/* * Emote database * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2013 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/emotedb.h" #include "configuration.h" #include "log.h" #include "imagesprite.h" #include "resources/resourcemanager.h" #include "resources/image.h" #include "resources/imageset.h" namespace { Emotes mEmotes; Emote mUnknown; bool mLoaded = false; int mLastEmote = 0; } void EmoteDB::init() { if (mLoaded) unload(); mUnknown.name = "unknown"; mUnknown.effect = -1; mUnknown.sprite = new ImageSprite( ResourceManager::getInstance()->getImage("graphics/sprites/error.png")); mLastEmote = 0; } void EmoteDB::readEmoteNode(xmlNodePtr node, const std::string &filename) { int id = XML::getProperty(node, "id", -1); if (id == -1) { logger->log("Emote Database: Emote with missing ID in %s!", filename.c_str()); return; } auto *currentEmote = new Emote; currentEmote->name = XML::getProperty(node, "name", "unknown"); currentEmote->effect = XML::getProperty(node, "effectid", -1); if (currentEmote->effect == -1) { logger->log("Emote Database: Warning: Emote %s has no attached effect in %s!", currentEmote->name.c_str(), filename.c_str()); delete currentEmote; return; } const std::string imageName = XML::getProperty(node, "image", ""); const int width = XML::getProperty(node, "width", 0); const int height = XML::getProperty(node, "height", 0); if (imageName.empty() || width <= 0 || height <= 0) { logger->log("Emote Database: Warning: Emote %s has bad imageset values in %s", currentEmote->name.c_str(), filename.c_str()); delete currentEmote; return; } ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName, width, height); if (!is || !(is->size() > 0)) { logger->log("Emote Database: Error loading imageset for emote %s in %s", currentEmote->name.c_str(), filename.c_str()); delete is; delete currentEmote; return; } else { // For now we just use the first image in the animation currentEmote->sprite = new ImageSprite(is->get(0)); } mEmotes[id] = currentEmote; if (id > mLastEmote) mLastEmote = id; } void EmoteDB::checkStatus() { mLoaded = true; } void EmoteDB::unload() { Emotes::iterator i; for (i = mEmotes.begin(); i != mEmotes.end(); i++) { delete i->second; } mEmotes.clear(); mLoaded = false; } const Emote *EmoteDB::get(int id) { Emotes::const_iterator i = mEmotes.find(id); if (i == mEmotes.end()) { logger->log("EmoteDB: Warning, unknown emote ID %d requested", id); return &mUnknown; } else { return i->second; } } int EmoteDB::getLast() { return mLastEmote; }