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-rw-r--r--src/client.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 986b65fa..6bbba39b 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -175,19 +175,19 @@ bool isDoubleClick(int selected)
}
-Client *Client::mInstance = 0;
+Client *Client::mInstance = nullptr;
Client::Client(const Options &options):
mOptions(options),
- mGame(0),
- mCurrentDialog(0),
- mQuitDialog(0),
- mDesktop(0),
- mSetupButton(0),
+ mGame(nullptr),
+ mCurrentDialog(nullptr),
+ mQuitDialog(nullptr),
+ mDesktop(nullptr),
+ mSetupButton(nullptr),
mState(STATE_CHOOSE_SERVER),
mOldState(STATE_START),
mStateAfterOkDialog(mState),
- mIcon(0),
+ mIcon(nullptr),
mLogicCounterId(0),
mSecondsCounterId(0),
mLimitFps(false)
@@ -419,8 +419,8 @@ Client::Client(const Options &options):
// Initialize logic and seconds counters
tick_time = 0;
- mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL);
- mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);
+ mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr);
+ mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr);
// Initialize frame limiting
SDL_initFramerate(&mFpsManager);
@@ -470,7 +470,7 @@ Client::~Client()
delete logger;
- mInstance = 0;
+ mInstance = nullptr;
}
int Client::exec()
@@ -567,7 +567,7 @@ int Client::exec()
else if (mOldState == STATE_START ||
(mOldState == STATE_GAME && mState != STATE_GAME))
{
- gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
+ auto *top = static_cast<gcn::Container*>(gui->getTop());
mDesktop = new Desktop;
top->add(mDesktop);
@@ -598,7 +598,7 @@ int Client::exec()
if (mOldState == STATE_GAME)
{
delete mGame;
- mGame = 0;
+ mGame = nullptr;
}
mOldState = mState;
@@ -607,7 +607,7 @@ int Client::exec()
if (mCurrentDialog)
{
delete mCurrentDialog;
- mCurrentDialog = NULL;
+ mCurrentDialog = nullptr;
}
// State has changed, while the quitDialog was active, it might
// not be correct anymore
@@ -702,7 +702,7 @@ int Client::exec()
if (mOptions.chooseDefault)
{
((WorldSelectDialog*) mCurrentDialog)->action(
- gcn::ActionEvent(NULL, "ok"));
+ gcn::ActionEvent(nullptr, "ok"));
}
}
}
@@ -766,7 +766,7 @@ int Client::exec()
break;
default:
// Nothing
- itemDb = 0;
+ itemDb = nullptr;
break;
}
assert(itemDb);
@@ -846,10 +846,10 @@ int Client::exec()
delete mSetupButton;
delete mDesktop;
- mSetupButton = NULL;
- mDesktop = NULL;
+ mSetupButton = nullptr;
+ mDesktop = nullptr;
- mCurrentDialog = NULL;
+ mCurrentDialog = nullptr;
logger->log("State: GAME");
mGame = new Game;
@@ -1010,7 +1010,7 @@ void Client::showOkDialog(const std::string &title,
const std::string &message,
State state)
{
- OkDialog *okDialog = new OkDialog(title, message);
+ auto *okDialog = new OkDialog(title, message);
okDialog->addActionListener(this);
mStateAfterOkDialog = state;
}
@@ -1036,7 +1036,7 @@ void Client::event(Event::Channel channel, const Event &event)
void Client::action(const gcn::ActionEvent &event)
{
- Window *window = 0;
+ Window *window = nullptr;
if (event.getId() == "Setup")
window = setupWindow;
@@ -1218,7 +1218,7 @@ void Client::initConfiguration()
// Checking if the configuration file exists... otherwise create it with
// default options.
- FILE *configFile = 0;
+ FILE *configFile = nullptr;
std::string configPath;
configPath = mConfigDir + "/config.xml";