/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PLAYER_H #define _TMW_PLAYER_H #include "being.h" class Graphics; class Map; /** * A player being. Players have their name drawn beneath them. This class also * implements player-specific loading of base sprite, hair sprite and equipment * sprites. */ class Player : public Being { public: Player(Uint32 id, Uint16 job, Map *map); virtual void logic(); virtual Type getType() const; virtual void drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); virtual void setSex(Uint8 sex); virtual void setHairColor(Uint16 color); virtual void setHairStyle(Uint16 style); virtual void setVisibleEquipment(Uint8 slot, int id); virtual void setWeapon(Uint16 weapon); }; #endif