by Saphy. ViewID is 26, item ID is 632, item properties are c&p from jeans shorts. 2007-10-27 Guillaume Melquiond * src/properties.h, src/game.cpp, src/channel.h, src/log.cpp, src/gui/window.cpp, src/gui/setup.cpp, src/gui/button.cpp, src/gui/chat.h, src/gui/widgets/dropdown.cpp, src/gui/chat.cpp, src/gui/tabbedcontainer.cpp, src/gui/windowcontainer.cpp, src/gui/skill.cpp, src/gui/serverdialog.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, src/gui/scrollarea.cpp, src/beingmanager.cpp, src/flooritemmanager.cpp, src/channelmanager.cpp, src/main.cpp, src/particle.cpp, src/net/messageout.cpp, src/channel.cpp, src/localplayer.h, src/resources/imageset.cpp, src/resources/buddylist.cpp, src/resources/monsterinfo.h, src/resources/iteminfo.h, src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp, src/resources/itemdb.cpp: Fixed missing dependencies, spurious const qualifiers, and weak brackets, so that it compiles with GCC 4.3. 2007-10-26 Philipp Sehmisch * src/gui/item_ammount.cpp: Item amount dialog is now skipped when there is only one item on the stack. * src/browserbox.cpp, src/browserbox.h, src/chat.h, src/main.cpp: Added possibility of length limitation to browserbox and used it for the chatlog (length set by the config option "ChatLogLength"). * src/chat.cpp, src/chat.h: Removed some completely useless code from the chat class. * src/monster.cpp, src/monster.h, data/sfx/logmonster-hurt1.ogg, data/sfx/logmonster-hurt2.ogg, data/sfx/logmonster-hurt3.ogg, data/sfx/logmonster-hurt4.ogg, data/sfx/logmonster-hurt5.ogg: Implemented monster hurt sounds and added new sound effects by Cosmostrator. 2007-10-24 Philipp Sehmisch * data/items.xml, data/graphics/items/generic-darkcrystal.png: Added a new quest loot item for the halloween event. 2007-10-22 Guillaume Melquiond * src/particle.cpp: Plugged memory leak. * src/configuration.cpp, src/main.cpp: Plugged memory leak. Cleaned code. 2007-10-21 Guillaume Melquiond * src/gui/window.cpp, src/gui/window.h: Removed redundant resizable flag. Factored moving/resizing code, so that events are fired only once per size change. * src/resources/spritedef.cpp: Plugged memory leak in sprites. * src/resources/action.cpp: Fixed double-free of sprite actions. * src/resources/iteminfo.cpp, src/resources/iteminfo.h: Plugged memory leak in equipment sound. * src/resources/monsterdb.cpp: Plugged memory leak in database reader. * src/engine.cpp, src/engine.h, src/game.cpp: Fixed current map not deleted on server change. * src/gui/trade.cpp: Added persistent positioning. * src/gui/menuwindow.cpp: Fixed missing pixels at bottom and right. * src/gui/window.cpp, src/gui/window.h: Changed to use default values when restoring missing settings. * src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Fixed invisible text. 2007-10-20 Guillaume Melquiond * src/gui/playerbox.cpp: Centered sprite inside selection box. 2007-10-19 Guillaume Melquiond * src/resources/resource.cpp, src/resources/resource.h, src/resources/imageset.cpp, src/resources/imageset.h: Removed mandatory identifier path. * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: Factored code between resource handlers. * src/resources/soundeffect.h, src/resources/soundeffect.cpp, src/resources/music.h, src/resources/music.cpp, src/resources/image.h, src/resources/image.cpp: Reworked resource loaders. * src/resources/spritedef.h, src/resources/spritedef.cpp: Implemented a failure-friendly loader. * src/gui/truetypefont.cpp, src/resources/imageloader.cpp, src/tileset.h: Removed dummy parameter. 2007-10-19 Philipp Sehmisch * data/graphics/images/ambient/fog.png: Added fog effect overlay graphic. 2007-10-18 Guillaume Melquiond * src/resources/iteminfo.h, src/resources/itemdb.cpp: Removed unused slot field. * src/localplayer.cpp, src/localplayer.h: Removed specific type. * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of local player to a check of player_node. * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp, src/player.cpp, src/monster.cpp, src/resources/resourcemanager.cpp: Prevented client from exiting on missing sprites. * src/resources/spritedef.cpp: Added filename to fatal error messages. * src/resources/iteminfo.cpp, src/resources/iteminfo.h, src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and attacktype field. 2007-10-18 Philipp Sehmisch * data/graphics/sprites/hairstyle7-male.png, data/graphics/sprites/hairstyle7-female.png: Readded hairstyle number 7. 2007-10-18 Bjørn Lindeijer * src/game.cpp, src/net/tradehandler.h, src/net/tradehandler.cpp: Implemented automatic denying of trade requests based on a patch submitted by Quiche_on_a_leash. 2007-10-07 Philipp Sehmisch * data/graphics/maps/new_18-1.tmx: Fixed some collision layer problems. 2007-10-01 Philipp Sehmisch * src/player.cpp, data/graphics/sprites/hairstyle*: Added support for different hairstyles for male and female characters (current female hairstyles are copies of the male ones until the real female ones are finished) 2007-09-30 Philipp Sehmisch * data/graphics/tiles/desert_x3.png: Removed the purple line from the ruin tile. 2007-09-27 Philipp Sehmisch * data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x3.png, data/graphics/tiles/desert_x5.png: Added new desert tiles by Len. 2007-09-20 Eugenio Favalli * data/equipment.xml, data/graphics/items/armor-head-funkyhat.png, data/graphics/items/armor-head-mushroomhat.png, data/graphics/items/armor-head-shroomhat.png, data/graphics/items/armor-head-tophat.png, data/graphics/sprites/item019.png, data/graphics/sprites/item019.xml, data/graphics/sprites/item020.png, data/graphics/sprites/item020.xml, data/graphics/sprites/item021.png, data/graphics/sprites/item021.xml, data/graphics/sprites/item022.png, data/graphics/sprites/item022.xml, data/items.xml, data/maps/new_21-1.tmx: Added 4 new items and a new ice cave map. 2007-09-12 Bjørn Lindeijer * data/items.xml, data/equipment.xml: Added temporary weapon IDs below 256 to use as view-ID in eAthena's item DB. * src/gui/shoplistbox.cpp, src/gui/buy.h, src/gui/buy.cpp: Allowed selection of items that cannot be afforded, so that their descriptions are still accessible. Also made sure the player's money value of ShopItemList gets updated. 2007-09-11 Eugenio Favalli * src/gui/chat.cpp, tmw.cbp: Fixed admin commands. 2007-09-08 Philipp Sehmisch * data/graphics/particles/aniblaze.png, data/graphics/particles/cookingfire.particle.xml, data/graphics/particles/fireplace.particle.xml, data/graphics/particles/flame.particle.xml: Improved fire effects by using animated particles. 2007-09-06 Philipp Sehmisch * src/animationparticle.cpp, src/imageparticle.cpp: Fixed animated particles. 2007-09-01 Bjørn Lindeijer * src/Makefile.am: Fixed the entry for windowlistener.h. 2007-08-30 Bjørn Lindeijer * src/localplayer.cpp, src/player.cpp, src/main.cpp, src/being.cpp, src/CMakeLists.txt, src/Makefile.am, src/resources/iteminfo.h, src/resources/equipmentdb.h, src/resources/equipmentinfo.h, src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, src/resources/spritedef.h, src/being.h, data/items.xml, data/equipment.xml: Merged equipment database with items database and got rid of the unused item art attribute. * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Removed the now unnecessary multiplication of weapon IDs with 10000. * src/resources/iteminfo.cpp, data/graphics/items/unknown.png: Added fallback item icon and use it for unknown items or when item image fails to load. * NEWS: Updated with changes since last update. * data/items.xml, data/equipment.xml: Reverted equipment database and included original low-ID items in items.xml for compatibility with eAthena, which doesn't support View ID to come above 255. * src/resources/itemdb.cpp: Accept items without a name. 2007-08-29 Bjørn Lindeijer * src/gui/sell.cpp, src/gui/inventorywindow.cpp, src/gui/sell.h: Made sell dialog resizable and tweaked inventory resize code a bit. * data/items.xml: Fixed typo in chainmail description. 2007-08-28 Bjørn Lindeijer * src/gui/window.cpp, src/gui/inventorywindow.h, src/gui/selectionlistener.h, src/gui/buy.h, src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/window.h, src/gui/windowlistener.h, src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: Made buy dialog resizable and added a WindowListener class for listening for window resize and move events. * src/textparticle.h, src/particle.h, src/CMakeLists.txt, src/particle.cpp, src/imageparticle.cpp, src/vector.h, src/textparticle.cpp, src/Makefile.am: Added Vector class and used it in the particle engine. 2007-08-27 Bjørn Lindeijer * src/engine.cpp, src/resources/mapreader.cpp: Made client search for both compressed and non-compressed map files. 2007-08-27 Eugenio Favalli * src/game.cpp: Assigned unused emotions to Alt +/-. (applied a patch by Quiche_on_a_leash). * data/maps/new_1-1.tmx, data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx, data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx, data/maps/new_11-1.tmx.gz, data/maps/new_12-1.tmx, data/maps/new_12-1.tmx.gz, data/maps/new_13-1.tmx, data/maps/new_13-1.tmx.gz, data/maps/new_14-1.tmx, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx, data/maps/new_16-1.tmx.gz, data/maps/new_17-1.tmx, data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx, data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx, data/maps/new_19-1.tmx.gz, data/maps/new_2-1.tmx, data/maps/new_2-1.tmx.gz, data/maps/new_20-1.tmx, data/maps/new_20-1.tmx.gz, data/maps/new_3-1.tmx, data/maps/new_3-1.tmx.gz, data/maps/new_4-1.tmx, data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx, data/maps/new_5-1.tmx.gz, data/maps/new_6-1.tmx, data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx, data/maps/new_7-1.tmx.gz, data/maps/new_8-1.tmx, data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx, data/maps/new_9-1.tmx.gz: Replaced compressed maps with layer compressed maps. 2007-08-26 Eugenio Favalli * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Removed home dir from config file to avoid encoding issues. 2007-08-26 Guillaume Melquiond * src/gui/button.cpp: Fixed incorrect button dimensions, as they mess OpenGL display with rectangle textures. * src/graphics.cpp, src/openglgraphics.h, src/graphics.h, src/openglgraphics.cpp: Fixed fonts not being recolored by adding an explicit parameter to require it. 2007-08-25 Guillaume Melquiond * configure.ac: Removed dependency on Guichan's OpenGL library. * src/Makefile.am, src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.h, src/resources/openglsdlimageloader.cpp, src/resources/imageloader.cpp, src/resources/imageloader.h, src/gui/gui.cpp, src/gui/gui.h: Replaced Guichan's image loaders with our owns, so that we have control over all the images used as textures. * src/resources/image.cpp, src/openglgraphics.h, src/resources/image.h, src/openglgraphics.cpp, src/graphics.cpp, src/graphics.h: Added support for rectangle OpenGL textures when available, in order to reduce video memory usage. 2007-08-24 Bjørn Lindeijer * src/gui/gui.h, src/gui/gui.cpp: Removed useless logic method and reverted mouse cursor to non-static since there can be only one Gui instance so there is no point in supporting a shared resource. * src/gui/window.cpp, src/gui/gui.h: Removed unnecessary Gui::isCustomCursor method. * src/gui/char_select.h, src/gui/char_select.cpp, src/utils/trim.h: Added trimming of name for new character creation. * src/net/chathandler.cpp: Added trimming of chat messages appearing above players. * src/gui/window.cpp, src/gui/window.h: Improved resize mouse cursor indication, removing duplicated code and fixing indicator above resize grip. 2007-08-23 Bjørn Lindeijer * src/gui/viewport.h, src/gui/viewport.cpp: Removed two useless popup related methods. * src/gui/debugwindow.h, src/gui/debugwindow.cpp: Use generic close button functionality. * src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed Particle::mVector to Particle::mVelocity for clarity. * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp, src/being.cpp, src/net/charserverhandler.cpp, src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP gaining effect to appear on the player instead. * data/graphics/gui/hits_yellow.png: Restored shadow of yellow font. 2007-08-22 Bjørn Lindeijer * src/gui/itemshortcutcontainer.h: Fixed compiler warning. * src/CMakeLists.txt, src/Makefile.am: Updated source lists. * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: Added close button and item shortcut backgrounds to files that will be installed. * src/gui/itemshortcutcontainer.cpp: Make sure mGridWidth and mGridHeight are initialized properly (fixes arithmetic exception in ItemShortcutContainer::draw). * src/keyboardconfig.cpp: Changed default sitting key back to 's'. * src/net/equipmenthandler.cpp: Removed a line that attempted to set the player's weapon sprite with each kind of equipment. Seems to work fine without as well. * src/gui/chat.cpp, src/utils/trim.h, src/CMakeLists.txt, src/Makefile.am: Added trimming of chat messages. 2007-08-22 Philipp Sehmisch * data/graphics/sprites/chest-lightplatemail-male.png, data/graphics/sprites/chest-lightplatemail-female.png, data/graphics/items/armor-chest-lightplatemail.png, data/graphics/tiles/woodland_indoor_x2.png: Another color correction at the light platemail (looks more metalic now) * data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz, data/images/minimap_new_18-1.png, data/images/minimap_new_19-1.png: Removed a tree that prevented people from sitting on one of the benches properly. Added correct minimap to woodland village and surrounding. 2007-08-22 Joshua Langley * data/graphics/gui/item_shortcut_bgr.png, src/game.cpp, src/gui/gui.cpp, src/gui/itemcontainer.cpp, src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutcontainer.h, src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h, src/gui/menuwindow.cpp, src/gui/setup_keyboard.cpp, src/gui/window.h, src/itemshortcut.cpp, src/itemshortcut.h, src/keyboardconfig.cpp, src/keyboardconfig.h, src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/net/inventoryhandler.cpp, src/utils/tostring.h, tmw.cbp: Added item shortcut bar. 2007-08-20 Joshua Langley * data/graphics/gui/mouse.png, src/gui/equipmentwindow.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp, src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h, data/graphics/gui/close_button.png: Added close button functionality, resize cursor cues. * data/graphics/gui/hits_yellow.png, src/being.cpp, src/being.h, src/gui/gui.cpp, src/localplayer.cpp, src/localplayer.h, src/net/charserverhandler.cpp, src/net/playerhandler.cpp, src/particle.cpp, src/particle.h: Added monster killed xp notification effect. 2007-08-19 Bjørn Lindeijer * data/equipment.xml: Fixed typo in female light plate mail. * NEWS: Updated with changes since 0.0.23. 2007-08-19 Joshua Langley * src/keyboardconfig.cpp, src/keyboardconfig.h: Minor cleanup. * src/gui/buy.cpp, src/gui/sell.cpp: Buy/sell fixed minimum quantity. * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Fixed bug - reverts unassigned key. 2007-08-17 Bjørn Lindeijer * tools/adler32.c: Added little program for calculating adler32 checksums of files. * src/gui/setup_keyboard.cpp: Fixed compile issue related to array bound not being an integer constant. 2007-08-15 Philipp Sehmisch * data/graphics/sprites/npcs.png, data/graphics/sprites/npc.xml: Added farmer NPC for woodland village. 2007-08-14 Eugenio Favalli * src/gui/popupmenu.cpp, src/gui/viewport.cpp, src/gui/viewport.h, tmw.cbp: Fixed popup menu requiring one more click after being used. 2007-08-09 Philipp Sehmisch * data/graphics/sprites/chest-lightplatemail-male.png, data/graphics/sprites/chest-lightplatemail-female.png, data/graphics/items/armor-chest-lightplatemail.png, data/graphics/tiles/woodland_indoor_x2.png: Gave the platemail armor a blue tint. Looks less boring and makes recoloring through hue shifting possible. 2007-08-08 Philipp Sehmisch * data/graphics/particles/cookingfire.particle.xml, data/graphics/particles/fireplace.particle.xml, data/maps/new_20-1.tmx.gz: Added particle effects and music to the woodland village indoor map. * data/maps/new_19-1.tmx.gz: Added overlay effect and music to woodland village outdoor map. * data/maps/new_18-1.tmx.gz: Fixed some collision map errors and added music and overlay effect to the surrounding of the woodland village. 2007-08-07 Philipp Sehmisch * data/graphics/sprites/npcs.png: Added two new NPCs and gave some of the older NPCs a makeover to look more like the style of the new playerset. * data/maps/new_20-1.tmx.gz: Corrected a few mapping errors in the new woodland village. * data/items.xml: Tweaked description and values of the scythe. 2007-08-06 Guillaume Melquiond * src/Makefile.am, src/utils/strprintf.h, src/utils/strprintf.cpp: Added a helper function for printf-formatting a (gettext) C string into a dynamically-sized C++ string. 2007-08-05 Philipp Sehmisch * data/graphics/tiles/woodland_indoor.png, data/graphics/tiles/woodland_indoor_x2.png, data/graphics/tiles/woodland_indoor_x3.png: Added woodland village indoor tilesets. * data/maps/new_20-1.tmx.gz: Added woodland village indoor map. 2007-07-29 Björn Steinbrink * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake, src/CMakeLists.txt: Switch to upstream CMake modules for libxml2 and curl. 2007-07-27 Guillaume Melquiond * src/resources/image.cpp: Added support for subimages of subimages. * src/gui/equipmentwindow.cpp, src/gui/button.cpp, src/gui/slider.cpp, src/gui/widgets/resizegrip.cpp, src/gui/widgets/dropdown.cpp, src/gui/progressbar.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/radiobutton.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, src/gui/itemcontainer.cpp, src/gui/checkbox.cpp, src/gui/minimap.cpp, src/gui/scrollarea.cpp, src/gui/popupmenu.cpp: Removed useless yet costly dynamic casts. 2007-07-25 Joshua Langley * src/gui/setup.cpp, src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h, src/keyboardconfig.cpp, src/keyboardconfig.h, src/main.cpp: Minor changes to keyboard config, keyboard setup gui re-designed. 2007-07-24 Bjørn Lindeijer * src/CMakeLists.txt, src/Makefile.am: Added setup_keyboard.* and keyboardconfig.* to the list of source files. * src/keyboardconfig.h: Fixed initialization order. 2007-07-17 Joshua Langley * src/game.cpp: Only one key per function. * src/main.cpp: Keyboard configuration included. * src/gui/button.cpp, src/gui/button.h: Default constructor and init function added. * src/gui/setup.cpp: Keyboard setup tab added. * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Add to project file, it is the keyboard setup tab. * src/keyboardconfig.cpp, src/keyboardconfig.h: Add to project file, the main keyboard config operations. 2007-07-16 Eugenio Favalli * data/items.xml: Fixed description of silk headband. 2007-07-11 Philipp Sehmisch * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent to MonsterSoundEvent. * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, src/resources/equipmentinfo.h: EquipmentDB now holds the type of attack animation and the sounds of weapons. * src/being.cpp. src/being.h, src/localplayer.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The type of weapon player characters are using is now set using setVisibleEquipment() instead of setWeapon() or setWeaponById(). * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev: Updated project files and buildscripts. * data/graphics/images/login-wallpaper.png: Replaced login wallpaper with a new one by Irukard. 2007-07-11 Bjørn Lindeijer * src/gui/window.cpp: Fixed resizing windows by their resize grip. 2007-07-07 Bjørn Lindeijer * src/gui/gui.cpp, src/gui/chatinput.h, src/gui/chatinput.cpp, INSTALL: Ported to Guichan 0.7.0. Unfortunately, since Guichan 0.6.x didn't have a FocusListener, compatibility with older versions is broken. 2007-06-29 Philipp Sehmisch * src/particle.cpp, src/particleemitter.cpp: Corrected some perspective issues of the particle engine and fixed a crash caused by particles with child emitters that have an image than isn't used elsewhere. * data/maps/new-3-1.tmx.gz: Added a particle effect at the spawn point in Tulimshar. 2007-06-21 Philipp Sehmisch * data/monsters.xml, data/graphics/sprites/monster-logmonster.png, data/graphics/sprites/monster-logmonster.xml: Added logmonster by Enigmatik (Monster ID is 23). * data/items.xml, data/equipment.xml, data/graphics/items/armor-chest-lightplatemail.png, data/graphics/sprites/chest-lightplatemail-male.xml, data/graphics/sprites/chest-lightplatemail-male.png, data/graphics/sprites/chest-lightplatemail-female.png, data/graphics/sprites/chest-lightplatemail-female.xml: Added light platemail (see entry in items.xml for proposed specs). 2007-06-16 Guillaume Melquiond * src/resources/image.cpp: Set GL texture index to zero when an image uses the SDL backend. 2007-06-13 Philipp Sehmisch * The Mana World.dev: Updated DevCpp project file. 2007-06-13 Philipp Sehmisch * src/main.cpp: Added logging of version number. 2007-06-12 David Athay * src/net/playerhandler.cpp: Fixed bug with DEF_BONUS not updating Mantis id: 0000087 * data/icons/The Mana World.icns: Added Mac OSX icon. 2007-06-11 Philipp Sehmisch * src/particle.h, src/being.cpp: Fixed a bug that prevented being-controlled particles from being deleted (thanks to tuchs for reporting). 2007-06-06 Bjørn Lindeijer * data/items.xml: Fixed defense of silk headband. 2007-06-04 Philipp Sehmisch * data/graphics/maps/new_17-1.tmx.gz: Changed the minimap image of the lamp snake cave to the correct one. 2007-06-03 David Athay * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX. 2007-06-03 Bjørn Lindeijer * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some files to be included with the release. * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules. * src/Makefile.am: Don't die on warnings by default. * src/resources/image.cpp: Fixed image loading in software mode to not check for alpha layer when images aren't 32-bit. * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed drawImageTransparent from Graphics class, should be set on image. * src/imageparticle.h, src/particleemitter.h, src/particle.h, src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have ParticleEmitter load a possible particle image early on and don't cause a crash when the image can't be found. 