/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/monsterinfo.h"
#include "utils/dtor.h"
MonsterInfo::MonsterInfo()
{
}
MonsterInfo::~MonsterInfo()
{
// kill vectors in mSoundEffects
delete_all(mSounds);
delete_all(mMonsterAttacks);
mSounds.clear();
}
void MonsterInfo::addSound(MonsterSoundEvent event, const std::string &filename)
{
if (mSounds.find(event) == mSounds.end())
{
mSounds[event] = new std::vector;
}
mSounds[event]->push_back("sfx/" + filename);
}
const std::string &MonsterInfo::getSound(MonsterSoundEvent event) const
{
static std::string empty("");
std::map* >::const_iterator i =
mSounds.find(event);
return (i == mSounds.end()) ? empty :
i->second->at(rand() % i->second->size());
}
const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const
{
static std::string empty("");
std::map::const_iterator i =
mMonsterAttacks.find(attackType);
return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect;
}
const std::string &MonsterInfo::getAttackMissileParticle(int attackType) const
{
static std::string empty("");
std::map::const_iterator i =
mMonsterAttacks.find(attackType);
return (i == mMonsterAttacks.end()) ? empty : (*i).second->missileParticle;
}
SpriteAction MonsterInfo::getAttackAction(int attackType) const
{
std::map::const_iterator i =
mMonsterAttacks.find(attackType);
return (i == mMonsterAttacks.end()) ? ACTION_ATTACK : (*i).second->action;
}
void MonsterInfo::addMonsterAttack(int id,
const std::string &particleEffect,
SpriteAction action,
const std::string &missileParticle)
{
MonsterAttack *a = new MonsterAttack;
a->particleEffect = particleEffect;
a->missileParticle = missileParticle;
a->action = action;
mMonsterAttacks[id] = a;
}
void MonsterInfo::addParticleEffect(const std::string &filename)
{
mParticleEffects.push_back(filename);
}