/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SPRITESET_H #define _TMW_SPRITESET_H #include #include "resource.h" class Image; /** * Stores a set of subimages originating from a single image. * * TODO: Should probably be renamed to ImageSet or TileSet. */ class Spriteset : public Resource { public: /* * Cuts the passed image in a grid of sub images. */ Spriteset(const std::string &idPath, Image *img, int w, int h); /** * Destructor. */ ~Spriteset(); int getWidth() { return mWidth; }; int getHeight() { return mHeight; }; typedef std::vector::size_type size_type; Image* get(size_type i); size_type size() { return mSpriteset.size(); } private: // Vector storing the whole spriteset. std::vector mSpriteset; // Height and width of the images in the spriteset int mHeight; int mWidth; }; #endif