/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "npchandler.h" #include "../messagein.h" #include "protocol.h" #include "../../beingmanager.h" #include "../../npc.h" #include "../../gui/npclistdialog.h" #include "../../gui/npcpostdialog.h" #include "../../gui/npc_text.h" extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern NpcPostDialog *npcPostDialog; NPCHandler::NPCHandler() { static const Uint16 _messages[] = { GPMSG_NPC_CHOICE, GPMSG_NPC_POST, GPMSG_NPC_MESSAGE, GPMSG_NPC_ERROR, 0 }; handledMessages = _messages; } void NPCHandler::handleMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readInt16()); if (!being || being->getType() != Being::NPC) { return; } current_npc = being->getId(); switch (msg.getId()) { case GPMSG_NPC_CHOICE: npcListDialog->reset(); while (msg.getUnreadLength()) { npcListDialog->addItem(msg.readString()); } npcListDialog->setVisible(true); break; case GPMSG_NPC_POST: npcTextDialog->setVisible(false); npcPostDialog->clear(); npcPostDialog->setVisible(true); break; case GPMSG_NPC_ERROR: current_npc = NULL; case GPMSG_NPC_MESSAGE: npcTextDialog->addText(msg.readString(msg.getUnreadLength())); npcListDialog->setVisible(false); npcTextDialog->setVisible(true); npcPostDialog->setVisible(false); break; } }