2007-06-02 Bjørn Lindeijer * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac, data/help/changes.txt, data/help/header.txt: Updated version and release date and summarized changes. * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in OpenGL mode from orange to black. * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h: Some cleanup of buy/sell dialog code. 2007-06-01 Bjørn Lindeijer * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: Added target cursors to installed files. 2007-05-31 Philipp Sehmisch * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor map (no new walkmap required). 2007-05-23 Bjørn Lindeijer * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of lingering syntactical changes. * src/gui/viewport.cpp: Added a missing include and fixed a bug with cleaning up target cursor animations. 2007-05-23 Philipp Sehmisch * src/gui/viewport.cpp, data/graphics/gui/target-cursor-blue-s.png, data/graphics/gui/target-cursor-blue-m.png, data/graphics/gui/target-cursor-blue-l.png, data/graphics/gui/target-cursor-red-s.png, data/graphics/gui/target-cursor-red-m.png, data/graphics/gui/target-cursor-red-l.png: Replaced target cursor graphics with higher quality ones by Pauan. * src/particle.cpp: Made bouncing particles immune against death by ground contact and removed a nonsensical debugging log message. Made text splash effects fade out. * src/textparticle.cpp: Implemented fading in and out for text particles. * src/being.cpp, src/particle.cpp, src/particle.h, src/textparticle.cpp, src/textparticle.h: The color values of text particles are now stored in 3 integers instead of a Guichan color structure. 2007-05-20 Eugenio Favalli * tmw.cbp: Updated Code::Blocks project file. 2007-05-20 Philipp Sehmisch * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between buy and sell dialog. Money label now shows money after transaction instead of current money. * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel bug. * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3 different target cursor sizes. * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp, scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for monster is read from the monsters.xml. * data/graphics/gui/target-cursor-blue-s.png, data/graphics/gui/target-cursor-blue-m.png, data/graphics/gui/target-cursor-blue-l.png, data/graphics/gui/target-cursor-red-s.png, data/graphics/gui/target-cursor-red-m.png, data/graphics/gui/target-cursor-red-l.png: Added temporary placeholders for small and large target cursors until better versions based on the original SVG are available. 2007-05-08 Philipp Sehmisch * data/graphics/sprites/monster-bat.png, data/graphics/sprites/monster-bat.xml, data/graphics/sprites/monster-flower.xml, data/graphics/sprites/monster-fluffy.xml, data/graphics/sprites/monster-fluffy.png, data/graphics/sprites/monster-goblin-fire.xml, data/graphics/sprites/monster-maggot-giant.xml, data/graphics/sprites/monster-maggot.xml, data/graphics/sprites/monster-mountsnake.xml, data/graphics/sprites/monster-mushroom-red.xml, data/graphics/sprites/monster-mushroom-spiky.xml, data/graphics/sprites/monster-pinkie.xml, data/graphics/sprites/monster-scorpion-black.xml, data/graphics/sprites/monster-scorpion-red.png, data/graphics/sprites/monster-scorpion-red.xml, data/graphics/sprites/monster-skull-poison.xml, data/graphics/sprites/monster-slime-green.xml, data/graphics/sprites/monster-slime-red.xml, data/graphics/sprites/monster-slime-rudolph.xml, data/graphics/sprites/monster-slime-santa.png, data/graphics/sprites/monster-slime-santa.xml, data/graphics/sprites/monster-slime-yellow.xml, data/graphics/sprites/monster-snake-cave.png, data/graphics/sprites/monster-snake-cave.xml, data/graphics/sprites/monster-snake.xml, data/graphics/sprites/monster-spider.xml: Adjusted offsets of monster sprites (thanks to Pauan for finding out the correct offsets - I just subtracted 6 of all x offsets to take the new position of the target circle in account) and committed some modifications at some monster graphics by Pauan. 2007-05-02 Philipp Sehmisch * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp, src/animatedsprite.h: Added methods to get the width and height of the graphical representation of a sprite. * src/gui/viewport.cpp: Fixed positioning of monster names and target circles. 2007-05-02 Philipp Sehmisch * src/particle.cpp: Fixed a compiler warning. 2007-05-02 Björn Steinbrink * src/Makefile.am: Add the new particle subclasses to the automake configuration. * src/imageparticle.h, src/textparticle.h, src/particle.h, src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp, src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp, src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the particle class into subclasses based on their appearance. 2007-04-24 Philipp Sehmisch * src/particle.cpp, src/particle.h: Some minor code cleanups, speed optimizations and a bit of documentation. 2007-04-23 Philipp Sehmisch * data/graphics/particles/flame.particle.xml, data/graphics/particles/blaze.png: Added two files I forgot with the last commit. * src/resources/mapreader.cpp, src/particle.cpp, src/particleemitter.cpp: Using XML child node iteration macro. 2007-04-22 Björn Steinbrink * src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp, src/resources/monsterdb.cpp, src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro for XML child node iterations to make the code more terse and easier to read. * src/resources/itemdb.cpp: Made the parameter checks more terse and manageable. 2007-04-19 Philipp Sehmisch * src/resources/mapreader.cpp: Emitter positions are now read from map files. * src/engine.cpp: Removed the player follow effect used for testing. * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame effect to all lamps on the cave maps * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right corner of NW woodland map. 2007-04-15 Bjørn Lindeijer * src/openglgraphics.cpp: Rely on default 0 value for z axis. * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets, src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h, src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am: Reimplemented window resizing. It is now once again possible to resize windows using their borders (except for the top one, since that's the title bar for Guichan) and the resize grip in the bottom right is much easier to grab. * src/gui/window.cpp: Increased minimum window height and fixed a problem with setting window content size which was introduced with the new resize grip. 2007-04-13 Björn Steinbrink * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to the set of files to be installed. 2007-03-25 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Improved programming style and documentation and added some small tweaks. * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp: Prepared getting the emitter positions from the map file by storing them in the Map class and setting them up from the MapReader. 2007-03-22 Philipp Sehmisch * src/simpleanimation.cpp, src/simpleanimation.h: Added new constructor for simple animation that allows to build the animation based on an xmlNodePtr pointing to an node. * src/particle.cpp, src/particle.h: Added support for and childtags for effect root particles. * data/graphics/particles/playerglow.particle.xml: New player follow effect that demonstrates an animated root particle with an emitter. 2007-04-05 Eugenio Favalli * src/main.cpp: Unified storage of configuration, updates and screenshots in home directory. 2007-04-03 Philipp Sehmisch * data/graphics/items/generic-easteregg-blue.png, data/graphics/items/generic-easteregg-green.png, data/graphics/items/generic-easteregg-pink.png, data/graphics/items/generic-easteregg-red.png, data/graphics/items/generic-easteregg-teal.png, data/graphics/items/generic-easteregg-yellow.png, data/items.xml: Added six different easter egg item graphics for the easter event. Item IDs are 1208 - 1213. * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter event. 2007-04-01 Philipp Sehmisch * src/game.cpp: Screenshots are no longer saved directly in the users home directory on UNIX systems but in the sub folder /.tmw/. A chatlog message about the success of the screenshot saving does appear now. Based on a patch by Patrick "the-me" Matthäi. 2007-03-27 Bjørn Lindeijer * src/main.cpp: Icon loading doesn't necessarily succeed, so better not crash when it doesn't. 2007-03-24 Bjørn Lindeijer * src/main.cpp: Changed the order of network message handling and logic, in order to prevent an incoming character delete message from deleting the player character that was about to be drawn. * src/gui/char_select.cpp: Removed useless lock/unlock calls. * src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login or register state on error, depending on what the user was doing. * src/gui/register.cpp: Actually use the server that is filled in. * src/net/loginhandler.cpp: Fixed error message. * src/net/charserverhandler.cpp: Fixed crash since now logic is called after non-selected characters are deleted, by properly setting deleted instances to 0 and going back to initial selection. * src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that when a network error occurs, the error message is available and shown to the user. * src/gui/register.h, src/gui/register.cpp: Only enable Register button when all necessary fields are filled in. 2007-03-23 Bjørn Lindeijer * src/gui/char_select.cpp, src/gui/char_select.h, src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified the error message when character creation fails and made sure the character creation dialog doesn't close when creation failed. 2007-03-22 Bjørn Lindeijer * src/gui/login.cpp, src/gui/login.h, src/gui/register.h, src/gui/register.cpp: Only enable login button when a username, password and server are filled in. Pass username, password and server on to the register dialog. Go back to login dialog when canceling registration. Fixed a crash caused by deleting an OkDialog twice (it also deletes itself). Made the register dialog a bit wider. Register dialog no longer clears username field when it is invalid. * src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am, data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon. * tmw.cbp: Updated project file. * data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp, data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon again, and instead used the icon in the executable on Windows. 2007-03-21 Bjørn Lindeijer * src/main.cpp, src/gui/viewport.cpp, src/resources/image.h, src/resources/image.cpp: Reduced amount of useless logging, calculate nearest power of two in a function and only do the alpha check in software mode. * src/gui/login.cpp: Fixed small issue where default server didn't fit in the server entry field properly. * src/main.cpp: Display a progress bar and connecting status for each server and display the version using a gcn::Label. * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where possible (1002) and also display the target when other players are targeted. * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt, src/gui/equipmentwindow.cpp, src/gui/viewport.cpp, src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp, src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am, src/being.h, src/resources/imageset.cpp, src/resources/animation.h, src/resources/spritedef.cpp, src/resources/resourcemanager.h, src/resources/spriteset.h, src/resources/imageset.h, src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, src/resources/spritedef.h: Renamed Spriteset to ImageSet. 2007-03-20 Philipp Sehmisch * src/gui/updatewindow.cpp: Cancel button is now disabled after downloading is finished. 2007-03-20 David Athay * src/gui/viewport.cpp: Fixed target cursor animation, and changed which layer it is drawn after. * src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target cursor and target name into functions. 2007-03-20 Philipp Sehmisch * data/graphics/gui/mouse.png: Positioned the cursor image more accurate. 2007-03-19 David Athay * src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h, src/net/equipmenthandler.cpp, src/localplayer.h, src/net/protocol.h: Added target cursor. 2007-03-18 Bjørn Lindeijer * docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi. * src/resources/image.cpp: Restored alpha layer check, since it should be more efficient in software mode when SDL knows an image doesn't use the alpha layer. * data/graphics/gui/thickborder.png, data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png, data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png, data/graphics/gui/deepbox.png, data/graphics/sprites/monster-slime-red.png, data/graphics/sprites/monster-scorpion-black.png, data/graphics/sprites/monster-scorpion.png, data/graphics/sprites/monster-slime-rudolph.png, data/graphics/sprites/monster-snake.png, data/graphics/sprites/monster-slime-santa.png, data/graphics/sprites/monster-maggot.png, data/graphics/sprites/monster-spider.png, data/graphics/sprites/monster-scorpion-red.png, data/graphics/sprites/monster-slime-yellow.png, data/graphics/sprites/monster-slime-green.png, data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels with transparent ones. 2007-03-18 Rogier Polak * src/main.cpp: Added (-v) version to the arguments. (Applied a patch by Patrick Matthäi). * src/resources/image.cpp: Deleted the "pink code", which added transparancy with SDL_SetColorKey. 2007-03-18 Bjørn Lindeijer * icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the green globe that is also used on the website. 2007-03-14 Bjørn Lindeijer * src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png, data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico, data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm, data/icons/CMakeLists.txt: Renamed icons to make things easier for Debian packaging, and the "-icon" part was superfluous anyway. 2007-03-12 Philipp Sehmisch * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt, src/Makefile.am: Added a simple animation class that hosts a looping animation without the action and direction stuff from AnimatedSprite. * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said simple animation class for animated particles. 2007-03-12 Bjørn Lindeijer * data/graphics/items/armor-head-rangerhat.png: New version of ranger hat icon by Pauan. 2007-03-11 Philipp Sehmisch * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine not draw the last row and column of the map. 2007-03-09 Philipp Sehmisch * src/particle.cpp: Reimplemented physics mode that uses the default square root function as fallback for systems where the fastInvSqrt function doesn't work properly. * src/particle.cpp, src/particle.h: Some performance optimizations suggested by Rogier "Avaniel" Polak. 2007-03-09 Bjørn Lindeijer * data/graphics/gui/target-cursor-blue.png, data/graphics/gui/target-cursor-red.png: Added targeting cursors by Pauan. * data/graphics/sprites/chest-cotton-male.png, data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt with improved version by Pauan. 2007-02-27 Philipp Sehmisch * gui/button.cpp, src/guibutton.h, src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed containers now display the button of the active tab pressed all the time. 2007-02-26 Bjørn Lindeijer * configure.ac: Made OpenGL enabled by default. 2007-02-26 Philipp Sehmisch * data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg, data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg, data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg, data/monsters.xml: New sound effects by Cosmostrator. 2007-02-25 Philipp Sehmisch * src/particle.h, src/particleemitter.h: Just some documentation work. 2007-02-22 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Added new particle property "bounce" that makes particles bounce off the ground and use it with the damage numbers. 2007-02-21 Philipp Sehmisch * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp, src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML databases. * src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp, customdata/: Added a customdata dir that allows to add custom user data easily. Just create a zip file with the same structure like the update archives and drop it in the customdata folder and the files in it override the default data and the updates. 2007-02-15 Philipp Sehmisch * src/engine.cpp: The name conflict problem with Guichan seems to be solved with version 0.6.1. * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Added support for animated particles. * data/graphics/particles/playerglow.particle.xml: Created a new player follow particle that spawns a swarm of animated bats that follow the player. 2007-02-09 Philipp Sehmisch * src/particle.cpp: Fixed a misspelled include and another optimisation at the vector calculation. 2007-02-08 Philipp Sehmisch * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to calculate square roots and using it for hypotenuse calculations. Thanks to Rogier aka Avaniel for finding the function. 2007-02-07 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed Particle::MAX_PARTICLES to Particle::maxCount and read the value from config ("particleMaxCount") * src/particle.cpp: Added fast physics mode that replaces the trigonometric calculations made for calculating the acceleration by much less cpu intense but also less accurate formulas. To enable it set the config option "particleFastPhysics" to "1". * src/particle.cpp: Added the config option "particleEmitterSkip" that allows to reduces the output of the emitters by making them spawn particles only every n-th game tick. * src/graphics.cpp, src/graphics.h: Added a new method "drawImageTransparent" to the graphic engine that blits an image with an alpha factor. * src/particle.cpp: Using new drawImageTransparent method. 2007-02-01 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Implemented die-distance (particles are deleted when they reached a certain proximity to their target) * src/particle.cpp: Fixed a bug in the acceleration vector calculation. * src/particle.cpp, src/particle.h: Fixed a problem with particles with unlimited lifetime and fade-in. * data/graphics/particles/playerglow.particle.xml: And again a new player follow particle. This time it demonstrates die-distance and the fixed acceleration vector calculation. * src/engine.cpp, data/graphics/particles/snow.particle.xml, data/graphics/particles/snowflake.png: I can't stand the begging anymore. Now it snows in the snow area... and the forest... and the desert... and under the earth... and indoors... Are you happy now, Rotonen and Elven? ;-) * src/particle.cpp: Removed some debug log messages. * src/being.cpp: Avoided crash when attempting to control an invalid particle. * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Cleaned the includes up. 2007-01-31 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Changed some variable names. * data/graphics/particles/waterfall.particle.xml, data/graphics/particles/waterfall-a.png: New waterfall with Modanungs waterfall particle. * src/particle.cpp: forgot to remove a svn conflict marker and changed the order of initialisations to fix some compiler warnings. 2007-01-30 Eugenio Favalli * tmw.cbp: Updated Code::blocks project file. 2007-01-30 Philipp Sehmisch * src/net/beinghandler.cpp, data/graphics/particles/skillup.particle.xml: Added different particle effect for job levelup. * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Renamed "alphafade" to "fade-out", added new property "fade-in". * data/graphics/particles/playerglow.particle.xml: Added a new player effect (a fire) demonstrating how to use fade-in and fade-out to fade one color into another. 2007-01-29 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Added a new particle property "alphafade" that makes the particles fade into alpha before their lifetime ends. * src/particle.cpp, src/particle.h: fixed an issue with particles that have a lifetime of 0 and an issue with the momentum property. * data/graphics/particles/waterfall.particle.xml, data/graphics/particles/fog-medium-white-a.png, data/graphics/particles/fog-medium-white-b.png, data/graphics/particles/fog-medium-white-c.png: Added fog to the waterfall effect demonstrating the new alphafade feature. 2007-01-28 Philipp Sehmisch * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most values are now read as floating point values from the emitter files. * data/graphics/particles/fountain.particle.xml, data/graphics/particles/hit.particle.xml, data/graphics/particles/playerglow.particle.xml: Changed some values as floating point values. Made the player follow effect magenta to improve the visibility of the hit effects. * src/engine.cpp, data/graphics/particles/waterfall.particle.xml: Removed the fountain and added a waterfall instead. * src/particle.h: Corrected the drawing order of the particles in relation to the other sprites. * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count to debug window. * src/particle.cpp: Allowed momentum without acceleration and implement the acceleration properly. * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h: Added a structure to hold a pair of numeric minimum and maximum values and used it to store all numeric emitter properties. * src/utils/randbetween.h: Removed (the functionality is now in struct MinMax) 2007-01-27 Bjørn Lindeijer * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1. * src/utils/randbetween.h: Fixed integer overflow causing the randBetween function not to work properly on Linux. 2007-01-27 Philipp Sehmisch * src/net/beinghandler.cpp: Fixed a compiler issue. 2007-01-27 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp: Emitter data is read from external xml files. Reimplemented target-based particles with the difference that they don't target beings or locations but other particles (at the moment the host particle of the effect). * src/being.cpp: Beings now move controlled particles to their center instead of their upper left corner. * data/graphics/particles/orb*: Added a bunch of new particles. * data/graphics/particles/fountain.particle.xml: Reimplementation of the fountain effect in XML. * data/graphics/particles/playerglow.particle.xml: New effect that spawns orbs that orbit around the origin. * src/being.cpp, data/graphics/particles/hit.particle.xml: Added particle effect on hit. * src/net/beinghandler.cpp, data/graphics/particles/levelup.particle.xml: Added particle effect on levelup (own or other player). 2007-01-24 Philipp Sehmisch * src/particle.cpp: Initialized all variables of the particles in the constructor. * src/particleemitter.cpp, src/particleemitter.h: minor cleanups. 