/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _INCLUDED_MAPREADER_H #define _INCLUDED_MAPREADER_H #include "../map.h" #include "../graphic/spriteset.h" #include #include /** * A tileset, which is basically just a spriteset but it stores a firstgid. */ class Tileset : public Spriteset { public: /** * Constructor. */ Tileset(Image *img, int w, int h, int firstGid); /** * Returns the first gid. */ int getFirstGid(); private: int firstGid; }; /** * Reader for XML map files (*.tmx) */ class MapReader { public: /** * Read an XML map from a file. */ static Map* readMap(const std::string &filename); /** * Read an XML map from a parsed XML tree. The path is used to find the * location of referenced tileset images. */ static Map* readMap(xmlNodePtr node, const std::string &path); private: /** * Reads a map layer. */ static void readLayer(xmlNodePtr node, Map *map, int layer); /** * Reads a tile set. */ static Tileset* readTileset(xmlNodePtr node, const std::string &path, Map *map); /** * Gets an integer property from an xmlNodePtr. */ static int getProperty(xmlNodePtr node, const char* name, int def); /** * Converts a global tile id to the Image* pointing to the associated * tile image. */ static Image* getTileWithGid(int gid); /** * Finds the tile set that a tile with the given global id is part of. */ static Tileset* getTilesetWithGid(int gid); /** * Sets a tile using a global tile id. Used by the layer loading * routine. */ static void setTileWithGid(Map *map, int x, int y, int layer, int gid); static std::vector tilesets; }; #endif