/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_ITEMINFO_H_ #define _TMW_ITEMINFO_H_ #include class Image; /** * Defines a class for storing item infos. */ class ItemInfo { public: /** * Constructor. */ ItemInfo(): mImageName(""), mImage(NULL), mArt(0), mType(0), mWeight(0), mSlot(0) { } /** * Destructor. */ ~ItemInfo(); void setArt(short art) { mArt = art; } short getArt() const { return mArt; } void setName(const std::string &name) { mName = name; } const std::string& getName() const { return mName; } void setImage(const std::string &image); Image* getImage() const { return mImage; } void setDescription(const std::string &description) { mDescription = description; } const std::string& getDescription() const { return mDescription; } void setEffect(const std::string &effect) { mEffect = effect; } const std::string& getEffect() const { return mEffect; } void setType(short type) { mType = type; } short getType() const { return mType; } void setWeight(short weight) { mWeight = weight; } short getWeight() const { return mWeight; } void setSlot(char slot) { mSlot = slot; } char getSlot() const { return mSlot; } protected: std::string mImageName; /* TODO (BL): I do not think the item info should keep a reference to * the item icon. It would probably be better if this was kept in the * Item class, so that the images can be lazily instantiated and also * unloaded when no longer used. */ Image *mImage; short mArt; std::string mName; std::string mDescription; std::string mEffect; short mType; short mWeight; char mSlot; }; #endif