2007-01-22 Philipp Sehmisch * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp: Particle effects are now created in child particles of the root particle. Particle emitters have no longer a being they check every frame. Instead beings have the ability to take control of particles. 2007-01-19 Philipp Sehmisch * src/particle.cpp, src/particle.h, src/particleemitter.cpp, src/particleemitter.h: Implemented emitters that follow a being. * src/engine.cpp: Added an emitter that follows the local player. * src/particle.cpp: Fixed the crash on exit (reason was that the mSpriteIterator wasn't initialized in every case) 2007-01-18 Bjørn Lindeijer * src/particle.h, src/particle.cpp, src/CMakeLists.txt, src/Makefile.am: Fixed compilation issues on Linux. 2007-01-15 Philipp Sehmisch * src/game.cpp, src/particle.cpp, src/particle.h, src/particleemitter.h: Made the particle count global and more performant. 2007-01-14 Bjørn Lindeijer * src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp, src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h, src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h, src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h, src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp, src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp, src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp, src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/inventorywindow.h, src/gui/gccontainer.cpp, src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h, src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp, src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h, src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h, src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp, src/gui/viewport.h, src/gui/tabbedcontainer.h, src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h, src/gui/chatinput.cpp, src/net/tradehandler.cpp, src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch). * src/winver.h, configure.ac, data/help/header.txt, NEWS, README, CMakeLists.txt: Updated version to 0.0.22.1. 2007-01-14 Philipp Sehmisch * src/particle.cpp, src/particle.h; src/particleemitter.cpp, src/particleemitter.h, src/utils/randbetween.h: Implemented particle engine. * src/engine.cpp, src/game.cpp: added calls to the particle engine * data/graphics/particles/*: added a bunch of particle graphics for testing purpose. * particleengine-todo.txt: Added particle engine todo list (please omit when merging) 2007-01-13 Bjørn Lindeijer * data/graphics/sprites/Makefile.am, data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming of cotton equipment. 2006-01-13 Eugenio Favalli * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates display in debug window. 2007-01-12 Bjørn Lindeijer * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse, the lack of which sometimes caused the player to start walking when clicking on the GUI. 2007-01-09 Philipp Sehmisch * data/graphics/icecave.png: Added new tiles and fixes by Nickman and made some other cosmetical corrections. 2007-01-07 Bjørn Lindeijer * data/graphics/sprites/monster-mountsnake.xml, data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added brown snake by Pauan. 2007-01-07 Philipp Sehmisch * data/graphics/chest-cottonshirt-male.png, data/graphics/chest-cottonshirt-male.xml, data/graphics/chest-cottonshirt-female.png, data/graphics/chest-cottonshirt-female.xml, data/graphics/item001.png, data/equipment.xml: Added female cottonshirt sprites. * data/equipment.xml: Fixed some wrong armor values. 2007-01-05 Björn Steinbrink * src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am, data/graphics/sprites/CMakeLists.txt: Synchronized build files. 2006-12-12 Eugenio Favalli * tools/Purger.java: Removed purger tool. 2006-12-25 Bjørn Lindeijer * data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz: Added Christmas tree by Pauan. * data/graphics/sprites/head-christmastree.xml: Fixed name of image. * src/resources/spriteset.cpp: Fixed index check to prevent crashing. * data/graphics/sprites/head-christmastreehat.png, data/graphics/sprites/head-rangerhat.png, data/graphics/sprites/head-christmastree.xml, data/graphics/sprites/head-antlerhat.xml, data/graphics/sprites/head-santabeardhat.xml, data/graphics/sprites/head-santabeardhat.png, data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent sprites by Pauan. * data/items.xml: Fixes to descriptions and weights by Pauan. 2006-12-24 Bjørn Lindeijer * src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not defined or failed to load properly. * src/resources/image.cpp: Major rendering performance increase in software mode, by not using RLE compression on loaded images while most of the time, we're only drawing a small subimage of them. * README, data/help/header.txt, NEWS: Filled in release dates. 2006-12-23 Bjørn Lindeijer * configure.ac, data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am, data/graphics/images/CMakeLists.txt, data/graphics/sprites/Makefile.am, data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am, data/graphics/CMakeLists.txt, data/maps/Makefile.am, data/maps/CMakeLists.txt, data/sfx/Makefile.am, data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt: Removed database files, minimaps, items, monster sprites, maps and sounds from the release. They will be released dynamically only. * data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by pauan. * src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp, src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the databases at the start of the LOGIN state, after the updates are loaded. 2006-12-22 Bjørn Lindeijer * data/graphics/items/armor-head-rangerhat.png, data/graphics/items/generic-redstocking.png, data/graphics/items/armor-head-christmastree.png, data/graphics/items/armor-head-antlerhat.png, data/graphics/items/armor-head-santabeardhat.png, data/graphics/sprites/head-christmastreehat.png, data/graphics/sprites/head-rangerhat.png, data/graphics/sprites/head-christmastree.xml, data/graphics/sprites/head-antlerhat.xml, data/graphics/sprites/head-santabeardhat.xml, data/graphics/sprites/head-antlerhat.png, data/graphics/sprites/head-santabeardhat.png, data/graphics/sprites/head-rangerhat.xml, data/items.xml, data/equipment.xml, data/monsters.xml: Added new Christmas themed headwear by Pauan. * data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt, data/graphics/sprites/Makefile.am, data/graphics/sprites/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt: Updated Makefiles. 2006-12-21 Bjørn Lindeijer * configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated version to 0.0.22. 2006-12-18 Philipp Sehmisch * data/graphics/items/armor-chest-vnecksweater.png: New version of the inventory icon for the V-neck sweater by Saphy. 2006-12-17 Bjørn Lindeijer * src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of some duplicated code, and fixed a problem with scrolling to the current selection. Also aligned the text a bit better and put the price in parenthesis. 2006-12-16 Bjørn Lindeijer * src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog visibility. * src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues with walking one tile too many and changing direction towards an obstacle. 2006-12-15 Philipp Sehmisch * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and added variant tiles for the cliffs. 2006-12-14 Bjørn Lindeijer * src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather useless remaining draw function from the engine class. * src/being.cpp, src/being.h: Fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). 2006-12-12 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp: Added Adler32 checksum for updates. * src/net/playerhandler.cpp: Fixed crash when selecting an item after death. * data/items.xml: Fixed defense values for sweaters. * src/net/playerhandler.cpp: Hide all NPC dialogs after death. 2006-12-12 Bjørn Lindeijer * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, src/resources/action.h, src/resources/animation.h, src/resources/spritedef.cpp, src/resources/action.cpp, src/resources/animation.cpp, src/resources/spritedef.h: Moved Action, Animation and Frame (renamed from AnimationPhase) classes into the resources directory, since they are part of the SpriteDef class. * src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h, src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into utils directory. * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff. 2006-12-12 Philipp Sehmisch * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg, data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg data/sfx/slime-hit1.ogg: Normalized versions of sound effects by Cosmostrator. 2006-12-11 Bjørn Lindeijer * src/gui/updatewindow.cpp: Fixed visibility of the update window. 2006-12-11 Philipp Sehmisch * data/equipment.xml, data/items.xml, data/graphics/sprites/chest-tnecksweater-male.png, data/graphics/sprites/chest-tnecksweater-female.png, data/graphics/sprites/chest-vnecksweater-male.png, data/graphics/sprites/chest-vnecksweater-female.png, data/graphics/sprites/chest-tnecksweater-male.xml, data/graphics/sprites/chest-tnecksweater-female.xml, data/graphics/sprites/chest-vnecksweater-male.xml, data/graphics/sprites/chest-vnecksweater-female.xml, data/graphics/sprites/Makefile.AM, data/graphics/sprites/CMakeLists.txt, data/graphics/items/armor-chest-vnecksweater.png, data/graphics/items/armor-chest-tnecksweater.png, data/graphics/items/armor-chest-woolsweater.png, data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt: Added new sweaters by Saphy. Info for server admins: Item IDs are 564 for turtleneck (should already be in there) and 624 for v-neck. The visible sprite IDs are 19 for turtleneck and 20 for v-neck. 2006-12-11 Eugenio Favalli * src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp: Fixed windows binary version. 2006-12-10 Eugenio Favalli * docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++ users. 2006-12-09 Eugenio Favalli * data/graphics/sprites/npcs.png: Added pirate NPC. 2006-12-09 Bjørn Lindeijer * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h, src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h, src/being.h: Use new animation system in character selection/creation. Shows equipment and allowed for some cleanup. Had a bit of help from the patch by VictorSan. 2006-12-08 Bjørn Lindeijer * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp: Downgraded to base64 codec from PHP 3 to resolve licensing issues. 2006-12-06 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. 2006-12-06 Philipp Sehmisch * src/net/beinghandler.cpp: Fixed crashs when changing equipment. * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png: More tiling related fixes at the cliffs. 2006-12-06 Bjørn Lindeijer * src/gui/item_amount.cpp: Fixed visibility of item amount window. 2006-12-05 Philipp Sehmisch * data/graphics/tiles/desert1.png: Improved the tiling behavior of the cliffs (still not gridless but at least the edges fit together in the most common situations) 2006-12-04 Bjørn Lindeijer * src/game.cpp, src/engine.h, src/gui/windowcontainer.h, src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp, src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt, src/Makefile.am: Introduced a new class Viewport which combines the drawing code from Engine with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. 2006-12-03 Bjørn Lindeijer * src/sound.cpp, src/monster.cpp, src/sound.h, src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: Don't try to play empty strings as sounds, and don't return a SoundEffect instance when Mix_Chunk loading failed. * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names. * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp, src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h, src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default to invisible, since this seems the most common case. 2006-12-02 Philipp Sehmisch * data/graphics/sprites/chest-leather-female.png: A little correction at the female leather shirt by mangamaniac. 2006-12-01 Philipp Sehmisch * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, src/gui/gui.cpp: Visible equipment slot numbers are now converted by the beinghandler from eAthena to our system. No more distinction between monster attacking and player attacking between beinghandler and the being classes. * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved the monster specific action handling into the monster class. * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds when they attack, gett hurt or die. * src/being.cpp: Delayed the damage numbers a bit to synchronize them better with the hurt sounds. * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator. 2006-11-30 Bjørn Lindeijer * data/maps/Makefile.am: Fixed small trailing slash issue. * src/player.cpp: Optimized setSex and setWeapon by first loading the new sprite and then deleting the old one (prevents potentially unnecessary reload). * src/net/beinghandler.cpp: Optimized handling of player walk messages, by first setting the gender right and then setting the equipment. Gets rid of reload of complete equipment in the case of female. 2006-11-30 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. 2006-11-29 Bjørn Lindeijer * src/monster.cpp: Small fix to resource path. 2006-11-29 Philipp Sehmisch * src/resources/equipment.h: Made getSprite return a constant reference. * src/resources/monsterdb.cpp, src/resources/monsterdb.h, src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, src/Makefile.AM, src/CMakeLists.txt, src/main.cpp: Added the MonsterDB namespace that reads the monsters.xml and maps monster IDs to names, sprite definitions and sound effects. * src/monster.cpp: Get sprite definition filenames from MonsterDB. * src/engine.cpp: Show monster name when targeting a monster. * data/monsters.xml, data/graphics/sprites/Makefile.AM, data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: Renamed all monster sprites to more associative names (whew, we got to train some monkeys for tasks like that). 2006-11-27 Bjørn Lindeijer * tmw.cbp: Updated Code::Blocks project file. 2006-11-27 Philipp Sehmisch * src/log.cpp, src/util/wingettimeofday.h: Added implementation of gettimeofday() for windows machines. 2006-11-26 Bjørn Lindeijer * src/log.cpp: Higher precision log timestamps. * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp, src/main.cpp, src/resources/equipmentdb.cpp, src/resources/resourcemanager.cpp: Added some additional log statements. * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of XML::getProperty and updated log statements. * src/resources/image.cpp: Added support for loading TGA images. 2006-11-26 Björn Steinbrink * src/resources/resourcemanager.cpp: Remove unnecessary check for file existance, loading will just fail with the correct error message. 2006-11-26 Bjørn Lindeijer * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h: Made Being::mDirection protected, forcing the use of setDirection. * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp, src/resources/resourcemanager.h: Defaulted variant argument to 0 since this is the most common situation. * src/resources/spritedef.cpp, src/resources/spritedef.h: Some refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. * src/main.cpp: ItemDB needs to be unloaded before deleting the resource manager instance, since ItemInfo refers to an Image. 2006-11-26 Philipp Sehmisch * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp, src/player.cpp, src/player.h, src/resources/equipmentdb.h, src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h, src/resources/itemdb.cpp, src/resources/itemdb.h, data/graphics/images/error.png, data/graphics/sprites/error.xml: Added the EquipmentDB namespace that reads the equipment.xml, maps equipment IDs to sprite definition files and thus allows gender specific equipment sprites. * data/graphics/sprites/chest-leather-female.png, data/graphics/sprites/chest-leather-male.png, data/graphics/sprites/chest-leather-female.xml, data/graphics/sprites/chest-leather-male.xml, data/equipment.xml: Added and defined male and female leather shirt as proof of concept of the gender specific equipment. * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am, data/Makefile.am, src/Makefile.am, data/graphics/images/CMakeLists.txt, data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt, src/CMakeLists.txt: Updated Makefiles and CMake Lists. 2006-11-24 Philipp Sehmisch * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp, src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp, src/gui/shop.cpp, src/net/inventoryhandler.cpp, src/resources/itemdb.cpp, src/resources/itemdb.h, src/resources/iteminfo.h, src/resources/itemmanager.cpp, src/resources/itemmanager.h: Refactored the Itemmanager class to an ItemDB namespace. 2006-11-23 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. 2006-11-19 Bjørn Lindeijer * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled when the joystick is enabled. * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp, src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h, src/monster.cpp, src/CMakeLists.txt, src/player.h, src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp, src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp, src/resources/spritedef.cpp, src/resources/resourcemanager.h, src/resources/spriteset.h, src/resources/spritedef.cpp: Separated sprite definition from playback. 2006-11-17 Björn Steinbrink * data/graphics/sprites/CMakeLists.txt: Fixed some filenames. 2006-11-17 Wai Ling Tsang * src/gui/gui.cpp: Added mouse following ability/feature under logic(). * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private variables for mouse following. 2006-11-15 Philipp Sehmisch * data/graphics/tiles/Woodland_village.png, data/graphics/tiles/Woodland_village_x2.png, data/graphics/tiles/Woodland_x2.png, data/graphics/tiles/Makefile.AM, data/graphics/tiles/CMakeList.txt, data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt, data/maps/Makefile.AM: Added woodland village outdoor tileset and maps. Modified gates on the nearby maps. 2006-11-15 Bjørn Lindeijer * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am, src/resources/mapreader.cpp: Separated getProperty method to an XML utility namespace. 2006-11-15 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl. 2006-11-14 Bjørn Lindeijer * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt, src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated Action class to its own module. * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h, src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation phase at load time instead of storing just the spriteset index and looking it up later (checking validity should still be added). Also calculate animation length during loading instead of summing it up each time it is requested. 2006-11-12 Bjørn Lindeijer * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with beings blocking the road. This is done by allowing walking over other beings, but at an additional cost so that it is preferable to walk around them. * src/game.cpp: Worked around a Guichan exception thrown for mice with many buttons (patch by Roel van Dijk). 2006-11-09 Eugenio Favalli * src/main.cpp, src/net/network.cpp, src/net/network.h, The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and updated project files. 2006-11-05 Bjørn Lindeijer * src/gui/trade.cpp: Fixed money field to no longer hide below the bottom of the window. * src/CMakeLists.txt: Added shoplistbox.h/cpp files. * src/gui/updatewindow.cpp: Fixed percentage indicator of update window. * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp, src/net/network.cpp: Changed some printf statements to log statements. 2006-11-05 Bjørn Lindeijer * data/graphics/images/login_wallpaper.png: Reverted to standard wallpaper. * src/resources/resourcemanager.cpp: More useful logging about resources that are being loaded (including source). * src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp, src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt, src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the definition of ImageRect into graphics.h. 2006-11-05 Yohann Ferreira * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs. Also too expensive items are highlighted in gray and can't be selected. * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp, src/net/buysellhandler.cpp, src/gui/shoplistbox.h, src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and precisions about the total money in it. * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell dialog. * src/gui/sell.cpp: Fixes the money value after selling something. 2006-11-05 Björn Steinbrink * data/graphics/sprites/Makefile.am: Use tabs instead of spaces as required by automake (AFAIK). 2006-11-05 Philipp Sehmisch * data/graphics/sprites/weapon0.png, data/graphics/sprites/weapon2.png, data/graphics/sprites/weapon-bow.xml, data/graphics/sprites/weapon-dagger.xml, data/graphics/sprites/weapon-fist.xml, data/graphics/sprites/weapon-scythe.xml, data/graphics/items/weapon-polearm-scythe.png, src/player.cpp, src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe as a permanent weapon (ID: 623) 2006-11-04 Björn Steinbrink * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed useless addRow method. 2006-11-04 Bjørn Lindeijer * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for map 10 and 11 which include the latest fixes by Crush but now have their night layer removed. 2006-11-04 Philipp Sehmisch * data/maps/new_17-1.tmx.gz, data/graphics/images/minimap_new_17-1.png, data/graphics/images/Makefile.am, data/graphics/images/CMakeLists.txt: Added music and minimap to woodland cave level 2. * data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz: Fixed some map bugs (please update server sided walkmap) 2006-11-03 Bjørn Lindeijer * src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default updatehost. 2006-11-01 Bjørn Lindeijer * src/gui/gui.cpp, src/gui/browserbox.cpp, data/graphics/gui/rpgfont_wider.png, data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png: Added support for å and Å (with help of Håkan Rönn). 2006-10-31 Philipp Sehmisch * data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png: Adding a bunch of graphical improvements made by VxD. 2006-10-31 Frode Lindeijer * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png, data/graphics/sprites/item018.xml, data/graphics/sprites/monster21.xml: Fixed some graphical issues, mostly a cosmetic update. 