/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "simpleanimation.h" void SimpleAnimation::update(unsigned int timePassed) { mAnimationTime += timePassed; while (mAnimationTime > mCurrentFrame->delay) { mAnimationTime -= mCurrentFrame->delay; mAnimationPhase++; if (mAnimationPhase >= mAnimation->getLength()) { mAnimationPhase = 0; } mCurrentFrame = mAnimation->getFrame(mAnimationPhase); } } Image *SimpleAnimation::getCurrentImage() const { return mCurrentFrame->image; } SimpleAnimation::~SimpleAnimation() { delete mAnimation; }