/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SPRITE_H #define SPRITE_H #include "resources/spritedef.h" class Graphics; class Image; // Default frame display delay in milliseconds const int DEFAULT_FRAME_DELAY = 75; class Sprite { public: virtual ~Sprite() {} /** * Resets the sprite. * * @returns true if the sprite changed, false otherwise */ virtual bool reset() = 0; /** * Plays an action using the current direction. * * @returns true if the sprite changed, false otherwise */ virtual bool play(std::string action) = 0; /** * Inform the animation of the passed time so that it can output the * correct animation frame. * * @returns true if the sprite changed, false otherwise */ virtual bool update(int time) = 0; /** * Draw the current animation frame at the coordinates given in screen * pixels. */ virtual bool draw(Graphics* graphics, int posX, int posY) const = 0; /** * Gets the width in pixels of the image */ virtual int getWidth() const = 0; /** * Gets the height in pixels of the image */ virtual int getHeight() const = 0; /** * Gets the horizontal offset that the sprite will be drawn at */ virtual int getOffsetX() const { return 0; } /** * Gets the vertical offset that the sprite will be drawn at */ virtual int getOffsetY() const { return 0; } /** * Returns a reference to the current image being drawn. */ virtual const Image *getImage() const = 0; /** * Sets the direction. * * @returns true if the sprite changed, false otherwise */ virtual bool setDirection(SpriteDirection direction) = 0; /** * Sets the alpha value of the animated sprite */ virtual void setAlpha(float alpha) { mAlpha = alpha; } /** * Returns the current alpha opacity of the animated sprite. */ virtual float getAlpha() const { return mAlpha; } /** * Returns the duration of the current sprite animation in milliseconds. */ virtual int getDuration() const = 0; protected: float mAlpha; /**< The alpha opacity used to draw */ }; #endif // SPRITE_H