2006-10-30 Yohann Ferreira * debian/changelog: Updated the package's version. 2006-10-30 Philipp Sehmisch * data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally sneaked in with the last map change. 2006-10-30 Eugenio Favalli * src/tmw.rc: Updated Windows binary version. * data/help/header.txt, NEWS, README: Fixed some release dates and versions. * data/graphics/items/armor-head-axehat.png, data/graphics/items/armor-head-bandana.png, data/graphics/items/armor-head-circlet.png, data/graphics/items/armor-head-eyepatch.png, data/graphics/items/armor-head-goggles.png, data/graphics/items/armor-head-leathergoggles.png, data/graphics/items/armor-head-piratehat.png, data/graphics/items/armor-head-pumpkinhelmet.png, data/graphics/items/Makefile.am, data/items.xml: Added new items. * data/graphics/sprites/Makefile.am, data/graphics/sprites/monster21.png, data/graphics/sprites/monster21.xml, data/graphics/sprites/monster22.png, data/graphics/sprites/monster22.xml: Added new monsters. * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml, data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml, data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml, data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml, data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml, data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml, data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml, data/graphics/sprites/Makefile.am: Added new visible equipments. * data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related contents. * data/graphics/items/Makefile.am: Fixed wrong filename. * data/graphics/sprites/Makefile.am: Fixed wrong filenames. * data/graphics/sprites/weapon0.png: Replaced knife with scythe. 2006-10-30 Björn Steinbrink * data/graphics/items/CMakeLists.txt: Synced with autotools config. * data/graphics/items/CMakeLists.txt: Added new items to CMake config. * src/being.cpp: Properly initialize sprite vector. 2006-10-29 Bjørn Lindeijer * configure.ac, The Mana World.dev, CMakeLists.txt, data/help/header.txt, NEWS: Set version to 0.0.21.1. * src/player.cpp: Fixed excessive unnecessary reloading of sprites. 2006-10-28 Björn Steinbrink * src/main.c: Reload wallpaper after updates are fetched. * data/graphics/sprites/Makefile.am: Added monster20. 2006-10-28 Philipp Sehmisch * data/graphics/sprites/monster20.png, data/graphics/sprites/monster20.xml, data/graphics/sprites/CMakeLists.txt: Added pumpkin ghost monster for halloween event. * data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL for reporting. 2006-10-24 Philipp Sehmisch * data/graphics/images/ambient/night.png: added graphic for night ambient effect. 2006-10-23 Bjørn Lindeijer * configure.ac: Added zlib check before PhysFS check. The PhysFS check was failing on MSYS because of a missing -lz. 2006-10-22 Björn Steinbrink * CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support. * CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main CMakeLists.txt file. * src/main.h: Include config.h only when we have it. * src/CMakeLists.txt: Properly set build flags for the tmw target. 2006-10-18 Björn Steinbrink * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, data/graphics/images/ambient/CMakeLists.txt, data/graphics/images/CMakeLists.txt, data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt, data/help/CMakeLists.txt, data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add TMW_DATADIR definition. 2006-10-16 Eugenio Favalli * src/CMakeLists.txt: Adjusted path for Windows. 2006-10-16 Björn Steinbrink * CMakeLists.txt: Enable OpenGL by default. * CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being marked as advanced option. * CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option. * data/CMakeLists.txt: Adjust data destination for Windows. * src/CMakeLists.txt: Adjust binary destination for Windows. * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, data/graphics/images/ambient/CMakeLists.txt, data/graphics/images/CMakeLists.txt, data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt, data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt, data/help/CMakeLists.txt, data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add CMake install support. * CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt: Add basic CMake support for building tmw. 2006-10-12 Yohann Ferreira * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs, debian/tmw-music.install, debian/changelog: Updating Debian files for bug fixing. 2006-10-12 Frode Lindeijer * /data/graphics/sprites/npcs.png: Updated the clothes salesman, it was way out of date. 2006-10-12 Cédric Borgese * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the base of the trees in the woodland tileset. 2006-10-09 Yohann Ferreira * src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy dialogs. 2006-10-07 Bjørn Lindeijer * src/resources/mapreader.cpp: Added support for gzip compressed map layers. * configure.ac, The Mana World.dev: Increased version to 0.0.22. * src/map.cpp: Removed unused setSize method. Also introduced initializeOverlays method and removed the confusing setOverlay (which actually added one). * src/properties.h: Added convenience method to read a property as a float. * src/map.cpp, src/resources/ambientoverlay.cpp, src/resources/ambientoverlay.h: Resolved some weirdness involving the terms scroll and speed. 2006-10-07 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. 2006-10-03 Bjørn Lindeijer * data/graphics/sprites/item006.xml, data/graphics/sprites/item007.xml, data/graphics/sprites/item008.xml, data/graphics/sprites/item009.xml, data/graphics/sprites/item006.png, data/graphics/sprites/item007.png, data/graphics/sprites/item008.png, data/graphics/sprites/item009.png, data/graphics/sprites/item010.xml, data/graphics/sprites/item010.png: Removed empty frames from headgears. 2006-10-03 Björn Steinbrink * src/map.cpp, src/map.h, src/Makefile.am, src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp, src/resources/ambientoverlay.h: Turned AmbientOverlay into a class. Cleaned up the associated code. 2006-10-01 Eugenio Favalli * tools/Purger.java: Added a tool to purge old accounts from eAthena's database files. 2006-10-01 Bjørn Lindeijer * src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp: Accepted patches by GDO and VictorSan that fix problems with hiding windows using h and problems with trade window positioning. 2006-09-28 Björn Steinbrink * src/map.cpp: Fix random crashes when map tiles are missing. 2006-09-28 Bjørn Lindeijer * data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map. 2006-09-26 Eugenio Favalli * data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue. 2006-09-25 Bjørn Lindeijer * data/graphics/sprites/hairstyle*.png, data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed unused frames from the hairsets. * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a redefinition when gl.h also tries to define OpenGL extensions (patch accepted from Rogier Polak). 2006-09-23 Bjørn Lindeijer * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing several mapping issues. 2006-09-21 Eugenio Favalli * data/graphics/tiles/Makefile.am: Added missing tileset. * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the update process non-blocking (Patch by VictorSan). 2006-09-21 Philipp Sehmisch * src/animation.cpp, src/animation.h, src/animatedsprite.cpp, src/animatedsprite.h: Removed some obsolete code and implemented the posibility to define an token in the s that allows to define an animation that doesn't loop and returns to the STAND animation when finished. * data/graphics/sprites/hairstyle*.xml, data/graphics/sprites/item0*.xml, data/graphics/sprites/monster*.xml, data/graphics/sprites/weapons.xml: Used the token for all attack animations fixing the problem with looping monster attack animations. 2006-09-20 Philipp Sehmisch * data/graphics/items/generic-whitefur.png, data/graphics/items/generic-cavesnakelamp.png, data/graphics/items/generic-hardspike.png, data/graphics/items/generic-pinkantennae.png, data/graphics/items/Makefile.am, data/items.xml: Added drops for new monsters. * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: Added a slider for controlling the overlay detail to the video setup dialog based on a patch by VictorSan. * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud effect and minimap. * data/images/Makefile.am: Updated makefile. 2006-09-19 Bjørn Lindeijer * data/graphics/sprites/Makefile.am: Added missing monster19 sprite. 2006-09-17 Eugenio Favalli * data/maps/Makefile.am: Added missing maps. * data/maps/new_10-1.tmx.gz: Disabled layer compression. 2006-09-18 Philipp Sehmisch * data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap required). 2006-09-17 Eugenio Favalli * data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by Pajarico). 2006-09-17 Björn Steinbrink * src/game.cpp: Stop using the sticky window attribute which is unneeded for the current implementation, instead adjust the set of affected windows by the 'hide' shortcut. 2006-09-17 Philipp Sehmisch * data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: fixed some mapping errors. 2006-09-16 Philipp Sehmisch * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when attacking without a weapon, some additional stability improvements and more descriptive variable names in the parsing algorithmn. 2006-09-16 Eugenio Favalli * data/help/changes.txt, data/help/header.txt, NEWS, README, src/tmw.rc: Updated release infos. 2006-09-14 Philipp Sehmisch * src/animation.h, src/animatedsprite.h, data/graphics/sprites/weapon.xml: Some modifications at the animation system. No more "undefined action foo" warnings in the tmw.log. Not visible actions must now be declared explicitly. * data/graphics/images/ambient/sandstorm.png, data/graphics/images/ambient/clouds.png: Improved quality of the overlay graphics. 2006-09-14 Björn Steinbrink * src/gui/char_select.cpp: Remove debug output. * src/gui/char_select.cpp, src/main.cpp: Fix the character name matching loop and add support for saving the last used character (based on a patch by Andrew Harrison). * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean up the player selection stuff, it's a bit nicer now. * src/main.cpp: Fix up the player selection command line option. 2006-09-12 Bjørn Lindeijer * src/game.cpp, src/game.h: Simplified fps limiting a bit and added some comments. Now based on ConfigListener so that the fpslimit option doesn't need to be queried the whole time. * NEWS: Updated with some items. 2006-09-11 Eugenio Favalli * src/game.cpp: Fixed more fps issues. 2006-09-09 Bjørn Lindeijer * src/gui/gui.cpp: Removed easy targeting functionality since it interferes with walking around too much. Targeting can still be rather conveniently done with 'a' or the middle mouse button. 2006-09-07 Björn Steinbrink * src/resources/image.cpp: Fixed a typo. * src/resources/image.cpp: Worked around a memory leak when using OpenGL. 2006-09-06 Philipp Sehmisch * data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml, data/graphics/sprites/Makefile.am: Added santa hat sprites and updated makefile. 2006-09-06 Eugenio Favalli * src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps limiter issues and increased default limit to 60. * src/game.cpp: Fixed fps limiter when disabled. 2006-09-05 Philipp Sehmisch * data/graphics/tiles/Woodland_ground.png, data/graphics/tiles/Woodland_x2.png, data/graphics/tiles/Woodland_x3.png: Some minor improvements and additions at my tilesets. * data/graphics/sprites/monster0.xml, data/graphics/sprites/monster1.xml, data/graphics/sprites/monster2.xml, data/graphics/sprites/monster3.xml, data/graphics/sprites/monster4.xml, data/graphics/sprites/monster5.xml, data/graphics/sprites/monster6.xml, data/graphics/sprites/monster8.xml, data/graphics/sprites/monster9.xml, data/graphics/sprites/monster11.xml, data/graphics/sprites/monster13.xml, data/graphics/sprites/monster0.xml: Adjusted the animation speed of several monsters. 2006-09-03 Bjørn Lindeijer * src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, src/gui/trade.cpp, src/gui/inventorywindow.h, src/gui/selectionlistener.h, src/gui/itemcontainer.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h, src/net/inventoryhandler.cpp, src/Makefile.am, src/resources/itemmanager.h, src/resources/iteminfo.cpp, src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced SelectionListener to fix updating problem in inventory window (should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL. * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in trade window. * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp: Fixed updating of labels in buy and sell dialogs. Also made our listbox respond to mouse dragging to change the selection. 2006-09-02 Bernard Lidicky * src/game.cpp, src/beingmanager.h, src/gui/gui.cpp, src/beingmanager.cpp, src/localplayer.h, README, data/help/commands.txt, NEWS: Added targeting nearest monster with either keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer). 2006-09-01 Eugenio Favalli * data/graphics/sprites/monster19.png, data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png, data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz, data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster, improved arena map. 2006-08-30 Philipp Sehmisch * data/graphics/sprites/item007.png, data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png, data/graphics/sprites/item009.xml: Added sprites for miners helm and standard headband. 2006-08-29 Bjørn Lindeijer * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp, src/engine.cpp, src/beingmanager.cpp: It's better to use a reference when you don't need a pointer. * NEWS: Updated with addition of config file option. 2006-08-29 Andrew Harrison * src/main.cpp: Added command line option to specify which configuration file to use (patch applied by Bjørn Lindeijer). 2006-08-29 Matthias Hartmann * data/graphics/sprites/item006.png, data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml: Fixed fancy hat + silk headband positions. 2006-08-29 Philipp Sehmisch * data/graphics/sprites/item008.png, data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am: Added fancy hat sprite. 2006-08-28 Philipp Sehmisch * src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness and ScrollRadius sliders. 2006-08-28 Eugenio Favalli * data/graphics/items/*: Changed svn properties. * data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml, data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml, data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png, data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am: Added headband and fixed svn properties. 2006-08-27 Bjørn Lindeijer * src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that adds item pickup messages to the chat window. * NEWS: Updated with some recently added and fixed issues. Doesn't mention any of the recent content updates yet. 2006-08-26 Pascal Ganaye * src/joystick.h, src/joystick.cpp, src/gui/setup.cpp, src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to the video section of the setup window to configure the laziness and radius of the scrolling behaviour. Added a checkbox to the joystick section to allow enabling/disabling the joystick (patch applied by Bjørn Lindeijer). 2006-08-26 Bjørn Lindeijer * src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha (Herbi), adding experience bar to the ministatus in the top left. * configure.ac, data/graphics/items/Makefile.am, data/graphics/Makefile.am: Added Makefile.am to make sure the item icons are installed. * src/player.cpp, src/animation.h, src/player.h, src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81 which implements resetting of Animation, Action and AnimatedSprite. This fixes the animation synchronization issues. 2006-08-25 Matthias Hartmann * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added --playername command line option for selecting the character you want to play with (patch applied by Bjørn Lindeijer). 2006-08-25 Philipp Sehmisch * src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable "OverlayDetail" to control the number of drawn overlays. 2 (or more) = all (default), 1 = only the first one, 0 = none. 2006-08-24 Eugenio Favalli * data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp, src/gui/window.cpp, src/gui/window.h: Added support for sticky windows as discussed with doener. Patch by Andrew Harrison. * data/items.xml: Added jeans shorts. 2006-08-24 Philipp Sehmisch * src/engine.cpp: Scrolling speed no longer affected by framerate. * src/map.cpp, scr/map.h: Overlay speed no longer affected by framerate. * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect (larger and more transparent image, tripple layer parallax scrolling) 2006-08-24 Frode Lindeijer * data/graphics/sprites/item004.png, data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am, data/graphics/items/armor-legs-cottonshorts, data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of the short jeans and the cotton shorts and an inventory icon of the cotton shorts. Also added all added files to the makefile. 2006-08-23 Philipp Sehmisch * data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the forum (no new walkmap required). * data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap required). 2006-08-22 Bjørn Lindeijer * configure.ac, data/graphics/images/ambient, data/graphics/images/ambient/Makefile.am, data/graphics/images/Makefile.am: Updated makefiles to account for new ambient images and changed the version from 0.0.20.1 to 0.0.21. 2006-08-21 Eugenio Favalli * The Mana World.dev, tmw.cbp: Updated project files. 2006-08-21 Philipp Sehmisch * src/mapreader.cpp: Added logic for initialisation of the overlays. * src/map.cpp, src/map.h: Code for updating and drawing the overlays. * src/engine.cpp, src/engine.h: Added smooth scrolling and the call to draw the overlays. * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, data/graphics/images/ambient/sandstorm.png: Added sandstorm effect to the desert maps outside of the city (feedback, please). * data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png Added spotlight effect to the cave maps (feedback, please) * data/graphics/maps/new_9-1.tmx.gz, data/graphics/images/ambient/clouds.png: Added cloudshadow effect to the woodland map (feedback, please). 2006-08-20 Bjørn Lindeijer * configure.ac: Moved libpng check before SDL_image check, since the latter requires the former. 2006-08-20 Yohann Ferreira * data/graphics/sprites/Makefile.am: Following the splitting from Philipp, moved out the items.png file from the Makefile.am. * debian/control, debian/tmw-data.install: Updated debian package creation process. * src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference with gcc 4.1.2. Happy to be back :) 2006-08-17 Philipp Sehmisch * data/graphics/items/*: Splitted the items.png into separate images with more distinctive names. (no, i won't list all 114) * src/itemmanager.cpp, data/items.xml: Replaced indices on the item spriteset with filenames. added names and descriptions for all missing items. Changed names and descriptions of some items. * src/engine.cpp: Removed global item spriteset. * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp, src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h, src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now provides a pointer to the item icon image instead of providing the index on the item spriteset. * data/graphics/tiles/trans_desert-woodland.png: Added transmission tileset between desert and woodland. 2006-08-13 Eugenio Favalli * data/graphics/sprites/Makefile.am, data/graphics/sprites/monster18.png, data/graphics/sprites/monster18.xml, data/graphics/sprites/npcs.png: Added new monster and npcs. * src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0 compilation issues. 2006-08-13 Bjørn Lindeijer * src/openglgraphics.cpp, src/game.cpp, src/main.cpp, src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp, src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h, src/gui/item_amount.cpp, src/gui/setup_audio.cpp, src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp, src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h, src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h, src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h, src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h, src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h, src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp, src/net/playerhandler.cpp, src/Makefile.am, src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.cpp, src/resources/resourcemanager.cpp, src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h: Updated TMW to be compatible with Guichan 0.5.0 (merged from guichan-0.5.0 branch). * INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version 0.5.0. * configure.ac: Moved some basic checks above the checks on the libraries we depend on, in order to get rid of the confusing rpl_realloc error. * src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed several compiler warnings and a linker error when compiling without OpenGL support. 2006-08-12 Philipp Sehmisch * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some inaccessible areas. 2006-08-07 Philipp Sehmisch * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, data/graphics/images/minimap_new_9-1.png, data/graphics/images/minimap_new_14-1.png, data/graphics/images/minimap_new_15-1.png, data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland maps. 2006-08-07 Philipp Sehmisch * data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added a new woodland map and a connection map between desert and woodland. * data/graphics/woodland_ground.png: Added some new rocks. 2006-08-07 Björn Steinbrink * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A bunch of cleanups. 2006-08-05 Björn Steinbrink * src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp, src/being.cpp, src/resources/mapreader.cpp, src/resources/itemmanager.cpp: Some cleanups, mostly lowering indentation. * src/being.cpp: Small code cleanup. 2006-08-04 Björn Steinbrink * src/animatedsprite.cpp: Fix enum being treated as string. * src/animation.cpp: Small code cleanups. Removed unused headers. * src/animatedsprite.cpp: Small code cleanup/lower indentation. 