/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "resources/soundeffect.h" #include "log.h" SoundEffect::~SoundEffect() { Mix_FreeChunk(mChunk); } Resource *SoundEffect::load(void *buffer, unsigned bufferSize) { // Load the raw file data from the buffer in an RWops structure SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); // Load the music data and free the RWops structure Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1); if (tmpSoundEffect) { return new SoundEffect(tmpSoundEffect); } else { logger->log("Error, failed to load sound effect: %s", Mix_GetError()); return NULL; } } bool SoundEffect::play(int loops, int volume) { Mix_VolumeChunk(mChunk, volume); return Mix_PlayChannel(-1, mChunk, loops) != -1; }