/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npc.h" #include "animatedsprite.h" #include "graphics.h" #include "net/messageout.h" #include "net/protocol.h" #include "gui/gui.h" class Spriteset; extern Spriteset *npcset; NPC *current_npc = 0; NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): Being(id, job, map), mNetwork(network) { mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job - 100); } Being::Type NPC::getType() const { return Being::NPC; } void NPC::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) { int px = mPx + offsetX; int py = mPy + offsetY; graphics->setFont(speechFont); graphics->setColor(gcn::Color(200, 200, 255)); graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); } void NPC::talk() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_TALK); outMsg.writeInt32(mId); outMsg.writeInt8(0); current_npc = this; } void NPC::nextDialog() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(mId); } void NPC::dialogChoice(char choice) { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(mId); outMsg.writeInt8(choice); } /* * TODO Unify the buy() and sell() methods, without sacrificing readability of * the code calling the method. buy(bool buySell) would be bad... */ void NPC::buy() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(0); } void NPC::sell() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(1); }