/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_GAMESERVER_PLAYER_H #define NET_GAMESERVER_PLAYER_H #include "being.h" #include #include struct RespawnRequestListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event); }; namespace Net { namespace GameServer { namespace Player { void walk(int x, int y); void pickUp(int x, int y); void moveItem(int oldSlot, int newSlot, int amount); void attack(int direction); void useSpecial(int special); void requestTrade(int id); void acceptTrade(bool accept); void tradeMoney(int amount); void raiseAttribute(int attribute); void lowerAttribute(int attribute); void respawn(); static RespawnRequestListener respawnListener; } } } #endif