/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NPC_H #define NPC_H #include "player.h" class Network; class Graphics; class Text; class NPC : public Player { public: NPC(Uint32 id, Uint16 job, Map *map, Network *network); ~NPC(); void setName(const std::string &name); void setGender(Gender gender); void setSprite(int slot, int id, std::string color); virtual Type getType() const; void talk(); void nextDialog(); void dialogChoice(char choice); void integerInput(int value); void stringInput(const std::string &value); void buy(); void sell(); protected: Network *mNetwork; void updateCoords(); private: Text *mName; }; extern NPC *current_npc; #endif