2006-08-04 Bjørn Lindeijer * src/animatedsprite.cpp: Fixed presence of NULL actions. This is doener's version of the fix, because it was more efficient in the more common case. 2006-08-04 Frode Lindeijer * data/graphics/tiles/desert_x3.png: Replaced the old cactus with a nice new high-res one. 2006-08-03 Bjørn Lindeijer * src/player.cpp, src/being.cpp, src/being.h: Removed three setDirection(mDirection) calls by instead specifically setting the current direction on the newly added animated sprite. The same might be done for the action later. * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't subclassed and has no virtual functions, make protected members private. Also added a start of a reset function which could be a solution to unsynchronized animated sprites. * src/net/network.cpp: Fixed two delete/delete[] errors. 2006-08-01 Philipp Sehmisch * src/animation.h, src/animation.cpp, src/animatedsprite.h, src/animatedsprite.cpp, src/being.cpp: Animations and directions are now passed and stored as enums and no longer as strings. 2006-07-30 Björn Steinbrink * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play methods. 2006-07-30 Philipp Sehmisch * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new walkmap required). 2006-07-29 Björn Steinbrink * src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A bunch of cleanups. * src/animation.h, src/animatedsprite.cpp: Moved included from header to source file. 2006-07-28 Björn Steinbrink * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h, src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite into its own files, removed useless includes. * src/engine.cpp: Removed an unused var. 2006-07-26 Eugenio Favalli * data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am, data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with inside of snow village buildings and fixed makefiles. * src/being.cpp, src/being.h, src/player.cpp: Fixed direction and action issues when changing appeareance, frames are still out of sync. * data/maps/Makefile.am, data/maps/new_14-1.tmx.gz, data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed connection with the old one. 2006-07-26 Bjørn Lindeijer * data/maps/new_4-1.tmx.gz: Fixes to the collision layer. 2006-07-26 Frode Lindeijer * data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png, data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the bench to seperate tall tilebitmaps. * data/maps/new_11-1.tmx.gz: Improved the snow village map, main changes are that the player can now walk better behind houses, lampposts, rocks and benches. * data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml: Added the leather shirt 2006-07-25 Bjørn Lindeijer * src/log.cpp, src/log.h: Added support for writing log to standard output. * src/gui/updatewindow.cpp: Fixed updating on Windows. 2006-07-24 Bjørn Lindeijer * src/main.cpp: Fixed the loading of updates and made skipping the update process also skip the loading of updates. 2006-07-24 Björn Steinbrink * src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics. Removed a printf-leftover. 2006-07-24 Frode Lindeijer * data/graphics/sprites/npcs.png: Added the organdealer to the NPCs. * data/graphics/sprites/player_male_base.png, data/graphics/sprites/player_female_base.png: Fixed some transparency issues. 2006-07-24 Eugenio Favalli * src/being.cpp, src/being.h, src/localplayer, The Mana World.dev, tmw.cbp: Removed unused code, fixed "change direction when not walking" bug, updated project files. * data/graphics/sprites/monster1.xml: Slowed down scorpions. * data/graphics/sprites/monster2.xml: Red scorpions have got the same problem. * data/graphics/sprites/player_female_base.xml: Fixed female playerset animation definition. * data/help/about.txt, data/help/changes.txt, data/help/commands.txt, data/help/header.txt, data/help/index.txt, data/help/skills.txt, data/help/support.txt, data/help/team.txt: Forced to use UNIX end of line character. * src/net/equipmenthandler.cpp: Equipments now use real slot positions. 2006-07-24 Bjørn Lindeijer * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h, src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp, src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, src/resources/resourcemanager.h, src/resources/spriteset.h, src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h, data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml: Implemented caching of spritesets, including a lot of cleanups to the new animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. * NEWS: Rearranged some items. 2006-07-21 Eugenio Favalli * src/animation.cpp, src/animation.h: Removed unused code, fixed a numeric conversion, used a more meaningful speed. 2006-07-20 Eugenio Favalli * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README: Updated some docs for the 0.0.20 release. * NEWS: Added new features of 0.0.20. * data/items.xml: Added shorts. * src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to let both Dev-Cpp and Code::Blocks share the same binary icon and version infos. * data/graphics/sprites/player_female_base.xml, data/graphics/sprites/player_male_base.xml, src/animation.cpp, src/animation.h, src/being.cpp: Fixed left bow attack animation, made the attack animation stay in sync with attack speed. 2006-07-19 Bjørn Lindeijer * src/gui/minimap.cpp: Fixed dot size of local player. * src/engine.cpp: Fixed color of "[TARGET]". * src/resources/mapreader.cpp, src/resources/mapreader.h, data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz, data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz, data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz, data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz, data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented loading for the way Tiled saves properties since version 0.6.0 and updated all current maps. 2006-07-19 Eugenio Favalli * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml, data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml, data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am, docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h, src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into new_animation branch. * tmw.cbp: Updated Code::Blocks project file. * src/gui/char_select.cpp: Fixed next/previous buttons behaviour in character selection dialog. * data/graphics/sprites/Makefile.am: Alphabetically correct. 2006-07-19 Bjørn Lindeijer * tmw.cbp: Added Code::Blocks project file. 2006-07-18 Bjørn Lindeijer * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: Updated the updating system. It will now only load those updates specified in the downloaded resources.txt file, and in the order in which they are mentioned (the top one being the most significant). 2006-07-17 Frode Lindeijer * data/graphics/sprites/items.png: Added shorts' icon to items.png 2006-07-12 Bjørn Lindeijer * src/gui/newskill.cpp: Fixed up a string comparison that caused a warning with GCC 4.2. 2006-07-12 Frode Lindeijer * data/graphics/sprites/item001.png: Completed the cotton shirt equipment graphic. 2006-07-06 Philipp Sehmisch * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed some minor bugs, cleaned up general code style and added more comments. 2006-07-05 Björn Steinbrink * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths. * data/graphics/sprites/Makefile.am: Added new files. * src/animation.cpp: Added missing return value... * src/Makefile.am: Added new files. 2006-07-05 Bjørn Lindeijer * data/graphics/sprites/monster0.xml: Fixed frame size of maggot. * src/being.h: drawName should be virtual, lest we want names to be drawn. 2006-07-03 Philipp Sehmisch * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash anymore when requesting a sprite outside of the spriteset. (it returns NULL instead and logs a warning). 2006-07-03 Philipp Sehmisch * src/being.cpp: Fixed a compiler issue reported by Pajarico. 2006-07-03 Bjørn Lindeijer * tools/Reorganize.java: Added tool used for reorganizing and auto-cropping the monster spritesets. 2006-07-03 Philipp Sehmisch * src/main.cpp, src/engine.cpp: Removed some no longer required old style spritesets. * src/being.h, src/being.cpp: Removed some no longer needed member variables. * src/monster.cpp: Monsters are now drawed with the new animation system. * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed with the new animation system. * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, src/monster.h: Moved all drawing code from the Being based classes into Being. * data/graphics/sprites/monster*.png: Resized and reorganized the monster spritesets to fit the new animation system (thanks, Bjørn). * data/graphics/sprites/monster*.xml: Added animation files for all monsters. * src/animation.cpp: The offset values of the Frames of animated sprites are now modified so every frame is drawn centered. * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the hair sprites. * src/animation.cpp: Small stability fix. * src/being.cpp, src/being.h: weapon animation now uses the new animation system. * data/graphics/sprites/player_male_base.xml data/graphics/sprites/player_female_base.xml data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow animations. 2006-07-03 Eugenio Favalli * src/being.cpp: Removed an unnecessary parameter. 2006-07-03 Bjørn Lindeijer * data/graphics/sprites/Makefile.am: Updated to new xml files. 2006-07-02 Philipp Sehmisch * src/localplayer.cpp: Fixed the "walking against walls" bug. * src/animation.cpp src/animation.h: fixed the "sliding" bug and removed some unused variables. 2006-07-01 Philipp Sehmisch * src/being.cpp, src/being.h, src/player.cpp, src/player.h, src/localplayer.cpp: Sprites are now stored in a vector instead of a list, so they can be replaced a lot easier; added female playerset; added hairstyles and colors. * src/animation.cpp, src/animation.h: added support for variations, variations are animations stored in the same spriteset with the same layout and sequence but starting at another index. * data/graphics/sprites/player_female_base.xml: Added xml file for female characters. * data/graphics/sprites/hairstyle0.xml, data/graphics/sprites/hairstyle1.xml, data/graphics/sprites/hairstyle2.xml, data/graphics/sprites/hairstyle3.xml, data/graphics/sprites/hairstyle4.xml, data/graphics/sprites/hairstyle5.xml, data/graphics/sprites/hairstyle6.xml, data/graphics/sprites/hairstyle7.xml: Added xml files for all hairstyles (these xml files are using the new variation feature). * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The beings now haven't got one, but a list of animated sprites (named mSprites). At the moment it contains the hair and the base sprite. * src/animation.cpp, src/animation,h: Fixed a crash when substituting an undefined direction; renamed completeDirections method to substituteAction. * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair animation. 2006-06-29 Eugenio Favalli * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp, src/player.cpp: Clients get notified of equipping visible items. * src/net/beinghandler.cpp: GCC 4 fix. 2006-06-28 Philipp Sehmisch * src/animation.cpp, src/animation.h: Parser now works like described on the wiki; the single animation phases are now stored in structures; drawing call for animatiedSprites moved into the animatiedSprite class. * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip and other sprites that will also be part of the class. * src/player.cpp: Drawing call for animatiedSprites moved into the animatiedSprite class; time now correctly passed in ms to the animatedSprite class. * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height of the subimages is now saved in the spritesheet class. * src/graphics.cpp: Added an additional check to avoid crashes when passing a NULL pointer as image argument. * data/graphics/sprites/player_male_base.xml: Animation file now has the syntax described on the wiki. 2006-06-27 Eugenio Favalli * data/graphics/sprites/Makefile.am, data/graphics/sprites/player_male_base.xml, src/being.cpp, src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp, src/net/beinghandler.cpp, src/net/playerhandler.cpp, src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning of a new animation system to slow down player walking. * src/animation.cpp, src/animation.h: Forgot 2 files. * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: Equipment window now show all the slots, and adapted visible shirts to head (middle) equipments. 2006-06-27 Frode Lindeijer * /tmw/trunk/data/graphics/sprites/player_male_base.png: Fixed transparency issue with the north punching frames 2006-06-26 Bjørn Lindeijer * src/net/messagein.cpp: Fixed the readString method (synchronized with the server version by Guillaume Melquiond). 2006-06-21 Eugenio Favalli * data/graphics/sprites/Makefile.am, data/graphics/sprites/monster11.png, data/graphics/sprites/monster17.png: Fixed attack animation of monster 11 and added a new monster. * data/graphics/sprites/Makefile.am, data/graphics/sprites/player_female_base.png, src/being.cpp, src/being.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp, src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/player.cpp: Added female players. 2006-06-19 Philipp Sehmisch * data/graphics/sprites/monster16.png: added the little pink monster 2006-05-22 Eugenio Favalli * data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am, data/maps/Makefile.am, data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of updates to the world and disabled art and type xml parser checks since they're not used. 2006-05-21 Eugenio Favalli * The Mana World.dev: Updated dev-cpp project file. 2006-05-17 Eugenio Favalli * data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am, data/graphics/snow_building.png, data/graphics/tiles/snowset.png, data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow tiles and village. 2006-05-15 Björn Steinbrink * src/gui/item_amount.cpp: Set slider range to the real values instead of mapping the amount between [0,1] and [1,max] all the time. 2006-05-13 Bjørn Lindeijer * src/openglgraphics.cpp: Set color back to current color instead of setting it to white. Fixes white rectangles in equipment window. * src/being.cpp, src/being.h, src/player.cpp: Specify the color in which speech and names are supposed to be drawn. Removed unused mSpeechColor member. 2006-05-12 Björn Steinbrink * src/being.cpp: Fixed initialization order in Being ctor. 2006-05-12 Eugenio Favalli * data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h, src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp, The Mana World: You can now see the shirt when equipping a top equipment. 2006-05-05 Eugenio Favalli * src/gui/setup_video.cpp: Fixed some numeric conversions. 2006-05-03 Eugenio Favalli * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp, src/openglgraphics.cpp, The Mana World: Increased fps limit granularity and cleaned some code, fixed some xml library name in Dev-C++ project file, switched version to 0.0.20. * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup dialog. Default value for FPS is 50. (Code based on peoro's patch). 2006-05-02 Eugenio Favalli * src/localplayer.cpp: Fixed the delay last move bug. 2006-04-29 Eugenio Favalli * data/graphics/tiles/cave.png: Added tiles by yosuhara. 2006-04-28 Philipp Sehmisch * data/graphics/tiles/Woodland_ground.png: Graphical update of the woodland tileset. Paths improved, and tiles that were redunant replaced by new dirt tiles. * data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset layout (no new server sided walkmap required). * data/graphics/sprites/monster11.png: Improved the shading of the mushroom monster. * data/graphics/sprites/monster15.png: Added dropshadow to the bat monster (note that the version 0.0.19 live update overrides the changed file). 2006-04-04 Bjørn Lindeijer * ChangeLog: Converted to UTF-8. * NEWS: Spelling correction. * docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with respect to the move from CVS to Subversion. 2006-03-25 Eugenio Favalli * src/gui/window.cpp: Added window resize patch by peoro. 2006-03-21 Eugenio Favalli * The Mana World.dev: Updated project. 2006-03-20 Björn Steinbrink * src/engine.cpp: Fixed a crash on map change. 2006-03-20 Eugenio Favalli * src/gui/char_select.cpp: Fixed an include. 2006-03-19 Björn Steinbrink * src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and removed some whitespace noise. * src/lockedarray.h, src/game.cpp, src/gui/gui.cpp, src/gui/browserbox.cpp, src/gui/register.cpp, src/resources/resourcemanager.cpp: Removed some useless null pointer checks. * src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: Removed some duplicated initializations. * src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp, src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h, src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h, src/Makefile.am: Splitted setup window into manageable pieces according to their tabs in the window. Fixed some memory leaks along the way. Also fixed two settings not being stored on "apply". 2006-03-18 Björn Steinbrink * src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp, src/gui/status.cpp: Use the window container instead of the graphics class to calculate window positions. * src/utils/dtor.h: Fixed indentation. * src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp, src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/debugwindow.cpp, src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp, src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h, src/Makefile.am: Added a toString conversion function. 2006-03-15 Björn Steinbrink * src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h, src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp, src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch of cosmetic changes. * src/net/network.cpp: Fixed connection not being shut down completely in case of an error. 2006-03-13 Eugenio Favalli * src/main.cpp: Fixed skip update option. 2006-03-13 Philipp Sehmisch * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server sided walkmap required!) 2006-03-11 Eugenio Favalli * data/graphics/sprites/hairstyle1.png, data/graphics/sprites/hairstyle2.png, data/graphics/sprites/hairstyle3.png, data/graphics/sprites/hairstyle4.png, data/graphics/sprites/hairstyle6.png, data/graphics/sprites/hairstyle7.png, data/graphics/sprites/Makefile.am: Fixed some hair positions, added a new style, updated makefile. 2006-03-09 Björn Steinbrink * src/utils/dtor.h: Added guards. * src/game.cpp, src/main.cpp, src/gui/connection.cpp, src/gui/menuwindow.cpp, src/net/tradehandler.cpp, src/net/playerhandler.cpp: Made all local action listeners structs and moved them into anonymous namespaces. * src/gui/connection.cpp, src/gui/newskill.cpp, src/gui/chargedialog.cpp, src/gui/updatewindow.cpp, src/gui/progressbar.h, src/gui/ministatus.cpp, src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate arguments from ProgressBar ctor. * src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp, src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h, src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h, src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp, src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h, src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp, src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h, src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h, src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h, src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h, src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h, src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h, src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h, src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp, src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, src/net/maploginhandler.cpp, src/net/playerhandler.cpp, src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h, src/log.h, src/sound.cpp, src/resources/itemmanager.h, src/resources/buddylist.cpp, src/resources/buddylist.h, src/resources/image.cpp, src/resources/image.h, src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all class members named like mClassMember. * src/floor_item.cpp, src/map.cpp, src/being.cpp, src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp, src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and Spriteset::size() to hide the member vector and remove the weird mySpriteset->spriteset stuff. * src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp, src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp ,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp, src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp, src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp, src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor accept eventId and action listener. * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h, src/game.h: Use std::auto_ptr in some places. * src/lockedarray.h: Use fill_n instead of for-loop. * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and use a STL algorithm in one more place. 2006-03-08 Bjørn Lindeijer * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp: Some fixes for compiling with pedantic compiler settings and const char* checks. * data/graphics/sprites/player_male_base.png: Use two rows for each direction in order to make the texture less wide so that it stays within the 1024 texture limit for OpenGL mode. 2006-03-08 Björn Steinbrink * src/map.cpp, src/main.cpp, src/gui/button.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, src/gui/windowcontainer.cpp, src/gui/skill.cpp, src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp, src/utils, src/utils/dtor.h, src/Makefile.am, src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor' helper functor to delete objects in arrays and containers using STL algorithms. * src/resources/image.cpp: Removed some conditional code. * src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225, it broke walking code as I missed the differences between tile and being collisions. * src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL algorithms and fixed getLastUsedSlot semantics. * src/engine.cpp, src/engine.h: Moved a variable definition into the right place and made getCurrentMap inline. * src/equipment.cpp, src/equipment.h: Use STL algorithms and make destructor inline. * src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide whether it can walk to a destination. 2006-03-07 Yohann Ferreira * debian/rules, debian/changelog, ChangeLog: Updating Debian files for 0.0.19 release. 2006-03-07 Eugenio Favalli * data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png: Removed unused tileset. 