/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SPRITEDEF_H #define SPRITEDEF_H #include "resources/resource.h" #include #include #include class Action; class ImageSet; enum SpriteAction { ACTION_DEFAULT = 0, ACTION_STAND, ACTION_WALK, ACTION_RUN, ACTION_ATTACK, ACTION_ATTACK_SWING, ACTION_ATTACK_STAB, ACTION_ATTACK_BOW, ACTION_ATTACK_THROW, ACTION_SPECIAL_0, ACTION_SPECIAL_1, ACTION_SPECIAL_2, ACTION_SPECIAL_3, ACTION_SPECIAL_4, ACTION_SPECIAL_5, ACTION_SPECIAL_6, ACTION_SPECIAL_7, ACTION_SPECIAL_8, ACTION_SPECIAL_9, ACTION_CAST_MAGIC, ACTION_USE_ITEM, ACTION_SIT, ACTION_SLEEP, ACTION_HURT, ACTION_DEAD, ACTION_INVALID }; enum SpriteDirection { DIRECTION_DEFAULT = 0, DIRECTION_UP, DIRECTION_DOWN, DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_INVALID }; /** * Defines a class to load an animation. */ class SpriteDef : public Resource { public: /** * Loads a sprite definition file. */ static SpriteDef *load(const std::string &file, int variant); /** * Returns the specified action. */ Action *getAction(SpriteAction action) const; /** * Converts a string into a SpriteAction enum. */ static SpriteAction makeSpriteAction(const std::string &action); /** * Converts a string into a SpriteDirection enum. */ static SpriteDirection makeSpriteDirection(const std::string &direction); private: /** * Constructor. */ SpriteDef() {} /** * Destructor. */ ~SpriteDef(); /** * Loads a sprite element. */ void loadSprite(xmlNodePtr spriteNode, int variant, const std::string &palettes = ""); /** * Loads an imageset element. */ void loadImageSet(xmlNodePtr node, const std::string &palettes); /** * Loads an action element. */ void loadAction(xmlNodePtr node, int variant_offset); /** * Loads an animation element. */ void loadAnimation(xmlNodePtr animationNode, Action *action, ImageSet *imageSet, int variant_offset); /** * Include another sprite into this one. */ void includeSprite(xmlNodePtr includeNode); /** * Complete missing actions by copying existing ones. */ void substituteActions(); /** * When there are no animations defined for the action "complete", its * animations become a copy of those of the action "with". */ void substituteAction(SpriteAction complete, SpriteAction with); typedef std::map ImageSets; typedef ImageSets::iterator ImageSetIterator; typedef std::map Actions; ImageSets mImageSets; Actions mActions; }; #endif // SPRITEDEF_H