/* * The Mana Client * Copyright (C) 2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "playerinfo.h" #include "client.h" #include "equipment.h" #include "event.h" #include "inventory.h" #include "listener.h" #include "log.h" #include "resources/iteminfo.h" namespace PlayerInfo { class PlayerLogic; PlayerLogic *mListener = 0; PlayerInfoBackend mData; Inventory *mInventory = 0; Equipment *mEquipment = 0; bool mStorageCount = 0; bool mNPCCount = 0; bool mNPCPostCount = 0; BuySellState mBuySellState = BUYSELL_NONE; bool mTrading = false; std::map mSpecials; char mSpecialRechargeUpdateNeeded = 0; int mLevelProgress = 0; // --- Triggers --------------------------------------------------------------- void triggerAttr(int id, int old) { Event event(Event::UpdateAttribute); event.setInt("id", id); event.setInt("oldValue", old); event.setInt("newValue", mData.mAttributes.find(id)->second); event.trigger(Event::AttributesChannel); } void triggerStat(int id, const std::string &changed, int old1, int old2 = 0) { StatMap::iterator it = mData.mStats.find(id); Event event(Event::UpdateStat); event.setInt("id", id); event.setInt("base", it->second.base); event.setInt("mod", it->second.mod); event.setInt("exp", it->second.exp); event.setInt("expNeeded", it->second.expNeed); event.setString("changed", changed); event.setInt("oldValue1", old1); event.setInt("oldValue2", old2); event.trigger(Event::AttributesChannel); } // --- Attributes ------------------------------------------------------------- int getAttribute(int id) { IntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return it->second; else return 0; } void setAttribute(int id, int value, bool notify) { int old = mData.mAttributes[id]; mData.mAttributes[id] = value; if (notify) triggerAttr(id, old); } // --- Stats ------------------------------------------------------------------ int getStatBase(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base; else return 0; } void setStatBase(int id, int value, bool notify) { int old = mData.mStats[id].base; mData.mStats[id].base = value; if (notify) triggerStat(id, "base", old); } int getStatMod(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.mod; else return 0; } void setStatMod(int id, int value, bool notify) { int old = mData.mStats[id].mod; mData.mStats[id].mod = value; if (notify) triggerStat(id, "mod", old); } int getStatEffective(int id) { StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) return it->second.base + it->second.mod; else return 0; } std::pair getStatExperience(int id) { StatMap::const_iterator it = mData.mStats.find(id); int a, b; if (it != mData.mStats.end()) { a = it->second.exp; b = it->second.expNeed; } else { a = 0; b = 0; } return std::pair(a, b); } void setStatExperience(int id, int have, int need, bool notify) { int oldExp = mData.mStats[id].exp; int oldExpNeed = mData.mStats[id].expNeed; mData.mStats[id].exp = have; mData.mStats[id].expNeed = need; if (notify) triggerStat(id, "exp", oldExp, oldExpNeed); } // --- Inventory / Equipment -------------------------------------------------- Inventory *getInventory() { return mInventory; } void clearInventory() { mEquipment->clear(); mInventory->clear(); } void setInventoryItem(int index, int id, int amount) { mInventory->setItem(index, id, amount); } Equipment *getEquipment() { return mEquipment; } Item *getEquipment(unsigned int slot) { return mEquipment->getEquipment(slot); } void setEquipmentBackend(Equipment::Backend *backend) { mEquipment->setBackend(backend); } int getStorageCount() { return mStorageCount; } void setStorageCount(int count) { int old = mStorageCount; mStorageCount = count; if (count != old) { Event event(Event::StorageCount); event.setInt("oldCount", old); event.setInt("newCount", count); event.trigger(Event::StorageChannel); } } // -- NPC --------------------------------------------------------------------- int getNPCInteractionCount() { return mNPCCount; } void setNPCInteractionCount(int count) { int old = mNPCCount; mNPCCount = count; if (count != old) { Event event(Event::NpcCount); event.setInt("oldCount", old); event.setInt("newCount", count); event.trigger(Event::NpcChannel); } } int getNPCPostCount() { return mNPCPostCount; } void setNPCPostCount(int count) { int old = mNPCPostCount; mNPCPostCount = count; if (count != old) { Event event(Event::PostCount); event.setInt("oldCount", old); event.setInt("newCount", count); event.trigger(Event::NpcChannel); } } // -- Buy/Sell/Trade ---------------------------------------------------------- BuySellState getBuySellState() { return mBuySellState; } void setBuySellState(BuySellState buySellState) { BuySellState old = mBuySellState; mBuySellState = buySellState; if (buySellState != old) { Event event(Event::StateChange); event.setInt("oldState", old); event.setInt("newState", buySellState); event.trigger(Event::BuySellChannel); } } bool isTrading() { return mTrading; } void setTrading(bool trading) { bool notify = mTrading != trading; mTrading = trading; if (notify) { Event event(Event::Trading); event.setBool("trading", trading); event.trigger(Event::StatusChannel); } } // --- Specials --------------------------------------------------------------- void setSpecialStatus(int id, int current, int max, int recharge) { logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max, recharge); mSpecials[id].currentMana = current; mSpecials[id].neededMana = max; mSpecials[id].recharge = recharge; } const SpecialsMap &getSpecialStatus() { return mSpecials; } // --- Misc ------------------------------------------------------------------- void setBackend(const PlayerInfoBackend &backend) { mData = backend; } bool isTalking() { return getNPCInteractionCount() || getNPCPostCount() || getBuySellState() != BUYSELL_NONE; } void logic() { if ((mSpecialRechargeUpdateNeeded%11) == 0) { mSpecialRechargeUpdateNeeded = 0; for (SpecialsMap::iterator it = mSpecials.begin(), it_end = mSpecials.end(); it != it_end; it++) { it->second.currentMana += it->second.recharge; if (it->second.currentMana > it->second.neededMana) { it->second.currentMana = it->second.neededMana; } } } mSpecialRechargeUpdateNeeded++; } class PlayerLogic : Listener { public: PlayerLogic() { listen(Event::ClientChannel); listen(Event::GameChannel); } void event(Event::Channel channel, const Event &event) { if (channel == Event::ClientChannel) { if (event.getType() == Event::StateChange) { int newState = event.getInt("newState"); if (newState == STATE_GAME) { if (mInventory == 0) { mInventory = new Inventory(Inventory::INVENTORY); mEquipment = new Equipment(); } } } } else if (channel == Event::GameChannel) { if (event.getType() == Event::Destructed) { delete mInventory; delete mEquipment; mInventory = 0; mEquipment = 0; } } } }; void init() { if (mListener) return; mListener = new PlayerLogic(); } } // namespace PlayerInfo