/* * The Mana World * Copyright (C) 2006-2010 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "rotationalparticle.h" #include "graphics.h" #include "simpleanimation.h" #define PI 3.14159265 RotationalParticle::RotationalParticle(Map *map, Animation *animation): ImageParticle(map, NULL), mAnimation(new SimpleAnimation(animation)) { } RotationalParticle::RotationalParticle(Map *map, xmlNodePtr animationNode): ImageParticle(map, 0), mAnimation(new SimpleAnimation(animationNode)) { } RotationalParticle::~RotationalParticle() { delete mAnimation; mImage = NULL; } bool RotationalParticle::update() { // TODO: cache velocities to avoid spamming atan2() float rad = atan2(mVelocity.x, mVelocity.y); if (rad < 0) rad = PI + (PI + rad); int size = mAnimation->getLength(); float range = PI / size; // Determines which frame the particle should play if (rad < range || rad > ((PI*2) - range)) { mAnimation->setFrame(0); } else { for (int c = 1; c < size; c++) { if (((c * (2 * range)) - range) < rad && rad < ((c * (2 * range)) + range)) { mAnimation->setFrame(c); break; } } } mImage = mAnimation->getCurrentImage(); return Particle::update(); }