/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SOUND_H #define _TMW_SOUND_H #include #include /** Sound engine * * \ingroup CORE */ class Sound { public: /** * Constructor. */ Sound(); /** * Destructor. */ ~Sound(); /** * Installs the sound engine. */ void init(); /** * Logs various info about sound device. */ void info(); /** * Removes all sound functionalities. */ void close(); /** * Starts background music. * * @param path The full path to the music file. * @param loop The number of times the song is played (-1 = infinite) */ void playMusic(const char *path, int loop = -1); /** * Stops currently running background music track. */ void stopMusic(); /** * Fades in background music. * * @param path The full path to the music file. * @param loop The number of times the song is played (-1 = infinite) * @param ms Duration of fade-in effect (ms) */ void fadeInMusic(const char *path, int loop = -1, int ms = 2000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ void fadeOutMusic(int ms); /** * Sets music volume. * * @param volume Volume value */ void setMusicVolume(int volume); /** * Sets sfx volume. * * @param volume Volume value */ void setSfxVolume(int volume); /** * Plays an item. * * @param path The resource path to the sound file. */ void playSfx(const std::string &path); private: bool mInstalled; int mSfxVolume; int mMusicVolume; Mix_Music *mMusic; }; extern Sound sound; #endif