summaryrefslogtreecommitdiff
path: root/src/net/tmwa/charserverhandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index a8e87622..45c07bec 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -87,7 +87,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
for (int i = 0; i < count; ++i)
{
- Net::Character *character = new Net::Character;
+ auto *character = new Net::Character;
readPlayerData(msg, character);
mCharacters.push_back(character);
logger->log("CharServer: Player: %s (%d)",
@@ -117,7 +117,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
case SMSG_CHAR_CREATE_SUCCEEDED:
{
- Net::Character *character = new Net::Character;
+ auto *character = new Net::Character;
readPlayerData(msg, character);
mCharacters.push_back(character);
@@ -127,7 +127,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
if (mCharCreateDialog)
{
mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
+ mCharCreateDialog = nullptr;
}
}
break;
@@ -142,7 +142,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
case SMSG_CHAR_DELETE_SUCCEEDED:
delete mSelectedCharacter;
mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = 0;
+ mSelectedCharacter = nullptr;
updateCharSelectDialog();
unlockCharSelectDialog();
new OkDialog(_("Info"), _("Character deleted."));
@@ -156,7 +156,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
case SMSG_CHAR_MAP_INFO:
{
msg.skip(4); // CharID, must be the same as local_player->charID
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ auto *gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
const auto ip = msg.readInt32();
@@ -172,7 +172,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
PlayerInfo::setBackend(mSelectedCharacter->data);
// Prevent the selected local player from being deleted
- mSelectedCharacter->dummy = 0;
+ mSelectedCharacter->dummy = nullptr;
delete_all(mCharacters);
mCharacters.clear();
@@ -185,7 +185,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
case SMSG_CHANGE_MAP_SERVER:
{
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
+ auto *gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
int x = msg.readInt16();
int y = msg.readInt16();
@@ -199,7 +199,7 @@ void CharServerHandler::handleMessage(MessageIn &msg)
const int tileHeight = map->getTileHeight();
local_player->setPosition(Vector(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2));
- local_player->setMap(0);
+ local_player->setMap(nullptr);
}
break;
}
@@ -210,7 +210,7 @@ void CharServerHandler::readPlayerData(MessageIn &msg, Net::Character *character
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
- LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
+ auto *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
tempPlayer->setGender(token.sex);
character->data.mAttributes[EXP] = msg.readInt32();
@@ -309,7 +309,7 @@ void CharServerHandler::requestCharacters()
void CharServerHandler::chooseCharacter(Net::Character *character)
{
mSelectedCharacter = character;
- mCharSelectDialog = 0;
+ mCharSelectDialog = nullptr;
MessageOut outMsg(CMSG_CHAR_SELECT);
outMsg.writeInt8(mSelectedCharacter->slot);