2006-03-06 Björn Steinbrink * configure.ac: Version changed to 0.0.19. 2006-03-06 Philipp Sehmisch * data/maps/new_9.1.tmx.gz: Fixed some mapping bugs. 2006-03-06 Eugenio Favalli * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt, data/help/team.txt: A bunch of updates to docs, ready for 0.0.19. * data/help/changes.txt, src/main.cpp: Small fixes before releasing. 2006-03-05 Björn Steinbrink * data/graphics/sprites/Makefile.am: Remove trailing whitespace. * src/engine.cpp: Re-add main.h header, Windows build needs it. 2006-03-05 Eugenio Favalli * data/graphics/sprites/player_male_base.png: Added pants. 2006-03-02 Eugenio Favalli * data/graphics/sprites/weapon1.png: Added missing frames. * src/player.cpp: Fixed north shooting hair position. * data/graphics/sprites/Makefile.am: Added new graphics. * data/graphics/sprites/monster15.png: Added bat monster. 2006-03-01 Eugenio Favalli * The Mana World.dev: Enabled -Wall switch. * data/graphics/sprites/monster9.png: Fixed fire goblin north walking animation. * data/graphics/sprites/hairstyle1.png, data/graphics/sprites/hairstyle2.png, data/graphics/sprites/hairstyle3.png, data/graphics/sprites/hairstyle4.png, data/graphics/sprites/hairstyle5.png, data/graphics/sprites/hairstyle6.png, data/graphics/sprites/player_male_base.png, data/graphics/sprites/weapon0.png, data/graphics/sprites/weapon1.png: New graphics for hair styles, player and weapons. * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp, src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp, src/resources/image.cpp: Hacked code to support the new playerset. 2006-02-25 Björn Steinbrink * src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, src/main.h, src/sound.h: Added a logic method to the being manager. 2006-02-24 Björn Steinbrink * src/being.cpp, src/being.h, src/configuration.cpp, src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h, src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp, src/gui/gccontainer.h, src/gui/minimap.cpp, src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h, src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp, src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e. mostly typedefs... 2006-02-23 Björn Steinbrink * src/being.cpp, src/being.h, src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, src/inventory.cpp, src/inventory.h, src/logindata.h, src/main.cpp, src/main.h, src/openglgraphics.cpp, src/gui/equipmentwindow.h, src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp, src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly cosmetic cleanups. 2006-02-23 Philipp Sehmisch * data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much more natural now. A new server sided walkmap is required. 2006-02-22 Philipp Sehmisch * data/graphics/tiles/cave.png: fixed two almost invisible pixel errors 2006-02-21 Philipp Sehmisch * data/maps/new_9.1.tmx.gz: fixed another map bug. 2006-02-05 Yohann Ferreira * src/resources/itemmanager.cpp: Added warnings when parameters are missing in the items xml file. 2006-02-16 Björn Steinbrink * src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use Widget::mFont instead of browerFont for drawing, fixes the "gui needs to be valid real early" issue. 2006-02-07 Björn Steinbrink * src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp, src/localplayer.h, src/monster.cpp, src/player.cpp, src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions being stored in a bitfield. 2006-02-06 Philipp Sehmisch * data/graphics/tiles/Woodland_ground.png, data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added dynamic grass that covers the lower area of sprites (doesn't work for flower beds yet). 2006-02-06 Eugenio Favalli * The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project file, fixed a gcc 3.4 issue. * src/net/tradehandler.cpp: Undone last changes because Bertram already fixed the compiler issue. 2006-02-06 Björn Steinbrink * src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h, src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class. * src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some of the drawing code for beings. * src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp, src/player.h: Use virtual methods instead of getType() checks. * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png, data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp, src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp, src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp, src/net/itemhandler.cpp: Introduced a FloorItemManager class. 2006-02-05 Yohann Ferreira * data/graphics/gui/rpgfont_wider.png, data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png, data/graphics/gui/sansserif8.png: Adding è accents mostly to the font images. * src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp, src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and emotions displayed above every layers. Made the delete and ok buttons be disabled once the character is selected at login. * src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc 4.0 issue in the tradehandler. Strengthen the xml parser in the itemmanager so tmw doesn't crash anymore if an item lacks some parameters. 2006-02-05 Bjørn Lindeijer * INSTALL: Updated dependencies in response to patch by Hanno Braun. 2006-02-05 Björn Steinbrink * data/graphics/tiles/Makefile.am: Added the new tilesets. * src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the player walk to items prior to picking them up. 2006-02-04 Philipp Sehmisch * data/graphics/tiles/Woodland.png: new path design * data/graphics/tiles/Woodland_ground.png, data/graphics/tiles/Woodland_x2.png, data/graphics/tiles/Woodland_x3.png: splitted the tileset into three tilesets with different tile sizes (i kept the original tileset for backward compatiblity) * data/maps/new_9.1.tmx.gz: remapped with the oversized tile technology. made the forests less regular. made the unwalkable map borders more visual appealing 2006-02-04 Björn Steinbrink * src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/char_server.h, src/net/charserverhandler.cpp, src/net/charserverhandler.h, src/net/loginhandler.cpp, src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify the gui code for the various logins to use LoginData. 2006-02-03 Björn Steinbrink * src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h: Made the login dialog work on LoginData only, without playing with the config, it's not its job to do so. * src/net/protocol.cpp, src/net/protocol.h: Removed some unused code. 2006-02-02 Philipp Sehmisch * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png: Replaced the old sand tile with Irucards new one. Added new crates. Made some minor corrections. 2006-02-01 Björn Steinbrink * src/game.cpp, src/game.h, src/main.cpp: Created a Game class. * src/gui/passwordfield.cpp: Removed duplicated code. * src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h: Replaced ErrorDialog by OkDialog + listener. * src/Makefile.am, src/game.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h, src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, src/gui/register.cpp, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp, src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes proxies for their buttons' events. Removed the RequestTradeWindow class, replaced with a plain ConfirmDialog. Fixed a memory leak along the way. * src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button creation code. * src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a message dialog from a npc that no longer exists. * src/properties.h: Reverted properties to private. 2006-01-31 Björn Steinbrink * src/gui/setup.cpp: Cleanup. * src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made RequestTradeDialog inherit from ConfirmDialog. * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp, src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel for ShopItems. * src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h, src/properties.h, src/sprite.h, src/gui/login.cpp, src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp, src/resources/sdlimageloader.cpp: Various small cleanups. * src/resources/resource.cpp, src/resources/resourcemanager.cpp, src/resources/resource.h, src/resources/resourcemanager.h: Made ResourceManager a friend of Resource to avoid looping over decRef, which returns void now. 2006-01-30 Björn Steinbrink * src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h, src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and simplifications. 2006-01-26 Björn Steinbrink * src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of the game loop into the setup functions. Setup functions are now called from the outside. 2006-01-22 Eugenio Favalli * The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed a GDI issue. 2006-01-22 Björn Steinbrink * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually handle more than one message per call. * src/main.cpp: Remove obsoleted action listeners. * src/main.cpp: Use generic error method for sound failure. * src/main.cpp, src/net/charserverhandler.cpp, src/net/loginhandler.cpp, src/net/maploginhandler.cpp, src/net/network.cpp: Unify some network stuff in the main loop and fix a bug in the network class that triggers when a handlers survives the network object. 2006-01-21 Bjørn Lindeijer * src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around the problems with line wrapping in the chatbox. Note though that this while code should be properly rewritten later. 2006-01-20 Eugenio Favalli * The Mana World.dev: Updated Dev-Cpp project file. 2006-01-20 Björn Steinbrink * src/equipment.h, src/game.cpp, src/game.h, src/main.h, src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h, src/net/protocol.h, src/resources/mapreader.h: Header, class declaration and include cleanup. * src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp, src/net/tradehandler.cpp: Made the local player object care about its trading state, later this could be used for different stuff, like the player setting itself to auto-decline trade offers without messing up the code in the tradehandler. Removed message sending code from the trade handler. * src/npc.cpp, src/npc.h: Added the files for real this time. * src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp, src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp, src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, src/gui/npclistdialog.cpp, src/gui/npclistdialog.h, src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp, src/net/charserverhandler.cpp, src/net/chathandler.cpp, src/net/equipmenthandler.cpp, src/net/npchandler.cpp, src/net/playerhandler.cpp, src/net/protocol.cpp, src/net/tradehandler.cpp: Added a class for NPCs. Removed network stuff from a bunch of gui dialog classes. Cleaned up some gui class declarations and checked a bunch of includes for being useless. 2006-01-19 Eugenio Favalli * INSTALL, README, The Mana World.dev, data/help/support.txt, docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt: Updated infos on new irc channel. 2006-01-14 Björn Steinbrink * src/main.cpp, src/main.h, src/gui/char_server.cpp, src/gui/char_server.h: Moved network code out of the ServerSelectDialog. * src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo to updatePlayerInfo, as there's now a convenient wrapper around the plain data. * src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h, src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/net/charserverhandler.cpp, src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h: Created a single CharServerHandler. Created a LockedArray class to "synchronize" access to arrays. Moved a bunch of networking out of the char server related gui classes. * src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h, src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp, src/gui/register.h: Removed network code from login and register dialogs. * src/gui/login.cpp, src/gui/login.h: Removed unused var. * src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, src/gui/error.h, src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed the pre-game input handlers and unified them in main.cpp. Some header and class cleanups. * src/net/maploginhandler.cpp, src/net/maploginhandler.h, src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp, src/main.cpp, src/gui/connection.cpp, src/gui/connection.h, src/net/playerhandler.cpp: Made changeMap() care about sending the map-loaded message. Removed network stuff from connection dialog. 2006-01-13 Björn Steinbrink * src/Makefile.am, src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp, src/net/loginhandler.cpp, src/net/loginhandler.h: Remove duplicated code by unifying the message handlers for login and register. * src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling loop. * src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor again, no idea why the compiler complained earlier. * src/gui/char_select.cpp, src/gui/char_select.h: Created a message handler for character creation and cleaned up the header file. * src/gui/register.cpp, src/gui/register.h: Added a message handler and removed the polling loop. * src/net/network.cpp: Add recognition of disconnects. * src/gui/connection.cpp, src/gui/connection.h, src/net/playerhandler.cpp: Removed the polling loop and the duplicate login message handler. * src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new network code takes care of all that. * src/net/network.cpp: Make sure that we don't send anything when not connected. * src/gui/login.cpp: Added a handler for network messages. * src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h, src/net/buysellhandler.cpp, src/net/buysellhandler.h, src/net/chathandler.cpp, src/net/chathandler.h, src/net/equipmenthandler.cpp, src/net/equipmenthandler.h, src/net/inventoryhandler.cpp, src/net/inventoryhandler.h, src/net/itemhandler.cpp, src/net/itemhandler.h, src/net/messagehandler.cpp, src/net/messagehandler.h, src/net/npchandler.cpp, src/net/npchandler.h, src/net/playerhandler.cpp, src/net/playerhandler.h, src/net/skillhandler.cpp, src/net/skillhandler.h, src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch to make the handlers register themselves, this just cannot work. * src/game.cpp: Small cleanup. * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a method of the LocalPlayer class. 2006-01-12 Björn Steinbrink * src/game.cpp, src/main.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h, src/net/buysellhandler.cpp, src/net/buysellhandler.h, src/net/chathandler.cpp, src/net/chathandler.h, src/net/equipmenthandler.cpp, src/net/equipmenthandler.h, src/net/inventoryhandler.cpp, src/net/inventoryhandler.h, src/net/itemhandler.cpp, src/net/itemhandler.h, src/net/messagehandler.cpp, src/net/messagehandler.h, src/net/npchandler.cpp, src/net/npchandler.h, src/net/playerhandler.cpp, src/net/playerhandler.h, src/net/skillhandler.cpp, src/net/skillhandler.h, src/net/tradehandler.cpp, src/net/tradehandler.h: Added a constructor parameter to the MessageHandler class to support it self-registering to a network. * src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp, src/net/network.h, src/net/playerhandler.cpp: Moved the last few messages out of the game loop into handlers. Added logging of unhandled messages to the network class. * src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp, src/net/skillhandler.h: Added a dedicated handler for skill messages. * src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the being message handler. * src/net/playerhandler.cpp: Fixed death listener. * src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp, src/net/playerhandler.h: Added a dedicated handler for player messages. * src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP thing into the chat handler. * src/Makefile.am, src/game.cpp, src/net/npchandler.cpp, src/net/npchandler.h: Added a dedicated handler for npc messages. * src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp, src/net/itemhandler.h: Added a dedicated handler for item messages. * src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp, src/net/tradehandler.cpp, src/net/tradehandler.h: Made the MessageHandler class aware of the network it is listening to and unregistering itself. * src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h: Added a dedicated handler for being messages. Made the beingManager care about map changes. * src/net/network.cpp: Removed some debug output. * src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp, src/net/inventoryhandler.h: Added a dedicated handler for inventory messages. * src/game.cpp, src/inventory.cpp, src/inventory.h, src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp, src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp, src/net/tradehandler.cpp: Added delegation methods for inventory stuff to the LocalPlayer class. Removed some unneeded includes. * src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp, src/net/equipmenthandler.h: Added a dedicated handler for equipment messages. * src/game.cpp, src/localplayer.h: Removed unions, array are indexed by the existing enums now. * src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp, src/net/buysellhandler.h: Added a dedicated handler for buy and sell messages. * src/Makefile.am, src/game.cpp, src/net/chathandler.cpp, src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated handler for chat messages. 2006-01-11 Björn Steinbrink * src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp, src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp, src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h: Added a dedicated handler for trade messages. * gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp, net/messagehandler.h, net/network.cpp: Fixed a memory leak. * src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp, src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed networking thread. Made skip calls queuable. Added MessageHandler base class and added derived message handlers for some stuff. * src/being.h, src/beingmanager.cpp, src/beingmanager.h, src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp, src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h, src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp, src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Created a network class. 2006-01-10 Philipp Sehmisch * data/graphics/tiles/Woodland.png: color modifications * data/maps/new_9-1.tmx.gz: some more errors fixed 2006-01-09 Eugenio Favalli * src/game.cpp: Fixed canceled/cancelled inconsistency. 2006-01-08 Björn Steinbrink * src/floor_item.cpp, src/floor_item.h, src/game.cpp, src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made find_floor_item_by_cor return the item instead of its id. Made pickUp a method of the LocalPlayer class. * equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h, localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp, gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made inventory and equipment properties of the LocalPlayer class. * src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some globals. 2006-01-07 Björn Steinbrink * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk method for LocalPlayer. 2006-01-07 Eugenio Favalli * data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki. * The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h, src/main.cpp: Removed --skipupdate option from Dev.Cpp project file, splitted the setup window into 3 tabs and added a joystick calibration tool. 2006-01-06 Björn Steinbrink * src/game.cpp, src/localplayer.cpp: Changed semantics for auto target. The player now keeps attacking the select target till he selects an other one, and not just by running into another one. * src/being.cpp, src/beingmanager.cpp, src/beingmanager.h, src/game.cpp, src/localplayer.h, src/gui/char_select.cpp, src/gui/char_server.cpp: Fix local player id being wrongly assigned causing various issues. * src/gui/status.cpp: Fix attributes not being shown. * src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp, src/monster.cpp, src/monster.h, src/player.cpp, src/player.h, src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp, src/net/protocol.h: Created subclasses of the Being class to move specific code there. Added a BeingManager to remove use of globals. Moved PLAYERINFO stuff into the new LocalPlayer class. 2006-01-05 Björn Steinbrink * engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h, gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h, gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some useless code. 2006-01-04 Eugenio Favalli * src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3 slots to create players, smoothed player deletion. 2006-01-04 Icy * src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana World. 2006-01-03 Eugenio Favalli * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp, src/gui/trade.cpp: Really disabled /commands and added proper message when logging in and banned. * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h: Enabled some /commands. * src/main.cpp: Fixed a compile warning with GCC 4.1. 2006-01-02 Eugenio Favalli * src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp: Smoothed also character creation, buttons are now disabled during connection/data phase. 2006-01-01 Björn Steinbrink * src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the garbage collection stuff takes care of deletion and breaks manual tracking. 2006-01-01 Bjørn Lindeijer * src/main.cpp: Applied patch by pclouds that allows for a faster login sequence by providing the username and password from the command line, and allowing the client to choose the default server and character. 2005-12-30 Bjørn Lindeijer * src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have the chat window temporarily become visible when chatting while it is hidden. 2005-12-30 Eugenio Favalli * The Mana World.dev, data/graphics/sprites/items.png, data/items.xml, src/Makefile.am, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h, src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h, src/gui/register.cpp, src/gui/register.h: Added a new item, improved smooth login sequence, added a registration window (a lot of duplicated code to be removed). 2005-12-29 Eugenio Favalli * The Mana World.dev, data/maps/new_10-1.tmx.gz, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp default execution options, updated walkmap in snow map, smoothed login sequence. 