/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PLAYER_H #define _TMW_PLAYER_H #include "being.h" class Graphics; class Map; class Guild; enum Gender { GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_UNSPECIFIED = 2 }; /** * A player being. Players have their name drawn beneath them. This class also * implements player-specific loading of base sprite, hair sprite and equipment * sprites. */ class Player : public Being { public: /** * Constructor. */ Player(int id, int job, Map *map); virtual ~Player(); virtual Type getType() const; virtual void drawName(Graphics *graphics, int offsetX, int offsetY); /** * Sets the gender for this player. */ void setGender(Gender); /** * Gets the hair color for this player. */ int getHairColor() const { return mHairColor; } /** * Gets the hair style for this player. */ int getHairStyle() const { return mHairStyle; } /** * Sets the hair style and color for this player. * * NOTE: This method was necessary for convenience in the 0.0 client. * It should be removed here since the server can provide the hair ID * and coloring the same way it does for other equipment pieces. Then * Being::setSprite can be used instead. */ void setHairStyle(int style, int color); /** * Sets visible equipments for this player. */ virtual void setSprite(int slot, int id, const std::string &color = ""); /** * Adds a guild to the player. */ Guild* addGuild(short guildId, bool inviteRights); /** * Removers a guild from the player. */ void removeGuild(int id); /** * Returns a pointer to the specified guild. */ Guild* getGuild(const std::string &guildName); /** * Returns a pointer to the guild with matching id. */ Guild* getGuild(int id); /** * Get number of guilds the player belongs to. */ short getNumberOfGuilds(); /** * Set the player in party */ void setInParty(bool value); /** * Returns whether player is in the party */ bool getInParty() const { return mInParty; } /** * Gets the way the character is blocked by other objects. */ virtual unsigned char getWalkMask() const { return 0x82; } // blocked by walls and monsters (bin 1000 0010) protected: /** * Gets the way the monster blocks pathfinding for other objects. */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_CHARACTER; } // Character guild information std::map mGuilds; private: Gender mGender; Uint8 mHairStyle; Uint8 mHairColor; bool mInParty; }; #endif