/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_RESOURCE_MANAGER_H #define _TMW_RESOURCE_MANAGER_H #include #include #include #include "resource.h" #include "image.h" #include "music.h" #include "soundeffect.h" /** * A class for loading and managing resources. */ class ResourceManager { public: /** * An enumeration of resource types. */ enum E_RESOURCE_TYPE { //MAP, MUSIC, IMAGE, //SCRIPT, //TILESET, SOUND_EFFECT }; /** * Constructor. */ ResourceManager(); /** * Destructor. */ ~ResourceManager(); /** * Sets the write directory * * @param path The path of the directory to be added. * @return true on success, false otherwise. */ bool setWriteDir(const std::string &path); /** * Adds a directory or archive to the search path. */ void addToSearchPath(const std::string &path, bool append); /** * Searches for zip files and adds them to the search path. */ void searchAndAddArchives( const std::string &path, const std::string &ext, bool append); /** * Creates a directory in the write path */ bool mkdir(const std::string &path); /** * Checks whether the given file or directory exists in the search path */ bool exists(const std::string &path); /** * Checks whether the given path is a directory. */ bool isDirectory(const std::string &path); /** * Creates a resource and adds it to the resource map. The idPath is * converted into the appropriate path for the current operating system * and the resource is loaded. * * @param type The type of resource to load. * @param idPath The resource identifier path. * @return A valid resource or NULL if the resource could * not be loaded. */ Resource* get(const E_RESOURCE_TYPE &type, const std::string &idPath); /** * Convenience wrapper around ResourceManager::create for loading * images. */ Image* getImage(const std::string &idPath); /** * Convenience wrapper around ResourceManager::create for loading * songs. */ Music* getMusic(const std::string &idPath); /** * Convenience wrapper around ResourceManager::create for loading * samples. */ SoundEffect* getSoundEffect(const std::string &idPath); /** * Releases a resource, removing it from the set of loaded resources. */ void release(const std::string &idPath); /** * Allocates data into a buffer pointer for raw data loading. The * returned data is expected to be freed using free(). * * @param fileName The name of the file to be loaded. * @param fileSize The size of the file that was loaded. * * @return An allocated byte array containing the data that was loaded, * or NULL on fail. */ void* loadFile(const std::string &fileName, int &fileSize); /** * Retrieves the contents of a text file. */ std::vector loadTextFile(const std::string &fileName); /** * Returns an instance of the class, creating one if it does not * already exist. */ static ResourceManager* getInstance(); /** * Deletes the class instance if it exists. */ static void deleteInstance(); private: static ResourceManager *instance; std::map resources; }; #endif