/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "resources/monsterinfo.h" #include "utils/dtor.h" MonsterInfo::MonsterInfo() { } MonsterInfo::~MonsterInfo() { // kill vectors in mSoundEffects delete_all(mSounds); delete_all(mMonsterAttacks); mSounds.clear(); } void MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename) { if (mSounds.find(event) == mSounds.end()) { mSounds[event] = new std::vector; } mSounds[event]->push_back("sfx/" + filename); } const std::string &MonsterInfo::getSound(MonsterSoundEvent event) const { static std::string empty(""); std::map* >::const_iterator i = mSounds.find(event); return (i == mSounds.end()) ? empty : i->second->at(rand() % i->second->size()); } const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const { static std::string empty(""); std::map::const_iterator i = mMonsterAttacks.find(attackType); return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect; } SpriteAction MonsterInfo::getAttackAction(int attackType) const { std::map::const_iterator i = mMonsterAttacks.find(attackType); return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action; } void MonsterInfo::addMonsterAttack(int id, const std::string &particleEffect, SpriteAction action) { MonsterAttack *a = new MonsterAttack; a->particleEffect = particleEffect; a->action = action; mMonsterAttacks[id] = a; } void MonsterInfo::addParticleEffect(const std::string &filename) { mParticleEffects.push_back(filename); }