/* * The Mana Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2013 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef STATUS_EFFECT_H #define STATUS_EFFECT_H #include "particle.h" #include "animatedsprite.h" #include "resources/animation.h" #include "utils/xml.h" class StatusEffect { public: StatusEffect(); ~StatusEffect(); /** * Plays the sound effect associated with this status effect, if possible. */ void playSFX(); /** * Delivers the chat message associated with this status effect, if * possible. */ void deliverMessage(); /** * Creates the particle effect associated with this status effect, if * possible. */ Particle *getParticle(); /** * Retrieves the status icon for this effect, if applicable */ AnimatedSprite *getIcon(); /** * Retrieves an action to perform, or SpriteAction::INVALID */ std::string getAction(); /** * Determines whether the particle effect should be restarted when the * being changes maps */ bool particleEffectIsPersistent() const { return mPersistentParticleEffect; } /** * Retrieves a status effect. * * \param index Index of the status effect. * \param enabling Whether to retrieve the activating effect (true) or * the deactivating effect (false). */ static StatusEffect *getStatusEffect(int index, bool enabling); /** * Retrieves a stun effect. * * \param index Index of the stun effect. * \param enabling Whether to retrieve the activating effect (true) or * the deactivating effect (false). */ static StatusEffect *getStunEffect(int index, bool enabling); /** * Maps a block effect index to its corresponding effect index. Block * effect indices are used for opt2/opt3/status.option blocks; their * mapping to regular effect indices is handled in the config file. * * Returns -1 on failure. */ static int blockEffectIndexToEffectIndex(int blocKIndex); static void init(); static void readStatusEffectNode(xmlNodePtr node, const std::string &filename); static void checkStatus(); static void unload(); private: static bool mLoaded; std::string mMessage; std::string mSFXEffect; std::string mParticleEffect; std::string mIcon; std::string mAction; bool mPersistentParticleEffect; }; #endif // !defined(STATUS_EFFECT_H)