/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/tmwserv/inventoryhandler.h" #include "net/tmwserv/protocol.h" #include "net/tmwserv/gameserver/player.h" #include "net/messagein.h" #include "equipment.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" #include "localplayer.h" #include "gui/chat.h" #include "resources/iteminfo.h" Net::InventoryHandler *inventoryHandler; namespace TmwServ { InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { GPMSG_INVENTORY_FULL, GPMSG_INVENTORY, 0 }; handledMessages = _messages; inventoryHandler = this; } void InventoryHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_INVENTORY_FULL: player_node->clearInventory(); // no break! case GPMSG_INVENTORY: while (msg.getUnreadLength()) { int slot = msg.readInt8(); if (slot == 255) { player_node->setMoney(msg.readInt32()); continue; } int id = msg.readInt16(); if (slot < EQUIPMENT_SIZE) { player_node->mEquipment->setEquipment(slot, id); } else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) { int amount = id ? msg.readInt8() : 0; player_node->setInvItem(slot - 32, id, amount); } }; break; } } void InventoryHandler::equipItem(Item *item) { Net::GameServer::Player::equip(item->getInvIndex()); } void InventoryHandler::unequipItem(Item *item) { Net::GameServer::Player::unequip(item->getInvIndex()); } void InventoryHandler::useItem(Item *item) { Net::GameServer::Player::useItem(item->getInvIndex()); } void InventoryHandler::dropItem(Item *item, int amount) { Net::GameServer::Player::drop(item->getInvIndex(), amount); } void InventoryHandler::splitItem(Item *item, int amount) { // TODO } void InventoryHandler::openStorage() { // TODO } void InventoryHandler::closeStorage() { // TODO } void InventoryHandler::moveItem(StorageType source, int slot, int amount, StorageType destination) { // TODO } } // namespace TmwServ