/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PLAYER_H #define _TMW_PLAYER_H #include "being.h" class Graphics; class Map; /** * A player being. Players have their name drawn beneath them. This class also * implements player-specific loading of base sprite, hair sprite and equipment * sprites. */ class Player : public Being { public: Player(int id, int job, Map *map); virtual void logic(); virtual Type getType() const; virtual void drawName(Graphics *graphics, int offsetX, int offsetY); virtual void setGender(int gender); /** * Sets the hair style and color for this player. * * Only for convenience in 0.0 client. When porting * this to the trunk remove this function and * call setSprite directly instead. The server should * provide the hair ID and coloring in the same way * it does for other equipment pieces. * */ void setHairStyle(int style, int color); /** * Sets visible equipments for this player. */ virtual void setSprite(int slot, int id, std::string color = ""); }; #endif