/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PLAYER_H #define PLAYER_H #include "being.h" class Graphics; class Guild; class Map; class Party; enum Gender { GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_UNSPECIFIED = 2 }; /** * A player being. Players have their name drawn beneath them. This class also * implements player-specific loading of base sprite, hair sprite and equipment * sprites. */ class Player : public Being { public: /** * Constructor. */ Player(int id, int subtype, Map *map, bool isNPC = false); ~Player(); virtual void logic(); virtual Type getType() const { return PLAYER; } virtual void setSubtype(Uint16 subtype); /** * Sets the gender of this being. */ virtual void setGender(Gender gender); Gender getGender() const { return mGender; } /** * Whether or not this player is a GM. */ bool isGM() const { return mIsGM; } /** * Triggers whether or not to show the name as a GM name. */ virtual void setGM(bool gm); /** * Sets visible equipments for this player. */ virtual void setSprite(int slot, int id, const std::string &color = "", bool isWeapon = false); virtual void setSpriteID(unsigned int slot, int id); virtual void setSpriteColor(unsigned int slot, const std::string &color = ""); /** * Adds a guild to the player. */ void addGuild(Guild *guild); /** * Removers a guild from the player. */ void removeGuild(int id); /** * Returns a pointer to the specified guild. */ Guild *getGuild(const std::string &guildName) const; /** * Returns a pointer to the guild with matching id. */ Guild *getGuild(int id) const; /** * Returns all guilds the player is in. */ const std::map &getGuilds() const; /** * Removes all guilds the player is in. */ void clearGuilds(); /** * Get number of guilds the player belongs to. */ short getNumberOfGuilds() const { return mGuilds.size(); } bool isInParty() const { return mParty != NULL; } void setParty(Party *party); Party *getParty() const { return mParty; } /** * Gets the way the character is blocked by other objects. */ virtual unsigned char getWalkMask() const { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; } /** * Called when a option (set with config.addListener()) is changed */ virtual void optionChanged(const std::string &value); /* * Sets the IP or an IP hash. * The TMW-Athena server sends this information only to GMs. */ void setIp(int ip) { mIp = ip; } /** * Returns the player's IP or an IP hash. * Value is 0 if not set by the server. */ int getIp() const { return mIp; } protected: /** * Gets the way the monster blocks pathfinding for other objects. */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_CHARACTER; } virtual void updateColors(); Gender mGender; std::vector mSpriteIDs; std::vector mSpriteColors; // Character guild information std::map mGuilds; Party *mParty; bool mIsGM; int mIp; }; #endif