/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../main.h" #include "resourcemanager.h" #include "../log.h" #include #include #include #ifdef WIN32 #include #include #else #include #include #endif ResourceEntry::ResourceEntry(): resource(NULL) { } ResourceManager *ResourceManager::instance = NULL; ResourceManager::ResourceManager() { // Add zip files to PhysicsFS searchAndAddZipFiles(); } ResourceManager::~ResourceManager() { // Create our resource iterator. std::map::iterator iter = resources.begin(); int danglingResources = 0; int danglingReferences = 0; // Iterate through and release references until objects are deleted. while (iter != resources.end()) { Resource *res = iter->second.resource; danglingResources++; danglingReferences++; while (!res->decRef()) { danglingReferences++; } iter++; } resources.clear(); logger.log("ResourceManager::~ResourceManager() cleaned up %d references to %d" " resources", danglingReferences, danglingResources); } Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath, int flags) { // Check if the id exists, and return the value if it does. std::map::iterator resIter = resources.find(idPath); if (resIter != resources.end() && resIter->second.resource) { resIter->second.resource->incRef(); return resIter->second.resource; } // The filePath string. std::string filePath = ""; // Set the filePath variable to the appropriate value // this is only if we're not using a packed file. filePath = std::string("data/") + idPath; Resource *resource = NULL; // Create an object of the specified type. switch (type) { case MAP: logger.log("Warning: Map resource not supported."); break; case MUSIC: logger.log("Warning: Music resource not supported."); break; case IMAGE: // Attempt to create and load our image object. resource = reinterpret_cast(Image::load(filePath, flags)); // If the object is invalid, try using PhysicsFS if (resource == NULL) { std::cout << "Check if exists: " << filePath << std::endl; // Load the image resource file void* buffer = NULL; int fileSize = loadFile(filePath, buffer); // Let the image class load it resource = reinterpret_cast(Image::load(buffer, fileSize)); // Cleanup if (buffer != NULL) { delete[] buffer; } } break; case SCRIPT: logger.log("Warning: Script resource not supported."); break; case TILESET: logger.log("Warning: Tileset resource not supported."); break; case SOUND_EFFECT: logger.log("Warning: Sound FX resource not supported."); break; default: logger.log("Warning: Unknown resource type"); break; } if (resource) { resource->incRef(); // Create the resource entry for this object. ResourceEntry entry; entry.filePath = filePath; entry.resource = resource; resources[idPath] = entry; } // Return NULL if the object could not be created. return resource; } Image *ResourceManager::getImage(const std::string &idPath, int flags) { return (Image*)get(IMAGE, idPath, flags); } ResourceManager* ResourceManager::getInstance() { // Create a new instance if necessary. if (instance == NULL) instance = new ResourceManager(); return instance; } void ResourceManager::deleteInstance() { if (instance != NULL) { delete instance; instance = NULL; } } void ResourceManager::searchAndAddZipFiles() { // Define the path in which to search std::string searchString = std::string("data/*.zip"); #ifdef _WIN32 // Create our find file data structure struct _finddata_t findFileInfo; // Find the first zipped file long handle = static_cast(::_findfirst(searchString.c_str(), &findFileInfo)); long file = handle; // Loop until all files we're searching for are found while (file >= 0) { // Define the file path string std::string filePath = std::string("data/") + std::string(findFileInfo.name); logger.log("Adding to PhysicsFS: %s", findFileInfo.name); // Add the zip file to our PhysicsFS search path PHYSFS_addToSearchPath(filePath.c_str(), 1); // Find the next file file = ::_findnext(handle, &findFileInfo); } // Shutdown findfile stuff ::_findclose(handle); #else // Retrieve the current path char programPath[256]; getcwd(programPath, 256); strncat(programPath, "/data", 256 - strlen(programPath) - 1); // Create our directory structure DIR *dir = opendir(programPath); // Return if the directory is invalid if (dir == NULL) { return; } struct dirent *direntry; while ((direntry = readdir(dir)) != NULL) { char *ext = strstr(direntry->d_name, ".zip"); if (ext != NULL && strcmp(ext, ".zip") == 0) { // Define the file path string std::string filePath = std::string(programPath) + std::string("/") + std::string(direntry->d_name); logger.log("Adding to PhysicsFS: %s", filePath.c_str()); // Add the zip file to our PhysicsFS search path PHYSFS_addToSearchPath(filePath.c_str(), 1); } } closedir(dir); #endif } int ResourceManager::loadFile(const std::string& fileName, void* buffer) { // If the file doesn't exist indicate failure if (PHYSFS_exists(fileName.c_str()) != 0) return -1; // Initialize the buffer value buffer = NULL; // Attempt to open the specified file using PhysicsFS PHYSFS_file* file = PHYSFS_openRead(fileName.c_str()); // If the handler is an invalid pointer indicate failure if (file == NULL) return -1; // Print file information message int fileLength = PHYSFS_fileLength(file); std::cout << fileName << " - " << fileLength << " bytes" << std::endl; // Allocate memory in the buffer and load the file buffer = (void*)new char[fileLength]; PHYSFS_read(file, buffer, 1, fileLength); // Close the file and let the user deallocate the memory (safe?) PHYSFS_close(file); return fileLength; }