/* * The Mana World * Copyright 2006 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: */ #ifndef _TMW_EQUIPMENTINFO_H_ #define _TMW_EQUIPMENTINFO_H_ #include #include #include #include "spritedef.h" enum EquipmentSoundEvent { EQUIP_EVENT_STRIKE, EQUIP_EVENT_HIT }; class EquipmentInfo { public: EquipmentInfo(): mSlot (0), mAttackType(ACTION_DEFAULT) { }; void setSlot (int slot) { mSlot = slot; } const std::string& getSprite(int gender) {return animationFiles[gender]; } void setSprite(std::string animationFile, int gender) {animationFiles[gender] = animationFile; } void setAttackType(std::string attackType); const SpriteAction getAttackType() { return mAttackType; } void addSound(EquipmentSoundEvent event, std::string filename); std::string getSound(EquipmentSoundEvent event) const; private: int mSlot; //not used at the moment but maybe useful on our own server SpriteAction mAttackType; std::map animationFiles; std::map* > mSounds; }; #endif