/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef IMAGE_H #define IMAGE_H #include "main.h" #include "resources/resource.h" #include #ifdef USE_OPENGL /* The definition of OpenGL extensions by SDL is giving problems with recent * gl.h headers, since they also include these definitions. As we're not using * extensions anyway it's safe to just disable the SDL version. */ #define NO_SDL_GLEXT #include #endif class Dye; class Position; /** * Defines a class for loading and storing images. */ class Image : public Resource { friend class Graphics; #ifdef USE_OPENGL friend class OpenGLGraphics; #endif public: /** * Destructor. */ virtual ~Image(); /** * Loads an image from a buffer in memory. * * @param buffer The memory buffer containing the image data. * @param bufferSize The size of the memory buffer in bytes. * * @return NULL if an error occurred, a valid pointer * otherwise. */ static Resource *load(void *buffer, unsigned bufferSize); /** * Loads an image from a buffer in memory and recolors it. * * @param buffer The memory buffer containing the image data. * @param bufferSize The size of the memory buffer in bytes. * @param dye The dye used to recolor the image. * * @return NULL if an error occurred, a valid pointer * otherwise. */ static Resource *load(void *buffer, unsigned bufferSize, Dye const &dye); /** * Loads an image from an SDL surface. */ static Image *load(SDL_Surface *); /** * Gets an scaled instance of an image. * * @param width The desired width of the scaled image. * @param height The desired height of the scaled image. * * @return A new Image* object. */ Image* SDLgetScaledImage(int width, int height); /** * Frees the resources created by SDL. */ virtual void unload(); /** * Returns the width of the image. */ virtual int getWidth() const { return mBounds.w; } /** * Returns the height of the image. */ virtual int getHeight() const { return mBounds.h; } /** * Tells if the image was loade using OpenGL or SDL * @return true if OpenGL, false if SDL. */ bool isAnOpenGLOne() const; /** * Creates a new image with the desired clipping rectangle. * * @return NULL if creation failed and a valid * object otherwise. */ virtual Image *getSubImage(int x, int y, int width, int height); /** * Sets the alpha value of this image. */ virtual void setAlpha(float alpha); /** * Returns the alpha value of this image. */ float getAlpha() const; #ifdef USE_OPENGL /** * Sets the target image format. Use false for SDL and * true for OpenGL. */ static void setLoadAsOpenGL(bool useOpenGL); int getTextureWidth() const { return mTexWidth; } int getTextureHeight() const { return mTexHeight; } static int getTextureType() { return mTextureType; } #endif /** * Merges two image SDL_Surfaces together. This is for SDL use only, as * reducing the number of surfaces that SDL has to render can cut down * on the number of blit operations necessary, which in turn can help * improve overall framerates. Don't use unless you are using it to * reduce the number of overall layers that need to be drawn through SDL. */ Image *merge(Image *image, int x, int y); protected: /** * Constructor. */ #ifdef USE_OPENGL Image(GLuint glimage, int width, int height, int texWidth, int texHeight); /** * Returns the first power of two equal or bigger than the input. */ static int powerOfTwo(int input); #endif Image(SDL_Surface *image); SDL_Rect mBounds; bool mLoaded; #ifdef USE_OPENGL GLuint mGLImage; int mTexWidth, mTexHeight; static bool mUseOpenGL; static int mTextureType; static int mTextureSize; #endif SDL_Surface *mImage; float mAlpha; }; /** * A clipped version of a larger image. */ class SubImage : public Image { public: /** * Constructor. */ SubImage(Image *parent, SDL_Surface *image, int x, int y, int width, int height); #ifdef USE_OPENGL SubImage(Image *parent, GLuint image, int x, int y, int width, int height, int texWidth, int textHeight); #endif /** * Destructor. */ ~SubImage(); /** * Creates a new image with the desired clipping rectangle. * * @return NULL if creation failed and a valid * image otherwise. */ Image *getSubImage(int x, int y, int width, int height); private: Image *mParent; }; #endif