/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PROPERTIES_H #define PROPERTIES_H #include #include #include /** * A class holding a set of properties. */ class Properties { public: /** * Destructor. */ virtual ~Properties() {} /** * Get a map property. * * @param name The name of the property. * @param def Default value, empty string by default. * @return the value of the given property or the given default when it * doesn't exist. */ const std::string &getProperty(const std::string &name, const std::string &def = "") const { PropertyMap::const_iterator i = mProperties.find(name); return (i != mProperties.end()) ? i->second : def; } /** * Gets a map property as a float. * * @param name The name of the property. * @param def Default value, 0.0f by default. * @return the value of the given property, or 0.0f when it doesn't * exist. */ float getFloatProperty(const std::string &name, float def = 0.0f) const { PropertyMap::const_iterator i = mProperties.find(name); float ret = def; if (i != mProperties.end()) { std::stringstream ss; ss.str(i->second); ss >> ret; } return ret; } /** * Returns whether a certain property is available. * * @param name The name of the property. * @return true when a property is defined, * false otherwise. */ bool hasProperty(const std::string &name) const { return (mProperties.find(name) != mProperties.end()); } /** * Set a map property. * * @param name The name of the property. * @param value The value of the property. */ void setProperty(const std::string &name, const std::string &value) { mProperties[name] = value; } private: typedef std::map PropertyMap; PropertyMap mProperties; }; #endif