/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BEINGINFO_H #define BEINGINFO_H #include "actorsprite.h" #include "resources/spritedef.h" #include #include #include #include struct Attack { std::string mAction; int mEffectId, mHitEffectId, mCriticalHitEffectId; std::string mMissileParticleFilename; Attack(std::string action, int effectId, int hitEffectId, int criticalHitEffectId, std::string missileParticleFilename) { mAction = action; mEffectId = effectId; mHitEffectId = hitEffectId; mCriticalHitEffectId = criticalHitEffectId; mMissileParticleFilename = missileParticleFilename; } }; using Attacks = std::map; enum SoundEvent { SOUND_EVENT_HIT, SOUND_EVENT_MISS, SOUND_EVENT_HURT, SOUND_EVENT_DIE }; using SoundEvents = std::map *>; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB * @see NPCDB */ class BeingInfo { public: static BeingInfo *Unknown; BeingInfo(); ~BeingInfo(); void setName(const std::string &name) { mName = name; } const std::string &getName() const { return mName; } void setDisplay(SpriteDisplay display); const SpriteDisplay &getDisplay() const { return mDisplay; } void setTargetCursorSize(const std::string &size); void setTargetCursorSize(ActorSprite::TargetCursorSize targetSize) { mTargetCursorSize = targetSize; } ActorSprite::TargetCursorSize getTargetCursorSize() const { return mTargetCursorSize; } void addSound(SoundEvent event, const std::string &filename); const std::string &getSound(SoundEvent event) const; void addAttack(int id, std::string action, int effectId, int hitEffectId, int criticalHitEffectId, const std::string &missileParticleFilename); const Attack *getAttack(int id) const; void setWalkMask(unsigned char mask) { mWalkMask = mask; } /** * Gets the way the being is blocked by other objects */ unsigned char getWalkMask() const { return mWalkMask; } void setBlockType(Map::BlockType blockType) { mBlockType = blockType; } Map::BlockType getBlockType() const { return mBlockType; } private: SpriteDisplay mDisplay; std::string mName; ActorSprite::TargetCursorSize mTargetCursorSize; SoundEvents mSounds; Attacks mAttacks; unsigned char mWalkMask; Map::BlockType mBlockType; }; using BeingInfos = std::map; using BeingInfoIterator = BeingInfos::iterator; #endif // BEINGINFO_H