/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/tmwserv/playerhandler.h" #include "net/tmwserv/protocol.h" #include "net/tmwserv/gameserver/player.h" #include "net/messagein.h" #include "effectmanager.h" #include "engine.h" #include "localplayer.h" #include "log.h" #include "particle.h" #include "npc.h" #include "gui/buy.h" #include "gui/chat.h" #include "gui/gui.h" #include "gui/npclistdialog.h" #include "gui/npc_text.h" #include "gui/ok_dialog.h" #include "gui/sell.h" #include "gui/skill.h" #include "gui/viewport.h" // TODO Move somewhere else OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; /* Max. distance we are willing to scroll after a teleport; * everything beyond will reset the port hard. */ static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; /** * Listener used for handling the overweigth message. */ // TODO Move somewhere else namespace { struct WeightListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { weightNotice = NULL; } } weightListener; } /** * Listener used for handling death message. */ // TODO Move somewhere else namespace { struct DeathListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { player_node->revive(); deathNotice = NULL; npcListDialog->setVisible(false); npcTextDialog->setVisible(false); buyDialog->setVisible(false); sellDialog->setVisible(false); current_npc = 0; } } deathListener; } PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { GPMSG_PLAYER_MAP_CHANGE, GPMSG_PLAYER_SERVER_CHANGE, GPMSG_PLAYER_ATTRIBUTE_CHANGE, GPMSG_PLAYER_EXP_CHANGE, GPMSG_LEVELUP, GPMSG_LEVEL_PROGRESS, GPMSG_RAISE_ATTRIBUTE_RESPONSE, GPMSG_LOWER_ATTRIBUTE_RESPONSE, 0 }; handledMessages = _messages; } void PlayerHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_PLAYER_MAP_CHANGE: handleMapChangeMessage(msg); break; case GPMSG_PLAYER_SERVER_CHANGE: { // TODO: Implement reconnecting to another game server std::string token = msg.readString(32); std::string address = msg.readString(); int port = msg.readInt16(); logger->log("Changing server to %s:%d", address.c_str(), port); } break; case GPMSG_PLAYER_ATTRIBUTE_CHANGE: { logger->log("ATTRIBUTE UPDATE:"); while (msg.getUnreadLength()) { int stat = msg.readInt8(); int base = msg.readInt16(); int value = msg.readInt16(); logger->log("%d set to %d %d", stat, base, value); if (stat == BASE_ATTR_HP) { player_node->setMaxHp(base); player_node->setHp(value); } else if (stat < NB_CHARACTER_ATTRIBUTES) { if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END && player_node->getAttributeBase(stat) < base && player_node->getAttributeBase(stat) > -1) { Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); player_node->controlParticle(effect); } player_node->setAttributeBase(stat, base); player_node->setAttributeEffective(stat, value); } else { logger->log("Warning: server wants to update unknown " "attribute %d to %d", stat, value); } } } break; case GPMSG_PLAYER_EXP_CHANGE: { logger->log("EXP Update"); while (msg.getUnreadLength()) { int skill = msg.readInt8(); int current = msg.readInt32(); int next = msg.readInt32(); if (skill < CHAR_SKILL_NB) { player_node->setExperience(skill, current, next); } else { logger->log("Warning: server wants to update experience of unknown " "skill %d to %d / %d", skill, current, next); } } } break; case GPMSG_LEVELUP: { player_node->setLevel(msg.readInt16()); player_node->setCharacterPoints(msg.readInt16()); player_node->setCorrectionPoints(msg.readInt16()); Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); player_node->controlParticle(effect); } break; case GPMSG_LEVEL_PROGRESS: { logger->log("Level Progress Update"); player_node->setLevelProgress(msg.readInt8()); } break; case GPMSG_RAISE_ATTRIBUTE_RESPONSE: { int errCode = msg.readInt8(); int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; switch (errCode) { case ATTRIBMOD_OK: { // feel(acknowledgment); } break; case ATTRIBMOD_INVALID_ATTRIBUTE: { logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum); } break; case ATTRIBMOD_NO_POINTS_LEFT: { // when the server says "you got no points" it // has to be correct. The server is always right! // undo attribute change and set points to 0 logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum); int attrValue = player_node->getAttributeBase(attrNum) - 1; player_node->setCharacterPoints(0); player_node->setAttributeBase(attrNum, attrValue); } break; case ATTRIBMOD_DENIED: { // undo attribute change logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum); int points = player_node->getCharacterPoints() - 1; player_node->setCharacterPoints(points); int attrValue = player_node->getAttributeBase(attrNum) - 1; player_node->setAttributeBase(attrNum, attrValue); } break; } } break; case GPMSG_LOWER_ATTRIBUTE_RESPONSE: { int errCode = msg.readInt8(); int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; switch (errCode) { case ATTRIBMOD_OK: { // feel(acknowledgment); } break; case ATTRIBMOD_INVALID_ATTRIBUTE: { logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum); } break; case ATTRIBMOD_NO_POINTS_LEFT: { // when the server says "you got no points" it // has to be correct. The server is always right! // undo attribute change and set points to 0 logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum); int attrValue = player_node->getAttributeBase(attrNum) + 1; player_node->setCorrectionPoints(0); player_node->setAttributeBase(attrNum, attrValue); break; } break; case ATTRIBMOD_DENIED: { // undo attribute change logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum); int charaPoints = player_node->getCharacterPoints() - 1; player_node->setCharacterPoints(charaPoints); int correctPoints = player_node->getCorrectionPoints() + 1; player_node->setCorrectionPoints(correctPoints); int attrValue = player_node->getAttributeBase(attrNum) + 1; player_node->setAttributeBase(attrNum, attrValue); } break; } } break; /* case SMSG_PLAYER_ARROW_MESSAGE: { Sint16 type = msg.readInt16(); switch (type) { case 0: localChatTab->chatLog("Equip arrows first", BY_SERVER); break; default: logger->log("0x013b: Unhandled message %i", type); break; } } break; */ } } void PlayerHandler::handleMapChangeMessage(MessageIn &msg) { const std::string mapName = msg.readString(); const unsigned short x = msg.readInt16(); const unsigned short y = msg.readInt16(); const bool nearby = (engine->getCurrentMapName() == mapName); logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); // Switch the actual map, deleting the previous one engine->changeMap(mapName); current_npc = 0; const Vector &playerPos = player_node->getPosition(); float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; /* Scroll if neccessary */ if (!nearby || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) { scrollOffsetX = x - (int) playerPos.x; scrollOffsetY = y - (int) playerPos.y; } player_node->setAction(Being::STAND); player_node->setPosition(x, y); player_node->setDestination(x, y); logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, (int) scrollOffsetY); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } void PlayerHandler::attack(Being *being) { // TODO } void PlayerHandler::emote(int emoteId) { // TODO } void PlayerHandler::increaseStat(LocalPlayer::Attribute attr) { // TODO } void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr) { // TODO } void PlayerHandler::pickUp(FloorItem *floorItem) { int id = floorItem->getId(); Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF); } void PlayerHandler::setDirection(char direction) { Net::GameServer::Player::changeDir(direction); } void PlayerHandler::setDestination(int x, int y, int direction) { Net::GameServer::Player::walk(x, y); //Debugging fire burst effectManager->trigger(15, x, y); } void PlayerHandler::changeAction(Being::Action action) { if (action == Being::SIT) player_node->setAction(action); Net::GameServer::Player::changeAction(action); } void PlayerHandler::respawn() { // TODO } void PlayerHandler::ingorePlayer(const std::string &player, bool ignore) { // TODO } void PlayerHandler::ingoreAll(bool ignore) { // TODO }