/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "ambientoverlay.h" #include "image.h" #include "../graphics.h" AmbientOverlay::AmbientOverlay(Image *img, float parallax, float scrollX, float scrollY, float speedX, float speedY): mImage(img), mParallax(parallax), mScrollX(scrollX), mScrollY(scrollY), mSpeedX(speedX), mSpeedY(speedY) { mImage->incRef(); } AmbientOverlay::~AmbientOverlay() { mImage->decRef(); } void AmbientOverlay::update(int timePassed, float dx, float dy) { // Self scrolling of the overlay mScrollX -= mSpeedX * timePassed / 10; mScrollY -= mSpeedY * timePassed / 10; // Parallax scrolling mScrollX += dx * mParallax; mScrollY += dy * mParallax; int imgW = mImage->getWidth(); int imgH = mImage->getHeight(); // Wrap values while (mScrollX > imgW) mScrollX -= imgW; while (mScrollX < 0) mScrollX += imgW; while (mScrollY > imgH) mScrollY -= imgH; while (mScrollY < 0) mScrollY += imgH; } void AmbientOverlay::draw(Graphics *graphics, int x, int y) { graphics->drawImagePattern(mImage, (int)(-mScrollX), (int)(-mScrollY), x + (int)mScrollX, y + (int)mScrollY); }