2005-12-29 Jan-Fabian Humann * src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch by r0nny. Fixed popupMenu not showing on items. 2005-12-29 Björn Steinbrink * src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove duplicated code for picking up items as patched by pclouds. * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support to the Gui and moved the according code there to get rid of some nasty hack that made them disappear. * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp, src/gui/popupmenu.h, src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code into the Gui class. 2005-12-26 Duane Bailey * src/main.h: Fixed define problems with The_Mana_World_private.h. 2005-12-25 Bjørn Lindeijer * src/being.cpp: Small fix to prevent other stuff than the damage numbers from fading out. 2005-12-24 Bjørn Lindeijer * src/map.cpp: Worked around fringe layer drawing bug at the bottom. * src/main.cpp: When compiling with OpenGL support, it'll default to using OpenGL on only Windows and Mac. These systems are known to have stable acceleration most of the time. * NEWS, configure.ac, The Mana World.dev: Updated in preparation of release 0.0.18.1. 2005-12-20 Bjørn Lindeijer * configure.ac: Changed version to 0.0.18. 2005-12-18 Eugenio Favalli * data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and added changes to snowy map by Bertram. 2005-12-15 Eugenio Favalli * src/game.cpp: Fixed setup window behaviour. 2005-12-13 Eugenio Favalli * data/items.xml: Changed item properties according to eAthena scripting capabilities. * src/being.cpp: Enabled monster emotions. 2005-12-12 Eugenio Favalli * The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml, data/maps/Makefile.am, data/graphics/tiles/Woodland.png, data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz, data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new items definitions and new maps and tilesets. 2005-12-08 Eugenio Favalli * data/graphics/sprites/monster11.png, data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png, data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am, data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added new monsters, items and npcs. 2005-12-05 Bjørn Lindeijer * src/gui/char_server.cpp: Avoid crashing on trying to log the name of a non-existing character. * src/main.h, src/main.cpp: Display TMW version on Windows too. 2005-11-13 Eugenio Favalli * The Mana World.dev: Updated Dev-Cpp project file. 2005-11-13 Bjørn Lindeijer * data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe layer for objects. Reveals bug with objects disappearing at the bottom and still some draw order problems. 2005-10-24 Ferreira Yohann * src/main.cpp: Add version displaying at startup. * docs/INSTALL/debian.txt: Updated Debian Install Doc. 2005-10-20 Björn Steinbrink * src/gui/item_amount.cpp: Fix scrollbar not being updated when the amount is changed using the buttons. * src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp, src/gui/help.h, src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to the ScrollArea class. * src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h: Various cleanups and refactorisations. * data/help/index.txt: Fix typo, remove spaces on empty lines. 2005-10-19 Duane Bailey * data/help/index.txt: Added SDL_net reference. 2005-10-19 Yohann Ferreira * debian/rules, debian/tmw.install, debian/copyright, debian/compat, debian/changelog, debian/control, debian/docs, debian/tmw.menu: Updated Debian files to get tmw ready for official ITP. 2005-10-19 Björn Steinbrink * src/resources/resourcemanager.cpp: Fix empty lines not being read from text files. * src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup. * src/gui/gccontainer.cpp: Remove debug output. 2005-10-18 Björn Steinbrink * src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp, src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp, src/gui/inttextbox.h, src/gui/inventorywindow.cpp, src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp, src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h, src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp: Added automatic widget cleanup to the window class. * src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, src/gui/status.cpp, src/gui/window.h: Header, whitespace and indentation cleanups. 2005-10-16 Duane Bailey * src/main.cpp: OpenGL is now default for mac, win, and those who define USE_OPENGL * src/gui/setup.cpp: made it so those who use and go to fullscreen requires a restart (texture/context baddies) 2005-10-16 Björn Steinbrink * src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp, src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h, src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to {read,write}Int{8,16,32}. * src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp, src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp, src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: Use the ResourceManager to get spritesets. * src/being.cpp: Reduce code duplication in the findNode functions and use a functor to do the search. * src/map.cpp: Some code improvements. * src/Makefile.am: Added two missing files. 2005-10-16 Eugenio Favalli * The Mana World.dev, src/game.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: The connection should be non-blocking now and fixed the problem with sound not being played at startup. 2005-10-15 Björn Steinbrink * src/engine.cpp: Moved some variables into the conditional block where they are used. * src/being.cpp: A few changes that make the code look nicer. * src/openglgraphics.cpp, src/resources/image.cpp, src/resources/image.h: Some small cleanups. * src/engine.cpp: Removed some legacy debug code. 2005-10-13 Bjørn Lindeijer * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox. * src/Makefile.am: Some updates for added/removed headers. * src/being.cpp: Changed char to signed char for GNU/Linux PPC. 2005-10-13 Björn Steinbrink * src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the former is sufficient. 2005-10-10 Bjørn Lindeijer * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug window and hide it on startup. Also added fading out effect on damage font (only works in OpenGL). * src/Makefile.am: Don't include debugwindow.h/cpp twice. * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp, src/gui/gui.cpp: Pajarico added more international characters to the fixed font and rpg font. * src/game.cpp, README, data/helps/commands.txt: Introduced new window shortcuts. * src/gui/status.cpp: Corrected position of job XP bar. * src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets here. * src/map.cpp: Another small fix to sprite rendering. 2005-10-09 Yohann Ferreira * src/gui/browserbox.cpp, src/gui/ministatus.cpp, src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp, src/engine.cpp, src/Makefile.am: Corrected the white browser font bug and the black hp/mp bug which were linked. Added a debug window 2005-10-09 Bjørn Lindeijer * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h, src/sprite.h: Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h, src/graphics.cpp, src/guichanfwd.h, src/inventory.h, src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp, src/gui/item_amount.cpp, src/gui/itemcontainer.cpp, src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp, src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h, src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp, src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp, src/resources/image.h, src/resources/iteminfo.cpp, src/resources/iteminfo.h, src/resources/music.cpp, src/resources/music.h, src/resources/soundeffect.cpp, src/resources/soundeffect.h: Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png, src/graphics/tiled/desert_x3.png: Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. * src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch crashing the client, display of [TARGET], Alt keys for toggling windows and names to overlap other players. 2005-10-06 Bjørn Lindeijer * src/being.cpp: Modified finding NPC as by timonator's suggestion in order to allow NPCs to be clicked on their heads too. * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that represents something on the map. The map will make sure to draw the sprites top to bottom, at the same time as the fringe layer tiles. This is currently still only used by the floor items. * src/item.cpp, src/item.h: Changed formatting and added documentation. * src/properies.h: Separated properties class from Map class, in order to simplify Map class and to allow properties to be used by other classes. 2005-10-06 Björn Steinbrink * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL and along the way fixed some long vs. int issues. * src/inventory.cpp: Return NULL when no valid item index is given to getItem() to bail out early. 2005-10-05 Bjørn Lindeijer * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp, src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup and memory leaks. * src/resources/resource.h, src/resources/resourcemanager.cpp: Changed the way dangling references to resources are reported to be more informative. 2005-10-04 Yohann Ferreira * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp, src/gui/equipmentwindow.cpp: Move to top the requested window with shortcuts or with menu button, also corrected the default position of equipment and inventory windows. * src/gui/chat.cpp: Fixed the Chat Window scrolling bug. * src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used in mini-status. Dynamised previously statically placed widgets in status win to avoid some label over-drawings. * src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been compiled with its support. 2005-10-02 Bjørn Lindeijer * configure.ac, src/Makefile.am: Added check for pthread library and removed manual -lpthread and -lguichan linker flags. * src/map.cpp: A small start on supporting other tile height than the default (map) tile height. * src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp, src/resources/buddylist.h: Some cleanups (void argument list was something you had to do in C times, not necessary in C++). 2005-09-30 Yohann Ferreira * src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the inventory Win behave normally when resized by default size functions. 2005-09-29 Yohann Ferreira * src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h, src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h, src/gui/inventorywindow.cpp, src/gui/skill.cpp, src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp, src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp: Improved a lot windows reset to default size and pos. Also corrected a few the default win position. And moved the setposition from game to each win, to clarify the code. 2005-09-29 Bjørn Lindeijer * src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp, src/resources/mapreader.h: Moved tileset management into the map class and made sure the tilesets are cleaned up properly on switching maps. 2005-09-28 Yohann Ferreira * src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window. * src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display in mini-status window. * src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp: Added window internal name to later get X, Y, height and width be saved. * src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X, Y, Width and Height of windows when useful. * src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset Windows to Default' Button in the Setup Window. 2005-09-28 Björn Steinbrink * src/gui/browserbox.cpp: Fix deletion of the gui font because of a missing check. * src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings easier. * src/gui/error.h: Removed unnecessary ambigous inheritance. 2005-09-26 Yohann Ferreira * src/gui/char_select.cpp, debian/control, debian/rules, debian/tmw.install, debian/changelog: Updated Debian files and fixed a typo let by Elven. 2005-09-26 Eugenio Favalli * The Mana World.dev, src/Makefile.am, src/game.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp, src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp, src/gui/updatewindow.cpp, src/main.cpp, src/main.h, src/net/network.cpp: Added a nicer handling of when you get disconnected from the server. * src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h, src/net/network.cpp: Now error message is displayed properly when the map server is offline. 2005-09-25 Bjørn Lindeijer * src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in addition made it flip the image using just a line buffer instead of a buffer for the complete image. Still needs testing on MacOS X. 2005-09-24 Bjørn Lindeijer * src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp, src/map.cpp, src/sound.cpp, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/resources/iteminfo.cpp, src/resources/iteminfo.h, src/resources/itemmanager.cpp, src/resources/itemmanager.h: Merged most of the changes in biggeruniverse's second memory cleanup patch. 2005-09-23 Duane Bailey * src/openglgraphics.cpp: Totally redid the OpenGL screenshot method. Needs to be tested on lil endian systems. Also made it smoother on OpenGL MacOSX. 2005-09-23 Eugenio Favalli * src/resources/imagewriter.cpp: Reverted the last change that broke the screenshots facility. 2005-19-22 Duane Bailey * src/net/win2mac.h, src/net/win2mac.cpp: Removed * src/net/network.h, src/net/messagein.h, src/net/messageout.h: Removed references to win2mac.h * src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp: Changed byte swapping support to SDL_endian 2005-09-21 Andrej Sinicyn * src/gui/chat.cpp: Show time of the messages in the chat window. * The Mana World.dev: Removed reference to src/gui/stats.* since they are in the attic now. 2005-09-20 Bjørn Lindeijer * src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.cpp: Enter is used to dismiss dialogs currently, removed the hacks for use in combination with non-modal dialogs that made the game crash. * src/openglgraphics.cpp: Changed glColor4f to glColor4ub. 2005-09-19 Bjørn Lindeijer * configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * src/Makefile.am: Removed -lphysfs which should be added automatically already. * src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h, src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp, src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups. * src/game.cpp: Actually show the overweight message, and only show it once for each time weight goes above half the max weight (apparently this code wasn't even tested once). * src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * src/main.cpp: Minimal fps limit is now 10 fps. * src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded the updatehost value. 2005-09-19 Eugenio Favalli * src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp, src/inventory.cpp: Removed useless flush() calls. * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp, src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls. * data/graphics/sprites/monster2.png: Fixed some non very bright pixels. 2005-09-18 Eugenio Favalli * The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to last changes, and fixed the bug with npc lists I introduced earlier. * data/items.xml: Updated the defense value of fancy hat as pointed out by xand. * src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp, src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's patch to fix memory leaks. * src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer and simplifyed joypad state reset code. 2005-09-18 Duane Bailey * game.cpp: Added weight notice; now notifies person when they are carrying more then half their weight 2005-09-18 Yohann Ferreira * src/game.cpp, src/graphics.cpp, src/graphics.h, src/resources/imagewriter.cpp, src/resources/imagewriter.h: Made the saveScreenShot makes its screenshots under user home dir in *nices, made it more C++ way to avoid a leak, and made it check for existence of a file with same name before writing; In that case the screenshot's number is incremented until it finds an adequate name. * src/gui/updatewindow.cpp: Corrected a bug in the determination of the update host I had. * src/gui/updatewindow.cpp, src/playerinfo.h, debian/control, debian/changelog: Corrected a range value bug for derived stats. Fixed the percentage of the update win, updated debian information. * src/gui/status.cpp: As m[a]tt noticed, made the status win a little more wide, and resizable. 2005-09-18 Björn Steinbrink * src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing logic out of the Graphics class once again... Some cleanups in the screenshot filename selection code. * src/resources/imagewriter.cpp: Small cleanups. * src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h, src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot function in Graphics to getScreenshot. We now use the ImageWriter to save that screenshot. * src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added ImageWriter class that provides a function to save a SDL surface as png. 2005-09-17 Duane Bailey * src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp: removed replaced MACOSX defines with big endian defines * src/graphics.cpp, src/graphics.h: added screenshot method * src/game.cpp: added code, so that when one presses 'alt-p' (for picture), it takes a screenshot and saves it to a png * src/Makefile.am, config.ac: added png library stuff 2005-09-17 Matthias Hartmann * src/engine.cpp: [TARGET] text over player * src/game.cpp, src/game.h: PVP * src/gui/popupmenu.cpp: Added "attack" option to the popupmenu * src/net/protocol.cpp: findPlayer 2005-09-17 Bjørn Lindeijer * src/engine.cpp, src/game.cpp: Indent properly. 2005-09-17 Björn Steinbrink * configure.ac: Fix typo. * src/Makefile.am: Remove useless (duplicate) -lpng. * src/graphics.cpp: Add missing cstdarg header. * src/net/messagein.cpp: Fix some funny looking preprocessor statement. * src/net/messageout.cpp: Readd SDLnet header, for changed preprocessor stuff. * src/game.h: Remove inclusion of being.h, there was a forward declaration of class Being anyways... * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of calculating offsets, cause the values are stored as float and aren't accurate enough. 2005-09-17 Eugenio Favalli * The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and wrong names fixes. * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp, src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Completed transition to use MessageOut. 2005-09-17 Yohann Ferreira * src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp, src/gui/status.h: Improving General Layout. * src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp, src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp, src/gui/status.cpp, src/gui/status.h: Now the derived stats values are got from the server, and then, are correct ones. * src/gui/minimap.cpp: Only shows the Minimap Window if there's actually a minimap to the current map. * src/gui/status.cpp, src/game.cpp: The derived stats are now updated correctly upon equipping/unequipping. 2005-09-16 Bjørn Lindeijer * src/resources/image.cpp: Report which error occured when loading of an image fails. 2005-09-14 Björn Steinbrink * src/game.cpp: Fix missing parentheses in a negated check. * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management code completely into engine.cpp. * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h: Added stream operators for char, short and long reading and writing. * src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, src/net/network.h, src/net/packet.cpp, src/net/protocol.cpp: Header cleanups. * src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of assert.h. * src/net/network.cpp: Add missing cassert header, remove some unused headers. * src/net/messagein.cpp: Add missing cassert header. * src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage accept a short instead of a string. * src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted map_path from char array to std::string. 2005-09-13 Eugenio Favalli * The Mana World.dev: Updated to last changes. * The Mana World.dev: Added latest changes to the proper branch. * src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, src/net/network.h: Started to use MessageOut to send login data. 2005-09-13 Björn Steinbrink * ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp, src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp, src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h, src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp, src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, src/net/network.h, src/net/packet.cpp, src/net/packet.h, src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h, src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST branch. * src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node. * src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and add_node into createBeing. * src/main.cpp, src/main.h, src/gui/char_select.cpp, src/gui/login.cpp: Removed some globals. * src/main.cpp, src/main.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp, src/gui/updatewindow.h: Unified the loops for the various dialogs that are shown before the actual game starts. * src/gui/login.cpp: Removed a close_session call i missed. * src/gui/login.cpp: Close the session only when it was opened. 2005-09-13 Bjørn Lindeijer * src/floor_item.cpp, src/floor_item.h, src/engine.cpp, popupmenu.cpp: Made members private and provided more convenient constructor. * src/net/messageout.cpp: Fixed bug in destructor. * src/net/network.cpp: Initialize buffers and enforce only a single session at a time. * src/game.cpp, src/net/protocol.h: Converted all incoming messages handled in game.cpp to use the MessageIn class. This is a huge change so please test if everything is still working correctly. * src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h: Changed argument from char* to std::string for convenience. * src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and added messagebox informing the user that apply this change requires restarting the client. * src/gui/updatewindow.cpp: Start displaying file progress at 0% and some small fixes. 2005-09-12 Björn Steinbrink * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h: Added SDLImageLoader to make guichan support physfs. Removed ResourceManager::getRealPath() because it's no longer needed. 