/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SOUND_EFFECT_H #define _TMW_SOUND_EFFECT_H #include #include "resource.h" /** * Defines a class for loading and storing sound effects. */ class SoundEffect : public Resource { public: /** * Destructor. */ virtual ~SoundEffect(); /** * Loads a sample from a buffer in memory. * * @param buffer The memory buffer containing the sample data. * @param bufferSize The size of the memory buffer in bytes. * * @return NULL if the an error occurred, a valid pointer * otherwise. */ static SoundEffect *load(void* buffer, unsigned int bufferSize); /** * Plays the sample. * * @param loops Number of times to repeat the playback. * @param volume Sample playback volume. * * @return true if the playback started properly * false otherwise. */ virtual bool play(int loops, int volume); protected: /** * Constructor. */ SoundEffect(Mix_Chunk *soundEffect); Mix_Chunk *soundEffect; }; #endif