/* * Emote database * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/emotedb.h" #include "configuration.h" #include "log.h" #include "imagesprite.h" #include "resources/resourcemanager.h" #include "resources/image.h" #include "resources/imageset.h" #include "utils/xml.h" namespace { Emotes mEmotes; Emote mUnknown; bool mLoaded = false; int mLastEmote = 0; } void EmoteDB::load() { if (mLoaded) unload(); mUnknown.name = "unknown"; mUnknown.effect = 0; mUnknown.sprite = new ImageSprite( ResourceManager::getInstance()->getImage("graphics/sprites/error.png")); mLastEmote = 0; logger->log("Initializing emote database..."); XML::Document doc("emotes.xml"); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes")) { logger->log("Emote Database: Error while loading emotes.xml!"); return; } //iterate s for_each_xml_child_node(emoteNode, rootNode) { if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote")) continue; int id = XML::getProperty(emoteNode, "id", -1); if (id == -1) { logger->log("Emote Database: Emote with missing ID in emotes.xml!"); continue; } Emote *currentEmote = new Emote; currentEmote->name = XML::getProperty(emoteNode, "name", "unknown"); currentEmote->effect = XML::getProperty(emoteNode, "effectid", -1); if (currentEmote->effect == -1) { logger->log("Emote Database: Warning: Emote with no attached effect!"); delete currentEmote; continue; } const std::string imageName = XML::getProperty(emoteNode, "image", ""); const int width = XML::getProperty(emoteNode, "width", 0); const int height = XML::getProperty(emoteNode, "height", 0); if (imageName.empty() || !(width > 0) || !(height > 0)) { logger->log("Emote Database: Warning: Emote with bad imageset values"); delete currentEmote; continue; } ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName, width, height); if (!is || !(is->size() > 0)) { logger->log("Emote Database: Error loading imageset"); delete is; delete currentEmote; continue; } else { // For now we just use the first image in the animation currentEmote->sprite = new ImageSprite(is->get(0)); } mEmotes[id] = currentEmote; if (id > mLastEmote) mLastEmote = id; } mLoaded = true; } void EmoteDB::unload() { Emotes::iterator i; for (i = mEmotes.begin(); i != mEmotes.end(); i++) { delete i->second; } mEmotes.clear(); mLoaded = false; } const Emote *EmoteDB::get(int id) { Emotes::const_iterator i = mEmotes.find(id); if (i == mEmotes.end()) { logger->log("EmoteDB: Warning, unknown emote ID %d requested", id); return &mUnknown; } else { return i->second; } } const int &EmoteDB::getLast() { return mLastEmote; }