/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_NET_LOGOUTHANDLER_H #define _TMW_NET_LOGOUTHANDLER_H #include #include "../messagehandler.h" /** * The different scenarios for which LogoutHandler can be used */ enum { LOGOUT_EXIT, LOGOUT_SWITCH_ACCOUNTSERVER, LOGOUT_SWITCH_CHARACTER }; class LogoutHandler : public MessageHandler { public: LogoutHandler(); void handleMessage(MessageIn &msg); void setScenario(unsigned short scenario, std::string* passToken = NULL); void reset(); void setAccountLoggedOut(){ mLoggedOutAccount = true; } void setGameLoggedOut(){ mLoggedOutGame = true; } void setChatLoggedOut(){ mLoggedOutChat = true; } private: std::string* mPassToken; unsigned short mScenario; bool mLoggedOutAccount; bool mLoggedOutGame; bool mLoggedOutChat; }; #endif