/* * The Mana Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PARTICLE_CONTAINER_H #define PARTICLE_CONTAINER_H #include #include class Particle; /** * Set of particle effects. May be stacked with other ParticleContainers. All * operations herein affect such stacked containers, unless the operations end * in `Locally'. */ class ParticleContainer { public: /** * Constructs a new particle container and assumes responsibility for * its parent (for all operations defined herein, except when ending in `Locally') * * delParent means that the destructor should also free the parent. */ ParticleContainer(ParticleContainer *parent = NULL, bool delParent = true); virtual ~ParticleContainer(); /** * Kills and removes all particle effects */ void clear(); /** * Kills and removes all particle effects (only in this container) */ virtual void clearLocally() {} /** * Sets the positions of all elements */ virtual void moveTo(float x, float y); protected: bool mDelParent; /**< Delete mNext in destructor */ ParticleContainer *mNext; /**< Contained container, if any */ }; /** * Linked list of particle effects. */ class ParticleList : public ParticleContainer { public: ParticleList(ParticleContainer *parent = NULL, bool delParent = true); virtual ~ParticleList(); /** * Takes control of and adds a particle */ void addLocally(Particle *); /** * `kills' and removes a particle */ void removeLocally(Particle *); virtual void clearLocally(); virtual void moveTo(float x, float y); protected: std::list mElements; /**< Contained particle effects */ }; /** * Particle container with indexing facilities */ class ParticleVector : public ParticleContainer { public: ParticleVector(ParticleContainer *parent = NULL, bool delParent = true); virtual ~ParticleVector(); /** * Sets a particle at a specified index. Kills the previous particle * there, if needed. */ virtual void setLocally(int index, Particle *particle); /** * Removes a particle at a specified index */ virtual void delLocally(int index); virtual void clearLocally(); virtual void moveTo(float x, float y); protected: std::vector mIndexedElements; }; #endif