/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../log.h" #include "image.h" #include "resourcemanager.h" #include #include #ifdef WIN32 #include #else #include #endif ResourceEntry::ResourceEntry(): resource(NULL) { } ResourceManager *ResourceManager::instance = NULL; ResourceManager::ResourceManager() { } ResourceManager::~ResourceManager() { // Create our resource iterator. std::map::iterator iter = resources.begin(); int danglingResources = 0; int danglingReferences = 0; // Iterate through and release references until objects are deleted. while (iter != resources.end()) { Resource *res = iter->second.resource; danglingResources++; danglingReferences++; while (!res->decRef()) { danglingReferences++; } iter++; } resources.clear(); #ifdef __DEBUG std::cout << "ResourceManager::~ResourceManager() cleaned up " << danglingReferences << " references to " << danglingResources << " resources\n"; #endif } Resource* ResourceManager::get(const E_RESOURCE_TYPE &type, const std::string &idPath) { // Check if the id exists, and return the value if it does. std::map::iterator resIter = resources.find(idPath); if (resIter != resources.end() && resIter->second.resource) { resIter->second.resource->incRef(); return resIter->second.resource; } // Attempt to load the object if it doesn't exist. // The filePath string. std::string filePath = ""; // Retrieve the current path for this program. char programPath[260]; getcwd(programPath, 260); // Set the filePath variable to the appropriate value // this is only if we're not using a packed file. filePath = std::string(programPath) + std::string("/data/") + idPath; Resource *resource = NULL; // Create an object of the specified type. switch (type) { case MAP: warning("Map resource not supported."); break; case MUSIC: warning("Music resource not supported."); break; case IMAGE: // Attempt to create and load our image object. resource = reinterpret_cast(Image::load(filePath)); break; case SCRIPT: warning("Script resource not supported."); break; case TILESET: warning("Tileset resource not supported."); break; case SOUND_EFFECT: warning("Sound FX resource not supported."); break; default: warning("Unknown resource type"); break; } if (resource) { resource->incRef(); // Create the resource entry for this object. ResourceEntry entry; entry.filePath = filePath; entry.resource = resource; resources[idPath] = entry; } // Return NULL if the object could not be created. return resource; } Image *ResourceManager::getImage(const std::string &idPath) { return (Image*)get(IMAGE, idPath); } ResourceManager* ResourceManager::getInstance() { // Create a new instance if necessary. if (instance == NULL) instance = new ResourceManager(); return instance; } void ResourceManager::deleteInstance() { if (instance != NULL) { delete instance; instance = NULL; } }