/* * The Mana World * Copyright 2006 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _PARTICLEEMITTER_H #define _PARTICLEEMITTER_H #include #include "utils/xml.h" #include "utils/minmax.h" #include "resources/animation.h" class Image; class Map; class Particle; /** * Every Particle can have one or more particle emitters that create new * particles when they are updated */ class ParticleEmitter { public: /** * Constructor. */ ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map, int rotation = 0); /** * Copy Constructor (necessary for reference counting of particle images) */ ParticleEmitter(const ParticleEmitter &o); /** * Assignment operator that calls the copy constructor */ ParticleEmitter & operator=(const ParticleEmitter &o); /** * Destructor. */ ~ParticleEmitter(); /** * Spawns new particles * @return: a list of created particles */ std::list createParticles(); /** * Sets the target of the particles that are created */ void setTarget(Particle *target) { mParticleTarget = target; }; private: template MinMax readMinMax(xmlNodePtr propertyNode, T def); /** * initial position of particles: */ MinMax mParticlePosX, mParticlePosY, mParticlePosZ; /** * initial vector of particles: */ MinMax mParticleAngleHorizontal, mParticleAngleVertical; /** * Initial velocity of particles */ MinMax mParticlePower; /* * Vector changing of particles: */ MinMax mParticleGravity; MinMax mParticleRandomnes; MinMax mParticleBounce; /* * Properties of targeting particles: */ Particle *mParticleTarget; MinMax mParticleAcceleration; MinMax mParticleDieDistance; MinMax mParticleMomentum; /* * Behavior over time of the particles: */ MinMax mParticleLifetime; MinMax mParticleFadeOut; MinMax mParticleFadeIn; Map *mMap; /**< Map the particles are spawned on */ MinMax mOutput; /**< Number of particles spawned per update */ Image *mParticleImage; /**< Particle image, if used */ /** Filename of particle animation file */ Animation mParticleAnimation; /** List of emitters the spawned particles are equipped with */ std::list mParticleChildEmitters; }; #endif