/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "soundeffect.h" SoundEffect::SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect): Resource(idPath), soundEffect(soundEffect) { } SoundEffect::~SoundEffect() { Mix_FreeChunk(soundEffect); soundEffect = NULL; } SoundEffect* SoundEffect::load(void* buffer, unsigned int bufferSize, const std::string &idPath) { // Load the raw file data from the buffer in an RWops structure SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); // Use Mix_LoadWAV_RW to load the raw music data Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0); // Now free the SDL_RWops data SDL_FreeRW(rw); return new SoundEffect(idPath, tmpSoundEffect); } bool SoundEffect::play(int loops, int volume) { Mix_VolumeChunk(soundEffect, volume); if (Mix_PlayChannel(-1, soundEffect, loops) != -1) return true; return false; }