/* * Configurable text colors * Copyright (C) 2008 Douglas Boffey * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/userpalette.h" #include "configuration.h" #include "client.h" #include "gui/gui.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include static const std::string ColorTypeNames[] = { "ColorBeing", "ColorPlayer", "ColorSelf", "ColorGM", "ColorNPC", "ColorMonster", "ColorParty", "ColorGuild", "ColorParticle", "ColorExperience", "ColorPickup", "ColorHitPlayerMonster", "ColorHitMonsterPlayer", "ColorHitCritical", "ColorHitLocalPlayerMonster", "ColorHitLocalPlayerCritical", "ColorHitLocalPlayerMiss", "ColorMiss" }; std::string UserPalette::getConfigName(const std::string &typeName) { std::string res = "Color" + typeName; int pos = 5; for (size_t i = 0; i < typeName.length(); i++) { if (i == 0 || typeName[i] == '_') { if (i > 0) i++; res[pos] = typeName[i]; } else { res[pos] = tolower(typeName[i]); } pos++; } res.erase(pos, res.length() - pos); return res; } UserPalette::UserPalette(): Palette(USER_COLOR_LAST) { mColors[BEING] = ColorElem(); mColors[PC] = ColorElem(); mColors[SELF] = ColorElem(); mColors[GM] = ColorElem(); mColors[NPC] = ColorElem(); mColors[MONSTER] = ColorElem(); addColor(BEING, 0xffffff, STATIC, _("Being")); addColor(PC, 0xffffff, STATIC, _("Other Players' Names")); addColor(SELF, 0xff8040, STATIC, _("Own Name")); addColor(GM, 0x00ff00, STATIC, _("GM Names")); addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); addColor(MONSTER, 0xff4040, STATIC, _("Monsters")); addColor(PARTY, 0xff00d8, STATIC, _("Party Members")); addColor(GUILD, 0xff00d8, STATIC, _("Guild Members")); addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification")); addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification")); addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Other Player Hits Monster")); addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player")); addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC, _("Local Player Hits Monster")); addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW, _("Local Player Critical Hit")); addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC, _("Local Player Miss")); addColor(MISS, 0xffff00, STATIC, _("Misses")); commit(true); } UserPalette::~UserPalette() { for (auto col = mColors.begin(), colEnd = mColors.end(); col != colEnd; ++col) { const std::string &configName = ColorTypeNames[col->type]; config.setValue(configName + "Gradient", col->committedGrad); if (col->grad != STATIC) config.setValue(configName + "Delay", col->delay); if (col->grad == STATIC || col->grad == PULSE) { char buffer[20]; sprintf(buffer, "0x%06x", col->getRGB()); config.setValue(configName, std::string(buffer)); } } } void UserPalette::setColor(int type, int r, int g, int b) { mColors[type].color.r = r; mColors[type].color.g = g; mColors[type].color.b = b; } void UserPalette::setGradient(int type, GradientType grad) { ColorElem *elem = &mColors[type]; if (elem->grad != STATIC && grad == STATIC) { for (size_t i = 0; i < mGradVector.size(); i++) { if (mGradVector[i] == elem) { mGradVector.erase(mGradVector.begin() + i); break; } } } else if (elem->grad == STATIC && grad != STATIC) { mGradVector.push_back(elem); } if (elem->grad != grad) { elem->grad = grad; } } std::string UserPalette::getElementAt(int i) { if (i < 0 || i >= getNumberOfElements()) { return ""; } return mColors[i].text; } void UserPalette::commit(bool commitNonStatic) { for (auto i = mColors.begin(), iEnd = mColors.end(); i != iEnd; ++i) { i->committedGrad = i->grad; i->committedDelay = i->delay; if (commitNonStatic || i->grad == STATIC) { i->committedColor = i->color; } else if (i->grad == PULSE) { i->committedColor = i->testColor; } } } void UserPalette::rollback() { for (auto i = mColors.begin(), iEnd = mColors.end(); i != iEnd; ++i) { if (i->grad != i->committedGrad) { setGradient(i->type, i->committedGrad); } setGradientDelay(i->type, i->committedDelay); setColor(i->type, i->committedColor.r, i->committedColor.g, i->committedColor.b); if (i->grad == PULSE) { i->testColor.r = i->committedColor.r; i->testColor.g = i->committedColor.g; i->testColor.b = i->committedColor.b; } } } int UserPalette::getColorTypeAt(int i) { if (i < 0 || i >= getNumberOfElements()) { return BEING; } return mColors[i].type; } void UserPalette::addColor(int type, int rgb, Palette::GradientType grad, const std::string &text, int delay) { const std::string &configName = ColorTypeNames[type]; char buffer[20]; sprintf(buffer, "0x%06x", rgb); const std::string rgbString = config.getValue(configName, std::string(buffer)); unsigned int rgbValue = 0; if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x') rgbValue = atox(rgbString); else rgbValue = atoi(rgbString.c_str()); gcn::Color trueCol = rgbValue; grad = (GradientType) config.getValue(configName + "Gradient", grad); delay = (int) config.getValue(configName + "Delay", delay); mColors[type].set(type, trueCol, grad, delay); mColors[type].text = text; if (grad != STATIC) mGradVector.push_back(&mColors[type]); }