2005-09-12 Bjørn Lindeijer * data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png, data/graphics/gui/hits_yellow.png: Made shadow translucent. * data/graphics/images/minimap_new_7-1.png: Added this minimap. * data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes. * data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer. 2005-09-11 Bjørn Lindeijer * src/net/network.cpp: Improved error reporting a bit and got rid of loop for sending data, which shouldn't be necessary according to SDL_net documentation. * src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp: Changed char_info into the array it's used as for character selection and introduced player_info as the pointer to the player information. Should help towards support for multiple characters on the same account. Also changed PLAYER_INFO name field to a std::string. * src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up. * src/net/packet.h, src/net/packet.cpp, src/net/messagein.h, src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp: Added these packet reading/writing helpers, taken from the new server in development. * src/gui/char_select.cpp: Made new character message be parsed using MessageIn. Many other incoming messages should be ready to be ported similarly, simplifying the parsing of packets because of automatic incrementation of the read position. * src/game.cpp, src/game.h, src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed tradePartnerName to std::string. * src/net/win2linux.h: Removed because it became redundant with the use of SDL_net. * src/game.cpp, src/game.h, src/gui/char_select.cpp, src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp, src/net/network.h: Got rid of usage of Packet by MessageIn, simplifying both its usage and implementation. Now also handling response to character selection through MessageIn. * src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Introduced get_next_message function to reduce duplication of that process. Also now MessageIn is used for all incoming messages handled during the login sequence. * src/being.cpp, src/being.h, src/game.cpp, src/game.h, src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp, src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added readCoordinates and readCoordinatePair to MessageIn for reading the specific ways eAthena sends sends those, and converted part of game.cpp to use the MessageIn class. Also simplified cases where flush() was still called in a loop for sending and added asserts to MessageIn methods. 2005-09-10 Bjørn Lindeijer * src/log.cpp: Committed patch by Nayr for displaying a messagebox when an error occurs on MacOS. 2005-09-10 Björn Steinbrink * configure.ac: Add check for SDL_net. 2005-09-09 Eugenio Favalli * src/game.cpp: Fixes to dropped items network code 2005-09-09 Bjørn Lindeijer * src/net/win2linux.h: Removed inclusion of malloc.h header as it doens't seem necessary and was problematic on FreeBSD. 2005-09-08 Björn Steinbrink * src/game.cpp: Clean the floor items when the map changes. 2005-08-30 Eugenio Favalli * README, The Mana World.dev, data/graphics/sprites/items.png, data/graphics/sprites/npcs.png, data/help/header.txt, data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz: Updated docs for release, fixed Dev-Cpp project file, added more items and npcs, fixed the new map and added it to the makefile. 2005-08-31 Björn Steinbrink * src/openglgraphics.cpp: Fix push/pop of clip area, we need to translate using the x/y offset, not the x/y coordinates of the clip area. This fixes the broken scrollareas. 2005-08-30 Eugenio Favalli * The Mana World.dev: Updated project file. * data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite and reorganized spriteset, fixed a typo. 2005-08-29 Björn Steinbrink * src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made the destructor inline, as it is an interface, we don't need a .cpp file, thus it was removed. * src/resources/image.cpp, src/resources/image.h, src/resources/music.cpp, src/resources/music.h, src/resources/resource.cpp, src/resources/resource.h, src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp, src/resources/soundeffect.h: Removed the setIdPath() method from the Resource class and added the idPath as a Constructor parameter, as that value is not meant to be changed. 2005-08-29 Eugenio Favalli * data/maps/new_8-1.tmx.gz: Some layer and walkability fixes. 2005-08-28 Björn Steinbrink * src/openglgraphics.cpp, src/gui/browserbox.cpp, src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h, src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h, src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, src/gui/item_amount.h, src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h, src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp, src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h, src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp, src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just weren't necessary because the guichan folks don't provide clean headers. This is preparatory for the case that they ever do. ;) * src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class. * src/gui/window.h: Small cleanup. * src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener for the Window class. (Fixes each Window listening to config changes, although they only affect a static class member.) 2005-08-27 Björn Steinbrink * src/gui/npc.cpp: Fix a memory leak. * src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when sometimes the last entry in npc list windows is missing. The network buffer isn't reset to all zeros, thus we can't rely on the received string to be nul-terminated, instead we have to use the length parameter we receive from eAthena (and this way we're also safe against buffer overflows, because we can use strncpy()). * src/gui/window.cpp: Bail out early if there's no window container. * src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h, src/gui/status.cpp, src/gui/status.h: Update the stats and status window contents only at a single location and let them do it automagically. * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups. 2005-08-25 Ferreira Yohann * src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp, src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect description to those each windows, and also made some improvements and bugfixes as I was on it. * data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1. 2005-08-26 Björn Steinbrink * ChangeLog: Fix indentation and line length. * docs/HACKING.txt: Fix the example (OOPS!). * src/configuration.cpp: Remove dependency on math.h. * src/openglgraphics.cpp: Remove useless code. * src/openglgraphics.cpp: Use glTranslatef instead of glTranslated. Remove some useless code. 2005-08-25 Ferreira Yohann * src/main.h, src/main.cpp, src/gui/login.cpp, src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max length check for password, more code cleanups in login and removing possible buffer overflows by replacing some global char[] by std::strings. * src/items.h, src/items.cpp, src/resources/itemmanager.h, src/resources/itemmanager.cpp, src/resources/iteminfo.h, src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added Effects description to items. 2005-08-25 Bjørn Lindeijer * ChangeLog: Fixed line length using tab size of 8. * src/configuration.h, src/configuration.cpp: Removed some debug code and updated documentation a bit. * src/resources/resourcemanager.cpp: Removed unused (I think) headers for Windows. 2005-08-25 Björn Steinbrink * src/openglgraphics.cpp: Use the translation capabilities of OpenGL instead of doing it ourselves all the time. * src/graphics.cpp: Simplify the image rect drawing code a bit and remove an obsolete included header. * src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code duplication even further. * src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the extern declaration for the floor item list into engine.cpp as it's only used there. * src/log.cpp: Lower indentation level. * src/openglgraphics.cpp, src/openglgraphics.h: Reduce code duplication. * src/configuration.cpp: Fix compilation errors. * src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp, src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp, src/gui/minimap.cpp, src/gui/passwordfield.cpp, src/gui/playerbox.cpp, stc/gui/progressbar.cpp, src/gui/radiobutton.cpp, src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp, src/gui/window.cpp: Made our Graphics::drawImage() method respect the clip area from the guichan part. Removed some obsolete code. * src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h. * src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new container type, that allows switching between the contents through a tab bar at the top of the container. * ChangeLog: Fixed intendation and line length. * docs/HACKING.txt: Added a notice about line length in ChangeLog and an example for the ChangeLog format. 2005-08-24 Ferreira Yohann * src/game.cpp: Simply don't show equipped items in sell dialog as it's annoying. * src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements to the login sequence. 2005-08-23 Björn Steinbrink * src/gui/shop.h: Fixed using a forward declaration for std::string, where it was a class member. * src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog accepts Items instead of looking them up in the inventory. * src/gui/sell.cpp: Some code cleanups, simplifications and removal of duplicate code. * src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible buffer overflows by using a std::string instead of char[30]. * src/gui/buy.cpp: Some code cleanups, simplifications and removal of duplicate code. 2005-08-22 Ferreira Yohann * src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as they were not suitable for a stable implementation of buy/sell dialogs and made some improvements on them. Still has to clean up code. * src/gui/login.h, src/login.cpp: Code cleanups, little improvements of the login function. 2005-08-22 Eugenio Favalli * src/gui/skill.cpp: Disabled use button in skill dialog since is still not being used. 2005-08-20 Björn Steinbrink * src/openglgraphics.cpp: Added some missing state changes and checks. * src/gui/inventorywindow.cpp, src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made the item amount dialog work on a provided item, instead of having it ask the inventory window itself. 2005-08-19 Björn Steinbrink * src/engine.cpp, src/game.cpp: The engine isn't connected to all the gui windows, so move creation from its constructor into the game.cpp where most of them are actually used. * src/log.cpp, src/log.h, src/main.cpp: Added support for parsing command line options. Added option to skip the update process. Made logger being created immediately after startup, because some destructors use it. 2005-08-18 Eugenio Favalli * The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp: Updated reference to latest libxml, fixed a bug in updating skills, updated skill names database. 2005-08-18 Björn Steinbrink * src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp, src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp, src/resources/image.h: Semi-separated OpenGL and SDL graphics classes, improves OpenGL performance quite a bit, while rewriting a good bunch of code provided by guichan (but maybe we'll diverge so much that we'd need that anyways...) 2005-08-17 Eugenio Favalli * src/configuration.cpp, src/resources/itemmanager.cpp, src/resources/mapreader.cpp: Removed special #ifdefs for libxml2 linking issues in Win32. 2005-08-16 Ferreira Yohann * src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying resize code. * debian/*: Updates to the debian packaging files. (The actual update was from a few days ago.) Now we have the tmw, tmw-data and tmw-music packages. * src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows works as it should be. (The actual update was from a few days ago.) 2005-08-16 Eugenio Favalli * The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.h, data/graphics/gui/resize.png: Added a resize grip to resizable window, fixed some compiling errors. 2005-08-15 Björn Steinbrink * src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global variable. * src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL related code fully #ifdef'ed. * src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp, src/resources/image.h: Fully faded out the useOpenGL global. Image and Graphics keep track of the mode on their own now (the latter will go away once we have separate classes...) * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp: Started to fade out the useOpenGL global variable. * src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp, src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp, src/gui/window.cpp: Removed guiGraphics global pointer and removed dependencies on gui.h in some places. 2005-08-14 Björn Steinbrink * src/graphics.cpp, src/graphics.h, src/resources/image.cpp, src/resources/image.h: Moved the image drawing code into the graphics class. * src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made the wrapper functions in the Graphics class conditional on whether we compile with OpenGL support. 2005-08-13 Björn Steinbrink * src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp, src/configlistener.h, src/configuration.cpp, src/configuration.h, src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h, src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h, src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp, src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h, src/graphic/imagerect.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp, src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp, src/gui/checkbox.h, src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h, src/gui/help.cpp, src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inttextbox.h, src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/itemcontainer.cpp, src/gui/itemcontainer.h, src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp, src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h, src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h, src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h, src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h, src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp, src/gui/stats.h, src/gui/status.cpp, src/gui/status.h, src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp, src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h, src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp, src/net/protocol.h, src/resources/buddylist.hm src/resources/image.cpp, src/resources/image.h, src/resources/itemmanager.cpp, src/resources/itemmanager.h, src/resources/mapreader.cpp, src/resources/mapreader.h, src/resources/music.h, src/resources/resource.cpp, src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, src/resources/soundeffect.h: Huge header cleanup, removing nearly all #include's from headers to reduce dependencies and compile time. * src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp, src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp, src/gui/status.cpp: Another small header cleanup, should also solve compilation problems on windows. * src/gui/sell.cpp: Reset selection in the sell dialog if all items at the selected slot are sold. 2005-08-13 Eugenio Favalli * src/gui/status.h, src/gui/status.cpp: Reformatted status window layout to avoid overlapping and lowered saturation of bars' colors. * src/gui/status.cpp: Removed smooth color changing from xp bar which was causing problems and doesn't act as the job xp bar. * The Mana World.dev, src/game.cpp, src/playerinfo.h, src/net/protocol.cpp, src/resources/itemmanager.cpp, src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed unnecessary header, fixed some include paths. 2005-08-12 Eugenio Favalli * src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting other items in buy/sell dialogs. 2005-08-11 Andrej Sinicyn * src/resources/image.cpp: Little cleanup and simplification. 2005-08-10 Björn Steinbrink * src/engine.cpp, src/graphics.cpp, src/graphics.h, src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Moved knowledge about whether we use OpenGL into the Graphics class (as much as possible) * src/game.cpp: Added helper function for being creation to reduce code duplication. Some code simplifications. 2005-08-09 Björn Steinbrink * src/engine.cpp: Adjust drawing offset to have the player centered in higher resolutions as well. 2005-08-04 Björn Steinbrink * src/main.cpp: Use "true" instead of "1" as bool argument. * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: Added a method to determine the real path of a file in the PhysFS search path. * src/gui/browserbox.cpp: Make use of then new resource manager method to determine the real path of a file. * src/gui/gui.cpp: Dynamically determine the path to graphic files instead of using the try-catch fallback method. 2005-08-03 Andrej Sinicyn * src/game.cpp, src/game.h, src/gui/requesttrade.cpp, src/gui/requesttrade.h: Moved my invented variable, since it makes more sense. * src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous fix because it broke my own code. 2005-08-03 Björn Steinbrink * src/main.cpp: Use PhysFS to determine user's home directory on unix system. Removed an now unused header. * src/game.cpp: Commented a switch case label that was left uncommented though the rest was commented. * src/resources/buddylist.cpp, src/main.h: Removed unneeded header from main.h, added it to buddylist.cpp. * src/engine.cpp: Converted two global variables to function-local ones. 2005-08-02 Andrej Sinicyn * src/game.cpp: Fixed "Trade canceled" happening often. 2005-08-02 Björn Steinbrink * src/engine.cpp: Cleanups in the drawing code. * src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at a single location. * src/being.cpp, src/being.h, src/engine.h: Small header cleanups. * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, src/gui/setup.cpp: Moved graphics setup code into the graphics class. 2005-08-02 Marcel W. Wysocki * tmw/src/gui/status.cpp: making setup dialog quitting when clicking on setup button while dialog is opened 2005-08-01 Björn Steinbrink * src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp, src/gui/itemcontainer.h: Added a logic function to dynamically adjust the size of the itemcontainer. * src/game.cpp: Fixed autoTarget not being set to NULL on map change. 2005-07-31 Andrej Sinicyn * src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the trade partner in the trade dialog. 2005-07-31 Björn Steinbrink * src/gui/listbox.cpp: Small cleanup of the drawing code. * src/engine.cpp: Added a check to stop scrolling when we hit the map border. 2005-07-31 Andrej Sinicyn * src/game.cpp: Don't allow more than one trade dialog or requesting it at once; if a trade is canceled on the other side, close the trade window. 2005-07-30 Andrej Sinicyn * src/main.cpp: Removed unnecessary value assignment to a variable. 2005-07-30 Björn Steinbrink * src/main.cpp, src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: Fixed buggy check for the existence of the updates directory. Extended the resource manager with some physfs functions and moved the actual setup process from the resource manager constructor into the main initialization. 2005-07-29 Björn Steinbrink * src/game.cpp: Fixed popup window not always being correctly hidden when the player clicks somewhere else. 2005-07-28 Björn Steinbrink * src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: Added support for files downloaded through the update manager to the resource manager. Changed directory name for updates from "data" to "updates". * src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h: Cleaned up the showPopup() code, moved "map"-related code into game.cpp, made the popup show up at mouse coordinates instead of being aligned to tiles. * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h, src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to the Being class and removed the old #define's. * src/resources/resourcemanager.cpp: Fixed a location where a wrong dir-separator was used. * src/main.cpp: Fixed updates directory not being created on non-unix systems. Started using PhysFS write support. 2005-07-27 Bjørn Lindeijer * src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h, src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp, src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp, src/gui/playerbox.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp, src/resources/image.cpp, src/resources/image.h, src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej Sinicyn, and his followup patch for fixing SDL-only build. 2005-07-27 Björn Steinbrink * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement, that implementation wasn't suitable for a release. 2005-07-26 Björn Steinbrink * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Introduced a Being::Type enumeration. Added type-aware findNode() function. * src/being.cpp: Set font back to gui font after drawing speech. Draw auto-target marker in engine instead of being. * src/gui/popupmenu.cpp: Fixed empty popup window being shown when user right clicks on an empty tile while the popup is visible. 2005-07-26 Eugenio Favalli * The Mana World.dev: Updated release infos. * data/graphics/sprites/emotions.png: Added Modanung's smilies. * src/being.cpp, src/engine.cpp: Fixed text and smilies position. * src/game.cpp: Cleanups. * src/gui/skill.cpp: Added new skill names. * src/main.cpp: Moved sound playback to update screen and changed song. 2005-07-24 Björn Steinbrink * src/game.cpp: Made the key-event handler use switches instead of if-else. * src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding down the left mouse button. 2005-07-23 Björn Steinbrink * src/being.h, src/being.cpp: Added a member to keep the current map, restored setDestination. * src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to Being::setDestination(). * src/map.h: Add a forward declaration for struct PATH_NODE. 2005-07-23 Bjørn Lindeijer * NEWS: Moved project news here. * ChangeLog: Started standard ChangeLog file here. * docs/HACKING.txt: Added info about member naming and ChangeLog format. * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member names, set a 15 second timeout for connecting to update server and restore some doxygen comments, improved size adaption and made the window a shorter. * data/graphics/images/login_wallpaper.png: New login wallpaper by Momotaro.