/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SPRITEDEF_H #define _TMW_SPRITEDEF_H #include #include #include "resource.h" #include class Action; class ImageSet; enum SpriteAction { ACTION_DEFAULT = 0, ACTION_STAND, ACTION_WALK, ACTION_RUN, ACTION_ATTACK, ACTION_ATTACK_SWING, ACTION_ATTACK_STAB, ACTION_ATTACK_BOW, ACTION_ATTACK_THROW, ACTION_CAST_MAGIC, ACTION_USE_ITEM, ACTION_SIT, ACTION_SLEEP, ACTION_HURT, ACTION_DEAD, ACTION_INVALID }; enum SpriteDirection { DIRECTION_DEFAULT = 0, DIRECTION_DOWN, DIRECTION_UP, DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_INVALID }; /** * Defines a class to load an animation. */ class SpriteDef : public Resource { public: /** * Loads a sprite definition file. */ static SpriteDef *load(std::string const &file, int variant); /** * Returns the specified action. */ Action *getAction(SpriteAction action) const; private: /** * Constructor. */ SpriteDef() {} /** * Destructor. */ ~SpriteDef(); /** * Loads a sprite element. */ void loadSprite(xmlNodePtr spriteNode, int variant, const std::string &palettes = ""); /** * Loads an imageset element. */ void loadImageSet(xmlNodePtr node, std::string const &palettes); /** * Loads an action element. */ void loadAction(xmlNodePtr node, int variant_offset); /** * Loads an animation element. */ void loadAnimation(xmlNodePtr animationNode, Action *action, ImageSet *imageSet, int variant_offset); /** * Include another sprite into this one. */ void includeSprite(xmlNodePtr includeNode); /** * Complete missing actions by copying existing ones. */ void substituteActions(); /** * When there are no animations defined for the action "complete", its * animations become a copy of those of the action "with". */ void substituteAction(SpriteAction complete, SpriteAction with); /** * Converts a string into a SpriteAction enum. */ static SpriteAction makeSpriteAction(const std::string &action); /** * Converts a string into a SpriteDirection enum. */ static SpriteDirection makeSpriteDirection(const std::string &direction); typedef std::map ImageSets; typedef ImageSets::iterator ImageSetIterator; typedef std::map Actions; ImageSets mImageSets; Actions mActions; }; #endif